COH: Europe In Ruins

EIR Main Forums => General Discussion => Topic started by: Akranadas on October 01, 2009, 08:48:15 pm



Title: Competition Time!
Post by: Akranadas on October 01, 2009, 08:48:15 pm
It's time for another competition to keep things interesting here in the Europe in Ruins forums.

This competition is going to test your imagination and ingenuity, and here it is:

So, picture this: You've been asked by the Development team to come up with a proposal for a new unit to be added into Europe in Ruins. This includes things like Stats, weapons and abilities.

Check out this website to get ideas: http://ww2drawings.jexiste.fr/Files/1-Vehicles/Vehicles.htm

The more creative, the better. And the units must only be for races currently in the game and actually existed.

Winners will receive the following. 

1st Place - Level 8 Account with PPs, and 1 Reward Unit
2nd Place - Level 4 Account with PPs, and 1 Reward Unit
3rd Place - Level 2 Account with PPs and 1 Reward unit
4th Place - 10 PPs and 1 Reward Unit
5th Place - 1 Reward Unit.

Good Luck!


Title: Re: Competition Time!
Post by: Groundfire on October 01, 2009, 09:46:27 pm
The T28 Super Heavy tank for Allied armor

(http://www.allempires.net/uploads/314/zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzT-28-1.jpg)

Cost: 700 MP, 650 Fuel
Pop: 16

Upgrades: 50. cal Top MG (50 Muni)

Stats

Health: 2000
Max Speed: 3
Acceleration: 1.5
Decceleration: 2
Rotation: 20
Human Crush: True
Heavy Crush: True
Sight: 35
Armor_Type: armour_tiger
Critical_Type: armour_elite
Gun: 105mm StuH (Modified for straight trajectory, and capable of piercing armor.

Vet:
Vet 1     Received Damage 0.9
Vet 2    Accuracy 1.15, Health 1.1, Speed 1.15
Vet 3    Received Penetration 0.9, Speed 1.15

Summary: The T28 super heavy tank (also called 105 mm Gun Motor Carriage T95) was a prototype heavily armored self-propelled gun designed for the US Army during World War II. It was originally designed to be used to break through German defenses at the Siegfried Line, and was later considered as a possible participant in an invasion of the Japanese mainland. Although sometimes referred to as a super-heavy tank the T28 was re-designated as the 105 mm Gun Motor Carriage T95 in 1945 and then renamed a super heavy tank in 1946.


Title: Re: Competition Time!
Post by: panzerman on October 01, 2009, 09:49:37 pm
wat equivalent to a KT more like a MAUS!!!!


Title: Re: Competition Time!
Post by: Groundfire on October 01, 2009, 09:57:57 pm
Carro Armato P40, consficated prototype Italian Medium Tank for PE

(http://images.stanzapub.com/readers/2009/06/30/p40_3.jpg)


Cost: 350MP, 120 fuel
Pop: 10

Upgrades: Smoke Rounds (20 Muni)

Stats:

Health: 450
Max Speed: 4
Acceleration: 1.5
Deacceleration: 3
Rotation: 38
Human Crush: True
Heavy Crush: False
Sight: 35
Armor Type: Armor_Panzer
Critical Type: Armor
Gun: 75mm Panzer
(http://i559.photobucket.com/albums/ss38/groundfire_photos/panther-1.jpg?t=1255111837)

Vet:
Vet 1     Received Damage 0.85
Vet 2    Accuracy 1.15, Received Damage 0.9, Range +5
Vet 3    Received Penetration 0.8, Damage 1.2


Summary:

The P40 was an Italian World War II tank design. It was armed with a 75 mm gun and an 8 mm Breda machine gun, plus another optional machine gun in an anti-aircraft mount. The official Italian designation was Carro Armato ("armored tank") P 26/40. This designation can be understood as follows: P for Pesante (Italian: "heavy"), the weight of 26 tons, and the year of adoption (1940).

Design had started in 1940 but very few had been built by the time Italy signed the armistice with the Allies and the few produced afterwards were used by the Germans.

Gameplay notes:

Essentially, a faster, lighter P4, with the diversity of the P4 gun, for PE as an option to fall between the stubby P4, and the hetzer.





Title: Re: Competition Time!
Post by: Akranadas on October 01, 2009, 10:01:47 pm
Cool Idea Groundfire, but your comparisons are a tad off.

The T28 had 300 mm at the front, the King Tiger had 180 mm. That's nearly double the armour thickness.
The T28 also weighed 86200 kg and could only muster a top speed of 20 km/h, where as the Sherman could reach a top speed of 42 km/h and only weighed 33700 kg. So making a the T28 have the speed of a Sherman wouldn't be within the realm of realism towards the T28, as it was larger and wider than the King Tiger; so imagine a King Tiger rolling around with the Speed of a Sherman and you almost have the right idea.

The Gun is also a problem within your statistics, the T28 fired from a 105mm Gun and was primarly designed as a Tank Destroyer and not an Assault Gun. It's more like a overgrown, slow Jagdpather than a STuH.

You're on the right track; just take some time to refine the details, because their a little bit off.


Title: Re: Competition Time!
Post by: panzerman on October 01, 2009, 10:05:36 pm
How about a Jagdtiger for the PE...

like a jadgpanther but slow as a KT if not a little bit less but deals a hell of alot of damage.

800mp and 900 fuel?

pop of like 18 lol

they also already have a modle for the Jadgtiger. not sure has it though.


Title: Re: Competition Time!
Post by: jame320 on October 01, 2009, 10:07:08 pm
Basicly my idea is to let the Germans have the Equivalent to the British "Kangaroo Carrier"
_______________________________________ _______________________________________ _____________

http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/07-Others/SpecialPurpose-Vehicles/Borgward4-Ausf.A.htm

Abilities: Able to Drop Mines, Able to Go Camouflage While Not Moving, Able to call in Off map Support Via Radio(I.E. Arty, Smoke Barrage, and Rocket Barrage[basicly the other kind of Arty.]), and last but not least KAMIKAZIE; Able to Blow self up/Self-Destruct. with many Pounds of TNT!

Stats: Able to Transport ~6-8 Troops, Speed;(Going by MPH bcuz i iz dumb...)20-30MPH, Armour;light Armour on the Front Heavier Armour on the Back, When Troops are in the Vehicle they are able to shoot out of it.

Weapons: None, Except for the Troops inside, if any.

Cost: For Vehicle Itself; 400MP - 0MU - 35FU, For Off map Support(Will be an Upgrade in Battalion.[Like all of the off map Support Items.]); Arty(I.E. Like the Off map Arty for the Americans.)200MU(For One Use on Battlefield[Can Buy more than one,{I.E. At the Max three Arty's and when you buy than one, You can use it more than Once..}]);Smoke Barrage 125MU(Same rule as buying it more than Once.); Rocket Arty 275MU(Same rule as Buying it more than Once.), Drop Mines 120MU(one Time Use Only),Camouflage Abiltity 80MU, Self-Destruct Ability 165MU and 110MP(ManPower Because, you lose people and have to replace them..[I.E. You lose the Crew of 2{Crew is the Driver and the Radio Operator.}and you must get new ones for the next how ever so many.])
_______________________________________ _______________________________________ _______________________________________ __
The Stats that were with the Pictures.
General

Type: Explosive Load Layer
Crew: 1
Production: 616 (1942-1943)
Engine
Opel Olympia 15L Gasoline | 36 hp
Dimensions/Masses
Length: 3.65 m | Width: 1.80 m | Height: 1.19 m
Weight: 3600 kg
Armor
8 mm
Performances
Max. Speed: 38km/h | Power/weight: 10 hp/t | Range: ? km
Suspension: Torsion bars
Armament

Main: 500 kg Sprengladung
Secondary: -

(http://ww2drawings.jexiste.fr/Images/1-Vehicles/07-Other_Tanks/SpecialPurposeVehicles/BorgwardIV-Ausf.A/p3.jpg)

(http://ww2drawings.jexiste.fr/Images/1-Vehicles/07-Other_Tanks/SpecialPurposeVehicles/BorgwardIV-Ausf.A/p2.jpg)
_______________________________________ _______________________________________ _______________________________________ __

Fixed any Errors..


Title: Re: Competition Time!
Post by: Groundfire on October 01, 2009, 10:09:07 pm
Deleted idea


Title: Re: Competition Time!
Post by: Computer991 on October 01, 2009, 10:15:52 pm
(http://i37.tinypic.com/2d000n6.jpg)

Basic description :"Entered service in Europe in late 1944. Proved very
successful in anti-tank role. Equipped with 90mm gun.
Replaced M-10.  The high velocity converted AA gun with AP
ammunition, could destroy Panthers and Tigers at long
range."

Usage:In essence this is the american version of the firefly used to stop heavy tanks like the panther,king tiger and what not. Still retains the same basics of a Sherman but more damage and longer ranger for an increase cost in manpower and fuel,has the ability to buy HVAP rounds to increase penetration at long range,This tank is ment to be used as a long range not a close combat tank thus the reduced penetration as the closer the tank gets.

Gun Essential this would be a 17 pounder on wheels,at a high damage output the health of this tank would be very weak, and a long reload time.


(http://www.battletanks.com/images/M36_slugger-3.jpg)


>: P in yo face demon


Title: Re: Competition Time!
Post by: Groundfire on October 01, 2009, 10:16:15 pm
Cool Idea Groundfire, but your comparisons are a tad off.

The T28 had 300 mm at the front, the King Tiger had 180 mm. That's nearly double the armour thickness.
The T28 also weighed 86200 kg and could only muster a top speed of 20 km/h, where as the Sherman could reach a top speed of 42 km/h and only weighed 33700 kg. So making a the T28 have the speed of a Sherman wouldn't be within the realm of realism towards the T28, as it was larger and wider than the King Tiger; so imagine a King Tiger rolling around with the Speed of a Sherman and you almost have the right idea.

The Gun is also a problem within your statistics, the T28 fired from a 105mm Gun and was primarly designed as a Tank Destroyer and not an Assault Gun. It's more like a overgrown, slow Jagdpather than a STuH.

You're on the right track; just take some time to refine the details, because their a little bit off.

Hmm, well obviously I just wanted to reserve the claim to the tank. lol

I figured that if it was any tougher than a KT, then it would be completely imbalanced.

I also heard that it was designed to break and retake heavily defended fortifications, and that it wasnt a Tank destroyer.
Which is why i thought the 105mm assault shot from the StuH was more apporpriate.

About the speed, yeah I was completely off track. From the videos ive seen tho, it's got some speed to it. So i thought a sherman type speed would be appropriate.



Title: Re: Competition Time!
Post by: Groundfire on October 01, 2009, 10:26:02 pm
"The Cuckoo" for the Americans

(http://www.twenot.nl/Articles/Cuckoo1.JPG)

Cost: 600 MP, 130 Muni, 400 Fuel
Pop: 15

Upgrades: Smoke Rounds (20 Muni)

Stats:

Health: 742
Max Speed: 5.2
Acceleration: 2.5
Deceleration: 4
Rotation: 35
Human Crush: True
Heavy Crush: True
Sight: 35
Armor Type: Armor_Panther
Critical Type: Armor
Gun: 75mm_Panther

(http://i559.photobucket.com/albums/ss38/groundfire_photos/panthergun-1.jpg?t=1255110875)


Vet 1     Received Damage 0.9
Vet 2    Penetration 1.1, Accuracy 1.15, Received Damage 0.9
Vet 3    Damage 1.2, Received Penetration .8

Summary:

In the aftermath of the failed Arnhem offensive the British 6th Guards Tank Brigade was engaged in heavy fighting to gain control of the small Dutch village called Overloon. It was during these fierce battles that tankers of the 4th Armoured Battalion - Coldstream Guards, one of the 2 tank battalions in the brigade, entered a large barn, only to find a Panther tank of the PanzerAbteiling 2, Panzer Brigade 107. This Panther was in running order and quickly put to work in the staff units of the brigade. The use of this captured vehicle was a unique event, so it appears more than once in the official history of the brigade. (6)

After some adjustments were made to the appearance of the vehicle (more about that later) this Panther was used to help the artillery barrage on the Geijsteren castle, just north of Venlo, on the Meuse River. The tank was christened “Cuckoo”, which seems to be an appropriate name for such a strange “bird”.

Gameplay Summary:

A special one time only panther for the Allied forces.

Due to logistical superiority, the "Cuckoo" Panther is allowed to be fielded more cheaply than Axis varients. This is the reason why the "Cuckoo" is 10 MP and 100 fuel more cheap than Axis Panthers. However, this is compensated by a 130 Munitions cost because this is a "captured" panther, that is already equipped with Skirts and a top mounted MG 42. There is no Upgrades for this tank, Its a "What you see is what you get" type deal to field the "cuckoo".


Title: Re: Competition Time!
Post by: Akranadas on October 01, 2009, 10:28:58 pm
Now your not even trying. It's supposed to be a proposal, like a proper one. As if you had to hand the development team your plan so we could simply implement it without hassle.


Title: Re: Competition Time!
Post by: Tymathee on October 01, 2009, 10:48:53 pm
I personally think that every side has a good amount of vehicles except for one, the poor brits, a little something to bridge the gap between the long range sniping nature of the Firefly and the Speedy yet horrible at taking on tanks Cromwell.

(http://ww2drawings.jexiste.fr/Images/1-Vehicles%28bis%29/UK/03-CruiserTanks/Comet/p1.jpg)

Health 745 Cost 520 mp 260 fu Population 14 Max  Speed 4.5 Acceleration 2.2 Deceleration 4 Rotation 30 Pool Value 4

Damage 100-110
Range 40 or 45
Accuracy LMS .75 1 1
Reload 6
Moving Accuracy .75
Penetration LMS .85 .95 1

Would be like the British version of the panther but not be as powerful or as fast. Also, I made the stats the way I did so it wouldn't take away the short range, infantry and speedy Cromwell's role or the long range tank sniping ability of the Firefly but would be able to take on most medium tanks effectively.


Title: Re: Competition Time!
Post by: lionel23 on October 01, 2009, 10:50:54 pm
Tank Name: Sherman M4A3E2 Jumbo (US Faction)
Historic Role: Infantry Support Tank and Assault Gun
EIR Role: Acts as an 'anchor' to build an infantry call-ins around, as the weight and armor of it can help prevent infantry-only or infantry-heavy players from being overrun and not resorting to suiciding mass M10s to deal with heavy German armor pushes and probes.  Will draw mass, accurate tank fire to prevent vulnerable infantry squads from being picked up or blown away in a handful of shots.
Armor: King Tiger armor
Range: Standard P4/Sherman range
Weapon: 75mm Sherman gun
Upgrades: .50 cal MG (50 MU), Super Heavy Repair Kit (100 MU), Smoke (20 MU), AP Rounds (50 MU), Tank Commander (20 MU, since it's a point/lead tank and needs to 'see' what it is assaulting)
Cost: 600 MP, 600 Fuel, Armor Pool Cost: 5, PP Cost: 5, Pop: 15
Stats: Speed: 5 (Sherman Speed), Acceleration: 1.5  (Sherman accel.), Deceleration: 3.5 (Churchill Croc decel.), Sight: 35 (same as Sherman/P4), HP: 1200 HP (Church Croc has 900, Sherman has  636 in comparison)

Summary of Unit:
Non-doctrine tank that is tougher than Sherman, on par with Panther/Tiger and not a KT.  Meant to give non-US armor companies a 'decent' heavy tank to build their infantry support around, and able to stall/duel heavier German armor (Panther class and above) and provide cover for infantry to do their job.  High costs and pop prevents spam, and lacks strong AT gun (it's not a tank destroyer, it's an assault gun platform) to effectively counter heavy tanks but can be on par with axis medium armor without being OP (poor penetration).

Historically, these tanks were often used at the head of columns to be the first tank to be 'ambushed' and buy time for shermans following up to get off roads and into cover while the lead tank element held off AT fire.

Veterancy Table:
  • Vet 1 (25 XP): Received Penetration .85
  • Vet 2 (75 XP): Accuracy 1.15, Penetration 1.15, Moving Ability*
  • Vet 3 (150 XP): Received Damage .85, Damage 1.2

Basic description
The M4A3E2 or Sherman Jumbo was designated an assault tank and not a tank destroyer as commonly reported in other sources. It provided applique armor to front and sides of the hull, a standard 75mm main gun and HE (High Explosive) ammunition.  Original armament was to be the 76mm main gun but the shell of the 75mm armament proved to be more powerful. Some Sherman Jumbos did see the 76mm main gun mounted to their turrets however.

Reasons behind design decisions:
75mm Gun, no upgrade to 76mm - As listed from an entry I pulled about the Jumbo, the 75mm round proved to be more powerful, and while Jumbos were upgunned, the 'basic' design called for the 75mm

Resource Cost - Panther equivalent cost, as it trades off a decent gun (76mm) for superior HP and armor.  Speed is same as regular Sherman, due to being Sherman model used in assaults

HP Choice - Being 'smaller' than the KT, but being just as equally armored is the justification for it's HP, and is balanced in regards that it's not raping Axis Medium armor (it's like a P4 hitting a Churchill MK IV, one has tons of HP but a crap gun, other has better gun but crap armor - in comparison).  Also, axis tanks are generally tougher and axis AT choices tend to hit 'harder' than their allied counterpart, it needs high HP value to survive engagements, but does not become a 'fortress' King Tiger. (For Reference, KT is 2000 HP being KT, 1064 is Tiger... thus my decision on 1200 HP)

Armor Choice - Historically, the Jumbo had 178mm armor, compared to KT's 180mm armor (thus the need for hard to penetrate KT equivalent armor).

Veterancy Table Justification: The vet table was created for the following reasons...
  • Vet 1: reflects that, being an assault tank, it's hard to penetrate its armor but if you do penetrate is still takes its damage (like damaging a KT or Tiger, you force it back to make that 'long' repair wait and keep it out of the game for awhile)
  • Vet 2: Being that it is now a better, more experienced tank, it receives abilities to improve its accuracy while on the move or standing still, and gets slightly better penetration on the basic 75mm stat-line to help it deal with enemy tanks, but not WTFPWN them like a firefly could
  • Vet 3: Able to get this high, this tank is now the elite of the elite, and to better reflect this with its intended role, the Jumbo takes less damage per shot that penetrates, as well as a damage increase - based off the 75mm Sherman gun-line

Image:
(http://ww2drawings.jexiste.fr/Images/1-Vehicles(bis)/USA/2-MediumTanks/M4Sherman/22-M4A3E2-Jumbo/p1.jpg)


Title: Re: Competition Time!
Post by: Groundfire on October 01, 2009, 11:46:35 pm
gah, fine guess ill make mine look pretty


Title: Re: Competition Time!
Post by: Computer991 on October 01, 2009, 11:56:13 pm
gah, fine guess ill make mine look pretty
:P Ahem,LIONEL STARTED IT!


Title: Re: Competition Time!
Post by: Demon767 on October 01, 2009, 11:59:42 pm
(http://ww2drawings.jexiste.fr/Images/1-Vehicles/02-Medium_Tanks/Panzer3/Panzer3-Ausf.L(50mmPak)/p1.jpg)

Panzer III 50mm.(WM Faction)
EIR Wrap sheet of unit
(http://img32.imageshack.us/img32/9517/50mmpanzerwrapsheet2.png) (http://img32.imageshack.us/i/50mmpanzerwrapsheet2.png/)
(http://img42.imageshack.us/img42/7025/50mmpanzer.png) (http://img42.imageshack.us/i/50mmpanzer.png/)
Upgrades
Purchasable HE rounds: (-50% penetration on armoured targets, 50% more accuracy at Infantry, 50% more splash, 50% more damage to infantry,20Second duration, 120sec cooldown)
Purchasable Sideskirts and MG42
Purchasable Smoke screen ability:(with a 120sec cooldown)
Purchasable OverDrive

Veterancy Tables:
- Vet 1 ( 10 XP ): Received Damage 0.85
- Vet 2 ( 35 XP ): Damage 1.2, Speed 1.15,
- Vet 3 ( 75 XP ): Accuracy 1.15, Received Damage 0.85

EIR Role: Plays a role as a Medium armored tank that can effectively take on light armor and Infantry but cannot take on Main allied battle tanks.

©Copyright Coh Stats idea  :P


Title: Re: Competition Time!
Post by: pqumsieh on October 02, 2009, 12:05:20 am
The M4 PQ Special: It one shots all axis tanks but can also be one shotted by a kettan. Discuss?


Reserved for my real post :P


Title: Re: Competition Time!
Post by: EIRRMod on October 02, 2009, 12:19:30 am
Nice writeup Demon


Title: Re: Competition Time!
Post by: Chubba on October 02, 2009, 01:49:41 am
(http://www.internetmodeler.com/2001/july/first-looks/Dragon_75mm-box.jpg)

Name : 10.5 cm Leichtgeschütz 40
Historic Role : Served as both light artillery and light anti-tank support for the Fallschrimjagers at Crete. Proved so effective, two more improved variants were created for use throughout the war in germany and inspired the americans to their own recoiless rifles
EiR Role : Ideally, would be used to replace Fallschrimjager Tankbusters in the luftwafte tree and gives the doctrine (and PE) a proper, crewable AT gun to bridge the gap between Tankbusters and Marder 3's. Light AT support for PE players. With the GR34 rounds upgrade, it becomes a straight fire grenade launcher, adding a unique brand of artillery to the PE arsenal. (with tweaked accuracy, cooldown rates and damage, good against packets of infantry and entrenched support teams)


10.5 cm Leichtgeschütz 40   
               
Health    300   Crew Size    3   Sight    45
Cost    350 Manpower 80 munitions   
Crew Health    60   Detection    0/0             
Can Airdrop   Yes   Crew Cover    Heavy       
Population    3   Crew Target Type    infantry    
Target Type    towed_gun
Can Airdrop   Yes   
Upgrades    Camoflage Netting (Ability to Cloak in Cover)    35 munitions   
                   7.5 cm Gr 34 Rounds (timed ability, explosive rounds) 50 munitions
Vet modifier   125         
Vet 1   Recieved Damage 0.85 (10xp)
Vet 2   Damage 1.15, Accuracy 1.2 (35xp)            
Vet 3   Damage 1.15 (for a total of Damage 1.3), Penetration 1.2 (60xp)            

And a whole load of messy stats, courtesy of cut and paste from excel.
(actually, will post that in a bit)


Title: Re: Competition Time!
Post by: Speigass on October 02, 2009, 02:09:56 am
Whermacht/PE:


Panzerjäger Bren 731(e)
(http://www.geocities.com/Augusta/8172/bren1.jpg)

The Panzerschreck also constituted the main armament of what was probably the first armored vehicle in history equipped with AT rockets, the Panzerjäger Bren 731(e) ("tank hunter" Bren, consecutive foreign vehicle type number 731, "e" for english origin). The original german tank hunter bren in actionconcept of a small tank saw the development of a vehicle in the 6 - 10 ton range under the designation E-5 Wanze ("bedbug"). (see below).

In the meantime the germans had captured a number of the english Bren carrier armoured tracked vehicles during the course of the war. They were found most useful and therefore used in german service under the foreign-vehicle designation Bren 731(e).
Among other uses - most served as machine-gun carriers, others were equipped with 3,7cm PaK AT guns as tank hunters - they were converted to improvised tank destroyers with a mount of three Panzerschreck tubes and utilised by the Panzer-Zerstörergruppen ("tank-destroyer groups") who also took with them other AT weapons such as the Panzerfaust. The conversions were done by the field maintenance shops. The Bren vehicle had a length of 3.65m (12 ft.), a width of 2.05m (6 ft. 9 in.) and a height of 1.60m (5 ft. 2 in.). It weighed 4 tons, was armoured up to 12mm (0.47 in.) and used an 85hp Ford V-8 engine that made the little tank destroyer comparably agile and enabled it of speeds of up to 35mph. The Panzerjäger Bren was used mainly on the Eastern Front.

The triple RPzB 54 mounts which can be seen in the picture was also fitted to some SdKfz 251 halftracks and even Kübelwagen jeeps; in the army administrative papers of Jan. 15th 1945 a detailed instruction for the mounting of  triple Panzerschreck launchers onto SdKfz 251 armored halftrack personnel carriers was publicized which was intended for the tank-hunters of the mechanized infantry Panzergrenadier-battallions.


Although for ingame balance 1 shrek mount would be enough. Also some other light vehicle could be used like swimwagen or halftracks. Concept of mounting handheld AT on light vehicles could be used in allied armies also.

All stats same as vanilla bren just add 1 PE shrek (lower dmg) and add 150 ammo cost. No trasport capacity. Vet could include - moving accuracy increase and cover bonus.

Finnaly you get low pop, high mobility and high munition cost vechicle, which is rather fragile. Could be perfect to supplement Wher vehicle based AT department.


Title: Re: Competition Time!
Post by: Baine on October 02, 2009, 02:50:56 am
(http://ww2drawings.jexiste.fr/Images/1-Vehicles/07-Other_Tanks/Auf-Panzer1/Sanitatskraftwagen-1A/p1.jpg)

Sanitätskraftwagen I Ausf. A

Health ~400  Sight    30
Cost    300 Manpower  80 Munitions 100 Fu               
Population 4 Max Speed 2.5 Acceleration 1.2 Deceleration 1 Rotation 20 Pool Value 2
Damage 0 (maybe give an MG upgrade for selfdefense, that is similar to Priest MG)

Armour - Stug Armour

Healing aura that is bigger than the scout car. Has to be set up to heal. Much like a Wehrmacht Airborne Medic team.

Human crush: true
Heavy crush: false
Veterancy gain: Could either be none at all, or like Cromwell Command tank it could gain Vet through units nearby killing enemies, same rate.

Upgrades: Priest top MG (70 mun), Sideskirts(50mun), Repairkit (30 mun), Smoke canister(20 mun/Vet3)
Veterancy:Vet1: Recieved Damage 0.85
                        Vet2: Recieved Damage 0.85, Healingrate +10%
                        Vet3: Recieved Penetration 0.9, Smoke canister available

Role: Wehrmacht is the only race that doesn't have a healing station, so i thought it would be a different use, instead of medkits. It's a light/medium tank, that can stay at the front line, but won't withstand everything.


Title: Re: Competition Time!
Post by: Baine on October 02, 2009, 02:58:42 am
(http://ww2drawings.jexiste.fr/Images/1-Vehicles(bis)/USA/8-Halftracks/T48/p1.jpg)

T48 57mm GMC

Basically the american 50 mm halftruck.

Upgrades: Repairkit (25 mun)

Role: I would see it as mobile AT, that's cheaper than a tank destroyer. It's a fast moving 57mm without AP rounds though.
I could see it as part of Armour Company, but then again it would possibly fit into Infantry aswell. It shouldn't be affected by Tank reapers though, because that would be over the top, same with AP rounds me thinks.


Title: Re: Competition Time!
Post by: NightRain on October 02, 2009, 03:15:49 am
(http://www.modelsforsale.com/listphotos/LRL3503.jpg)

Tier 3 Unlock for Defensive Doctorine
210mm Nebelwerfer 42



Basically the same Nebelwerfer with extra price and extra range.

Most of the Stats are exactly same, except its Speed is slower Like 1-1.5 units slower, fires different Shells, has longer reload and better range.

Range: 100 + Nebelwerfers current range.
210 Rocket Barrage. 6 Shells, no Incindiary Effect. Rocket Artillery Shell stats

Price: 500 Manpower 45 Munitions 175 Fuel.
Pop: 10
Pool Value: 5

Cooldown: 210 Rocket Barrage 400 seconds

Buyable Upgrades.

Smoke Barrage 50 munitions: High intensity 6 shell Smoke barrage. Cooldown 200 for both abilities
Medkits 15 munitions.

Veterancy levels
Vet 1 30xp
Vet 2 80xp
Vet 3 170xp


Veterancy:
Vet 1     Speed 1.0
Vet 2    Received Accuracy 0.9, AOE 0.75, Recharge -20s
Vet 3    Recharge -20s, Damage 1.3


Model suggestion. Increase the size of 150mm to make it slightly bigger.
Firing: Fires 6 Nebelwerfer shells, only explodes in ground contact like RA shell.


+Powerful Artillery piece cable of damaging vehicles and infantry
+Useful Smoke barrage to cover up quick attacks
+Useful when both sides are entrentched
+Can destroy units more effectively


-Easy to Counter Barrage
-Expensive
-Costs 10 pop to keep on field
-Moves slowly



Title: Re: Competition Time!
Post by: GeneralGlacko on October 02, 2009, 03:30:52 am
(http://upload.wikimedia.org/wikipedia/commons/7/7a/Bundesarchiv_Bild_101I-216-0406-37%2C_Russland%2C_getarnter_Panzer_I_B_mit_I.G._33.jpg)

Do i really need to repeat myself over and over again?

The 15cm sIG 33 auf Panzerkampfwagen I Ausf B.
A short range artillery piece with Stuh Damage and arch but a longer range overall.
8pop and 180fu
Veterancy(could be the same as the ht stuka)

Also a similar version of this on the hetzer.
(http://img36.imageshack.us/img36/740/hetzerarty.jpg)

There were also other verisons of the sIG on things like the Panzer 2 and Panzer 38T chassis.


Title: Re: Competition Time!
Post by: Speigass on October 02, 2009, 03:36:40 am
M6-GMC

(http://ww2drawings.jexiste.fr/Images/1-Vehicles(bis)/USA/10-LightVehicles/M6-GMC/p1.jpg)

4 pop. 200 manpower. 30 fuel.
Vet should include. Vehicle cover and moving accuracy improvement.
It is heavier (+100hp) jeep with greyhound gun. Can ambush when stationary (aka m18). Can not fire directly in front, only sides and back.

Its role to harass lone cappers in gangs or setup hit and run ambushes.


Title: Re: Competition Time!
Post by: Draken on October 02, 2009, 05:15:09 am
Pz.Kpfw IX "Goering"

(http://ww2drawings.jexiste.fr/Images/1-Vehicles/03-Heavy_Tanks/Panzer9/p1.jpg)

(http://ww2drawings.jexiste.fr/Images/1-Vehicles/03-Heavy_Tanks/Panzer9/p2.jpg)

(http://ww2drawings.jexiste.fr/Images/1-Vehicles/03-Heavy_Tanks/Panzer9/p3.jpg)



Tier 4 Unlock for Terror Company
"Goerings monster"


Almost perfect construction takes it's best from famous King Tiger and Tiger. It has no weak points like Tiger or King Tiger, there is no rear armor!
"Build in" panzerfear makes it impossible to flank, reliable tank (oh come on who looks on occasional threabreaks).




Price: 3001 Manpower 1250 fuel
Pop: 25
Pool Value: -5



Buyable Upgrades.

Extra fuel for 5 extra 5 minutes, cost 100 fuel. Smoke 50 munis.

Veterancy levels
Vet 1 200xp
Vet 2 800xp
Vet 3 2000xp

Veterancy:
Vet 1    Experienced mechanics makes lower chance of threadbreak 20%
Vet 2    Can cammo in yellow cover
Vet 3    Flank speed.

Model suggestion. Just mix KTs and Tiger model scale 2.

+KT fans gonna cream their pants
+Useful Smoke barrage to cover up quick attacks from flanks.
+It's wreck is not crushable can block roads.
+In theory best tank in the game (best armor, best gun)
+Uses the best experience from Tiger and King Tiger construction


-Not noob friendly
-Expensive
-Fuel and track problems
-You have to stay on the roads to use it's max speed of 1


Title: Re: Competition Time!
Post by: Mukip on October 02, 2009, 05:35:55 am
British Paratroopers.

(http://img5.imageshack.us/img5/6071/britishparahelmet52ib.jpg) (http://img5.imageshack.us/i/britishparahelmet52ib.jpg/)

T3 doctrine "Arnhem Veterans" adds Paratroopers, Paratrooper Lt. and Paradropped 6 Pdr AT gun for the Commando doctrine intended to replace Tommies, Lts and 6 Pdrs and give the option to field a full airborne force along with Commando Support weapons, tetrarchs etc.

The Paratroopers use parachutes and Commandos keep their gliders, they are meant to deploy separately since they have somewhat different roles.

Paratroopers:
300 Manpower, 6 man squad. (cost would need playtesting)
Upgrades:  Brens, rifle grenades.
*They have Commando stats and Tommy equipment (no stens or smoke grenades).  Commandos with Tommy upgrades basically similar to Airborne Riflemen.

Paradropped 6Pdr Atg

400 Manpower, 110 Munitions
*Obviously, Commandos manning an Atg.

Paratroop Regiment Officer
170 Manpower, 40 munitions
*Just an Lt. who paradrops.
 
There is a Commando model in the PE campaign that uses a helmet instead of a beret that would be perfect and fairly straightforward to use.  I think there are already too many unit unlocks in the Commando tree though, so I suggest merging Commando Jeeps and Tetrarchs as a tier 1  or something (they aren't used that much anyway so encourage Tetrarchs a bit).

(http://img4.imageshack.us/img4/3109/paras.th.jpg) (http://img4.imageshack.us/i/paras.jpg/)


Title: Re: Competition Time!
Post by: StonewaII on October 02, 2009, 06:01:26 am
Area Denial Special Unit (Scortched Earth)

PzKpfw II Flammpanzer II Ausf.D “Flamingo”

I would like to propose an area denial unit for the scorched earth doctrine. I think it fits the theme quite nicely.

Design
The PzKpfw II Ausf D and PzKpfw II Ausf E were unsatifactory in the field due to their suspension and many were converted to other uses. One of these was to have two flame throwers placed on the front track covers. These flame throwers had a range of about 35 - 40 yards and were mounted on trackguards on each side in special turret-like cases (Spitzkopfe) that allowed them to operate at 180 degrees radius. There was also a machine gun for self defense.

Each flame-thrower had its own fuel tank with 160 liters capacity which was enough to fire 80 "shots" at the maximum range of 25 meters. Flame-thrower's fuel consisted of a mixture of oil and gasoline that was "shot" with help of pressurized nitrogen stored in six pressurized tanks. Flame-thrower was ignited with acetylene "lighter". For additional armament MG34 7.92mm were carried inside. Machine gun was mounted in a small rotating turret (Kugelblende). Its crew consisted of three men (driver, radio operator and commander/flame-thrower operator) and its armor protection ranged from 14.5mm to 30mm thickness.

Doctrines   Scorched Earth

Pop   8
Can airdrop   No
Can glider   No
Manpower   300
Ammunition   0
Fuel   90
In reserve   2
In supply   2
PP cost to supply   2
Vet modifier   160
Upgrades   German Repair Ability Light (Cost: 0/25/0)
Vet 1   Received Damage 0.85
Vet 2   Received Accuracy 0.75,  Health 1.15
Vet 3   Accuracy 1.2, Damage 1.2, Range +10
   


(http://img194.imageshack.us/img194/962/fp21.jpg) (http://img194.imageshack.us/i/fp21.jpg/)

(http://img183.imageshack.us/img183/4342/fp2.jpg) (http://img183.imageshack.us/i/fp2.jpg/)


(http://img242.imageshack.us/img242/8004/pzkpfwiiflamm01.png) (http://img242.imageshack.us/i/pzkpfwiiflamm01.png/)



Title: Re: Competition Time!
Post by: BigDick on October 02, 2009, 06:10:04 am
Mortar Karl

(http://www.waffenhq.de/panzer/thor_03.jpg)

faction: PE
(http://i29.tinypic.com/1znrdpi.jpg)

armor: Ostwind armor

pop: 12

ammunition: fires one 600mm 2t round ... ingame as modified version of avre petard rounds (6 times bigger splash)

(http://upload.wikimedia.org/wikipedia/commons/thumb/8/89/Warsaw_Uprising_by_Joachimczyk_-_Dud_in_Adria_-_459.jpg/180px-Warsaw_Uprising_by_Joachimczyk_-_Dud_in_Adria_-_459.jpg)

reload cooldown: 180sec

(http://upload.wikimedia.org/wikipedia/commons/a/a6/Bundesarchiv_Bild_101I-695-0424-07A,_Warschauer_Aufstand,_Mörser_Karl.jpg)

range: 105 howi range

speed: 3

price: 500MP 250Fuel

usage: break through allied support weapon walls (at guns+hmgs defensive positions and stuff)

(http://upload.wikimedia.org/wikipedia/commons/thumb/8/85/Warsaw_Uprising_-_Prudential_Hit_-_frame_2a.jpg/180px-Warsaw_Uprising_-_Prudential_Hit_-_frame_2a.jpg)


http://www.youtube.com/watch?v=m-mYxJA_V_8


Title: Re: Competition Time!
Post by: BigDick on October 02, 2009, 06:44:47 am
Schiessbecher

german version of multi functional rifle nades

(http://www.whq-forum.de/cms/uploads/pics/schiessbecher_01.jpg)


faction: PE
(http://i29.tinypic.com/1znrdpi.jpg)

type: panzer grenadier upgrade
(http://www.whq-forum.de/cms/uploads/pics/schiessbecher_02.jpg)

fire modi:
  - normal riflenade: range 30, can shoot like british riflenades above hedges and buildings

  - weitschuss (far shoot): more gun powder, can't shoot above buildings or hedges and has a flat trajectory with a range of 40
  
  - Gewehrnebelgranade (smoke nades): fires smoke rounds range 35
  
  - Gewehr-Propagandagranate (propaganda nade): fires propaganda messages to the enemy and debuffes accuracy -25%, duration 15 sec, cooldown 60sec, area cirle of 15 range
(http://www.germanmilitaria.co.uk/pics/propk98mau.jpg)
  
  - Gewehr-Fallschirmleuchtgranate (PE lit up): reveals stealth units (sniper) in that area (circle 15 range) and give line of sight, duration 15 sec, cooldown 60 sec

  Panzergranate (anti tank grenade): 61mm hollow charge, can be fired over hedges and buildings (range 30) and are able to penetrate light armor and low armored tankderstroyers (M10, M18)
(http://www.inert-ord.net/ger03a/gerrg2/mod4661/mod4661.jpg)


(http://www.whq-forum.de/cms/uploads/pics/schiessbecher_05.jpg)

 price: 90 mun

there could be a fictional incendiary riflenade mode that is given scorched earth, the AT mode is given tankhunter, and leuchtgranate (litup) and propaganda nade modes are given to luftwaffe, the smoke, far shoot and normal shoot can be used by all doctrines


Title: Re: Competition Time!
Post by: Unkn0wn on October 02, 2009, 07:07:50 am
Pretty awesome :)


Title: Re: Competition Time!
Post by: Smokaz on October 02, 2009, 07:32:27 am
Bigdicks two proposals were ingenious indeed!


Title: Re: Competition Time!
Post by: Baine on October 02, 2009, 07:53:56 am
T4 for defensive doctrine:
(http://ww2drawings.jexiste.fr/Images/4-Guns/Axis/1-Germany/01-Pak/88mmPak43-L71/Left-Oblique.jpg)

88mm Pak 43 L/71


Range: 1 1/2 times the range of a normal Pak, same Sight range though
Gun: Same as the 88, but with higher reload, 1 1/2 reload modifier
Price: 500 Manpower 220 Munitions 100 Fuel.
Pop: 8
Pool Value: 4

Buyable Upgrades: Medkits 15 munitions, Focus fire 70 mun (Can fire a 3 shell artillery barrage in the normal firing range. 200 Seconds cooldown)

Veterancy levels
Vet 1 50xp
Vet 2 100xp
Vet 3 160xp

Veterancy:
Vet 1    Regeneration 0.035, Recieved Damage 0.85
Vet 2    Received Accuracy 0.8, Sight +5
Vet 3    Damage 1.2, Sight +10

Model would be bigger than the Pak38, same with the barrel.
Role:As a Defensive T4 it is a more mobile 88 that can break fortifications when attacking. It has a higher cost than pak/88, while its survivability is the same, and it can't cloak.


Title: Re: Competition Time!
Post by: Falcon333 on October 02, 2009, 08:09:18 am
I'm gonna try to model one of these ideas.


Title: Re: Competition Time!
Post by: BaleWolf on October 02, 2009, 08:29:23 am
Flak 38
(http://i209.photobucket.com/albums/bb1/BaleWolf_2007/flak38.jpg)

20mm single barrel anti-aircraft gun

Defensive doctrine
Can cloak in cover like the British 6lb
Same movement speed and arc of fire as Pak
Range of Flakverling
1/2 suppression of the Flakverling
Damage and shot output of Armored Car (As realistically it is the same gun 20mm=2cm...)

It's pretty much a single barrel, portable Flakverling.


I would model it as a Pak with smaller shield and smaller barrel.

Upgrades- Larger shield for green cover on the crew

Veterancy pretty much that of Flakverling.


Go to 7:35
http://www.youtube.com/watch?v=Agi85LB_g_Y&feature=related


Title: Re: Competition Time!
Post by: Baine on October 02, 2009, 08:43:11 am
A question to that, can you make it so, that infantry gets blown to pieces when hit by that thing from BaleWolf? :P
Would be cool shit.


Title: Re: Competition Time!
Post by: BigDick on October 02, 2009, 08:47:50 am
Sturmpanzer IV - Brummbär (The Grumbler)

(http://www.rommelkiste.de/Fahrzeuge/Brummbaer/Brummbaer02.jpg)

faction: PE
(http://i29.tinypic.com/1znrdpi.jpg)

type/armor: based on the panzer IV J chassis but turretless and with better frontal armor (100mm frontal armor could get frontal armor of hetzers or panthers) and 600HP

ammunition: 150mm petard avre (cooldown) or stuh42 (better splash than) rounds (Igr 38 FES 38kg round to break through buildings, defensive positions...) or using doctrinal upgrade on cooldown Igr 39 HI/A 29kg hollow charge to fight light/medium armor

range: 40-45

speed: bit slower than stuh42

price: 400MP 200Fuel

upgrades: skirts (to fight even airborneblobs), mg34

(http://www.panzer-modell.de/referenz/suggestiv/brummbaer.jpg)

usage: help PE to deal with support weapon walls like AT guns (very strong and hard to penetrate by AT guns without AP rounds frontal armor) or hmgs, help the PE to deal with blobs and give them some kind of medium tank

(http://www.cockpitinstrumente.de/downloads/Bilder/DiverseBilder/privatebilder/Panzer/DSC01874.JPG)

here someone plans making a brummbär coh model in the future
but the hard part will be animating that thing
http://forums.relicnews.com/showthread.php?t=229028&page=1&pp=50


Title: Re: Competition Time!
Post by: Tymathee on October 02, 2009, 08:55:23 am
okay, here i was thinkin you could only do one, i'm gonna figure one out later.


Title: Re: Competition Time!
Post by: Computer991 on October 02, 2009, 09:05:10 am
IT should be limited to one.


Title: Re: Competition Time!
Post by: Baine on October 02, 2009, 09:07:41 am
Why should it? The more the better!


Title: Re: Competition Time!
Post by: Speigass on October 02, 2009, 09:40:42 am
Wanze (Borgward B IV Ausführung mit Raketenpanzerbüchse 54)

(http://piezaapieza.net/images/FMF35003.01.jpg)

(http://www.achtungpanzer.com/articles/images/capwanze.jpg)

Armament: 6 PE panzershreks salvo (one by one or 6 at once) on 3 mins cooldown
Upgrades: smoke barrage on 2 mins cooldown (those 3 tubes in front are for smoke cover in order to close in n tank)
Armor: could use wher halftrack health stats


Would become antitank AVRE, deadly vs stationary tanks. Not so good vs moving targets.






Title: Re: Competition Time!
Post by: Two on October 02, 2009, 10:37:15 am
i so want a flak 38 in the game tbh. Yet its allies that need new toys tbh


Title: Re: Competition Time!
Post by: deadbolt on October 02, 2009, 01:22:56 pm
a 2inch mortar bren carrier. I have no clue about stats so just do wtf you want.


Title: Re: Competition Time!
Post by: Armfelt on October 02, 2009, 01:41:08 pm
Black Prince (Churchill with 17 pounder)

(http://ww2drawings.jexiste.fr/Images/1-Vehicles(bis)/UK/04-InfantryTanks/A-43_BlackPrince/p1.jpg)

Royal Engineers

Abilities: Purchasable mineplow and Tank commander.

-Tier 3 or 4 doctrinal tank.
-Balanced resource and pop cost.
-Would be a slow but serve as a multi-purpose tank.
   *Less armor than a King Tiger (use Churchill Croc health/armor).
   *Less splash and speed than a Pershing.
   *Make it have a shorter range than a Firefly, let it get a possibility to have max as a Panther.


Title: Re: Competition Time!
Post by: LeoPhone on October 02, 2009, 02:26:20 pm
the only new unit thats needed is a light vehicle that can kill t17s and stags. but instead of a new unit, you could just make the puma and hochkiss usefull.

and if you really want another reward unit, a panzer III for PE thats just a bit weaker than a sherman sounds great!
also a movable bofors for axis sounds awesome (mentioned 2 times before by others on this topic)

and i had this idea, dont know if its good.

its this axis gun from ToV campaign, but instead of a howy bombardment, it shoots like an ATG.
it has like double the range of a flak 88, very bad accuracy and very slow reload.
(http://img190.imageshack.us/img190/2105/relic00103.jpg)


Title: Re: Competition Time!
Post by: wildsolus on October 02, 2009, 02:34:38 pm
in a game like eir why would you field something with terrible accuracy and reload?


Title: Re: Competition Time!
Post by: LeoPhone on October 02, 2009, 02:37:03 pm
in that case, remove all artillery pieces. theyre useless according to wildsolus.


Title: Re: Competition Time!
Post by: Smokaz on October 02, 2009, 02:47:41 pm
I suggest mineflail upgrades for the m10


Title: Re: Competition Time!
Post by: lionel23 on October 02, 2009, 02:51:42 pm
in that case, remove all artillery pieces. theyre useless according to wildsolus.

Except Axis mortar teams....  :-X


Title: Re: Competition Time!
Post by: NAQOYQATSI on October 02, 2009, 02:59:51 pm
I like the idea of introducing the Hetzer flammenpanzer 38(t).

It should have the stats of a normal hetzer, but the flamethrower gun of the crocodile.


Title: Re: Competition Time!
Post by: Mgallun74 on October 02, 2009, 03:24:39 pm
US Army

M24 Chaffee

(http://www.missing-lynx.com/gallery/usa/jmm24-12.jpg)

Health: 350
Max Speed: 6.5
Accel: 5
Deccl: 5
Rotation: 65
Sight: 45


Gun stats same as the sherman 75mm

Upgrades:  50 cal   -- Sand Bags like T17


Title: Re: Competition Time!
Post by: Smokaz on October 02, 2009, 03:43:50 pm
Comet and jumbo are the best ideas for armor additions, even though they are reaching compared to the mineflail m10. A comet would be a wet dream for brits, their own super tank.


Title: Re: Competition Time!
Post by: Piotrskivich on October 02, 2009, 03:49:28 pm
Wehrmacht

An Opel blitz that lets Axis tanks use their repair kit faster when it's nearby.

It's a support unit that lets the ability get done faster. It's doesn't actually change the effectiveness of repair kit it just makes it faster.

It can also carry 8 soldiers and possibly build goliaths, or tank traps.

Cost: 250 Manpower 20 Fuel
Pop: 3

This would be a cool addition to blitzkrieg.


Title: Re: Competition Time!
Post by: Mgallun74 on October 02, 2009, 03:54:53 pm
(http://www.tarrif.net/wwii/img/techs/50calm2hb_main.jpg)

Browning .50 Caliber M2 HB

A Infantry Deployable versioin of the 50 cal in game

:)


Title: Re: Competition Time!
Post by: Mgallun74 on October 02, 2009, 04:05:20 pm
(http://www.tarrif.net/wwii/img/techs/105mmlefh18m_main.jpg)

105mm le. FH 18 M L / 31

German Alternative to the mobile less powerful artillery


Title: Re: Competition Time!
Post by: Mgallun74 on October 02, 2009, 04:10:25 pm
(http://www.tarrif.net/wwii/img/techs/sdkfz2343_main.jpg)

Sd.Kfz.234 / 3 (8 Rad)

German infantry killing puma, stubby 75mm to splash squishes.


Title: Re: Competition Time!
Post by: Piotrskivich on October 02, 2009, 04:12:37 pm
It's not an HT a halftrack has tracks!


Title: Re: Competition Time!
Post by: Mgallun74 on October 02, 2009, 04:13:16 pm
Another for the Puma lovers out there

Sd.Kfz.234 / 4 (8 Rad)


(http://www.tarrif.net/wwii/img/techs/sdkfz2344_main.jpg)

75 long barrel, kills tanks and stuff yo.


Title: Re: Competition Time!
Post by: Mgallun74 on October 02, 2009, 04:20:18 pm
(http://www.tarrif.net/wwii/img/techs/achilles_main.jpg)

Achilles I C

Simple... m10 with 17pdr.


Title: Re: Competition Time!
Post by: LeoPhone on October 02, 2009, 04:26:01 pm
(http://www.tarrif.net/wwii/img/techs/achilles_main.jpg)

Achilles I C

Simple... m10 with 17pdr.

(http://media.moddb.com/images/downloads/1/18/17462/Untitled-1.jpg)

Europe I R

Simple... without any gimmicks.


Title: Re: Competition Time!
Post by: KingTigerLT on October 02, 2009, 04:45:48 pm
Well that will sound just crazy but I want to see Dora in the field as wermacht artilery. Because wermach really lacks of artilery, it could be in defensive doctrine 3 or 4 tier, because we all know how defensive doctrine sux now.

(http://www.strangemilitary.com/images/content/149586.bmp)

 It should be build like USA howitzer and  I think the berage of Dora should be like twice more powerfull then USA howitzers, ofcourse cool down time should be longer too, but berage should wipe everything from sight. The cost should'nt be astronomical too, to make defensive doctrine more competitive to other doctrines.

Here you can see one artilery round  of Dora's
(http://worldwartwozone.com/photopost/data/500/medium/80_cm_Gustav_shell_compared_to_T-34.jpg)


Title: Re: Competition Time!
Post by: Armfelt on October 02, 2009, 04:52:08 pm
@thecannonofdoomthingabove
Rofl, Let it be a price/kg on that one and it will be balanced.


Title: Re: Competition Time!
Post by: Tymathee on October 02, 2009, 09:18:37 pm
You guys are totally losing your ingenuity and just spewing stuff out, come on, lets get some real good stuff.


Title: Re: Competition Time!
Post by: Mysthalin on October 03, 2009, 12:51:36 am
(http://globetrotter08.free.fr/Materiels/PZ_II_Luchs/pz2-luchs_5828.JPG)

The PanzerKampfWaggen 2 LUCHS.

Armed with a +25 percent damage and +50 percent penetration AC 20mm cannon, 400 health and stuart armour, this baby moves at 8.0 (tetrarch) speed, with the same rotation and pathing logic.
8 popcap, 290 MP, 75 FU.
It would feature 35 speed, and could be a Light Tank for the Luftwaffe forces, being unlocked together with the lack-luster wirblewind.
It could also be unlocked together with the Flak 88 for the defensive doctrine.

Upgrades :
20mm Smoke Shell barrage : a 75 range, fire-able into the FOW rapid-fire smoke barrage that lays down 6 shots of mortar smoke within 3 seconds to support infantry pushes. 40 munitions, 90 second cooldown.
Repairs Medium - 30 munitions.
APC shells - The LUCHS fires APC shells which have 3x Penetration and 2xDamage, but 0.5xAccuracy for 30 seconds. Effective against light enemy armor. 60 Munitions.


Title: Re: Competition Time!
Post by: Mysthalin on October 03, 2009, 01:02:40 am
M1A3 Carbines :
A T3 that replaces the Airborne Riflemen T3. Allows M1A3 Carbines for purchase on simple AB squads.
M1A3 Carbine :

Damage of 6 per shot.

Burst duration of 1-1.5, with 4-5 shots per second.

Accuracy :
L 0.25
M 0.55
S 0.85

Cooldown : 3 seconds.
Fire-Aim-Time : 0.25 seconds.
Wind Up : 0
Wind Down : 0
4 bursts per clip.
5 second reload.

Special abilities :
Rapid Fire : 0.4 cooldown and reload, 0.75 accuracy for 20 seconds. 300 second recharge.

The upgrade grants 4 M1A3 Carbines per squad of airborne for an additional cost of 60 munitions. RRs can not be purchased on squads wielding M1A3 Carbines.


Title: Re: Competition Time!
Post by: Draken on October 03, 2009, 06:48:12 am
Mysthalin wins.


Title: Re: Competition Time!
Post by: Armfelt on October 03, 2009, 07:01:00 am
Mysthalin wins.

May we also hear the arguments? :)


Title: Re: Competition Time!
Post by: Baine on October 03, 2009, 07:33:08 am
I don't think Draken is the one to choose, now that he is admin he shouldn't write something like this in a competition thread, to avoid missunderstandings ;)


Title: Re: Competition Time!
Post by: Draken on October 03, 2009, 08:26:37 am
I meant I like his idea, lol...


Title: Re: Competition Time!
Post by: Mysthalin on October 03, 2009, 09:33:40 am
Which one do you like draken?
Either way, thank you ;).


Title: Re: Competition Time!
Post by: Draken on October 03, 2009, 09:37:46 am
Well as totally allied biased person I like AI buff to airborne, Luchs also sounds innovative, but it could make hotch and AC redundant.


Title: Re: Competition Time!
Post by: Akranadas on October 03, 2009, 06:07:15 pm
I don't think Draken is the one to choose, now that he is admin he shouldn't write something like this in a competition thread, to avoid missunderstandings ;)

No, I'm the one that chooses. Draken is just a Moderator; not a Developer.


Title: Re: Competition Time!
Post by: Ununoctium on October 03, 2009, 08:10:46 pm
Hmm.. banter giveth me an idea

I think all factions should just get an officer units Called "Developer"

1000 damage (carries custom weapon, but cannot hurt vehicles)
50 range
0.5s Reload
no aimtime
no cooldown
no windup
can pick up any weapon and it gains these stats.

Developer should have 50% accuracy at any range

Only one way to defeat a developer: type "balance" into chat and then use skillful whinging on ventrillo.

Wher - Developer (Not) Draken (carries a pistol, shoots through his own head at the enemy)
PE - Developer Salan (carries a panther gun under the arm)
Ami - Developer Akranadas (shoots a Lazer shoot-da-whoop)
Brits - Developer Lucifer (carries a massive piat launcher that shoots 4 piats in a perfect pitchfork formation, cannot shoot over walls and fires parallel to the ground)


Title: Re: Competition Time!
Post by: seantje12 on October 04, 2009, 06:37:57 am
http://ww2drawings.jexiste.fr/Images/1-Vehicles(bis)/USA/8-Halftracks/T19/p1.jpg
 

Specifications
General
Type: Halftrack Self-Propelled Howitzer
Crew: 5
Engine
White 160AX , Gasoline | 147 hp
Dimensions/Masses
Length: 6.24 m | Width: 1.96 m | Height: 2.50 m
Weight: 9100 kg
Armor
Maximum: 13 mm - Minimum: 6.4 mm
Performances
Max. Speed: 72 km/h | Power/weight: 16.2 hp/t | Range: 320 km
Suspension: Wheeled front axle, rear track
Armament
Main: 1 x 105 mm Howitzer M2A1
Secondary: 1 x .50cal (12.7 mm) M2HB MG

that 1 rocks mate give the american army something good the german have the nebel


Title: Re: Competition Time!
Post by: GeneralGlacko on October 04, 2009, 07:04:51 am
(http://img194.imageshack.us/img194/281/stugausfa.jpg)

Stug Ausf.A
Gun same as the P4 IST= Good vs Light vehicles and Excellent vs. Inf.
Price= Not good vs. dedicated armor and not good vs blobs so it would fall in the center of the stug-stuh spectrum.
Veterancy--Health,Speed, Accuracy, ETC



BTW, will we be able to rebuy these units? It would make them funner to play around with and after a preset amount of time you could remove it from the launcher( the unit on the buying list not the unit itself so it doesnt break anyone's game). It would be cool for #1-2 or 1-3 winners.
I'm only proposing this because having a reward unit, your going to nurse it the whole war so it takes the effectiveness and fun out of having these because your always getting hunted down.


Title: Re: Competition Time!
Post by: Draken on October 04, 2009, 08:17:54 am
lol who needs stug with IST gun.


Title: Re: Competition Time!
Post by: GeneralGlacko on October 04, 2009, 08:21:38 am
lol who needs stug with IST gun.
K, I'll go be one of the guys who wants super heavy tanks because that's so original and I can't come up with ideas right?


Title: Re: Competition Time!
Post by: Draken on October 04, 2009, 08:28:03 am
Well orginal but kinda I can't imagine this as usefull unit :p.


Title: Re: Competition Time!
Post by: GeneralGlacko on October 04, 2009, 08:29:12 am
I could say the same thing for more artillery.


Title: Re: Competition Time!
Post by: Draken on October 04, 2009, 08:30:09 am
Yeh I agree with you that everyone just wants to add cool axis units. K but let's stop offtopic. Ima gonna write something serious now.


Title: Re: Competition Time!
Post by: Draken on October 04, 2009, 08:37:18 am
M3 Lee

(http://www.missing-lynx.com/reviews/usa/images/academy13206reviewcs_1.jpg)

Undoctrinal or t1 for armor "African boys"

Hull gun - sherman unupgun stats
Top turret - stuart gun
Machinegun on top - lmg42 stats

Armor and health same as sherman.

Price 420 manpower 260 fuel. 13 pop.

Upgrades

He shells 50 munis, smoke 25, Bullet rain 20 mun - same as on churchills frontal mg supress infantry.
It had canister shot on top turret like stuart but not sure about it.

Purpose anti infantry moving fortress, shitty against tanks, makes allies more specialised.




Title: Re: Competition Time!
Post by: Draken on October 04, 2009, 08:50:38 am
Sturmtiger

(http://img132.imageshack.us/img132/2193/sturmtiger.jpg)

http://www.youtube.com/watch?v=Cp99D1Xu9-E from 0:50


T3 for def or terror

Shots V1 (nerfed?) rocket reload 5 minutes very inccacurate slow aim time shows on map before it shoots.

Reload 5 minutes vet should reduce cooldown icrease speed.

Cost 600 manpower 400 fuel. 11 pop.


Title: Re: Competition Time!
Post by: Draken on October 04, 2009, 09:06:11 am
Italy Veterans

(http://www.military-art.com/mall/images/dhm1081.jpg)

t3 unlock for airborne doctrine

400 mp 100 mun. 6 pop. Airborne with 2 garands 2 thompsons 1 bar m1carabine . Squad leader gives bonuses like fals leader. Have fireup can cloak in cover.

Can buy smoke nade for 15 mn and zook for 40 mun or second bar for 40 mun. Replaces m1carabine or garand.


Body armor for 60 munitions lowers splash damage 70% all dmg 20%.

(http://www.worcestercitymuseums.org.uk/coll/worsor/wsrm3/wsor3a.jpg)





Title: Re: Competition Time!
Post by: Mysthalin on October 04, 2009, 09:31:05 am
I find it funny that most people actually think these suggestions, any of them, are going to be implemented.

It's just who can think of the most fun units - noone said anything about them being implemented ;P.


Title: Re: Competition Time!
Post by: Smokaz on October 04, 2009, 10:25:59 am
(http://upload.wikimedia.org/wikipedia/commons/8/8c/IWM-H-28356-Crusader-AA-19430325.jpg)

Crusader III modification with a bofors mount.

Comes with cromwell armo, 75% of its health and a bofors gun!

350 MP / 125 Fuel

http://www.historyofwar.org/articles/weapons_panzerbeobachtungswagen_panther.html

Panther command tank. Comes with dummy turret, no mg upgrade and at 5 pop grants CCT bonuses to axis tanks. Price is 150% of the british command tank. Can buy tank commander upgrade.


Title: Re: Competition Time!
Post by: NightRain on October 04, 2009, 11:44:51 am
(http://www.falconbbs.com/m43-045.jpg)

M20 Light Scout Car

A handy scout vehicle pretty much like the Panzer Elite Scout Car.

M20 Light Scout Car has Greyhound armor and 230 Health.

Weapon: 50 cal heavy Machinegun. Stats similar to Halftrack's machinegun.
Speed: Greyhounds Speed lightly faster

Price 200 manpower 45 Fuel.
-Upgrades: Greyhound Mines. 45 muniton (higher price because the vehicle is cheaper mine layer)
-Repair kits 25 munition
-Improved Googles. Line of Sight +12 [Unit normally has Greyhounds LOS]

Model: Turretless Greyhound with just a machinegun on hull.


Vet
Vet 1     Received Damage 0.85
Vet 2    Speed 1.2, Health 1.20
Vet 3    Accuracy 1.2, Damage 1.2, Additional Mine use


Suggest for American Army.
I'll add this to my First post


Title: Re: Competition Time!
Post by: tankspirit666 on October 04, 2009, 03:29:14 pm
Hi,

I`d like to propose some medium tank Vehicle for the PE to deal with Support Weapon Spam and ATG Creepings. PE has very serious issues in this manner, because their P4 is soo 1941ish :-D and its weapon range is too short. PE

I`d propse a Panzer IV Brummbaer for the PE (all factions):

A Model is already in the works from the Community:
A Pic can be seen here:
(http://img410.imageshack.us/i/25103relic00342jpgjpg.jpg)
The thread regarding this model is here : http://forum.hq-coh.com/index.php/topic,18081.315.html

Intended Use

Give  the fragile PE a slow heavier armored tank , that can deal with ATG and with Support Weapon Teams. It should be a more useful version of the P IV IST.

Stats
 
I`m not good with  stats: The goal is to get a vehicle that can keep pace with infantry , will loose against medium tanks of the enemy but will be able to deal with ATGs. I will use a mix from CHurchill and P IV IST:

Population   12
Max Speed   4.25
Acceleration 1.5
Deceleration   3.5
Health   800
Rotation   30
Crush Human   true
Crush Mode   crush_medium
Sight   35
Detection   0/0
Rear Damage Enabled   true
Critical Type   armour
Target Type   armour_panzer

Weaponry was the 15 cm ( 5.9 inch )Version of the cannon which was used in the STUH ( 10 cm Verision /  3,5 inch ). Stats should be tweaked accordigly. A little bit better Splash Radius and a little better range ( MAybe Max 50  Range ). Reload Time should be a little longer than the STUH´s. As a Secondary Weopanry theres a Hull MG.  




Title: Re: Competition Time!
Post by: bristiler on October 04, 2009, 06:34:37 pm
WMSW(Wheeled Machinegun Support Weapon)
Faction:wher
Rolls like a pak but say at 1.5 the speek of a pak
4 man squad 2 having rifles requires 2 to fire
stays on the field when decrewed same as a pak
400Manpower 80 munitions 10 fuel
6 popcap
crewmembers have grenadier health
one and a half times the suppression of the wher HMG
can cloak in cover similar to 6lb is decloaked at 4/5 its range cannot move cloaked obvioulsy, has fireup  
upgrades:
20MM cannon 50 mun= similar to the puma upgrade and a bofors. fires slowly low accuracy against infantry but one shots infantry. upgrade changes its use to an anti light vehical weapon.
Med Pack 15 muni (self explanitory)
Extra Rounds 50 muni deals high damage to surpressed infantry stops the ability to fireup



Title: Re: Competition Time!
Post by: pqumsieh on October 04, 2009, 07:47:10 pm
(http://i105.photobucket.com/albums/m239/pqumsieh/800px-20_mm_Madsen.jpg)

20 mm Cannon mounted on the ATG. So instead of the 57mm, you have a 20mm that has the exact same stats as the bofors. The only difference is that the unit is not a static structure and can be moved like an ATG. It is designed to be a long range Anti infantry unit which is also good against light armor units.

Same speed/setup time as the 57mm. A possible unlock for Brits or Americans. Axis had a similar unit; good example of this unit in action can be found in Saving Private Ryan.

Special abilities:

Incendiary rounds - 300 second cool down, duration 15 seconds. Similar to the MHT incendiary rounds, you are given a barrage type targeting grid to select the area you want to fire the rounds. It fires shots normally within the targeted area. Infantry caught in the barrage area taken normal damage + lingering flame damage.

Smoke Shells - Same type of targeting system; provides user with a barrage like targeting grid. Lays down thick smoke barrage in the designated area.

Armor Piercing Rounds – Increases range by 5, penetration by 300%. No damage increase. 15 second duration, two uses on a 300 second cool down.

Rapid Fire – Reduces damage by 50%, but fires rounds twice as fast. Lasts 15 seconds, 500 second cool down.

This might be a good weapon for allies to help counter against grenadier spam. Seeing as the 30 cal is outranged by the mg42 and lacks the suppression of the mg42, Americans at times can have a harder time dealing with blobs. Add zeal to the equation and it becomes much harder to fight against a vet 3 grenadier horde.



PQ


Title: Re: Competition Time!
Post by: pqumsieh on October 04, 2009, 10:33:00 pm
some of the units salan created would also be amazing to add. I really like his black prince and other churchill varients. They used bigger guns and basically allowed the churchill to actually do something other then infantry support.

PQ


Title: Re: Competition Time!
Post by: Akranadas on October 04, 2009, 11:35:58 pm
Draken and Two have been removed from the competition; they are ineligible to win.


Title: Re: Competition Time!
Post by: Mgallun74 on October 05, 2009, 08:41:53 am
i think my m24 idea is the best... could just give it basically same vehicle stats as a stuart, maybe more health, and then a sherman gun...


Title: Re: Competition Time!
Post by: bristiler on October 05, 2009, 11:58:17 am
so is it just me or is pqs idea pretty much the exact same as mine above it when upgraded with the 20mm upgrade?


Title: Re: Competition Time!
Post by: 3rdCondor on October 05, 2009, 01:17:19 pm
Unit: Airborne Assault infantry

Basis: airborne have optional upgrade of thompson submachine gun
Cost: 350 mun

Stats: Same as ranger w/thompson upgrade

purpose: to allow for the player to choose whether or not to create an airborne squad that excels against infantry, or vehicles. The airborne squad would not be able to have both recoiless rifles and tommy guns. The player would have to choose and maneuver accordingly.


Damage: same as ranger w/tommy gun upgrade



Title: Re: Competition Time!
Post by: Akranadas on October 05, 2009, 11:29:45 pm
Draken, Don't post in this thread anymore. You are Banned for posting in here.


Title: Re: Competition Time!
Post by: salan on October 05, 2009, 11:52:23 pm
I'm definitely going to try to model mix that atg bofors!


Title: Re: Competition Time!
Post by: BradAnderson on October 06, 2009, 10:08:01 am
To put it frankly, that sounds fucking amazing!


Title: Re: Competition Time!
Post by: salan on October 06, 2009, 10:09:51 am
I could easily 'fake it' but people generally like graphical correctness in most finished (ish) mods.



Title: Re: Competition Time!
Post by: Akranadas on October 07, 2009, 08:31:06 pm
Competition ends this sunday.


Title: Re: Competition Time!
Post by: NightRain on October 08, 2009, 12:13:41 pm
My last Suggestion really...So far I've suggested M20 Light Scout Vehicle and 210mm Nebelwerfer.


The last Suggestion is simplier than all the others and suits for Allied Infantry Doctorine.

US Marines.

Rather than have All Mortars Vet up at vet 1 Lock And Loaded would allow a New infantry unit to be unlocked.

This is pretty much same like the Airborne Riflemen.

These would be basically Riflemen with more health, heroic Armor and a fireup. They would be Priced Accordingly of course. Their stats would be close to Rangers in combat (M1 Garands) Voice Actors same too.

For Skins. I think we can Borrow Lt.Apollo's Historical Marine Skins :)

http://companyofheroes.filefront.com/file/Historical_Marine_Corps_Skin_Pack%3B92568


Smaller Idea than all the others but...I let others be the judges.

More Detailed:

6 Man Squad with new Skin.

5 Riflemen with M1 Garands. 1 Leader with Thompson.

Heroic Armor. Ranger Health.

1 Upgrade. B.A.Rs. 1 Man with Thompson, 2 Men with BARs 3 men with M1 Garands.
2 Upgrade. Flamethrower. 1 Man with Thompson. 4 Men with M1 Garands. 1 Man with Flamethrower (Engineer Flamer stats)
3 Upgrade. Bazookas. 1 Man with Thompson. 3 Men with M1 Garands. 2 Men with Bazooka.

Abilities: Fire Up

Cost
Unit 300 Manpower.

Weapons:
Flamethrower 70 Munition. Comes in a Good platform great at assaulting enemy positions. Makes the unit an excelent Assault unit
Pineapple Grenade. 40 munition. Toss it in to flush enemy troops out from buildings
Smoke grenade. 15 mun. Run toward the machinegun, toss this to block their sight to throw a nade and flush them out with the flamethrower!
BAR. 90 Munition Supress the Enemy troops and hold them off with Browning Automatic Rifles. Makes them a useful Support unit
Bazookas. 90 munition Fire at Enemy tanks to destroy them. Makes squad an excelent Tank Buster

Note: You can not have Flamethrower, BAR or Bazooka at the same time, player has to choose from either of those.

All in one. A Riflemen squad with Elite Armor and more abilities. Basically and ability to flexible it to different roles.


Title: Re: Competition Time!
Post by: Smokaz on October 08, 2009, 12:22:52 pm
I've wished for a unique and single deployment only allied elite infantry squad with a bit uniqueness and character for a long time, I thought it would help turn around the wehrmacht overrepresentation a while back.

Since availability would eventually lead to Mysthalin having a 5 x Unique Infantry Unit type of company in 0.4 seconds after release, I found a way to balance it.

Make it like a OFFMAP! With the doctrine ability, you get 1 callin of the squad just like you call in stormtroopers, rangers or tigers of this unique squad. Comes pre-equipped. Back in the day ideas for it was just a minor beefed up rifle squad or ranger squad, call it "Baker Squad" or "Charlie Squad" that you dont gain vet on and is not a part of the persistent gains of your company, other than being available each game through a doctrine ability. Would probably have to be a T3 or higher, though.

Or just make sure you cant deploy more than 1 on the field, or have more than 1 in the company if you would want it to gain vet like other units and be a part of your company resource cost.


Title: Re: Competition Time!
Post by: Mysthalin on October 08, 2009, 12:51:46 pm
What's the point in limmiting and hardcapping units if I can't spam them anymore?
It makes absolutely no sense!


Title: Re: Competition Time!
Post by: Killer344 on October 08, 2009, 04:55:52 pm
Elite Rifles:

4 man squad with heroic armor (with heroic critical) 80HP per man, 6 pop cap.
320MP.
Can purchase 2xBARs for 75MU without SF.
Stickies 60MU (22 default range, 2 uses).
Stun nades 50MU (2 uses).


Veterancy:

vet1 - Received damage 0.857
vet2 - Accuracy 1.15, Received Accuracy 0.9
vet3 - Sprint ability, Received Suppression 0.75


Title: Re: Competition Time!
Post by: Mgallun74 on October 08, 2009, 05:42:10 pm
lol, the germans wouldnt want anything to do with US Marine Corps lol.


Title: Re: Competition Time!
Post by: BradAnderson on October 08, 2009, 05:46:04 pm
Here we go.


Title: Re: Competition Time!
Post by: panzerman on October 08, 2009, 07:24:00 pm
if they get marines can we get Kamikaze Planes for the axis?


Title: Re: Competition Time!
Post by: Smokaz on October 08, 2009, 07:43:32 pm
"Baker Squad"

415 MP

- Available to infantry doctrine once a T4 has been purchased
- 4 man squad, ranger models
- 90 health per man, infantry soldier armor (same as PE or brits)
- Assault combo upgrade: (165 munitions) grants 2 bars and 2 thompsons
- Fireup (with no exhaustion after use)
- One squad available only
- Supression Fire normal on bars
- Grenade upgrade: 2 x Pineapple uses for 30 munitions

Veterancy
Vet 1 - 0.85 Received Accuracy
Vet 2 - Accuracy 1.1, Received Damage 0.85, -20s cooldown on supression fire
Vet 3 - Accuracy 1.2, Damage 1.2, -20s cooldown on fireup


"Charlie" Airborne squad

I wanted to write up a airborne version, but using regular airborne as a platform just ended up with them being too damn good. xD


Title: Re: Competition Time!
Post by: Demon767 on October 12, 2009, 06:47:39 am
not locked?  :D


Title: Re: Competition Time!
Post by: Groundfire on October 12, 2009, 08:42:11 am
Yeah, what's teh deal with this? who won?


Title: Re: Competition Time!
Post by: Akranadas on October 12, 2009, 08:44:44 am
I won.

I'll announce the winners tomorrow