COH: Europe In Ruins

EIR Main Forums => General Discussion => Topic started by: Mgallun74 on September 21, 2009, 10:51:27 am



Title: man, iam a bad player
Post by: Mgallun74 on September 21, 2009, 10:51:27 am
getting frustrated, i just dont think iam going to get any better
at this game. iam always the lowest points getter.. last night played
a game with Tym and Lionel vs.  Vertigo, Blizkriegbop and another high level axis player
Tym and Lionel ended up getting like 90 kills, while i only got 47
pretty crappy, suprised some still play with me.. lol, not sure if iam
agressive enough, or what...


Title: Re: man, iam a bad player
Post by: Draken on September 21, 2009, 10:56:48 am
It's not like you need highest score to be best player, let's say you are doubled but you are holding your enemy off while your teamamtes are owing one guy in 2v1 on their side, or let's say you have bad luck and all arty lands on you.

Well you also need fresh mind don't repeat old tactics again when you see that they don't work etc.


Title: Re: man, iam a bad player
Post by: RikiRude on September 21, 2009, 11:02:09 am
post some replays, some where you think you did good, some where you think you did bad, then hope someone watches them and lets you know what you're doing right/wrong.


Title: Re: man, iam a bad player
Post by: Groundfire on September 21, 2009, 11:47:04 am
It's not like you need highest score to be best player, let's say you are doubled but you are holding your enemy off while your teamamtes are owing one guy in 2v1 on their side, or let's say you have bad luck and all arty lands on you.

Well you also need fresh mind don't repeat old tactics again when you see that they don't work etc.

this is very true.

Sometimes the guy that scores the least is a vital part of the team because he's the guy that weedles into the line to clear out paks and AT before the armor rush, or there are other times where your the one doing the damage, and a teammate comes in and mops up after you get destroyed. Yeah, you dont get the points, but you know you did your part to make things gel together.

On top of all of this, you play as U.S., right? Its by game design that U.S. armies lose more than they kill.

If you have a positive k/d ratio as U.S, then your either fucking amazing, or playing someone thats far below your skill level.


Title: Re: man, iam a bad player
Post by: Killer344 on September 21, 2009, 12:04:42 pm
Or... you are armor with OBM.


Title: Re: man, iam a bad player
Post by: Groundfire on September 21, 2009, 12:07:51 pm
Thats not vanilla game design, killer


Title: Re: man, iam a bad player
Post by: Killer344 on September 21, 2009, 12:10:37 pm
Ok, to put it more simple.


You can get positive K:D ratios if you are US armor.


Title: Re: man, iam a bad player
Post by: bbsmith on September 21, 2009, 12:33:04 pm
You generally get higher K:D ratios if you have a vehicle based army since you have less infantry dieing.


Title: Re: man, iam a bad player
Post by: RikiRude on September 21, 2009, 12:42:52 pm
You generally get higher K:D ratios if you have a vehicle based army since you have less infantry dieing.

yep, compare an infantry battalion to an armor battalion. armor battalion is at most going to have 4-6 rifle squads. While an infantry battalion will probably have at least 8 rifle/ranger squads. and well for ever 4-6 infantrymen killed compared to 1 T17 adds up pretty quick in the K:D ratio.


Title: Re: man, iam a bad player
Post by: lionel23 on September 21, 2009, 01:05:04 pm
Awww Mgallum, don't feel bad, that was a good game we had there.

I usually don't do so well on the K/D ratio, I just got lucky that one of their guys kept throwing volks in the open against SMG rangers, as I usually go even or have more deaths than kills (being that German squads are fewer in men... 3 KCH is still 3 kills while 5 volks is 5 kills, so it doesn't show relative strength of the 'few' that were killed).

And I disagree with you Groundfire as it is by vCOH design that allies lose a lot more men for their kills.  I frequently took casualties of 100+ in vCOH and while I didn't have 100+ kills, our team would win the game as the American playstyle is to keep being aggressive and tying up the enemy while the lower men armies (like Armor Company and British doctrine armies) are the 'firepower' so to say.

Anyway, that's with a US infantry company, Airborne is a little different if they field more airborne than actual riflemen, but yeah riflemen tend to die in droves!  ;D


Title: Re: man, iam a bad player
Post by: 3rdCondor on September 21, 2009, 01:52:05 pm
getting frustrated, i just dont think iam going to get any better
at this game. iam always the lowest points getter.. last night played
a game with Tym and Lionel vs.  Vertigo, Blizkriegbop and another high level axis player
Tym and Lionel ended up getting like 90 kills, while i only got 47
pretty crappy, suprised some still play with me.. lol, not sure if iam
agressive enough, or what...

maybe traditional assault style isn't for u. on my old account I used to specialize in support (MrBilly506). i was only good in 3v3 (cuz i was only support), but I was fairly successful. I lose lots of games now but i'm learning and slowly getting better. Kills don't always mean anything either cuz some players retreat their units before they get killed. So you may be doing more damage by just pinning down troops than you would by killin a bunch.


Title: Re: man, iam a bad player
Post by: Sach on September 21, 2009, 01:54:39 pm
You need to pick a good player, watch a bunch of their replays and copy everything they do. Then when you have mastered it as best you can start adding your own tweaks. Thats how I got fairly good at vCOH, can;t say about EIR since I was born awesome at it.


Title: Re: man, iam a bad player
Post by: RikiRude on September 21, 2009, 02:00:35 pm
Also last game I played as axis, I didn't have that many kills, but do you know how many kills my team mates got after I nebeled/stukad an area? weakened units + suppressed units, their grens went in and mopped up. I would only get lets say 3 kills, but I would assist in at least 10 kills.


Title: Re: man, iam a bad player
Post by: Smokaz on September 21, 2009, 02:27:34 pm
You can get lower score than others and still have played best on your team, its when you are the guy with 2000 score and the others are around 15000~ suspicion occurs.


Title: Re: man, iam a bad player
Post by: Two on September 21, 2009, 02:44:33 pm
It's not like you need highest score to be best player, let's say you are doubled but you are holding your enemy off while your teamamtes are owing one guy in 2v1 on their side, or let's say you have bad luck and all arty lands on you.

Well you also need fresh mind don't repeat old tactics again when you see that they don't work etc.

this is very true.

Sometimes the guy that scores the least is a vital part of the team because he's the guy that weedles into the line to clear out paks and AT before the armor rush, or there are other times where your the one doing the damage, and a teammate comes in and mops up after you get destroyed. Yeah, you dont get the points, but you know you did your part to make things gel together.

On top of all of this, you play as U.S., right? Its by game design that U.S. armies lose more than they kill.

If you have a positive k/d ratio as U.S, then your either fucking amazing, or playing someone thats far below your skill level.

Nice to know :)

And mgullan your not that bad, you hold your side and support when needed, which is more then some people do, would much rather have you as a teammate then people who just go rambo while you have no units or while your ramboing and need support


Title: Re: man, iam a bad player
Post by: Skaevola on September 21, 2009, 06:29:00 pm
You generally get higher K:D ratios if you have a vehicle based army since you have less infantry dieing.

yep, compare an infantry battalion to an armor battalion. armor battalion is at most going to have 4-6 rifle squads. While an infantry battalion will probably have at least 8 rifle/ranger squads. and well for ever 4-6 infantrymen killed compared to 1 T17 adds up pretty quick in the K:D ratio.

Lol... armor companies are going to have far more rifles then other companies, who rely more on elite inf. My old eir 7 sherman OBM company had something like 20 rifles.


Title: Re: man, iam a bad player
Post by: wildsolus on September 21, 2009, 06:30:58 pm
this isnt old eir and that is about as wrong as you can be skaevola lol

my armor company has 5 rifles atm, 006 it had 6.


Title: Re: man, iam a bad player
Post by: Skaevola on September 21, 2009, 06:51:48 pm
ur doin it wrong  ;)

One thing to note - a heavy armor company or medium armor spam company will have more rifles than a light armor company.


Title: Re: man, iam a bad player
Post by: CrazyWR on September 21, 2009, 06:53:38 pm
My armor company has 6. And 1 minesweeper.


Title: Re: man, iam a bad player
Post by: wildsolus on September 21, 2009, 07:19:01 pm
well yeah it will

but most people are running t3 fuel for armor company and using at least 1 pershing + a combo of t17's/m8's/quads/m18's/m10's

you really don't need more then 5-6 rifles lol


Title: Re: man, iam a bad player
Post by: Skaevola on September 21, 2009, 07:54:33 pm
well yeah it will

but most people are running t3 fuel for armor company and using at least 1 pershing + a combo of t17's/m8's/quads/m18's/m10's

you really don't need more then 5-6 rifles lol

Lies!  ;D


Title: Re: man, iam a bad player
Post by: wildsolus on September 21, 2009, 08:39:06 pm
if you wanna spam rifles, go carbine company ;)


Title: Re: man, iam a bad player
Post by: fallensoldier7 on September 21, 2009, 08:53:39 pm
I run carbines (with 17 riflesquads) and I usually have a k/d of more than 1.  It depends though.  Usually if you win you get a good k/d.  Usually if you get rocked you have a very bad k/d.  In the end, k/d doesn't mean anything (sometimes I wish it did, though, as I've had some pretty nice scores).  Vet gained, vet killed, the result of the game (win/loss), and your overall  impact on the game matter more.


Title: Re: man, iam a bad player
Post by: Computer991 on September 21, 2009, 11:04:20 pm
 ::) Why can't the community always be this loving


Title: Re: man, iam a bad player
Post by: fallensoldier7 on September 21, 2009, 11:13:57 pm
No offense to anyone in this thread (especially mgallun) but this reminds me of people on myspace who posts a picture and says "I'm soooo ugly" and only does it so people will comment their picture saying "No you're pretty!" "Hey beautiful!" "Don't say that!  You're super pretty!"


Title: Re: man, iam a bad player
Post by: anthony210 on September 22, 2009, 02:03:02 am
Mgallen,

Everyone that started out was not good.  This game is very micro intensive and can take time to learn.  EiR is completly differant than vCoH as well.  It takes time to learn.

Also keep in mind that if your just starting, It is difficult to win with a lvl 1-5 account against lvl 8 accounts with vetted up units and T4's.  Losing in these games has no bearing on your skill.  Sometimes the T4's, Heavy Tanks, and vetted units are too hard for a new account to overcome.


Title: Re: man, iam a bad player
Post by: Smokaz on September 22, 2009, 02:13:12 am
Post up some replays so people can see how you are microing your units. A while back you sent me a message asking for tips on an american company, I replied to that message but can't see that I have received anything back.



Title: Re: man, iam a bad player
Post by: Mysthalin on September 22, 2009, 03:43:49 am
My original armor company this war featured 2 calliopes, 22 rifle squads with stickies, and other crap.
Then i had a 3x Pershing one, 26 rifles(and a lot of MGs - my ifnantry pool went out).
Now i'm fielding 6 shermans, and I still have somthing like 12 rifles and other random shit.


Title: Re: man, iam a bad player
Post by: Mgallun74 on September 22, 2009, 08:28:23 am
its not really a post hoping for people to say, oh, your not bad etc.. its basically a apology to anyone who plays with me and we lose and i play like a booger.. lol.

it has nothing to do with my company, its just micro, or placing my dudes in red cover and getting raped, or just playing on both sides of map and being to slow to move around

Currently i have

5 Rifles with Bars\Nades
6 Rifles with Zooks
4 Rifles plain jane

3 Rangers with Thompsons

1 Motar
3 Hmg
1 Engineer with Triage and mines
3 57mm with AP rounds

2 M18
2 Shermans

2 Howis.

i currently have all the Tier 1s
1 tier 2  ---  Zooks

2 manpower and 2 mun advanatages

so i working on getting my T3.. i want the Art Fort, vet3 howis with that would probably own..   but still not sure what to get on my other T2 and T3.. and of course either carbines or TR for t4.


Title: Re: man, iam a bad player
Post by: BigDick on September 22, 2009, 09:08:44 am
again my advice...as you saw yourself you failed with your playstyle....

why are you continuing with this arty shit?

get rid of it and get as inf company

T1: bravery
T2: concussion nades and Officer and maybe heavy weapons
T3: Allied Grid and stacking shells
T4 m1 carabines

since you have selected 105 howi as T1 get max. 1 for your company
get 4 shermans maybe 1 m10
get 4 at guns (all with ap rounds)

get 1 mortar and one or 2 HMGs
get one ranger squad with thomsons

spend the rest of your manpower into riflemen with bars or concussion nades


Title: Re: man, iam a bad player
Post by: Mysthalin on September 22, 2009, 09:53:20 am
Why the fuck do you have rangers with SMGs?
3 of them?
Those 3 squads eat up 1/3rd of your munitions, why do you even keep them around - they're failtastic units of unlimited fail. Sell them with their absolutely worthless SMGs, and buy yourself 22 concussion (or pineapple) nades instead, and begin raping the shit out of anything.


Title: Re: man, iam a bad player
Post by: EliteGren on September 22, 2009, 10:10:56 am
Oh yes concussion nades are fun, they totally block a unit from retreating(and while retreating) for like 10 seconds.


Title: Re: man, iam a bad player
Post by: lionel23 on September 22, 2009, 10:40:54 am
Concussion grenades WITH SMGs is total rape, it allowed my rangers to actually kill things until they got their T4 Tank Reapers ability.

Stunlocking enemy units so they can't retreat and running up to them to quickly kill them with SMGs will net your rangers some nice XP, and how I mainly managed to get 3 VET 3 rangers before I got my T4 since their bazookas are failtastic till then.

My company, I run about 14 ranger squads, 5-6 with SMGs and the other non SMG to escort them for additional bazookas.  And don't even bad mouth the howitzer!  I run 3 howitzers in my company and they are a blessing to enemy artillery/weapon support spam, great against the mass blobs of endless waves of volk and grenadier spam, as well as decent against blobed vehicles (my leaderboard howie managed to take out a KT, panther, several P4s and crippled a few marders/pumas/gwagons for rangers to sweep up).  Of course, don't bring out the howitzers all at once, you still need to put up a fighting force to screen the howitzer and spot for it, but man it's nice.

If I could redo it all, I'd get rid of Allied Grit and go for mobile cover plus artillery fort. for T3, I don't like relying on vulnerable ATGs with stacking shells, and who in their right mind buys AP rounds for such a fragile unit unless you got extra ammo tp spend?  They don't carry over to the next crew and are lost when that ATG gets mortared or alphastriked by shreks or blown away by tanks...  :'(


Title: Re: man, iam a bad player
Post by: Mgallun74 on September 22, 2009, 11:29:51 am
again my advice...as you saw yourself you failed with your playstyle....

why are you continuing with this arty shit?

get rid of it and get as inf company

T1: bravery
T2: concussion nades and Officer and maybe heavy weapons
T3: Allied Grid and stacking shells
T4 m1 carabines

since you have selected 105 howi as T1 get max. 1 for your company
get 4 shermans maybe 1 m10
get 4 at guns (all with ap rounds)

get 1 mortar and one or 2 HMGs
get one ranger squad with thomsons

spend the rest of your manpower into riflemen with bars or concussion nades

Stacking shells is garbage imho.. after seeing tyms use of mobile cover i may get that instead of howi buff..


Title: Re: man, iam a bad player
Post by: Mgallun74 on September 22, 2009, 11:32:37 am
Concussion grenades WITH SMGs is total rape, it allowed my rangers to actually kill things until they got their T4 Tank Reapers ability.

Stunlocking enemy units so they can't retreat and running up to them to quickly kill them with SMGs will net your rangers some nice XP, and how I mainly managed to get 3 VET 3 rangers before I got my T4 since their bazookas are failtastic till then.

My company, I run about 14 ranger squads, 5-6 with SMGs and the other non SMG to escort them for additional bazookas.  And don't even bad mouth the howitzer!  I run 3 howitzers in my company and they are a blessing to enemy artillery/weapon support spam, great against the mass blobs of endless waves of volk and grenadier spam, as well as decent against blobed vehicles (my leaderboard howie managed to take out a KT, panther, several P4s and crippled a few marders/pumas/gwagons for rangers to sweep up).  Of course, don't bring out the howitzers all at once, you still need to put up a fighting force to screen the howitzer and spot for it, but man it's nice.

If I could redo it all, I'd get rid of Allied Grit and go for mobile cover plus artillery fort. for T3, I don't like relying on vulnerable ATGs with stacking shells, and who in their right mind buys AP rounds for such a fragile unit unless you got extra ammo tp spend?  They don't carry over to the next crew and are lost when that ATG gets mortared or alphastriked by shreks or blown away by tanks...  :'(

meh, AP rounds can really turn away anything smaller than kt or jagd.. Last night i hit a panther with 1 AP round and it dropped it from say 90per health to lower than 50per health.. nothing like guranteed penetrating and 25 extra damage.. i would prefer, say the T3 of stacking shells give you that stuff for say free, on all your hmg and 57mm.. or just the 57mm, that would be useful, the current t3 is garbage.


Title: Re: man, iam a bad player
Post by: Mgallun74 on September 22, 2009, 11:36:56 am
Why the fuck do you have rangers with SMGs?
3 of them?
Those 3 squads eat up 1/3rd of your munitions, why do you even keep them around - they're failtastic units of unlimited fail. Sell them with their absolutely worthless SMGs, and buy yourself 22 concussion (or pineapple) nades instead, and begin raping the shit out of anything.

because they are cool..


Title: Re: man, iam a bad player
Post by: Mysthalin on September 22, 2009, 11:56:03 am
Well I personaly think that there's nothing cooler than the tetrarch, but I don't have 10 of them just because I like them :P.(not ATM).


Title: Re: man, iam a bad player
Post by: Mgallun74 on September 22, 2009, 12:12:07 pm
Well I personaly think that there's nothing cooler than the tetrarch, but I don't have 10 of them just because I like them :P.(not ATM).

i only have 3 rangers! lol... been thinking of taking off the thompsons, maybe rangers with zooks and concusion nades could work some too.. but they are vet2 or vet3, so not just going to get rid of them for rofles.


Title: Re: man, iam a bad player
Post by: Mysthalin on September 22, 2009, 12:13:36 pm
In terms of munitions strain, the 3 rangers strain you for about as much as 10 tetrarchs would ;).
Sell the thompsons, then, you'll get 520 munitions. Still enough for 520/30 = 17 nades and a minesweeper.


Title: Re: man, iam a bad player
Post by: Mgallun74 on September 22, 2009, 01:57:42 pm
how does that work with concusion and regular grenades? can you buy each? so have like 4 nades on 1 squad? 

5 M1 Carbines Rifles with nades, con nades and zooks and stickies sounds intersting lol...  blob.


Title: Re: man, iam a bad player
Post by: EliteGren on September 22, 2009, 01:59:40 pm
MG42 > rifleblob.


Title: Re: man, iam a bad player
Post by: Mgallun74 on September 22, 2009, 02:02:00 pm
MG42 > rifleblob.

i know.. thats why i dont do it...

i could have 1 rifle group get pinned, my others, behind bush and out of sit jump on ground too lol.. funny shit.


Title: Re: man, iam a bad player
Post by: Mgallun74 on September 22, 2009, 02:03:40 pm
MG42 > rifleblob.

but that doesnt answer main question, can u buy both sets of nades? pines and cons? would they have seperate buttons? 4 nades on 1 squad could be fun.


Title: Re: man, iam a bad player
Post by: EliteGren on September 22, 2009, 02:06:17 pm


5 M1 Carbines Rifles with nades, con nades and zooks and stickies sounds intersting lol...  blob.
fails


Title: Re: man, iam a bad player
Post by: Mgallun74 on September 22, 2009, 02:14:34 pm


5 M1 Carbines Rifles with nades, con nades and zooks and stickies sounds intersting lol...  blob.
fails

nades?


Title: Re: man, iam a bad player
Post by: CrazyWR on September 22, 2009, 03:06:33 pm
MG42 > rifleblob.

but that doesnt answer main question, can u buy both sets of nades? pines and cons? would they have seperate buttons? 4 nades on 1 squad could be fun.

yes, you can.


Title: Re: man, iam a bad player
Post by: Skaevola on September 22, 2009, 04:36:47 pm
My original armor company this war featured 2 calliopes, 22 rifle squads with stickies, and other crap.
Then i had a 3x Pershing one, 26 rifles(and a lot of MGs - my ifnantry pool went out).
Now i'm fielding 6 shermans, and I still have somthing like 12 rifles and other random shit.

Now this man knows how to make an armor company.

*Applauds*


Title: Re: man, iam a bad player
Post by: BigDick on September 22, 2009, 04:52:08 pm
how does that work with concusion and regular grenades? can you buy each? so have like 4 nades on 1 squad? 

5 M1 Carbines Rifles with nades, con nades and zooks and stickies sounds intersting lol...  blob.

you can buyboth nads but it makes imhonot tat much sense

concusion nades are only 20 mun an ou get 2 uses

the plan is to throw a concusion nade and stun andlower hp of your targetto finish them off quickly with your carbines

threisno placeor other nades imho

better get concusion on all squads and additional bar or sticky on some squads



Title: Re: man, iam a bad player
Post by: CrazyWR on September 22, 2009, 05:07:42 pm
My original armor company this war featured 2 calliopes, 22 rifle squads with stickies, and other crap.
Then i had a 3x Pershing one, 26 rifles(and a lot of MGs - my ifnantry pool went out).
Now i'm fielding 6 shermans, and I still have somthing like 12 rifles and other random shit.

Now this man knows how to make an armor company.

*Applauds*

so the only way to make an armor company is not to use any light vehicles?


Title: Re: man, iam a bad player
Post by: Mgallun74 on September 22, 2009, 05:49:17 pm
how does that work with concusion and regular grenades? can you buy each? so have like 4 nades on 1 squad?  

5 M1 Carbines Rifles with nades, con nades and zooks and stickies sounds intersting lol...  blob.

you can buyboth nads but it makes imhonot tat much sense

concusion nades are only 20 mun an ou get 2 uses

the plan is to throw a concusion nade and stun andlower hp of your targetto finish them off quickly with your carbines

threisno placeor other nades imho

better get concusion on all squads and additional bar or sticky on some squads



wouldnt it be effective to have concusion and regular nades?  concus them, then throw a regular grenande plus the carbines? or if you choose 1 nade type you have cool down for the next?

and do concussion nades produce any damage?


Title: Re: man, iam a bad player
Post by: Killer344 on September 22, 2009, 06:08:49 pm
Same damage as regular nades.


Title: Re: man, iam a bad player
Post by: Mysthalin on September 23, 2009, 09:03:33 am
My original armor company this war featured 2 calliopes, 22 rifle squads with stickies, and other crap.
Then i had a 3x Pershing one, 26 rifles(and a lot of MGs - my ifnantry pool went out).
Now i'm fielding 6 shermans, and I still have somthing like 12 rifles and other random shit.

Now this man knows how to make an armor company.

*Applauds*

so the only way to make an armor company is not to use any light vehicles?

If anyone had adapted to countering LVS yet (why haven't you, WHY?!), then yeah, it would be the only way to play armor coy.
Right now, it's still fun to do it with rifles ;P.


Title: Re: man, iam a bad player
Post by: Mgallun74 on September 23, 2009, 04:25:59 pm
well, i removed the smgs from my rangers, spread the wealth around to repairs on 3 shermans and 2 m18s... and some concussion nades.. i must say, they seem rather hapless without smgs. iam thinking of dumping them and getting more rofles with nades and bars..

alot depends on what i do for my T4.. if  get m1s i should just have a bunch of rofles, if i go TR rangers would be good to keep...

any ideas?


Title: Re: man, iam a bad player
Post by: CrazyWR on September 23, 2009, 04:49:06 pm
Same damage as regular nades.

needs a price increase tbh


Title: Re: man, iam a bad player
Post by: BigDick on September 23, 2009, 06:04:22 pm
well, i removed the smgs from my rangers, spread the wealth around to repairs on 3 shermans and 2 m18s... and some concussion nades.. i must say, they seem rather hapless without smgs. iam thinking of dumping them and getting more rofles with nades and bars..

alot depends on what i do for my T4.. if  get m1s i should just have a bunch of rofles, if i go TR rangers would be good to keep...

any ideas?

ok i can tell you what i use in my m1 carbines inf company

17 rifle squads all concusion nades (3 of them have bars 4 of them have stickis)
2 us officer
4 at guns all have ap rounds
4 shermans (all upgun and repair)
2 m10 (repair)
1 M8 (mg, skirts, repair, mines)
1mg
1 mortar
1 rangersquad with thomson and concusion nade

no triage (because i usually played with an other inf player together who has a triage)
no jeeps i use human wave/mortar/vehicles to hunt snipers


Title: Re: man, iam a bad player
Post by: fallensoldier7 on September 23, 2009, 08:26:23 pm
well, i removed the smgs from my rangers, spread the wealth around to repairs on 3 shermans and 2 m18s... and some concussion nades.. i must say, they seem rather hapless without smgs. iam thinking of dumping them and getting more rofles with nades and bars..

alot depends on what i do for my T4.. if  get m1s i should just have a bunch of rofles, if i go TR rangers would be good to keep...

any ideas?

ok i can tell you what i use in my m1 carbines inf company

17 rifle squads all concusion nades (3 of them have bars 4 of them have stickis)
2 us officer
4 at guns all have ap rounds
4 shermans (all upgun and repair)
2 m10 (repair)
1 M8 (mg, skirts, repair, mines)
1mg
1 mortar
1 rangersquad with thomson and concusion nade

no triage (because i usually played with an other inf player together who has a triage)
no jeeps i use human wave/mortar/vehicles to hunt snipers

Wow our armies are pretty similar (at least in terms of the 17 riflesquads + dual officers), except I go a bit heavier on the infantry (engineers), no shermans, more hellcats, and I get a howitzer.