COH: Europe In Ruins

EIR Main Forums => Projects & Mapping => Topic started by: Duckordie on June 24, 2009, 12:34:00 pm



Title: [BETA] 4p_France
Post by: Duckordie on June 24, 2009, 12:34:00 pm
New map I made for this mod.

Goal of map:
RtC/Crossroads style
Something to do with Military storage
A spot on map with 5 buildings at really low health
Only some hedges (5 or so)
Roads that go thro mid
Around center of the map will be a town (Not 100% mid) Ex: RtC is town miles up
Balanced
new map style
NOTE: BETA
NOTE: YOU HAVE TO DOWNLOAD THE MAP

BETA 1: *new 3/7*
http://www.megaupload.com/?d=WBC4SZ70

(http://i221.photobucket.com/albums/dd131/duckordie/france15.jpg)
(http://i221.photobucket.com/albums/dd131/duckordie/france13.jpg)
(http://i221.photobucket.com/albums/dd131/duckordie/france14.jpg)
(http://i221.photobucket.com/albums/dd131/duckordie/france12.jpg)


Title: Re: [BETA] 4p_France
Post by: LeoPhone on June 24, 2009, 12:37:53 pm
town isnt in mid =.=


Title: Re: [BETA] 4p_France
Post by: AmPM on June 24, 2009, 01:42:41 pm
Why are their anti landing craft defenses along a wall that obviously doesn't need to be held up or sunk by them?

Why are there walls set up in squares with nothing in the middle?

What retarded mason put together that wall in the village that slants in towards the house and doesn't connect to any other wall? Actually, whats up with all the walls in town? Why did they even build them if they aren't going to connect sections together?


Title: Re: [BETA] 4p_France
Post by: Duckordie on June 24, 2009, 03:00:27 pm
1. There are none Anti air things landing things
2. There are walls due its 194* Its built like that, I dont feel its a problem, it gives good cover at all corners, its a crossroad,
3. Hmmm, good point, I might have it a run or to.

This is my Beta style, so I am happy for the feedback, right now you don't like the look of it, Tryed to play it?


Title: Re: [BETA] 4p_France
Post by: AmPM on June 24, 2009, 03:06:29 pm
Maybe add gardens or something inside those random wall squares.

Connect the walls around the town with either destroyed wall sections or gates, it just looks really odd right now.


Title: Re: [BETA] 4p_France
Post by: salan on June 24, 2009, 03:49:32 pm
i like how you did the null sectors on the side.


Title: Re: [BETA] 4p_France
Post by: brn4meplz on June 24, 2009, 05:10:47 pm
Throw in bits of rubble between wall sections, if you use destroyed walls it eats more resources


Title: Re: [BETA] 4p_France
Post by: EliteGren on June 24, 2009, 05:11:10 pm
Map looks like a long tunnel.


Title: Re: [BETA] 4p_France
Post by: Duckordie on June 24, 2009, 05:28:03 pm
I dont use destroyed walls, But i FIX the walls,

The Map view gonna be fixed


Title: Re: [BETA] 4p_France
Post by: Smokaz on June 24, 2009, 05:33:58 pm
Duck, you need to find a way to make mgs and paks less efficient around the middle of the map in case someone playing this map ever grows the brains to buy a 5 munition bunker or two. Also I would make the sectors around middle smaller and harder to control around central middle of the map while making the flanks bigger so controlling the sides becomes more important. Those two cromwell wrecks next to each other also looks like overkill to me, need only one.


Title: Re: [BETA] 4p_France
Post by: Duckordie on June 25, 2009, 02:51:51 am
edit.removed,sry


Title: Re: [BETA] 4p_France
Post by: Baine on June 25, 2009, 04:13:17 am
Why should you be able to hold 4 sectors with 1 squad? How is that good?


Title: Re: [BETA] 4p_France
Post by: Duckordie on June 25, 2009, 04:44:16 am
... Baine use your brain

I PREVENT it, Due there are 4 sectors tuching each othere in mid, I made it "black" so you can´t stand in mid and HOLD all 4 sectors, now you need to be in the sector to be abel to cap it,


Title: Re: [BETA] 4p_France
Post by: Baine on June 25, 2009, 04:49:56 am
... Baine use your brain

I PREVENT it, Due there are 4 sectors tuching each othere in mid, I made it "black" so you can´t stand in mid and HOLD all 4 sectors, now you need to be in the sector to be abel to cap it,

You write this
Quote
I made so that you can stand in the midle of those 4 sectors with ex: A volk squad and protect them all.

If my english is as good as i think it is, then this means that you can stand in the middle and protect them all...

Use your brain yourself ::)


Title: Re: [BETA] 4p_France
Post by: Duckordie on June 25, 2009, 05:10:16 am
*Slaps my self*

ty ^^

I meant Can´t


Title: Re: [BETA] 4p_France
Post by: Duckordie on June 26, 2009, 04:09:15 am
EDIT: I was sure I posted this on EiR forums, but cant find it, I have to repost it



Map update:
NOTE: YOU CAN'T DOWNLOAD THIS until MY 2 Questions have been talked thro,
Fixed Minimap
Removed Anti Sea tank traps (EiR Request)
Removed some walls in middle where the roads cross (AMPM Request)
Removed Some walls and the side (AMPM Request)
Removed Anti inf wire
Added 2 Sectors in top and bottom of the the town, so if town is blocked you can still attack at the flanks.
Added 4 Sectors in Middle
Made some small canges

Question A to remove home made cover of 2 dead Tank(They where supost to look like handmade cover due the extra sandbags, tobad people don't see this By: Smokaz

Question B
Due there is 4 sectors in mid (1 for each "house hold") I made so that you Can´t  stand in the middle of those 4 sectors with ex: A volk squad and protect them all.
Yes/no?
A
(http://i221.photobucket.com/albums/dd131/duckordie/franceque1.jpg)

B
(http://i221.photobucket.com/albums/dd131/duckordie/franceque2.jpg)


Title: Re: [BETA] 4p_France
Post by: Duckordie on June 27, 2009, 05:24:36 am
Well? lol?

What you do think Unk0wn of null terr in the middle?


Title: Re: [BETA] 4p_France
Post by: Duckordie on June 29, 2009, 04:07:34 am
Will this sector work?

Its to prevent rush ups, and sector protecting, to be able to take the hole city you need you take the middle, not standing in one corner

(http://i221.photobucket.com/albums/dd131/duckordie/sexct.jpg)


Title: Re: [BETA] 4p_France
Post by: GarnierMcGarvey on June 29, 2009, 07:26:11 am
What's to prevent you from standing on the corner of that middle cross sector? 


Title: Re: [BETA] 4p_France
Post by: Nevyen on June 29, 2009, 08:13:29 am
I like ducks thinking and we can only give it a try. Suffice to say sectoring is what needs to be worked on with eir. the maps are as much of an impact as the rest of the elements in play.

I think its great hes looking at game elements when designing his sectors.


Title: Re: [BETA] 4p_France
Post by: Duckordie on July 03, 2009, 01:40:12 am
http://www.megaupload.com/?d=WBC4SZ70

New version out. Please dl and have it in your map files.

Changes:
Removed 2 dead tanks
Removed Tank blockers (wood)
Removed Logs pile
Removed Stone walls in mid
added A new sector system
Changed the mid a bit


Title: Re: [BETA] 4p_France
Post by: Duckordie on July 10, 2009, 11:39:51 am
Bump


so Devs see it


Title: Re: [BETA] 4p_France
Post by: Baine on July 15, 2009, 12:45:40 pm
It's still not in the list so can't play.


Title: Re: [BETA] 4p_France
Post by: salan on July 15, 2009, 12:48:45 pm
hmmm... compiled wrong?


Title: Re: [BETA] 4p_France
Post by: Unkn0wn on July 15, 2009, 12:54:19 pm
I tested it and it worked.

Edit: fixed next hotfix


Title: Re: [BETA] 4p_France
Post by: Duckordie on July 15, 2009, 01:53:00 pm
? :)

like map


Title: Re: [BETA] 4p_France
Post by: Aggamemnon on July 15, 2009, 06:34:12 pm
I quite like it, but I think it's lost some of it's rural flavour since you made everything square.

I also get the tank shell custom defences.

My only problem is there are floating trees on the south end, right near the spawn.
And on the middle right (without the cliff, just roads and walls) there is a wall with wire on the road side of it, the wire doesn't work, and you can get green cover from that side, remove the wire, or make it red cover on that side.

Interesting map all round, allows for some nice flanking and stuff.
I'd personally make the areas around the 4 center buildings a big larger. (just a touch mind).


Also, the load screen has a type, *DUCK OR IDE.*


Title: Re: [BETA] 4p_France
Post by: salan on July 16, 2009, 10:22:29 am
played it last night, was fun!  was easy to get side capped if you tried to hold the middle, nice sectoring imo


Title: Re: [BETA] 4p_France
Post by: gamesguy2 on July 16, 2009, 06:17:02 pm
The map is horribly biased towards the left side.

The town is worth a ton and the left side has easy access to it.

(http://img29.imageshack.us/img29/2808/francev.th.jpg) (http://img29.imageshack.us/i/francev.jpg/)

Look at it.  The right side owns more than half the map and they have .35 pop while the left side has .65 pop.

Its horribly imbalanced atm.


Title: Re: [BETA] 4p_France
Post by: Duckordie on July 17, 2009, 01:34:28 am
Well its really not, one side need to push a small bit further.

The problem why its red and you lose is becuse you dont have the town, the town is 5! (!) Sectors, Take town or outcap.

The reason why the line goes up there is because of the wall,

The other side, the right side also got more buildings and more cover. So they have it easier to "attack" the town


Thnx for all feedback, but due the map is in the luncher it wont be updated for some time,
Right now the map is quite balanced and fair

(note: many maps are not "fair" middle, ex: RtC, Virevill ect.)


Title: Re: [BETA] 4p_France
Post by: spinn72 on July 17, 2009, 02:23:55 am
i like the idea of strategic positions.  Much more worth it.  Maybe more 3v3 and 4v4 maps can do this to concentrate the battle in larger maps into small areas.


Title: Re: [BETA] 4p_France
Post by: Aggamemnon on July 17, 2009, 02:27:35 am
Yeah we noticed this after playing some, it's hard for a lot of people to get to grips with, but I like the change of pace, and the dynamic of either holding the important 5 sector town, or outcapping the side (won both ways personally hehe).


Title: Re: [BETA] 4p_France
Post by: Malevolence on July 17, 2009, 02:43:19 am
The reason gold sector is never played is because the sectors are blatantly unfair. This looks like it may be shaping up to be the same, but I'll give it a try first.


Title: Re: [BETA] 4p_France
Post by: DasNoob on July 17, 2009, 02:49:11 am
Sectors are indeed bad.  If you spawn from the side closer to the town, you get an advantage making it almost impossible for your opponent to cap.


Title: Re: [BETA] 4p_France
Post by: Duckordie on July 17, 2009, 02:59:26 am
I agree DasNoob that the town might be a bit wrong placed,

In next version I gonna add 2 sectors to the right, making it more sector balanced.

Keep the good feedback up


Title: Re: [BETA] 4p_France
Post by: DasNoob on July 17, 2009, 03:25:11 am
Ok sweet.  Map is eye candy.


Title: Re: [BETA] 4p_France
Post by: DasNoob on July 23, 2009, 04:20:31 pm
Hey Duck, you going to get this fixed and in the next patch?


Title: Re: [BETA] 4p_France
Post by: Smokaz on July 23, 2009, 04:28:37 pm
Left side > right side

http://www.filefront.com/14108401/Archives.rar

look at this to see what i mean, we hold half the map and they are bleeding out of their ass

it might be the sides though, and I think the sides counting for a lot of the map being really good on this map since its so small



Title: Re: [BETA] 4p_France
Post by: Duckordie on July 23, 2009, 04:59:32 pm
I gonna update the map tomorrow, Please post more feedback until that.
I am not sure Unk0wn will update the map anyway, so maybe waste of time...

I gonna make some sector change and make the right side stronger


Title: Re: [BETA] 4p_France
Post by: Ununoctium on July 23, 2009, 05:10:37 pm
I gonna update the map tomorrow, Please post more feedback until that.
I am not sure Unk0wn will update the map anyway, so maybe waste of time...

I gonna make some sector change and make the right side stronger
yes please. maybe add some decent building to it while you're there.


Title: Re: [BETA] 4p_France
Post by: Duckordie on July 23, 2009, 05:28:08 pm
Yeah... I gona add it there with that...


It? Where? why?


Title: Re: [BETA] 4p_France
Post by: Ununoctium on July 23, 2009, 05:34:47 pm
Yeah... I gona add it there with that...


It? Where? why?
It = the left side


Title: Re: [BETA] 4p_France
Post by: LeoPhone on July 23, 2009, 05:42:17 pm
add another smaller town to the right side


Title: Re: [BETA] 4p_France
Post by: CafeMilani on July 23, 2009, 05:45:49 pm
no. symmetry ftw


Title: Re: [BETA] 4p_France
Post by: Duckordie on July 24, 2009, 02:47:59 am
I am working on the map right now

Now is the time to post anything ells.

what I am doing:

Adding 2 more sectors to the right side,
Adding defenses to the right side
Adding 1 building to the right side.

Now. Anything more?


Title: Re: [BETA] 4p_France
Post by: Baine on July 24, 2009, 02:49:21 am
Shift the whole city more to the right would be my guess, as it stands right now, the left side is first there.


Title: Re: [BETA] 4p_France
Post by: Duckordie on July 24, 2009, 04:36:20 am
File for the person who updates the map:
http://www.megaupload.com/?d=VW99CGD5

And how do you move a town?
Thats a no go.

The point is that one player gets to the town a few seconds faster.

The map have 12 squers squares from left to right.

The town middle (the x) is in the 5th. Thats make the left side has ONE squer faster rout. (One is 32 Meters) So its no big deal.

Any way, I made some small changes to town: + name change on loading screen


(http://i221.photobucket.com/albums/dd131/duckordie/relic00096-1.jpg)'



Title: Re: [BETA] 4p_France
Post by: Duckordie on December 30, 2009, 05:10:03 am
DO this map need any changes?


Title: Re: [BETA] 4p_France
Post by: Mysthalin on December 30, 2009, 06:24:05 am
Yeah, remove it all, replace it with church, but keep the name and overhead the same, so I can ambush more people into playing Church.


Title: Re: [BETA] 4p_France
Post by: LeoPhone on December 30, 2009, 06:41:54 am
why dont you just pick up all objects in the middle, drag it to the left, then grab all the splats and drag em to the left, do the same with the splines and redo the textures.
only pain in the ass would be the heightmap, but i dont think thats too complicated in this map.

and tadaam: france that isnt misformed and unbalanced


Title: Re: [BETA] 4p_France
Post by: Groundfire on December 30, 2009, 07:52:09 am
I thought this map was unbalanced because the south team can hold half of the map and hold more than half of the territories.

If that's the case, just extend the southern half of the map by a sector or two to make the travel distances equal on both sides to the city.


Title: Re: [BETA] 4p_France
Post by: LeoPhone on December 30, 2009, 08:13:58 am
he did that already


Title: Re: [BETA] 4p_France
Post by: Duckordie on December 30, 2009, 10:58:13 am
Yeah I did, any one ells?

Remove the destroyed "prison" ?

I will try to move the town more to the middle and fix more balanced territories


Title: Re: [BETA] 4p_France
Post by: Duckordie on January 08, 2010, 03:08:00 pm
Balanced the map after request.

Fixed "CENTER" even tho it was center. Removed the prison, fixed bugs, the map is not done, its so  you can see the changes,


(http://i221.photobucket.com/albums/dd131/duckordie/namnlseir.jpg)

(http://i221.photobucket.com/albums/dd131/duckordie/namnlseir2.jpg)


Title: Re: [BETA] 4p_France
Post by: Unkn0wn on January 08, 2010, 03:49:38 pm
You should get rid of those HQ buildings, they have a lot more health than the average building AFAIK and they look silly :).

Also, give it a nicer atmosphere :p


Title: Re: [BETA] 4p_France
Post by: Duckordie on January 10, 2010, 07:58:13 pm
Did as u said master

New beta is done for testing,


(http://i221.photobucket.com/albums/dd131/duckordie/framve12.jpg)

(http://i221.photobucket.com/albums/dd131/duckordie/framve13.jpg)


Title: Re: [BETA] 4p_France
Post by: Masacree on January 10, 2010, 09:27:20 pm
Why did you move the house above the road over to the right?


Title: Re: [BETA] 4p_France
Post by: AmPM on January 10, 2010, 09:47:38 pm
Town seems unnaturally open, it disturbs me.


Title: Re: [BETA] 4p_France
Post by: Groundfire on January 10, 2010, 11:24:07 pm
It looks nice. I think more of the map will get played now.

afaik, almost no engagements took place ever in that northern prison camp or whatever it was that got taken out.


Title: Re: [BETA] 4p_France
Post by: Unkn0wn on January 11, 2010, 04:39:09 am
Quote
Town seems unnaturally open, it disturbs me.
It's more of a communist farmer's gathering than a village I guess

Did you fix the logstack?


Title: Re: [BETA] 4p_France
Post by: Duckordie on January 11, 2010, 05:50:27 am
Log stack is fixed

AmPm the map is open in some parts, in otherparts not, there is alot of blocking hedges and tree groovs.
I whana bring a change, in this map u need to do more tactic, this is a anti bloob map due u dont know where a HMG can be blocking your bloob move.

Nah, is a smal smal town ;)


Title: Re: [BETA] 4p_France
Post by: Unkn0wn on January 11, 2010, 05:58:29 am
I love bloobs


Title: Re: [BETA] 4p_France
Post by: crimsonrabbit on January 11, 2010, 05:58:44 am
i love tree groovs.


Title: Re: [BETA] 4p_France
Post by: AmPM on January 11, 2010, 05:58:56 am
bloobs id are gud


Title: Re: [BETA] 4p_France
Post by: CBrClaudio on January 11, 2010, 05:59:14 am
how smal is smal?


Title: Re: [BETA] 4p_France
Post by: AmPM on January 11, 2010, 05:59:42 am
reely reely smal, lyke tini smal


Title: Re: [BETA] 4p_France
Post by: Baine on January 11, 2010, 06:30:33 am
Do you really whana that?


Title: Re: [BETA] 4p_France
Post by: Duckordie on January 15, 2010, 10:39:26 am
Done. Unknown will have it soon, if no other feedback get here

(http://i221.photobucket.com/albums/dd131/duckordie/terrtories.jpg)

(http://i221.photobucket.com/albums/dd131/duckordie/Franceupdate.jpg)


Title: Re: [BETA] 4p_France
Post by: Unkn0wn on January 15, 2010, 11:02:00 am
Looks good and balanced.
Will throw it in the autoupdater once I finish fixing ardenne valley :p


Title: Re: [BETA] 4p_France
Post by: davidf78 on January 15, 2010, 11:47:17 am
does look like a good balance, nice


Title: Re: [BETA] 4p_France
Post by: Duckordie on January 24, 2010, 06:15:07 am
I whana play the map!


Title: Re: [BETA] 4p_France
Post by: Duckordie on January 28, 2010, 04:03:16 am
Make this map 3vs3? even tho its same size as RtC


Title: Re: [BETA] 4p_France
Post by: Unkn0wn on January 28, 2010, 06:08:20 am
No lol
Stop doing drugs :)


Title: Re: [BETA] 4p_France
Post by: crimsonrabbit on January 28, 2010, 11:07:37 am
so how id are bloobs maps coming along ducky?


Title: Re: [BETA] 4p_France
Post by: Duckordie on January 28, 2010, 11:32:14 am
bloobs maps?

I fight your bloob any day at France


Title: Re: [BETA] 4p_France
Post by: Groundfire on January 28, 2010, 11:35:47 am
so how id are bloobs maps coming along ducky?

Stop pissing off 1/3 of our mappers


Title: Re: [BETA] 4p_France
Post by: crimsonrabbit on January 28, 2010, 11:39:19 am
so how id are bloobs maps coming along ducky?

Stop pissing off 1/3 of our mappers
fine then, i'll piss off the other 2/3. :)


Title: Re: [BETA] 4p_France
Post by: crimsonrabbit on January 28, 2010, 11:39:57 am
bloobs maps?

I fight your bloob any day at France
ur a bloob.


Title: Re: [BETA] 4p_France
Post by: Duckordie on January 28, 2010, 01:10:55 pm
lol, fuck u all


Title: Re: [BETA] 4p_France
Post by: Duckordie on February 11, 2010, 02:47:00 am
How is the map holding up`?


Title: Re: [BETA] 4p_France
Post by: Tymathee on February 11, 2010, 03:34:57 am
it's good, the resectoring makes it a lot better


Title: 4p_France
Post by: Duckordie on March 20, 2021, 02:27:58 pm
Hey!

The maps been updated! Added the file here:

https://drive.google.com/file/d/1W8OD7ykPs6Wg8_ojd_95Z98Tu5saul_I/view?usp=sharing