COH: Europe In Ruins

EIR Main Forums => Balance & Design => Topic started by: Two on July 21, 2009, 09:56:35 am



Title: US officer
Post by: Two on July 21, 2009, 09:56:35 am
Needs to be able to attach to a squad like the wehr one, too much hassle  trying to keep him in the middle of a blob non stop.

His offmap also needs to be turned into a bombing run or aimable (what direction it comes in) Right now any map with buildings is a waste of the offmap due to the time it takes to get to the target and the when it fires it usually hits every building due to it firing from a distance.


Title: Re: US officer
Post by: salan on July 21, 2009, 11:13:42 am
ya i wasn't so sure about the offmap.. It'll likely change.


Title: Re: US officer
Post by: Mgallun74 on July 21, 2009, 12:09:24 pm
Needs to be able to attach to a squad like the wehr one, too much hassle  trying to keep him in the middle of a blob non stop.

His offmap also needs to be turned into a bombing run or aimable (what direction it comes in) Right now any map with buildings is a waste of the offmap due to the time it takes to get to the target and the when it fires it usually hits every building due to it firing from a distance.

Bombing run FTW!  on a cooldown of course.


Title: Re: US officer
Post by: CafeMilani on July 21, 2009, 12:11:33 pm
rocket arty for terror officer then?


Title: Re: US officer
Post by: Two on July 21, 2009, 12:25:45 pm
Also when you tell him to barrage he stands still and is unmoveable well after the planes gone off the map, and the barrage kills dont count towards him


Title: Re: US officer
Post by: Two on July 22, 2009, 10:02:42 am
Friendly fire barrage kills count towards the officer and he also has vcoh vet symbols


Title: Re: US officer
Post by: CryingWolf on July 22, 2009, 10:19:34 am
Also when you tell him to barrage he stands still and is unmoveable well after the planes gone off the map
Don't all "officers" have this? To stop hit and run...Or is it a seriously long time?


Title: Re: US officer
Post by: Two on July 22, 2009, 10:51:17 am
It was removed from the other officers and this is a seriously long time. Also whats his vet bonuses?


Title: Re: US officer
Post by: CryingWolf on July 22, 2009, 11:34:51 am
Pretty sure they still got it...


Title: Re: US officer
Post by: Malevolence on July 22, 2009, 11:40:04 am
No officer can run around while the strike is coming down. US Officer may take too long, though, I haven't seen him.


Title: Re: US officer
Post by: CryingWolf on July 22, 2009, 11:44:40 am
Thought so, Thanks for that Mal ^^
Wanna try the Terror Officer, but i need 13PP, and at level 7 that isn't doable in one game, so I'm going to have to do 2 :(


Title: Re: US officer
Post by: RikiRude on July 22, 2009, 12:43:51 pm
what bonuses does the US officer give? i agree that the current bombing run thing is a little bit out of whack.


Title: Re: US officer
Post by: Two on July 22, 2009, 12:45:40 pm
"American officer has a 10 or 15 radius aura that effects allies.  gives received suppression buff and weapon accuracy buff.  The offmap does a version of commando rocket strike from your spawn."

From salan in the newpost thread


Title: Re: US officer
Post by: RikiRude on July 22, 2009, 05:00:09 pm
holy shit, the officer stands for a good what seems like 20 seconds when doing the bombing run, but i really like him, seems to do his job, and adds a cool dynamic to US infantry.

also, is he like an lt, but stronger? because im debating if i should of gotten a captain to run with my troops instead of a LT.


Title: Re: US officer
Post by: Groundfire on July 22, 2009, 06:23:04 pm
I love the typhoon rocket attack. <3 pinpoint strike capabilities vs. infantry.

Just 4 things to make this unit perfect.

1.) He needs to be able to move after smoke drops, like all the other officers.

2.) The kills should count from the rocket attack, and they dont. Gonna be hard to rank this guy up with just a pistol

3.) He needs a link to squad button like the LT., and the little radio waves that come out of the unit icon when he is giving off his unit bonus to another unit.

4.) Thompson at vet.2

And we are good to go


Title: Re: US officer
Post by: COH-SUPERMAN on July 22, 2009, 07:42:20 pm
Did u know the American officer can hold up to more then 2 guns at the game time i just used him and he picked up the bren gun on the ground and had 2 guns.


Title: Re: US officer
Post by: Groundfire on July 22, 2009, 08:15:43 pm
yeah, i just did this too ,but he was duel wielding an MG42.

He was alternating between both, and it was very ramboish badass.

(http://www.filefront.com/14102469/Doc1.docx)


Title: Re: US officer
Post by: salan on July 22, 2009, 08:20:05 pm
I'm going to fix his attack to be directional, and make it so he can't pick up weapons, darn bugs.


Title: Re: US officer
Post by: RaptorCommander on July 22, 2009, 08:38:25 pm
What pistol does the officer have?


Title: Re: US officer
Post by: COH-SUPERMAN on July 22, 2009, 08:44:31 pm
Colt 45


Title: Re: US officer
Post by: Tymathee on July 22, 2009, 09:16:05 pm
Nooooo, leave it Salan, that's bad ass! Why shouldn't he be able to duel well hmg's lol I want my Rambo ami unit :D


Title: Re: US officer
Post by: salan on July 22, 2009, 09:18:47 pm
shut it foo!


Title: Re: US officer
Post by: Tymathee on July 22, 2009, 09:20:25 pm
shut it foo!

:(


Title: Re: US officer
Post by: CommanderHolt on July 22, 2009, 09:22:03 pm
American officer has a 10 or 15 radius aura that effects allies.  gives received suppression buff and weapon accuracy buff.  The offmap does a version of commando rocket strike from your spawn.

So wait.... does affect your troops and your teammates units or just only your own units?

Can someone answer this question?


Title: Re: US officer
Post by: CafeMilani on July 22, 2009, 09:54:31 pm
only your own ones


Title: Re: US officer
Post by: COH-SUPERMAN on July 22, 2009, 10:11:36 pm
I see the captain and axis officer gain vet from killing with there off map why doesnt the american officer does not gain vet for killing with his airstike?


Title: Re: US officer
Post by: RikiRude on July 23, 2009, 01:14:58 am
so i got a vet 3 US officer... what bonuses do I get with the vet?

also i dont think he needs XP from surrounding troops, i run him with an LT commandos a rifle and rangers and he usually gets a good amount of kills running around with them since people usually focus on the LT or rangers. It's only taken me about 4 games to get him to that vet. and i don't use his bombing run, it's just too darn buggy.


Title: Re: US officer
Post by: salan on July 23, 2009, 01:34:04 am
the vet lists of all new units will be up soon, im going to rework them, they are generally just duplications of their base units.. although the american officer isn't a duplication.  Hmmm !


Title: Re: US officer
Post by: RikiRude on July 23, 2009, 01:57:46 am
leave it to salan to always leave us in mystery scratching our heads!


Title: Re: US officer
Post by: CryingWolf on July 23, 2009, 12:55:35 pm
Quick question about the US officer offmap. When its used, is it meant to give a smoke? Since everytime It's been used, the only warning I got to get stuff out of the way was hearing a plane coming and having make a where its gonna strike.


Title: Re: US officer
Post by: salan on July 23, 2009, 12:57:41 pm
mm i swore i saw some smoke, i'll make sure there is smoke though on this one.


Title: Re: US officer
Post by: CryingWolf on July 23, 2009, 01:00:11 pm
I must admit, I don't actually WATCH my men 24/7 but im pretty Theres no warning...Or next to no warning.
Last I was watching 2 sets of KCH's. Moved away for like a SECOND or two just to quickly move my P4 from base to KCH's. Next second after that there was a bombing run killing 2 KCH's in one squad 1 in another. I could post the replay if you want....
Gonna have to tell me how though....


Title: Re: US officer
Post by: salan on July 23, 2009, 01:02:24 pm
no no its ok


Title: Re: US officer
Post by: CryingWolf on July 23, 2009, 01:06:00 pm
Yeah, just checked, It does, but my point I think still stands, you have no chance to get out from the moment its used to the time it takes to move outta of it. you MIGHT have a chance if you litterally watching the screen as its used, besides I don't think you stand much of a chance outside that.
Probally just me whining more then I should though, Still think its a tad too fast...


Title: Re: US officer
Post by: salan on July 23, 2009, 01:07:48 pm
its also map based, and depending on angle and distance from edge..  a BIG square map you always have better chances to dodge a airplane then something like carentan where they go side to side.


Title: Re: US officer
Post by: Baine on July 23, 2009, 01:08:25 pm
its also map based, and depending on angle and distance from edge..  a BIG square map you always have better chances to dodge a airplane then something like carentan where they go side to side.

THis.


Title: Re: US officer
Post by: Groundfire on July 23, 2009, 01:09:11 pm
i just watched the replay too.

There was smoke, and you didnt move till all three flares were sitting around you.
And even then, the last rocket hit you on the scatter, so its certainly dodgeable, you were just a tad too slow.


Title: Re: US officer
Post by: Baine on July 23, 2009, 01:13:02 pm
i just watched the replay too.

There was smoke, and you didnt move till all three flares were sitting around you.
And even then, the last rocket hit you on the scatter, so its certainly dodgeable, you were just a tad too slow.

What replay?


Title: Re: US officer
Post by: Groundfire on July 23, 2009, 01:17:44 pm
i played against cryingwolf (aka pigeonboy) in the 1vs1 he's describing. It was my officer.


Title: Re: US officer
Post by: RikiRude on July 23, 2009, 01:22:36 pm
Could the US officers bombing run be a bought ability? i like him for just his bonuses, until the bombing run is improved a bit or maybe if i learn to use it better, i rather use the munitions on something else.


Title: Re: US officer
Post by: RikiRude on July 23, 2009, 10:16:36 pm
What kind of armor does he have? because my vet 3 officer died at 60% health to a crit from the flamethrower, it was ridiculous. he caught on fire at 60% health, then ran around for like 7 seconds to die since his health was up so high when it crit. can't say I've ever seen a unit die with such high health to a flame.


Title: Re: US officer
Post by: gamesguy2 on July 23, 2009, 10:30:49 pm
What kind of armor does he have? because my vet 3 officer died at 60% health to a crit from the flamethrower, it was ridiculous. he caught on fire at 60% health, then ran around for like 7 seconds to die since his health was up so high when it crit. can't say I've ever seen a unit die with such high health to a flame.

He has infantry armor for target table and heroic armor for crit table.

Flamers has a chance to crit all infantry below 40% hp, this happens to all officers and is not unique to the American one.


Title: Re: US officer
Post by: Demon767 on July 23, 2009, 11:26:16 pm
so when is blitz going to get a officer  ::)


Title: Re: US officer
Post by: Smokaz on July 23, 2009, 11:49:56 pm
Retarded ideas for officers incoming

The airborne officer - paradrops from the sky with double RR's for hands. Calls bombing runs every 30 seconds. Can lock down for half cool down on RR's.

The blitz officer - All infantry around him are effected by the "conviction" ability. Spits bundle nades and farts precision strikes.

The Armor officer - Has a stolen mg42 on top of a jeep with double range and triple sight range. Pins KCH in one burst. Tanks close to him get are affected by field repairs.

The british royal engineer officer - Can hull down for 95% less incoming accuracy. Throws piat rockets and calls in glider dropped churchills.

The Tank Hunter Officer - Rides on the wing of a henschel, throws AT nades down on armor from the sky. Only quads can target him, and his AT nades one shot quads.

The scorched earth officer - Sits in a mortar halftrack launching V1 mortar rounds.


Title: Re: US officer
Post by: RikiRude on July 24, 2009, 12:22:02 am

The Tank Hunter Officer - Rides on the wing of a henschel, throws AT nades down on armor from the sky. Only quads can target him, and his AT nades one shot quads.


haahhhahhaahaha! i love this one. i imagine him as if he were picking and throwing daisies.


Title: Re: US officer
Post by: Ununoctium on July 24, 2009, 05:26:05 am
The Armor officer - Has a stolen mg42 on top of a jeep with double range and triple sight range. Pins KCH in one burst. Tanks close to him get are affected by field repairs.
again armour co gets the short stick.
so no stealth bonus so he gets gibbed by storms and the jeep has regular Hp.


Title: Re: US officer
Post by: CafeMilani on July 24, 2009, 05:28:50 am
 :'( :'( :'(
its not OPed


Title: Re: US officer
Post by: Bubz on July 24, 2009, 07:34:15 am
The Armor officer - Has a stolen mg42 on top of a jeep with double range and triple sight range. Pins KCH in one burst. Tanks close to him get are affected by field repairs.
The ability should cost more mana imho.


Title: Re: US officer
Post by: DarkSoldier on July 24, 2009, 07:36:33 am
MANA??? MANA???? THIS ISNT WARCRAFT 3 LOL

why you give us tankhunters the shitty commander >:\


Title: Re: US officer
Post by: Sharpshooter824 on July 24, 2009, 07:59:26 am
The US officer's offmap seems to do nothing but kill himself which is extremely annoying..and kill units around him.. can we get this changed?

plus he needs to recieve a thompson at vet 2..be able to be attached to a squad

have a little star on the squad he is in range with and have the right vet symbols :O