Title: PE (SE) insendiary barage Post by: sheffer on March 28, 2010, 12:23:27 pm (http://s002.radikal.ru/i199/1003/9e/adbd6ec6185b.jpg)
I think its too cool. Battle advateges + hummel with that stuff. Triage, howitzers, inf\mg in building. Great AOE, that force enemies to leave their positions again and again. One advantege can destroy so many stationary targets. By the way, rocket barrage destroys 100% health triage. overall german offmaps are incredible. Title: Re: PE (SE) insendiary barage Post by: MonthlyMayhem on March 28, 2010, 12:26:08 pm I remember that game... Yeah the incendiary hummel barrage is nasty. It also restricts movement
Title: Re: PE (SE) insendiary barage Post by: CafeMilani on March 28, 2010, 12:31:37 pm thats 1 opening barrage and 1 incendary barrage of a hummel together.
Title: Re: PE (SE) insendiary barage Post by: sheffer on March 28, 2010, 12:39:20 pm no, on a picture 2 offmaps. killed brit howi, tommies, sappers, mg in building, 2 atg crews. (falling insendiary rounds damage targets, then fire)
Title: Re: PE (SE) insendiary barage Post by: CafeMilani on March 28, 2010, 12:42:15 pm didnt kill the mg, opening barrage didnt kill the ATGs, incendary shells decrewed a atg.
Title: Re: PE (SE) insendiary barage Post by: sheffer on March 28, 2010, 01:10:59 pm who said it kill atg?
2 atg crews. all stationary now is waste of resourses (triage, bunkers, ALL brit empl.; not howitzer, it already countered by rocket barage and precision strike). lets invite in the game same offmaps for allies, that can counter all what possible. For example precision air P47, which can destroy hummel, bunker, B17 carpet bombing, or nuke at last! When i start playing EiR there was no offmaps, but now its just a madness. P.S. waiting Luftwaffe! Yeah! Hs-129 pewpewpew!!! Title: Re: PE (SE) insendiary barage Post by: CafeMilani on March 28, 2010, 01:12:07 pm i give up, you win
Title: Re: PE (SE) insendiary barage Post by: Unkn0wn on March 28, 2010, 01:12:57 pm Some of the offmaps, including this one, were reimplemented directly the way they were in the old doctrines and still need to undergo fine-tuning.
Title: Re: PE (SE) insendiary barage Post by: Jinker on March 28, 2010, 01:16:34 pm So what are axis supposed to say when one lucky howitzer shell takes out three full squads? Artillery is Artillery. Also, considering what med kits are nowadays, triages should not be as hard to kill as they are. Good on whatever took one out like that.
Title: Re: PE (SE) insendiary barage Post by: bayarea510 on March 28, 2010, 01:21:54 pm the incendiary barrage last too long
Title: Re: PE (SE) insendiary barage Post by: Unkn0wn on March 28, 2010, 01:22:32 pm It's supposed to be area denial. That being said, it's not supposed to deny you half the map :p
Title: Re: PE (SE) insendiary barage Post by: bbsmith on March 28, 2010, 01:23:59 pm Right. Opening Barrage used to be a T4 Offmap and wasn't really changed much when we reimplemented it. It will be adjusted next patch.
Title: Re: PE (SE) insendiary barage Post by: sheffer on March 28, 2010, 01:27:27 pm So what are axis supposed to say when one lucky howitzer shell takes out three full squads? usually howitzer is dead after 1-2 fireworks, if u play against good players. just ride by bike and rocket barage (kills gun itself) and precision strike. Title: Re: PE (SE) insendiary barage Post by: Illegal_Carrot on March 28, 2010, 07:39:00 pm Quote from: sheffer link=topic=14246.msg243888#msg243888 usually howitzer is dead after 1-2 fireworks, if u play against good players. just ride by bike and rocket barage (kills gun itself) and precision strike. A good Allied player can defend their Howi just as well as a good Axis player can destroy it. IIRC, Precision Strike will get nerfed to only decrew the gun, not outright destroy it, and Drift makes Rocket Arty largely ineffective. Besides, RA is a T3 unlock, whereas the Howi is only a T1. Despite the Howi having an actual resource cost, it's only fair that a T3 can counter a T1. Title: Re: PE (SE) insendiary barage Post by: fallensoldier7 on March 28, 2010, 07:43:04 pm So what are axis supposed to say when one lucky howitzer shell takes out three full squads? Artillery is Artillery. How the heck can one howitzer shell take out 3 full squads? Stop blobbing Jinker :) Title: Re: PE (SE) insendiary barage Post by: BigDick on March 28, 2010, 07:48:14 pm It's supposed to be area denial. That being said, it's not supposed to deny you half the map :p that picture is takern of the game yesterday got broadcasted with gamesguy, thevulkan (both scorched earth) and an other guy and there where dropped two oppening barrages followed by an incendarry barrage of gamesguy vet3 hummel next to them sort time later... but yeah take a pictuere where 3 howie shoot an area and post it in forums ::) Title: Re: PE (SE) insendiary barage Post by: CrazyWR on March 28, 2010, 07:48:33 pm I lost 1 full health lmg squad, 3/4 men in a vanilla gren squad, and a half health pak in one shot from a howie shell last game. It happens...
Title: Re: PE (SE) insendiary barage Post by: Sharpshooter824 on March 28, 2010, 08:23:05 pm Yeah, crazywr I was witness to that and I have to say it was hilarious, but the only reason it happened is because you had all those units bunched up together, all the men of the squads were practically on top of eachother lol. Even a mortar shot hitting directly on top of them would've done close to that amount of dmg :P
Title: Re: PE (SE) insendiary barage Post by: TheArea on March 28, 2010, 09:13:39 pm There is a spec in Inf tree (Dnice runs one) that seems to increase the amount of shells dropped by a howie. One shell may not kill 3 squads, but one volley can.
Title: Re: PE (SE) insendiary barage Post by: bayarea510 on March 28, 2010, 11:20:42 pm i was there too!
Title: Re: PE (SE) insendiary barage Post by: CrazyWR on March 28, 2010, 11:32:22 pm but yeah take a pictuere where 3 howie shoot an area and post it in forums ::) how about if 6 howies shoot an area... |