COH: Europe In Ruins

EIR Main Forums => General Discussion => Topic started by: Akranadas on October 12, 2009, 07:58:02 pm



Title: Competition Winners!
Post by: Akranadas on October 12, 2009, 07:58:02 pm
Recently we held a Competition (http://forums.europeinruins.com/index.php?topic=12473.0) to see who could come up with a new unit for Europe in Ruins. Here are those winners along with the prizes.

1st Place - Level 8 Account with PPs, and 1 Reward Unit

(http://i105.photobucket.com/albums/m239/pqumsieh/800px-20_mm_Madsen.jpg)

20 mm Cannon mounted on the ATG. So instead of the 57mm, you have a 20mm that has the exact same stats as the bofors. The only difference is that the unit is not a static structure and can be moved like an ATG. It is designed to be a long range Anti infantry unit which is also good against light armor units.

Same speed/setup time as the 57mm. A possible unlock for Brits or Americans. Axis had a similar unit; good example of this unit in action can be found in Saving Private Ryan.

Special abilities:

Incendiary rounds - 300 second cool down, duration 15 seconds. Similar to the MHT incendiary rounds, you are given a barrage type targeting grid to select the area you want to fire the rounds. It fires shots normally within the targeted area. Infantry caught in the barrage area taken normal damage + lingering flame damage.

Smoke Shells - Same type of targeting system; provides user with a barrage like targeting grid. Lays down thick smoke barrage in the designated area.

Armor Piercing Rounds – Increases range by 5, penetration by 300%. No damage increase. 15 second duration, two uses on a 300 second cool down.

Rapid Fire – Reduces damage by 50%, but fires rounds twice as fast. Lasts 15 seconds, 500 second cool down.

This might be a good weapon for allies to help counter against grenadier spam. Seeing as the 30 cal is outranged by the mg42 and lacks the suppression of the mg42, Americans at times can have a harder time dealing with blobs. Add zeal to the equation and it becomes much harder to fight against a vet 3 grenadier horde.



PQ

2nd Place - Level 4 Account with PPs, and 1 Reward Unit

Tank Name: Sherman M4A3E2 Jumbo (US Faction)
Historic Role: Infantry Support Tank and Assault Gun
EIR Role: Acts as an 'anchor' to build an infantry call-ins around, as the weight and armor of it can help prevent infantry-only or infantry-heavy players from being overrun and not resorting to suiciding mass M10s to deal with heavy German armor pushes and probes.  Will draw mass, accurate tank fire to prevent vulnerable infantry squads from being picked up or blown away in a handful of shots.
Armor: King Tiger armor
Range: Standard P4/Sherman range
Weapon: 75mm Sherman gun
Upgrades: .50 cal MG (50 MU), Super Heavy Repair Kit (100 MU), Smoke (20 MU), AP Rounds (50 MU), Tank Commander (20 MU, since it's a point/lead tank and needs to 'see' what it is assaulting)
Cost: 600 MP, 600 Fuel, Armor Pool Cost: 5, PP Cost: 5, Pop: 15
Stats: Speed: 5 (Sherman Speed), Acceleration: 1.5  (Sherman accel.), Deceleration: 3.5 (Churchill Croc decel.), Sight: 35 (same as Sherman/P4), HP: 1200 HP (Church Croc has 900, Sherman has  636 in comparison)

Summary of Unit:
Non-doctrine tank that is tougher than Sherman, on par with Panther/Tiger and not a KT.  Meant to give non-US armor companies a 'decent' heavy tank to build their infantry support around, and able to stall/duel heavier German armor (Panther class and above) and provide cover for infantry to do their job.  High costs and pop prevents spam, and lacks strong AT gun (it's not a tank destroyer, it's an assault gun platform) to effectively counter heavy tanks but can be on par with axis medium armor without being OP (poor penetration).

Historically, these tanks were often used at the head of columns to be the first tank to be 'ambushed' and buy time for shermans following up to get off roads and into cover while the lead tank element held off AT fire.

Veterancy Table:
  • Vet 1 (25 XP): Received Penetration .85
  • Vet 2 (75 XP): Accuracy 1.15, Penetration 1.15, Moving Ability*
  • Vet 3 (150 XP): Received Damage .85, Damage 1.2

Basic description
The M4A3E2 or Sherman Jumbo was designated an assault tank and not a tank destroyer as commonly reported in other sources. It provided applique armor to front and sides of the hull, a standard 75mm main gun and HE (High Explosive) ammunition.  Original armament was to be the 76mm main gun but the shell of the 75mm armament proved to be more powerful. Some Sherman Jumbos did see the 76mm main gun mounted to their turrets however.

Reasons behind design decisions:
75mm Gun, no upgrade to 76mm - As listed from an entry I pulled about the Jumbo, the 75mm round proved to be more powerful, and while Jumbos were upgunned, the 'basic' design called for the 75mm

Resource Cost - Panther equivalent cost, as it trades off a decent gun (76mm) for superior HP and armor.  Speed is same as regular Sherman, due to being Sherman model used in assaults

HP Choice - Being 'smaller' than the KT, but being just as equally armored is the justification for it's HP, and is balanced in regards that it's not raping Axis Medium armor (it's like a P4 hitting a Churchill MK IV, one has tons of HP but a crap gun, other has better gun but crap armor - in comparison).  Also, axis tanks are generally tougher and axis AT choices tend to hit 'harder' than their allied counterpart, it needs high HP value to survive engagements, but does not become a 'fortress' King Tiger. (For Reference, KT is 2000 HP being KT, 1064 is Tiger... thus my decision on 1200 HP)

Armor Choice - Historically, the Jumbo had 178mm armor, compared to KT's 180mm armor (thus the need for hard to penetrate KT equivalent armor).

Veterancy Table Justification: The vet table was created for the following reasons...
  • Vet 1: reflects that, being an assault tank, it's hard to penetrate its armor but if you do penetrate is still takes its damage (like damaging a KT or Tiger, you force it back to make that 'long' repair wait and keep it out of the game for awhile)
  • Vet 2: Being that it is now a better, more experienced tank, it receives abilities to improve its accuracy while on the move or standing still, and gets slightly better penetration on the basic 75mm stat-line to help it deal with enemy tanks, but not WTFPWN them like a firefly could
  • Vet 3: Able to get this high, this tank is now the elite of the elite, and to better reflect this with its intended role, the Jumbo takes less damage per shot that penetrates, as well as a damage increase - based off the 75mm Sherman gun-line

Image:
(http://ww2drawings.jexiste.fr/Images/1-Vehicles(bis)/USA/2-MediumTanks/M4Sherman/22-M4A3E2-Jumbo/p1.jpg)

3rd Place - Level 2 Account with PPs and 1 Reward unit

Basicly my idea is to let the Germans have the Equivalent to the British "Kangaroo Carrier"
_______________________________________ _______________________________________ _____________

http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/07-Others/SpecialPurpose-Vehicles/Borgward4-Ausf.A.htm

Abilities: Able to Drop Mines, Able to Go Camouflage While Not Moving, Able to call in Off map Support Via Radio(I.E. Arty, Smoke Barrage, and Rocket Barrage[basicly the other kind of Arty.]), and last but not least KAMIKAZIE; Able to Blow self up/Self-Destruct. with many Pounds of TNT!

Stats: Able to Transport ~6-8 Troops, Speed;(Going by MPH bcuz i iz dumb...)20-30MPH, Armour;light Armour on the Front Heavier Armour on the Back, When Troops are in the Vehicle they are able to shoot out of it.

Weapons: None, Except for the Troops inside, if any.

Cost: For Vehicle Itself; 400MP - 0MU - 35FU, For Off map Support(Will be an Upgrade in Battalion.[Like all of the off map Support Items.]); Arty(I.E. Like the Off map Arty for the Americans.)200MU(For One Use on Battlefield[Can Buy more than one,{I.E. At the Max three Arty's and when you buy than one, You can use it more than Once..}]);Smoke Barrage 125MU(Same rule as buying it more than Once.); Rocket Arty 275MU(Same rule as Buying it more than Once.), Drop Mines 120MU(one Time Use Only),Camouflage Abiltity 80MU, Self-Destruct Ability 165MU and 110MP(ManPower Because, you lose people and have to replace them..[I.E. You lose the Crew of 2{Crew is the Driver and the Radio Operator.}and you must get new ones for the next how ever so many.])
_______________________________________ _______________________________________ _______________________________________ __
The Stats that were with the Pictures.
General

Type: Explosive Load Layer
Crew: 1
Production: 616 (1942-1943)
Engine
Opel Olympia 15L Gasoline | 36 hp
Dimensions/Masses
Length: 3.65 m | Width: 1.80 m | Height: 1.19 m
Weight: 3600 kg
Armor
8 mm
Performances
Max. Speed: 38km/h | Power/weight: 10 hp/t | Range: ? km
Suspension: Torsion bars
Armament

Main: 500 kg Sprengladung
Secondary: -

(http://ww2drawings.jexiste.fr/Images/1-Vehicles/07-Other_Tanks/SpecialPurposeVehicles/BorgwardIV-Ausf.A/p3.jpg)

(http://ww2drawings.jexiste.fr/Images/1-Vehicles/07-Other_Tanks/SpecialPurposeVehicles/BorgwardIV-Ausf.A/p2.jpg)
_______________________________________ _______________________________________ _______________________________________ __

4th Place - 10 PPs and 1 Reward Unit

(http://ww2drawings.jexiste.fr/Images/1-Vehicles/02-Medium_Tanks/Panzer3/Panzer3-Ausf.L(50mmPak)/p1.jpg)

Panzer III 50mm.(WM Faction)
EIR Wrap sheet of unit
(http://img32.imageshack.us/img32/9517/50mmpanzerwrapsheet2.png) (http://img32.imageshack.us/i/50mmpanzerwrapsheet2.png/)
(http://img42.imageshack.us/img42/7025/50mmpanzer.png) (http://img42.imageshack.us/i/50mmpanzer.png/)
Upgrades
Purchasable HE rounds: (-50% penetration on armoured targets, 50% more accuracy at Infantry, 50% more splash, 50% more damage to infantry,20Second duration, 120sec cooldown)
Purchasable Sideskirts and MG42
Purchasable Smoke screen ability:(with a 120sec cooldown)
Purchasable OverDrive

Veterancy Tables:
- Vet 1 ( 10 XP ): Received Damage 0.85
- Vet 2 ( 35 XP ): Damage 1.2, Speed 1.15,
- Vet 3 ( 75 XP ): Accuracy 1.15, Received Damage 0.85

EIR Role: Plays a role as a Medium armored tank that can effectively take on light armor and Infantry but cannot take on Main allied battle tanks.

©Copyright Coh Stats idea  :P

5th Place - 1 Reward Unit.

Carro Armato P40, consficated prototype Italian Medium Tank for PE

(http://images.stanzapub.com/readers/2009/06/30/p40_3.jpg)


Cost: 350MP, 120 fuel
Pop: 10

Upgrades: Smoke Rounds (20 Muni)

Stats:

Health: 450
Max Speed: 4
Acceleration: 1.5
Deacceleration: 3
Rotation: 38
Human Crush: True
Heavy Crush: False
Sight: 35
Armor Type: Armor_Panzer
Critical Type: Armor
Gun: 75mm Panzer
(http://i559.photobucket.com/albums/ss38/groundfire_photos/panther-1.jpg?t=1255111837)

Vet:
Vet 1     Received Damage 0.85
Vet 2    Accuracy 1.15, Received Damage 0.9, Range +5
Vet 3    Received Penetration 0.8, Damage 1.2


Summary:

The P40 was an Italian World War II tank design. It was armed with a 75 mm gun and an 8 mm Breda machine gun, plus another optional machine gun in an anti-aircraft mount. The official Italian designation was Carro Armato ("armored tank") P 26/40. This designation can be understood as follows: P for Pesante (Italian: "heavy"), the weight of 26 tons, and the year of adoption (1940).

Design had started in 1940 but very few had been built by the time Italy signed the armistice with the Allies and the few produced afterwards were used by the Germans.

Gameplay notes:

Essentially, a faster, lighter P4, with the diversity of the P4 gun, for PE as an option to fall between the stubby P4, and the hetzer.



Congratulations to the winners: If I could get the winners to Private message me with the Details of their accounts so that I may hand out prizes! :D


Title: Re: Competition Winners!
Post by: EliteGren on October 12, 2009, 07:58:27 pm
Gratz guys.


Title: Re: Competition Winners!
Post by: BaleWolf on October 12, 2009, 08:06:25 pm
I find it funny that I put forth the idea of moble AA guns first... and GET NOTHING!!!

Cries in corner....


Title: Re: Competition Winners!
Post by: salan on October 12, 2009, 08:17:25 pm
I find it funny that I put forth the idea of moble AA guns first... and GET NOTHING!!!

Cries in corner....

you got to write this message, that's something  :)


Title: Re: Competition Winners!
Post by: Groundfire on October 12, 2009, 08:42:21 pm
I find it funny that I put forth the idea of moble AA guns first... and GET NOTHING!!!

Cries in corner....


That sucks man, I actually liked your presentation and picture better.  :(


Title: Re: Competition Winners!
Post by: Mgallun74 on October 12, 2009, 09:09:20 pm
ummm ok.. lol.


Title: Re: Competition Winners!
Post by: pqumsieh on October 12, 2009, 10:31:33 pm
thanks guys, I think the 20mm cannon would be an amazing new unit for EIR.

PQ


Title: Re: Competition Winners!
Post by: lionel23 on October 12, 2009, 10:33:53 pm
I needs my heavy tank to soak up hits XD


Title: Re: Competition Winners!
Post by: Groundfire on October 12, 2009, 10:41:13 pm
That would be cool if we actually got the models we put up.

Too bad the Carro Armato P40 is just the PzIV's retarded little cousin.  ::)


Title: Re: Competition Winners!
Post by: Computer991 on October 12, 2009, 10:51:29 pm
That would be cool if we actually got the models we put up.

Too bad the Carro Armato P40 is just the PzIV's retarded little cousin.  ::)
LMFAO


Good choices,excluding number 3...no offence it's just a little too..win.


Title: Re: Competition Winners!
Post by: lionel23 on October 12, 2009, 10:52:36 pm
Well the Carro could be that cute little cousin we all love to talk about and slap around...


Title: Re: Competition Winners!
Post by: Demon767 on October 12, 2009, 11:05:47 pm
lol number 3 is total overkill


Title: Re: Competition Winners!
Post by: RikiRude on October 13, 2009, 01:34:51 am
yeah #3 almost seems like a little kid wrote it up no offense. yeah it's going to have like this jet pack and like, it can go underwater, it'll be really cool, and oh yeah i almost forgot it shoots flames and lasers, it's sooooo awesome!


Title: Re: Competition Winners!
Post by: LeoPhone on October 13, 2009, 02:52:33 am
the mobile aa gun is great...
if axis can use it vs stags and shit! allies already have bofors!!!  >:(


Title: Re: Competition Winners!
Post by: nated0g on October 13, 2009, 03:05:03 am
Why is PE stealing vehicles form other countries?????

Didnt realize it was such a ghetto faction.

Im surprised no one has mentioned: Jumbo Sherman as an Sherman upgrade???



Title: Re: Competition Winners!
Post by: Mgallun74 on October 13, 2009, 06:39:28 am
and its like only 1 of the winners has anything to do with the time frame of the war we are in.. lol.  start calling this mod EIR-F     -------- fantasy.


Title: Re: Competition Winners!
Post by: BaleWolf on October 13, 2009, 07:08:48 am
Why is PE stealing vehicles form other countries?????

Didnt realize it was such a ghetto faction.

Im surprised no one has mentioned: Jumbo Sherman as an Sherman upgrade???



They did... its the second winner.

The Hotchkiss and the G-wagon are both stolen French tanks.


Title: Re: Competition Winners!
Post by: Groundfire on October 13, 2009, 09:36:39 am
the mobile aa gun is great...
if axis can use it vs stags and shit! allies already have bofors!!!  >:(

And axis already has the flakverling  >:( >:( >:( >:(

Not like the bofors can go anywhere now, its a fixed emplacement like the 88, so I dont know why allies should be excluded from having a moveable AA gun.

Oh yeah...  >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(


Title: Re: Competition Winners!
Post by: Daereon on October 13, 2009, 09:38:38 am
The Marder is also based on stolen French tractors (Relic screwed up, the Marder model ingame is actually the Marder I, not the Marder III, the III has it's gun mounted on the center of a Czech tank, which the germans also used under the name Panzer 38(t)

Yeah... the Germans stole vehicles from almost every European nation ;) They used British vehicles, French, Czech, Russian...

CoH is not an acurate representation of the vehicle usage of the Germans... ;)


Title: Re: Competition Winners!
Post by: Draken on October 13, 2009, 09:56:39 am
Marder III sounds moar cool, then Marder I.


Title: Re: Competition Winners!
Post by: Draken on October 13, 2009, 10:03:27 am
Acutaly relic didn't fucked up

Marder from coh

(http://images2.wikia.nocookie.net/companyofheroes/en/images/7/7f/MarderIII_02.JPG)

Marder I

(http://upload.wikimedia.org/wikipedia/commons/5/5a/Marder-I-Saumur.jpg)

Marder III M

(http://upload.wikimedia.org/wikipedia/en/8/8e/MarderIII.jpg)

That M is important that's the Marder version which is in coh.



Title: Re: Competition Winners!
Post by: Daereon on October 13, 2009, 12:11:17 pm
Aaaah, now I see... But they didn't put that in the ingame name ;)

Just been reading through a book with almost all of WW2's weapons and vehicles, and didn't see the CoH marder in it, but looked almost exactly like the Marder I (book only had sideview :( )

Thanks for the heads up ;)


Title: Re: Competition Winners!
Post by: lionel23 on October 13, 2009, 01:46:24 pm
Good catch Draken  ;D


Title: Re: Competition Winners!
Post by: Draken on October 13, 2009, 02:05:14 pm
Quote
Aaaah, now I see... But they didn't put that in the ingame name

Well same as with Panzer 4 H it's just panzer 4 or Tiger is just Tiger not to mention Panther etc or KT with henschel turret, but model in CoH is early version with bigger cupola

Tiger early in CoH

(http://www.triplethreatclan.com/gamespot/companyOfHeroes/GermanTerror_Large.jpg)

Tiger early in RL.

(http://www.scaleworkshop.com/gallery/images/tiger1s33cw_title.jpg)

Tiger late version, most noticable lowered cupola, diffrent exhaust pipe and added zimmerit

(http://www.tankzone.co.uk/images/dragon/35/61021.jpg)

I bet 95% people here thought that there was only one version of PzKpfw VI.  :P

Well now you are enlightened.
 



Title: Re: Competition Winners!
Post by: deadbolt on October 13, 2009, 02:07:32 pm
we should have regular competitions for more chances to win reward units, some of us are too retarded to be able to make up units and give stats.


Title: Re: Competition Winners!
Post by: lionel23 on October 13, 2009, 02:11:40 pm
Let's have say... a VET CONTEST! Whoever has the most vet in their company wins!

Heh, but yeah I do like the idea or more competitions too, so these reward units don't become a super rare thing that never sees the light of day anyway.  ;)


Title: Re: Competition Winners!
Post by: Sharpshooter824 on October 13, 2009, 02:12:05 pm
are these reward units ever gonna be implemented (like are they units being tested out and they give them out as rewards or.. do they keep those units specifically to give out as rewards?)


Title: Re: Competition Winners!
Post by: Unkn0wn on October 13, 2009, 03:23:27 pm
Congrats guys!


Title: Re: Competition Winners!
Post by: Akranadas on October 13, 2009, 04:39:40 pm
we should have regular competitions for more chances to win reward units, some of us are too retarded to be able to make up units and give stats.

We'll have other competitions in the future.


Title: Re: Competition Winners!
Post by: BeRzErKeR on October 13, 2009, 06:14:55 pm
are these reward units ever gonna be implemented (like are they units being tested out and they give them out as rewards or.. do they keep those units specifically to give out as rewards?)

I want to know that too. Also is the bofor on wheels possible?


Title: Re: Competition Winners!
Post by: Ununoctium on October 13, 2009, 07:39:20 pm
Congrats to the winners!


Well draken, thanks for letting us know that riflemen eat tigers fro breakfast.

Tiger early in CoH
(http://www.triplethreatclan.com/gamespot/companyOfHeroes/GermanTerror_Large.jpg)


Title: Re: Competition Winners!
Post by: ImmanioEiR on October 14, 2009, 04:45:26 am
Yeah... the Germans stole vehicles from almost every European nation ;) They used British vehicles, French, Czech, Russian...
As well as other equipment, weapons etc. Made it a logistical nightmare, to be honest.


Title: Re: Competition Winners!
Post by: Draken on October 14, 2009, 04:57:06 am
Gratz, though I feel like mental winner of that competition, banned from competition for posting TF2 heavy picture. Meh


Title: Re: Competition Winners!
Post by: BradAnderson on October 14, 2009, 06:10:41 am
Even i wasnt banned for my idea.


Title: Re: Competition Winners!
Post by: Speigass on October 18, 2009, 04:35:46 am
Bah... I thought competinio was about unit uniqueness but we have 3 tanks in top 5. Come on they are just tanks... nothing special.


Title: Re: Competition Winners!
Post by: Groundfire on October 19, 2009, 11:44:26 am
May I ask when these reward units are going to be passed out?


Title: Re: Competition Winners!
Post by: NightRain on October 19, 2009, 12:36:06 pm
PE needs infantry stopping cabilities such like MG42 or something to stop infantry blobs. Currently that is pretty limited at the moment D:

Yet allies get the 20mm Mobile Bofors just to counter one Doctorines Grenadiers?


Title: Re: Competition Winners!
Post by: CafeMilani on October 19, 2009, 12:52:51 pm
Bah... I thought competinio was about unit uniqueness but we have 3 tanks in top 5. Come on they are just tanks... nothing special.
+1!


Title: Re: Competition Winners!
Post by: lionel23 on October 19, 2009, 08:04:08 pm
Don't like the tanks? I hereby propose a 15 man ranger squad, for 50 MU it comes with 10 SMGs, 5 Shreks (yes shreks, you heard that right!).  It's a single call-in like a KT, can't have more than 1 in your whole force, ever, but man it kicks ass....  ;)


Title: Re: Competition Winners!
Post by: Demon767 on December 30, 2009, 07:26:12 pm
these being handed out after the doctrine rework right? or did i just miss out on getting mine? LOL


Title: Re: Competition Winners!
Post by: lionel23 on December 30, 2009, 11:28:06 pm
Akr forgot to give it to us and we missed out on it, tried reminding people but alas...

US wasn't that good anyway from what I heard, just flamer riflemen.


Title: Re: Competition Winners!
Post by: Tymathee on December 31, 2009, 12:56:19 am
I'd rather have flamer rangers, fire up, toast hmg, wash, rinse, repeat


Title: Re: Competition Winners!
Post by: lionel23 on December 31, 2009, 12:59:11 am
Oh damn that would be cool!


Title: Re: Competition Winners!
Post by: Demon767 on December 31, 2009, 03:18:39 am
bawwww! u serious. sigh i was expecting it was going to be in the doctrine reset


Title: Re: Competition Winners!
Post by: bbsmith on December 31, 2009, 03:23:00 am
I can give you the units after the next reset.


Title: Re: Competition Winners!
Post by: Demon767 on December 31, 2009, 05:29:32 am
Thankyou bbsmith.
(http://www.lil-fingers.com/games/hide-n-seek/groundhog/images/you-win.gif)


Title: Re: Competition Winners!
Post by: EIRRMod on January 04, 2010, 01:47:58 am
I can give you the units after the next reset.
This reset will come when the doctrines are completed (or, near enough), just as a fyi ;)


Title: Re: Competition Winners!
Post by: Grundwaffe on May 16, 2010, 04:20:12 pm
So, is the models made?


Title: Re: Competition Winners!
Post by: lionel23 on May 16, 2010, 04:58:25 pm
Still waiting for my reward for this!  ;D


Title: Re: Competition Winners!
Post by: brn4meplz on May 16, 2010, 06:33:46 pm
Well I could dish out all the rewards right now if you asshats wanted, but come new launcher... POOF WIPED!


Title: Re: Competition Winners!
Post by: lionel23 on May 16, 2010, 06:45:02 pm
I don't own any of those fashionable hats you speak of burn, just saying after the wipe would be nice to get them, in no rush afterall ^^  Just waiting in anticipation for the launcher!


Title: Re: Competition Winners!
Post by: EIRRMod on May 16, 2010, 08:06:27 pm
What I think I'll do, is compile a list of all competition winners who havent gotten rewards, and shoot them.

No wait.

Give them rewards too when I award the Phase 1 contestants.


Title: Re: Competition Winners!
Post by: Lai on May 16, 2010, 08:09:47 pm
Why give them carrots when you can employ the whip?


Title: Re: Competition Winners!
Post by: Sharpshooter824 on May 16, 2010, 08:14:19 pm
When is the competition ending btw? I'm also staying up late just to see this new launcher released ahaha..hopefully it'll come soon or ill be up quite late  ;D


Title: Re: Competition Winners!
Post by: lionel23 on May 16, 2010, 08:51:03 pm
Why give them carrots when you can employ the whip?

Floggings will continue until morale improves, eh Lai?


Title: Re: Competition Winners!
Post by: Demon767 on May 16, 2010, 11:43:35 pm
im in no rush to recieve my large amount of rewards  :-*


Title: Re: Competition Winners!
Post by: PeteWinny201 on May 17, 2010, 02:09:47 am
No offense to the jumbo sherman idea i'm all up for adding new units but its implementation lacks!!!!!!!!!!!!!!!!!!

Giving a heavy armoured tank the speed of a medium tank is ridiculous!!!!!!!!!!!!!! It will easily strafe round at guns and lay waste to infantry followed by a normal sherman to mop up! Good luck balancing that one!

Also if brits want mobile AA tanks like wirbelwind etc

Why not give them a:

Centaur AA 2 x 20mm auotcannon same armour as cromwell.

One thing I will add the modders of this community refuse to accept hitorical points as a reason for changing a unit or OP discussion. However when units are moved away from their historical reality its always negative for axis and positive for allies.


Title: Re: Competition Winners!
Post by: smurfORnot on May 17, 2010, 02:43:08 am
those revard units,only 1 player gets them? when they die,they are dead for good,or can they have multiple ones?


Title: Re: Competition Winners!
Post by: Demon767 on May 17, 2010, 03:16:57 am
THESE UNITS ARE THEORETICAL, IMAGINATIVE PIECES OF WORK
None of these units are ever planned to be added in, and was a "Fun" competition for people to make a COH unit of their choosing.





Title: Re: Competition Winners!
Post by: Mysthalin on May 17, 2010, 04:23:18 am
No offense to the jumbo sherman idea i'm all up for adding new units but its implementation lacks!!!!!!!!!!!!!!!!!!

Giving a heavy armoured tank the speed of a medium tank is ridiculous!!!!!!!!!!!!!! It will easily strafe round at guns and lay waste to infantry followed by a normal sherman to mop up! Good luck balancing that one!

Panther, Jagdpanther, Lightning War tiger. All have the speed of medium tanks, while being heavies in their DPS and armour.
Price kind of puts them in line.


Title: Re: Competition Winners!
Post by: LCII^Bun-Bun on May 17, 2010, 09:24:05 am
difference is the axis have no stickies, and their AT, while being a little penetrating whore, has a 115 base damage (if penetrating)

That means you need bloody fucking (devirginized?) 11 FUCKING shots to kill a damn "medium" tank, and we are not even talking about any doctrine bonuses (and lets be honest: the axis have little to nothing that boosts their anti tank except their own tanks, which are limited in numbers)

I know we are not implementing it, but with this kind of "balancing" (might want to add I have the same feeling for the PE italian retarded P4 and the "axis" kangeroo^2 karrier.) I am shocked they are announced winners >.>

IMHO the better deal would be toning it's speed a bit down, a better armor type and lower health, that way rear shots are more effective and but still pretty tough, making it more micro intensive.



Title: Re: Competition Winners!
Post by: Demon767 on May 21, 2010, 04:43:53 pm
difference is the axis have no stickies, and their AT, while being a little penetrating whore, has a 115 base damage (if penetrating)

That means you need bloody fucking (devirginized?) 11 FUCKING shots to kill a damn "medium" tank, and we are not even talking about any doctrine bonuses (and lets be honest: the axis have little to nothing that boosts their anti tank except their own tanks, which are limited in numbers)

I know we are not implementing it, but with this kind of "balancing" (might want to add I have the same feeling for the PE italian retarded P4 and the "axis" kangeroo^2 karrier.) I am shocked they are announced winners >.>

IMHO the better deal would be toning it's speed a bit down, a better armor type and lower health, that way rear shots are more effective and but still pretty tough, making it more micro intensive.



Quote from: akranadas
This competition is going to test your imagination and ingenuity, and here it is:

So, picture this: You've been asked by the Development team to come up with a proposal for a new unit to be added into Europe in Ruins. This includes things like Stats, weapons and abilities.

Check out this website to get ideas: http://ww2drawings.jexiste.fr/Files/1-Vehicles/Vehicles.htm

The more creative, the better. And the units must only be for races currently in the game and actually existed.