Title: Um... Post by: Malevolence on August 22, 2009, 07:42:10 pm Can somebody please explain to me the logic of making engineers and pioneers take 2 availability from infantry pool? I don't think a piospam can get that bad that they need to take the same amount as grenadiers...
Title: Re: Um... Post by: GeneralGlacko on August 22, 2009, 08:07:05 pm +1
Title: Re: Um... Post by: pqumsieh on August 22, 2009, 08:46:25 pm Imo, Wehr pio should be +2 and US should be +1. We dont need Goliath Spam. TBH, Goliath should just be its own unit...thats just me though.
PQ Title: Re: Um... Post by: Smokaz on August 22, 2009, 08:47:41 pm Mmmmm 25 goliath start
Title: Re: Um... Post by: Malevolence on August 22, 2009, 08:47:48 pm If you really wanted to Goliath spam I'm sure you could do it on +2, I'm not seeing exactly what this prevents. I'd rather have them both be +1 and be a bit more expensive to buy than cheaper and +2.
Title: Re: Um... Post by: Baine on August 23, 2009, 03:16:20 am Imo, Wehr pio should be +2 and US should be +1. We dont need Goliath Spam. TBH, Goliath should just be its own unit...thats just me though. PQ Yeah we dont want goliath spam, but mine/demo charge spam is okay? ::) Title: Re: Um... Post by: Sach on August 23, 2009, 03:24:08 am flame engies are really cheap atm, there has to be some sort of check on them.
Title: Re: Um... Post by: Unkn0wn on August 23, 2009, 04:27:05 am Quote I don't think a piospam can get that bad that they need to take the same amount as grenadiers... Until you run into 2 players who just for shits and giggles both start with 12 pioneers, 36 mines (one has the terror ability)and 24 goliaths with +1 minute defensive set up time (one is defensive)...I did this in a 3vs3 once: - Your opponents will likely not have any mine detectors, they never do - It may not be an 'instawin' but it makes for extremely easy grieving of your opponents. It's a play style we'd rather discourage than allow. Title: Re: Um... Post by: Mysthalin on August 23, 2009, 05:17:29 am We once had a 36 pioneer start... The sheer number of goliaths desynced the game.
Title: Re: Um... Post by: sgMisten on August 23, 2009, 09:12:42 am Quote I don't think a piospam can get that bad that they need to take the same amount as grenadiers... Until you run into 2 players who just for shits and giggles both start with 12 pioneers, 36 mines (one has the terror ability)and 24 goliaths with +1 minute defensive set up time (one is defensive)...I did this in a 3vs3 once: - Your opponents will likely not have any mine detectors, they never do - It may not be an 'instawin' but it makes for extremely easy grieving of your opponents. It's a play style we'd rather discourage than allow. Good thing for the random game mode chance then. Btw, isn't it possible to make goliaths detectable? M18s can be detected now, so presumably its doable with goliaths without having to be on top of them. Title: Re: Um... Post by: jackmccrack on August 23, 2009, 11:18:45 am Haven't seen much griefing with demos/mine spam baine.
Demos are dependent on buildings whereas goliaths are not. Not to mention goliaths can...you know...move. Title: Re: Um... Post by: DasNoob on August 23, 2009, 11:19:45 am Oh damn good catch it should have been 3.
Title: Re: Um... Post by: Baine on August 23, 2009, 11:20:50 am Haven't seen much griefing with demos/mine spam baine. Demos are dependent on buildings whereas goliaths are not. Not to mention goliaths can...you know...move. I just wanted to say that making Pios +2 and US engies +1 would not be balanced, as they can plant 2 mines each and instead of goliath they have demo charges. Title: Re: Um... Post by: Malevolence on August 23, 2009, 01:49:57 pm Quote I don't think a piospam can get that bad that they need to take the same amount as grenadiers... Until you run into 2 players who just for shits and giggles both start with 12 pioneers, 36 mines (one has the terror ability)and 24 goliaths with +1 minute defensive set up time (one is defensive)...I did this in a 3vs3 once: - Your opponents will likely not have any mine detectors, they never do - It may not be an 'instawin' but it makes for extremely easy grieving of your opponents. It's a play style we'd rather discourage than allow. At present they could still both start with 12 pioneers. +2 doesn't prevent that at all, but it makes it obnoxious to use them as support because I could just have more grenadiers or riflemen. Based on what I considered a relatively balanced old availability system, my old infantry and pios translated to new availability actually cost me PPs because pios are now way more expensive to maintain comparatively when it comes to availability. Title: Re: Um... Post by: Unkn0wn on August 23, 2009, 01:50:41 pm Quote At present they could still both start with 12 pioneers. Correct but you would not be able to field any other infantry, which is quite a problem :P.Title: Re: Um... Post by: Warlight on August 23, 2009, 02:56:21 pm So because you want to prevent something that is annoying, you'll hurt normal companies abuilities to flield something?
Maybe allow a curtain amount of units to be bought at one cost, but after a threshold is passed they cost more. Title: Re: Um... Post by: Unkn0wn on August 23, 2009, 03:47:11 pm Quote So because you want to prevent something that is annoying, you'll hurt normal companies abuilities to flield something? Imo engineers/pioneers are still being fielded in 'balanced' set ups, so I don't think we're really hurting normal companies with 2 points per engineers/pioneers. That being said, we have the ability to hardcap certain units and probably will hardcap some units soon. Title: Re: Um... Post by: Malevolence on August 23, 2009, 06:24:56 pm Can we just hardcap engies/pios at six again and put them down to 1 supply please :/
Title: Re: Um... Post by: LuAn on August 23, 2009, 07:18:18 pm Can we just hardcap engies/pios at six again and put them down to 1 supply please :/ +1 |