Title: Hotchkiss Post by: Theonepower777 on July 11, 2009, 06:46:40 am A paper thin armor tank with no anti inf ability and at 8 pop. Can we at least get make it 3-4 for reserve and lower the pop. And lower the fu on the stuka, a 4 rocket, 1 30sec cooldown inaccurate little bugger.
Title: Re: Hotchkiss Post by: Demon767 on July 11, 2009, 06:59:53 am it can snipe infantry at a safe distance.
It can take on light armor. The stuka is very strong and very accurate if you use it properly. i believe its balanced as it is. Title: Re: Hotchkiss Post by: Tymathee on July 11, 2009, 07:06:19 am well i think the normal hotckiss may need to be at least 3 or 4, just being two is a little low, especially seeing as it dies so fast but i guess its in the same boat as the t-17
Title: Re: Hotchkiss Post by: Theonepower777 on July 11, 2009, 07:07:19 am yeah and it does not do anything to inf >:L
Title: Re: Hotchkiss Post by: Baine on July 11, 2009, 07:09:56 am It's fine as it is, it snipes infantry well.
Title: Re: Hotchkiss Post by: Demon767 on July 11, 2009, 07:19:37 am it does snipe infantry, your just been unlucky.
Title: Re: Hotchkiss Post by: Theonepower777 on July 11, 2009, 07:49:57 am I do agree with the fact that it could go up one or 2 more in avalibility in comparison to its american and british cousins.
Title: Re: Hotchkiss Post by: Malevolence on July 11, 2009, 08:40:16 am (http://i654.photobucket.com/albums/uu269/katzenkrimis/henhouse.png)
Title: Re: Hotchkiss Post by: Warlight on July 11, 2009, 11:14:27 am It can occasionaly snipe injfantry, about as good as a 57, but the only light army it can take are Half tracks and and maybe a t17 (only because the t17 has less hp than a jeep).
Personaly I like it, but its not a 8 populatioin vehicles, and it shouldn't cost more than a armour car. And its supoply should be something like 3-4/2. It has good range with the upgun, 45 and 75 dmg. If anything it could use a buff in the amount of spash its shell does, and an accuracy bonus, but first it needs to have its cost ajusted. Title: Re: Hotchkiss Post by: AmPM on July 11, 2009, 11:18:35 am Basically, your resources are always better spent elsewhere.
Title: Re: Hotchkiss Post by: EliteGren on July 11, 2009, 11:19:06 am Not to forget that upgun reduces their accuracy vs infantry by 20%.
Title: Re: Hotchkiss Post by: Warlight on July 11, 2009, 12:05:46 pm Not to forget that upgun reduces their accuracy vs infantry by 20%. I hadn't noticed that. Well the unit needs alot of work. Title: Re: Hotchkiss Post by: Pak88mm on July 11, 2009, 12:44:35 pm (http://i654.photobucket.com/albums/uu269/katzenkrimis/henhouse.png) only relic can bring a 1920s tank into 1944. ugggggg Title: Re: Hotchkiss Post by: Theonepower777 on July 11, 2009, 04:01:33 pm Not to forget that upgun reduces their accuracy vs infantry by 20%. like their standard gun does anything versus infantry in the first place :L Title: Re: Hotchkiss Post by: dravidian on July 11, 2009, 04:02:06 pm hotchkiss abilities
get light vehicles down to half health distract infantry you cannot kill try and nuke a blob that has moved fail get blown up Title: Re: Hotchkiss Post by: crimsonrabbit on July 11, 2009, 04:16:28 pm i have been able to use the hotchkiss stuka effectively before, but that is only if i oversupply with two hotchkiss stukas. Just get sight and it will work out better than expected however I learned not to use them in 2v2s due to their heavy pop.
Title: Re: Hotchkiss Post by: DarkSoldierX on July 16, 2009, 07:01:01 pm Yeah my Hotchkisses are ineffective and I put my resources elsewhere. They do little against infantry and are terrible at any sort of armour. They dont move faster than other light tanks out there and yes are overpriced. Maybe they will be worth it when Panzer Zeal is in. ( for every vehicle above 5 pop on the field every vehicle gains 15% less dammage and 15% increased accursey for a total of 60%)
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