Title: Remove flank speed from command tanks Post by: LeoPhone on June 10, 2010, 05:50:43 pm 180 mp
30 mu 65 fu for another 30 mu you get a repair kit. thats an uber cheap 636HP tank ready to crush any infantry. if u make one schrecksquad retreat you have basically all the cost back already. people were compaining about tanks with crush. well, this is the most retarded one. But simply removing flank speed (thats only used for crushing inf anyway) would fix the most. edit: also just 2 pop and 2 POOL value Title: Re: Remove flank speed from command tanks Post by: Tymathee on June 10, 2010, 05:54:58 pm i use it more to get away and chase down or go around tanks than crush infantry.
Title: Re: Remove flank speed from command tanks Post by: vivie5 on June 10, 2010, 05:55:30 pm It's a non battle tank, no crush I agree
Title: Re: Remove flank speed from command tanks Post by: lionel23 on June 10, 2010, 06:25:06 pm It's one of the few tanks that, at vet 3, are able to absorb like 8 or so shreks and still run over infantry. It's only 2 pop and I use it offensively to 'screen' a firefly cause its so cheap and expendable.
I do agree it needs to be removed to prevent the crush thing, its not a 12 pop cromwell or anything. Title: Re: Remove flank speed from command tanks Post by: Groundfire on June 10, 2010, 06:26:37 pm I could support this.
Title: Re: Remove flank speed from command tanks Post by: gamesguy2 on June 10, 2010, 06:32:18 pm Could just remove human crush from cmd tanks, why does it need it?
Title: Re: Remove flank speed from command tanks Post by: Dragon2008 on June 10, 2010, 06:37:16 pm 180 mp 30 mu 65 fu for another 30 mu you get a repair kit. thats an uber cheap 636HP tank ready to crush any infantry. if u make one schrecksquad retreat you have basically all the cost back already. people were compaining about tanks with crush. well, this is the most retarded one. But simply removing flank speed (thats only used for crushing inf anyway) would fix the most. Well that only really happens when people who are good using flank speed/ power slide can run over entire squads. If I tried id fail horribly at it cos I cant power slide to save my life or in this case my tank. LOL Title: Re: Remove flank speed from command tanks Post by: jackmccrack on June 10, 2010, 06:40:51 pm +1 to this thread
Title: Re: Remove flank speed from command tanks Post by: Groundfire on June 10, 2010, 06:43:28 pm Could just remove human crush from cmd tanks, why does it need it? I think that removing human crush from any large tank is just silly. removing flank speed on the cmd crom just reduces it's ability to crush just incase anyone decides to do a 12 cmd start again. I dont have a problem with it either way. its just one of those non-priority refinements that we could do. Title: Re: Remove flank speed from command tanks Post by: jackmccrack on June 10, 2010, 07:22:51 pm disabling human crush would better than taking away flank speed
Title: Re: Remove flank speed from command tanks Post by: Dragon2008 on June 10, 2010, 07:26:27 pm disabling human crush would better than taking away flank speed Its still a tank. All the difference is between the cromwell and the cromwell CT is that the CT has a dummy gun. Thats why the vehicle abilities r exactly the same. Title: Re: Remove flank speed from command tanks Post by: spinn72 on June 10, 2010, 07:26:38 pm you do realise we're slowly destroying the ability to crush people in the game?? It's gonna be like vCoH soon where there's virtually no crushing.
Title: Re: Remove flank speed from command tanks Post by: gamesguy2 on June 10, 2010, 07:27:41 pm disabling human crush would better than taking away flank speed Its still a tank. All the difference is between the cromwell and the cromwell CT is that the CT has a dummy gun. Thats why the vehicle abilities r exactly the same. The Hotchkiss commando tank costs more and doesn't have crush, although granted it does have a gun. Title: Re: Remove flank speed from command tanks Post by: Jazzhead on June 10, 2010, 07:29:31 pm you do realise we're slowly destroying the ability to crush people in the game?? It's gonna be like vCoH soon where there's virtually no crushing. Oh noes! You mean units like the m10 (a dedicated fucking tank destroyer) won't be able to gib infantry?!? And the command tank (meant to buff other tanks) shouldn't be able to do the same?!? Oh the humanity. Everyone knows that m10/CCC + axis inf = the most fail pathing ever Title: Re: Remove flank speed from command tanks Post by: Dragon2008 on June 10, 2010, 07:30:11 pm disabling human crush would better than taking away flank speed Its still a tank. All the difference is between the cromwell and the cromwell CT is that the CT has a dummy gun. Thats why the vehicle abilities r exactly the same. The Hotchkiss commando tank costs more and doesn't have crush, although granted it does have a gun. Well it either one way or the other. If flank speed or crush got removed id expect the CCT to be able to use its main gun. The CCT has always been able to crush and had flank speed. I jus wish would stop trying ot mess with VCOH stats which r perfectly fine. Title: Re: Remove flank speed from command tanks Post by: gamesguy2 on June 10, 2010, 07:32:48 pm you do realise we're slowly destroying the ability to crush people in the game?? It's gonna be like vCoH soon where there's virtually no crushing. Oh noes! You mean units like the m10 (a dedicated fucking tank destroyer) won't be able to gib infantry?!? And the command tank (meant to buff other tanks) shouldn't be able to do the same?!? Oh the humanity. Everyone knows that m10/CCC + axis inf = the most fail pathing ever M10 is not losing human crush. Quote Well it either one way or the other. If flank speed or crush got removed id expect the CCT to be able to use its main gun. The CCT has always been able to crush and had flank speed. I jus wish would stop trying ot mess with VCOH stats which r perfectly fine. Cromwell's main gun is far superior to the hotchkiss gun, plus the hotchkiss costs more and has less health. Title: Re: Remove flank speed from command tanks Post by: Jazzhead on June 10, 2010, 07:34:33 pm you do realise we're slowly destroying the ability to crush people in the game?? It's gonna be like vCoH soon where there's virtually no crushing. Oh noes! You mean units like the m10 (a dedicated fucking tank destroyer) won't be able to gib infantry?!? And the command tank (meant to buff other tanks) shouldn't be able to do the same?!? Oh the humanity. Everyone knows that m10/CCC + axis inf = the most fail pathing ever M10 is not losing human crush. I just meant that we don't need more lame crush Title: Re: Remove flank speed from command tanks Post by: Dragon2008 on June 10, 2010, 07:37:49 pm Quote Well it either one way or the other. If flank speed or crush got removed id expect the CCT to be able to use its main gun. The CCT has always been able to crush and had flank speed. I jus wish would stop trying ot mess with VCOH stats which r perfectly fine. Cromwell's main gun is far superior to the hotchkiss gun, plus the hotchkiss costs more and has less health. Well doesn't the hotchkiss cost more cos of it use of the main gun? Otherwise id expect to see it cheaper than the CCT. Also isnt the hotchkiss a light tank compaired to the cromwell which is a medium tank? Title: Re: Remove flank speed from command tanks Post by: Dragon2008 on June 10, 2010, 07:40:21 pm I just meant that we don't need more lame crush How is units which av always had crush even in VCOH going to mean "more lame crushing". Title: Re: Remove flank speed from command tanks Post by: gamesguy2 on June 10, 2010, 07:51:39 pm Quote Well it either one way or the other. If flank speed or crush got removed id expect the CCT to be able to use its main gun. The CCT has always been able to crush and had flank speed. I jus wish would stop trying ot mess with VCOH stats which r perfectly fine. Cromwell's main gun is far superior to the hotchkiss gun, plus the hotchkiss costs more and has less health. Well doesn't the hotchkiss cost more cos of it use of the main gun? Otherwise id expect to see it cheaper than the CCT. Also isnt the hotchkiss a light tank compaired to the cromwell which is a medium tank? Yes, the hotchkiss cost more because of the main gun. But as a command tank the cromwell is far superior. More hp, better bonuses, cheaper, less pop cost. I don't see why the cromwell cmd tank needs human crush in light of all these advantages. Title: Re: Remove flank speed from command tanks Post by: jackmccrack on June 10, 2010, 07:55:13 pm CCT crush is lame because you can wreck an entire Anti-Tank call in with it. Shreck grens = run over, pak guns = exposed and made awkward
Title: Re: Remove flank speed from command tanks Post by: BigDick on June 10, 2010, 08:56:07 pm i use it more to get away and chase down or go around tanks than crush infantry. wait a minute so you wanna tell that you "chase down" tanks with a tank without a gun? thats what i would call a smart ass :o :D :D :D Title: Re: Remove flank speed from command tanks Post by: lionel23 on June 10, 2010, 09:01:01 pm He straps C4 to the tank, haven't you ever played Battlefield 1942? ;)
Title: Re: Remove flank speed from command tanks Post by: Dragon2008 on June 10, 2010, 09:07:39 pm CCT crush is lame because you can wreck an entire Anti-Tank call in with it. Shreck grens = run over, pak guns = exposed and made awkward S**t happens deal with it. I don't see why this is an issue now when the CCT has always had crush ability plus flank speed since it was introduced in EIRR. I actully don't think the CCT has been altered in any way apart from the buffs ( slightly changed and can't stack) from VCOH. Title: Re: Remove flank speed from command tanks Post by: CommanderHolt on June 10, 2010, 09:12:56 pm If there is a huge issue with CCT crushing people with flank speed, then maybe we should disable human crush when it has flank speed activated. Realistic? No, but I guess that can solve a pretty much unintended use for that unit since the extra speed is what tend to make it deadly lawn mower.
I don't think Human crush should be disable permanently as it bad if any large, boxy tank gets blocked by infantry. Title: Re: Remove flank speed from command tanks Post by: gamesguy2 on June 10, 2010, 09:16:22 pm Actually that was my original thought as well, but the cromwell command tank is really, really good, I'm not sure if it should be this good tbh.
Title: Re: Remove flank speed from command tanks Post by: jackmccrack on June 10, 2010, 09:23:55 pm CCT crush is lame because you can wreck an entire Anti-Tank call in with it. Shreck grens = run over, pak guns = exposed and made awkward S**t happens deal with it. I don't see why this is an issue now when the CCT has always had crush ability plus flank speed since it was introduced in EIRR. I actully don't think the CCT has been altered in any way apart from the buffs ( slightly changed and can't stack) from VCOH. that's not shit happening that's someone purposefully running over your shit Title: Re: Remove flank speed from command tanks Post by: jackmccrack on June 10, 2010, 09:35:20 pm dragon have you ever seen a CCT with double digit infantry kills? I have, lol.
Title: Re: Remove flank speed from command tanks Post by: winisez on June 10, 2010, 09:35:43 pm If anyone else goes on about how its a tank therefore it should be able to crush, its a realism argument. THEN THE FUCKING JEEP SHOULD BE ABLE TO CRUSH. have you been hit by a jeep? you probably didnt get up and walk away, I would guess.
Title: Re: Remove flank speed from command tanks Post by: Masacree on June 10, 2010, 09:38:29 pm CCT crush is lame because you can wreck an entire Anti-Tank call in with it. Shreck grens = run over, pak guns = exposed and made awkward S**t happens deal with it. I don't see why this is an issue now when the CCT has always had crush ability plus flank speed since it was introduced in EIRR. I actully don't think the CCT has been altered in any way apart from the buffs ( slightly changed and can't stack) from VCOH. The thing is the cct is really cheap and low pop. In vcoh most infantry have schreks, but that's not viable in eir (decreasing schreck price would help a lot with these crush gripes IMO). The CCT's price clearly doesn't take into account its infantry killing ability. Title: Re: Remove flank speed from command tanks Post by: LeoPhone on June 10, 2010, 10:45:15 pm Removing crush from CCT might be the best solve to counter this problem, but it will simply be weird.
just like when you fixed m10 missfire, you didnt fix it completely coz that looked ridiculus. with CCT it's the same. new eir players can't know the CCT has no human crush, but when they find out, they will not be happy. if you instead only removes flank speed, it stops most of the CCT crushing, and noone will notice because the buy flank speed button simply misses in the launcher. Title: Re: Remove flank speed from command tanks Post by: Sharpshooter824 on June 10, 2010, 10:51:55 pm I have tbh, I love using CCTs to crush infantry, especially considering its 2 pop, bring in 2 of these and any infantry will be crushed, all for 4 pop. It has to lose its human crush tbh, 2 pop for an officer/infantry smasher just isn't right. Tho, it'd be nice to be able to receive more XP from all kills in general so they can still be vetted up
Title: Re: Remove flank speed from command tanks Post by: NightRain on June 11, 2010, 12:04:51 am CCT is a tank and people has pointed it out so many times. It has no way to defend itself, other than the little toy MG on.
It crushes fine with the 30 mun and I say it should stay as it is. If you kill that CCT thee Firefly is out of supervision. It has NO GUN, Don't try to destroy it with Handheld AT. Use tanks or other counters. You don't send a Schreck squad to fight a T17 out in the open- do you? Title: Re: Remove flank speed from command tanks Post by: Spartan_Marine88 on June 11, 2010, 12:09:06 am CCT is a tank and people has pointed it out so many times. It has no way to defend itself, other than the little toy MG on. It crushes fine with the 30 mun and I say it should stay as it is. If you kill that CCT thee Firefly is out of supervision. It has NO GUN, Don't try to destroy it with Handheld AT. Use tanks or other counters. You don't send a Schreck squad to fight a T17 out in the open- do you? Wouldn't be the first time i have seen someone try that. Then they start saying how op it is too Title: Re: Remove flank speed from command tanks Post by: LCII^Bun-Bun on June 11, 2010, 01:33:43 am CCT is a tank and people has pointed it out so many times. It has no way to defend itself, other than the little toy MG on. It crushes fine with the 30 mun and I say it should stay as it is. If you kill that CCT thee Firefly is out of supervision. It has NO GUN, Don't try to destroy it with Handheld AT. Use tanks or other counters. You don't send a Schreck squad to fight a T17 out in the open- do you? The point is that countering the CCT usually takes WAY more imput (both tactical, micromanagement and recoursewise) than you get out of it! The cost + pop of the CCT makes it an easily spammable vehicle which has the ability to own your infantry by crushing them. Crushing is part of the game, but the flank speed is too much. Don't get me wrong, it's fine on a normal cromwell (which has 12 pop and a higher cost) but if you manage to even run over 1 officer, a schreck squad or whatsoever it's worth losing the tank, which is kind of broken when it has flank speed. I either propose removing flank speed from the CCT all together or make it (like someone else suggested) unable to crush while in flank speed. Title: Re: Remove flank speed from command tanks Post by: FanaticOpposition on June 11, 2010, 01:39:40 am Name one tank that, in the real world, would'nt crush any person it ran over. Tanks should crush infantry. That is all.
Title: Re: Remove flank speed from command tanks Post by: jackmccrack on June 11, 2010, 01:49:27 am Balance > realism, and you will agree if you've ever faced a player who spams CCTs
Title: Re: Remove flank speed from command tanks Post by: Mysthalin on June 11, 2010, 02:55:38 am I think just removing flank speed will be the best sollution, really.
Title: Re: Remove flank speed from command tanks Post by: ImmanioEiR on June 11, 2010, 03:17:32 am While I've had plenty of fun watching Gael make gren paste with a flank speed CCT, I am inclined to agree with the "remove crush while flank speeding" (or remove flank speed) side. Either that or make it very high pool cost so a company won't have more than 1-2 of them, so you can't spam them and actually want to keep them alive to buff the FFs.
Title: Re: Remove flank speed from command tanks Post by: Unkn0wn on June 11, 2010, 03:49:45 am This is a good idea.
Title: Re: Remove flank speed from command tanks Post by: Dragon2008 on June 11, 2010, 07:11:11 am I just want know know why this has become a problem now when the CCT has always been in EIRR. I don't see why a unit should be nerfed cos some twat decided it would be fun to spam CCT's with flank speed to run over inf. That not really fair on the people who only use 1/2 CCT's and don't really use flank speed to run over troops but to run away or maybe on occasion to save there FF by charging into inf.
If you want to fix something which is been spammed by the minority then put a hard cap on the unit. No-one should even av more than about 2 CCT's in there company unless they r actully making pure callins with flank speed to run over units. Title: Re: Remove flank speed from command tanks Post by: tank130 on June 11, 2010, 07:17:27 am I just want know know why this has become a problem now when the CCT has always been in EIRR. I don't see why a unit should be nerfed cos some twat decided it would be fun to spam CCT's with flank speed to run over inf. That not really fair on the people who only use 1/2 CCT's and don't really use flank speed to run over troops but to run away or maybe on occasion to save there FF by charging into inf. If you want to fix something which is been spammed by the minority then put a hard cap on the unit. No-one should even av more than about 2 CCT's in there company unless they r actully making pure callins with flank speed to run over units. If you remove crush when flank speed is engaged, it will not be a nerf by your definition. Title: Re: Remove flank speed from command tanks Post by: Dragon2008 on June 11, 2010, 07:26:23 am If you remove crush when flank speed is engaged, it will not be a nerf by your definition. If you want ot fix something which people r abusing don't jus think lets nerf that ability/unit. Put a hard cap on that unit so you can't av more than lets say 2 of that type of unit. Or increase price on flank speed. @tank130 Im not thinking about jus me cos that unfair. If someone wants to use 1 CCT to run over a few units to get XP then who are we to say thats OP. The only problem I see is with people who constantly abuse, spam powerful units cos it makes them feel better or other people get pissed off and go complain on the forums. Like I sed above put a hard cap on that unit or increase the cost of flank speed. That would stop any amount of spam or abuse. Title: Re: Remove flank speed from command tanks Post by: Masacree on June 11, 2010, 07:43:45 am The problem with countering a command tank with a piece of armor (as nightrain suggested) is the firefly that its supervising.
Try again? Title: Re: Remove flank speed from command tanks Post by: tank130 on June 11, 2010, 07:48:05 am I think sometimes we are not aware of a balance/broken issue until someone exploits it. Using flank speed on the CCT to crush is, imho, an unintended ability. Because someone is exploiting it now, we are made aware of a balance/broken issue.
Reducing the availability of the unit does not fix the broken part of the unit. It does however reduce the spam of the unit. If the unit is not broken, spamming is not worth it. Increasing the cost of flank speed nerfs the unit and punishes the player who uses it as intended. So I would propose that crush is disabled while flank speed is engaged. Problem solved!! Title: Re: Remove flank speed from command tanks Post by: rifle87654 on June 11, 2010, 08:02:24 am So I would propose that crush is disabled while flank speed is engaged. Problem solved!! Disargee with this one.But you can disable flank speed while engine damaged/destroyed. |