COH: Europe In Ruins

EIR Main Forums => Balance & Design => Topic started by: Tymathee on July 17, 2010, 03:14:21 am



Title: [WM][Def] Rocket Artillery
Post by: Tymathee on July 17, 2010, 03:14:21 am
please make it not suck anymore, ffs you can't hit anything with it. It sucks vs infantry blobs, all it does is kinda and i mean kinda suppress them, makes nice holes in the ground and might kill a vehicle. It used to be a pwn machine of awesomeness when it hit but it was so random that it was a guess if it hit, i liked it like that personally, epic + random is better than sucky + ok accuracy.



Title: Re: [WM][Def] Rocket Artillery
Post by: Malgoroth on July 17, 2010, 03:47:22 am
...Did they fuck with rocket arty's stats or something?? I'm confused. The last time I used rocket arty was in old school EIR. I'd drop it on top of suppressed infantry blobs or vetted calliopes that got caught in my LOS while in the middle of firing. It was epic. How exactly is this no longer so?


Title: Re: [WM][Def] Rocket Artillery
Post by: EliteGren on July 17, 2010, 03:57:23 am
All arty had drift and added to it, remember?


Title: Re: [WM][Def] Rocket Artillery
Post by: BigDick on July 17, 2010, 04:47:24 am
fucking arty noobz die in hell

offmap is fine including rocket arty learn 2 use it against stationary targets


Title: Re: [WM][Def] Rocket Artillery
Post by: NightRain on July 17, 2010, 07:53:29 am
fucking arty noobz die in hell

offmap is fine including rocket arty learn 2 use it against stationary targets

it wont hit them. You can't l2p when the game engine decides how it'll drop


Title: Re: [WM][Def] Rocket Artillery
Post by: EliteGren on July 17, 2010, 08:09:08 am
I find it to be pretty decent now, I blew up the entire middle town on Bergen with 1 RA.


Title: Re: [WM][Def] Rocket Artillery
Post by: WriterX on July 17, 2010, 03:53:39 pm
Used it on a few occasions. Basic rule, the more enemy units on the spot (and hopefuly spread out) the better the chance of killing something. If the enemy is bunched up you pray the rockets hit the spot, but there is a chance they will not, and a very good rocket barrage will be wasted.

The fact that the barrage is perfect to take out support units (since before the enemy has time to react the first bombs fall already) is enough for myself. If I do not kill anything, bad luck.


Title: Re: [WM][Def] Rocket Artillery
Post by: Tymathee on July 17, 2010, 06:04:55 pm
i just feel like it used to do more before a few months ago. I remember that if you had a callie or any sherman really and you were caught in a rocket barrage and didn't get out of its radius before it ended, you were toast, now u can sit still in the middle of it and you can be safe.

All arty had drift and added to it, remember?

I know that but it's not the drift. I think what happened is they lowered the drift and upped the spread if i remember, so now it's a crap shoot to hit anything. Even with drift, rocket arty was pretty devastating if it hit, i remember when they said they did that i felt it was a bad idea. The AOE is so low that unless it's a direct hit, you won't be doing any damage.