COH: Europe In Ruins

EIR Main Forums => Balance & Design => Topic started by: Ununoctium on July 27, 2009, 02:29:54 pm



Title: Tank boosting T4's part 2
Post by: Ununoctium on July 27, 2009, 02:29:54 pm
German steel and Heat rounds both give 25% to the health/damage category and 15% to the penetration category.
Next gen gives 15% to damage and 15% to reload.
Why is it different?

In the spirit of non-uniformity I propose making it 20% less reloads and 20% more damage.


Title: Re: Tank boosting T4's part 2
Post by: BigDick on July 27, 2009, 02:36:33 pm
faster reload an more damage stacks, think about it

(hint: DPS)


Title: Re: Tank boosting T4's part 2
Post by: Tymathee on July 27, 2009, 02:39:40 pm
15% is fine. Have you played with this yet? If not, then trying to comment on what it does is futile since you wouldn't know how good it really is yet. I'm planning on getting it for my armor company once I get the PP's and XP. It used to be my favorite armor t4 other than dual racks which just makes your callie an easy rocket barrage target.


Title: Re: Tank boosting T4's part 2
Post by: Ununoctium on July 27, 2009, 03:37:09 pm
it does stack to somewhere like 25% more damage. which is only half the bonus of any other T4

And a reload bonus isn't something that is always in effect, if you lose 1 second of aiming at your enemy while you reload then 15% is wasted and non calculable. pen count for EVERY shot you take or give all the time.

so unless you entire allied army of tanks never backs off from a fight then this T4 loses more and more potency.


Title: Re: Tank boosting T4's part 2
Post by: DuckOfDoom on July 27, 2009, 03:57:24 pm
it does stack to somewhere like 25% more damage. which is only half the bonus of any other T4

And a reload bonus isn't something that is always in effect, if you lose 1 second of aiming at your enemy while you reload then 15% is wasted and non calculable. pen count for EVERY shot you take or give all the time.

so unless you entire allied army of tanks never backs off from a fight then this T4 loses more and more potency.

Maths (tiger was picked as the pershing's equivalent due to its gun being basically the same damage/reload wise):

Pershing w/Next gen:

dmg: 158.1

rld: 5.1s

Tiger w/Heat rounds:

dmg: 171.8

rld: 6s


Title: Re: Tank boosting T4's part 2
Post by: Armfelt on July 27, 2009, 04:37:40 pm
It would be nice if the british flanking maneuver would be a constant effect also, like the other factions. I mean if the other nations get better armor and damage, why can´t CW get speed and accuracy as a constant effect?


Title: Re: Tank boosting T4's part 2
Post by: LuAn on July 27, 2009, 04:49:02 pm
It would be nice if the british flanking maneuver would be a constant effect also, like the other factions. I mean if the other nations get better armor and damage, why can´t CW get speed and accuracy as a constant effect?

Because i think that would be kinda overkill  ;D

There arent many Doctrine Stat buffs for the Brits for a reason!  ;)


Title: Re: Tank boosting T4's part 2
Post by: jackmccrack on July 27, 2009, 04:53:29 pm
NGV is being looked at.


Title: Re: Tank boosting T4's part 2
Post by: salan on July 27, 2009, 04:57:02 pm
NGV is being looked at.

it wasn't meant to be a passive buff this iteration..


Title: Re: Tank boosting T4's part 2
Post by: Armfelt on July 27, 2009, 05:18:14 pm
It would be nice if the british flanking maneuver would be a constant effect also, like the other factions. I mean if the other nations get better armor and damage, why can´t CW get speed and accuracy as a constant effect?

Because i think that would be kinda overkill  ;D

There arent many Doctrine Stat buffs for the Brits for a reason!  ;)

I think it would work with the right percentage + brits ain´t naturally more OP than any other faction, especially not when it comes to tanks.


Title: Re: Tank boosting T4's part 2
Post by: AmPM on July 27, 2009, 05:23:32 pm
Brits are already uber.


Title: Re: Tank boosting T4's part 2
Post by: Armfelt on July 27, 2009, 06:07:03 pm
Stuarts
light tank, weak main gun, low hp, got one use of canister shot. Then what?
-In what way are stuarts über?


Cromwells
Medium cheap tank, got flank speed but can´t aim while moving, can´t penetrate.
-In what way are cromwells über?

Churchills
Heavy tanks, with somewhat good armor, but really slow doctrine tank. Got special weapon AVRE T2, Croc T4.
-In what way are churchills über?

Firefly
Tankdestroyer, expensive glass cannon that is not much without CCT.
In what way are FF´s über?

Cromwell Command Tank
Medium tank, Cheap but can´t shoot. Gives bonuses to other tanks + got smoke barrage.
In what way are CCT´s über?

As I see it in other tank doctrines there are bonuses that make their tanks excel from others. Eg. Heated Rounds, German Steel etc. They are all T4´s. So why should british tank boosting T4´s be über? Please enlighten me.


Title: Re: Tank boosting T4's part 2
Post by: LuAn on July 27, 2009, 06:09:13 pm
Churchills with tank shock: Uber Anti Infantry  ;D


Title: Re: Tank boosting T4's part 2
Post by: Smokaz on July 27, 2009, 06:28:05 pm
Tank shock is freaking stupid powerful


Title: Re: Tank boosting T4's part 2
Post by: salan on July 27, 2009, 06:37:31 pm
Tank shock is freaking stupid powerful

it'll continue to be tweaked.


Title: Re: Tank boosting T4's part 2
Post by: CafeMilani on July 27, 2009, 07:24:08 pm
its so fun to click it and just crush the schreck blob   :D


Title: Re: Tank boosting T4's part 2
Post by: Sharpshooter824 on July 27, 2009, 08:44:27 pm
Tank chock is so incredibly UP its not even funny, buff it more salan!










lul sarcasm winz


Title: Re: Tank boosting T4's part 2
Post by: wildsolus on July 27, 2009, 08:47:54 pm
NGV is being looked at.

it wasn't meant to be a passive buff this iteration..


was heat rounds?


Title: Re: Tank boosting T4's part 2
Post by: Ununoctium on July 28, 2009, 05:54:58 am
NGV is being looked at.
it wasn't meant to be a passive buff this iteration..
was heat rounds?

Well Next gen would actually be perfect with a turret rotation boost. It would simply allow tanks to better track targets on the move. maybe make it 10-20%


Title: Re: Tank boosting T4's part 2
Post by: Ununoctium on July 28, 2009, 06:46:34 am
Maths (tiger was picked as the pershing's equivalent due to its gun being basically the same damage/reload wise):

Pershing w/Next gen:

dmg: 158.1

rld: 5.1s

Tiger w/Heat rounds:

dmg: 171.8

rld: 6s


Good maths but 2 problems. you didn't factor in heat rounds 15% penetration increase.
and the tiger has better penetration to begin with.
You could argue armour has tungsten tipping but then your comparing a T2 combined with a T4 being inferior to a lone T4. tiger costs only 10 more fuel and 20 more MP than pershing. hardly makes up for its Armoured inferiority.


Title: Re: Tank boosting T4's part 2
Post by: Tymathee on July 28, 2009, 06:53:42 am
<3 Firefly's. I have one as reinforcements and don't need cct. Just micro it correctly and stay out of range and it rapes even without cct.

but yea i think next gen really need to be next gen like what it used to be. Let the reload affect the .50 cal as well, it really made buying a .50 cal more worth itMaybe instead of a reload buff, buff the cooldown, which is much more noticiable or up the moving accuracy and/or  speed on the tanks make them true next gen vehicles.


Title: Re: Tank boosting T4's part 2
Post by: Ununoctium on July 28, 2009, 01:11:12 pm
<3 Firefly's. I have one as reinforcements and don't need cct. Just micro it correctly and stay out of range and it rapes even without cct.

but yea i think next gen really need to be next gen like what it used to be. Let the reload affect the .50 cal as well, it really made buying a .50 cal more worth itMaybe instead of a reload buff, buff the cooldown, which is much more noticiable or up the moving accuracy and/or  speed on the tanks make them true next gen vehicles.
yeah then there's this weird thing like whats cooldown and reload and aiming time and all the other unnamed things that happen between shots.
make next gen actually make the entire thing between shots be 20% less


Title: Re: Tank boosting T4's part 2
Post by: HansVonLuk on July 28, 2009, 09:53:09 pm
It would be nice if the british flanking maneuver would be a constant effect also, like the other factions. I mean if the other nations get better armor and damage, why can´t CW get speed and accuracy as a constant effect?

Because i think that would be kinda overkill  ;D

There arent many Doctrine Stat buffs for the Brits for a reason!  ;)

I think it would work with the right percentage + brits ain´t naturally more OP than any other faction, especially not when it comes to tanks.

You dont think? Brits have stack on stack effects.  So squads get better with exp, but they also get better with capt and lts.


Title: Re: Tank boosting T4's part 2
Post by: LuAn on July 29, 2009, 08:46:16 am
Hey i have an idead regarding Tank Shock:

Why not make it a targeted ability, just like Assault Grenades e.g?
You click Tank Shock and then onto the squad, this squad will still receive the suppresion, but the churchill would also drive onto that squad because hes forced to via tank shock (just like your squad is forced to attack if you use assault grenades) which might be cancelable.

This way Tank Shock remains powerful, but isnt an instant win button versus multiple squads anymore, so if somebody decides to attack a churchill with 2 Shreks e.g i can choose to pin one squad and have the churchill drive closer, or not use the ability and just try to get away.

Is my idea in anyway understandable?
If yes, what are your thoughts?


Title: Re: Tank boosting T4's part 2
Post by: Baine on July 29, 2009, 08:49:09 am
Hey i have an idead regarding Tank Shock:

Why not make it a targeted ability, just like Assault Grenades e.g?
You click Tank Shock and then onto the squad, this squad will still receive the suppresion, but the churchill would also drive onto that squad because hes forced to via tank shock (just like your squad is forced to attack if you use assault grenades) which might be cancelable.

This way Tank Shock remains powerful, but isnt an instant win button versus multiple squads anymore, so if somebody decides to attack a churchill with 2 Shreks e.g i can choose to pin one squad and have the churchill drive closer, or not use the ability and just try to get away.

Is my idea in anyway understandable?
If yes, what are your thoughts?

I don't see that working in EIR. Nobody would use tank shock then because being forced to drive right into the blob with paks backing them up?
No thank you. Up the cost, but leave it as it is. It's the bar suppression for tanks! I like it!


Title: Re: Tank boosting T4's part 2
Post by: LuAn on July 29, 2009, 08:56:52 am
Oke other version:
Why not make it a targeted ability, just like Assault Grenades e.g?
You click Tank Shock and then onto the squad, this squad will still receive the suppresion, so tank shock would be limited to one target.

This way Tank Shock remains powerful, but isnt an instant win button versus multiple squads anymore.


Title: Re: Tank boosting T4's part 2
Post by: Baine on July 29, 2009, 10:00:42 am
What about this, when you click the ability, a little "strafing run"-shot will be done right infront of the churchill that suppresses the units in front and deals less damage than a normal strafing run (like only 25%).

Like the tank coaxial mg shooting a big burst to suppress them.