COH: Europe In Ruins

General Forums => General Discussion => Topic started by: Groundfire on September 04, 2010, 08:56:41 pm



Title: CoH: Air combat?
Post by: Groundfire on September 04, 2010, 08:56:41 pm
Think it would be possible to create a mod that revolves around the planes that are in CoH?

I know it would certainly be possible to control aircraft in CoH because along time ago, someone modded a controllable Fa223 Drache into CoH: Joint Operations

(http://www.centennialofflight.gov/essay/Dictionary/Fa_223/DI52G1.jpg)

you could do the same with airplanes im sure but, in the normal CoH game anything flying around than a helecopter would look too silly.

I think, if the planes were made to be control-able, and some clever atmospheric "cloudy" type  maps, you can simulate a plane flying at high speed even when its technically not moving at all, and movement commands would be to simulate aerial maneuvers.

Normally I would think you would need a 3 dimensional control system but I think that these kind of 1 dimensional limitations could be overcome with pre programmed flight path abilities, where control of the aircraft would be temporarily disabled to preform a maneuver to try and get onto the enemy's 6.

Put these things on a cooldown and then it will take some real judgment calls when to pull your maneuver because the enemy can also have manuever abilities to counter your maneuvers.

Im not talking about "rolling scissors" here but something equivalent.

Make it "call in" style, you got one-5ish airplanes to call in, from single planes to a wing, or make it a 2vs2 mod and you can really have some Iceman/Maverick stuff going on here.


Idk, seems like it would be an easy mod to do for someone who really knows his shit.
There are only 6 airplanes in CoH afaik. P41, FW190, Typhoon, Stuka JU-52, Heschnel, B-25 liberator, so theres only a small number of units to balance. (2 of those are custom models and there's even a C170 too but thats a noncombat transport)

It would just be a matter of making abilities and discovering the limitations of movement patterns, and/or making your own through scar coding or something.

To me, this sounds like it would be a pretty fun "side-genre" of company of heroes, and a way we could possibly simulate "air superiority" in EIRR, having 2 mods operate out of the same launcher.  


Title: Re: CoH: Air combat?
Post by: Groundfire on September 04, 2010, 09:57:10 pm
Really? No one would think this would be pretty fun?

Like just going off my rants before, since there are basically what can be considered 3 classes of planes in the game (fighter, fighter-bomber, bomber) then we can get some rock/paper/scissors balance, with advantages modified by being on the other plane's 6 o'clock to make micro count, coupled with non standard weaponary such as the hechnel's 75mm gun, certain weapons might be able to knock a plane clean out of the sky.

Another example would be the B25 to have its many gun ports so enemy planes have the possibility of getting hit no matter what angle they come at.

i was thinking something like

Fighter > Fighter-bomber > Bomber > Fighter



Title: Re: CoH: Air combat?
Post by: Masacree on September 04, 2010, 10:26:07 pm
Just play a flight sim. I think it would be impossible to implement in coh (3rd dimension, potential and kinetic energy, engine values, life, drag, ect. ect. way too many variables)


Title: Re: CoH: Air combat?
Post by: Groundfire on September 04, 2010, 10:42:45 pm
well this isnt supposed to be flightsimX now.

I would expect no more than what the coh engine could handle.
OK, you cant simulate all the variables of flight, but thats still not condusive to making a cool airplane combat mod, where you click on a map to say "move unit here"

I still think it would be a good idea for what we have to work with and i cant believe that no one has tried it yet.


Title: Re: CoH: Air combat?
Post by: Mysthalin on September 04, 2010, 11:00:15 pm
IL-2 Sturmovik.

Enjoy.


Title: Re: CoH: Air combat?
Post by: NightRain on September 05, 2010, 12:51:56 am
Go play Blitzkrieg or something similar. It has Rock, paper and Siccors aircraft

Recon, Fighter, Bomber/Fighter-Bomber and paratroopers


Title: Re: CoH: Air combat?
Post by: Groundfire on September 05, 2010, 01:01:42 am
Go play Blitzkrieg or something similar. It has Rock, paper and Siccors aircraft

Recon, Fighter, Bomber/Fighter-Bomber and paratroopers



but they never engage in aircraft to aircraft combat, nor do they even offer the option which is what Im getting at.

edit- actually no it doesnt. no other mod in company of heroes offers even a miniscule amout of aircraft combat. Your comment is invalid at every aspect.

Im just throwing out ideas, its not like it actually has to be like that.


Title: Re: CoH: Air combat?
Post by: NightRain on September 05, 2010, 01:22:26 am

but they never engage in aircraft to aircraft combat, nor do they even offer the option which is what Im getting at.

edit- actually no it doesnt. no other mod in company of heroes offers even a miniscule amout of aircraft combat. Your comment is invalid at every aspect.

Im just throwing out ideas, its not like it actually has to be like that.

Fighters engage all the other aerial units same with Fighter bombers (poor results).

PS.

You haven't updated your Low-GFX Skinpack u nub


Title: Re: CoH: Air combat?
Post by: Groundfire on September 05, 2010, 01:29:53 am
Fighters engage all the other aerial units same with Fighter bombers (poor results).

PS.

You haven't updated your Low-GFX Skinpack u nub

airplane offmaps in other coh mods deliver their payload to the battlefield then leave the battlefield, that is it.

If they happen to fire upon another plane, it is simply due to firing arc and activated targeting tables vs. aircraft (p47 armor) that are not balanced and nothing more. I dont know how you can judge the content of a theoretical mod just from that alone.

ps. not my fault your crap machine cant handle it. Ive taken out all textures that work only with the ww2artHigh.sga, ergo, all textures on low settings will work. its something on your end.

I havent had the time to update the my main skinpack page, go find the shoutcast 10 page where I released the latest skinpack version and try again.


Title: Re: CoH: Air combat?
Post by: SX23 on September 05, 2010, 08:22:17 pm
I sincerely believe a flight sim mod for coh would be quite awesome, as the physics are quite good. Of course, it wouldn't be like sturmovik or such, but it would certainly make a great mod.


Title: Re: CoH: Air combat?
Post by: NightRain on September 06, 2010, 12:41:45 am
I would go Airborne and buy nothing else with my fuel than aircraft and bomb the axis to hell then roflroll with RR and BAR squads + nades or go Myst coy with Assymetric toys and get free assault for every rifleman squad I got and continue roflstomping


Title: Re: CoH: Air combat?
Post by: salan on September 06, 2010, 01:20:10 am
I wonder, you would need some serious coding ability thou in order to make the models work correctly, but anything is doable these days... teh RGD parts would be fun as hell to make work.. hmm


Title: Re: CoH: Air combat?
Post by: RoyalHants on September 06, 2010, 06:18:57 am

but they never engage in aircraft to aircraft combat, nor do they even offer the option which is what Im getting at.

edit- actually no it doesnt. no other mod in company of heroes offers even a miniscule amout of aircraft combat. Your comment is invalid at every aspect.

Im just throwing out ideas, its not like it actually has to be like that.
 
i think hes talking about the game Blitxzkreig :P


Title: Re: CoH: Air combat?
Post by: Groundfire on September 07, 2010, 06:05:32 am
I would go Airborne and buy nothing else with my fuel than aircraft and bomb the axis to hell then roflroll with RR and BAR squads + nades or go Myst coy with Assymetric toys and get free assault for every rifleman squad I got and continue roflstomping

this would be a separate mod with no ground units.

I wonder, you would need some serious coding ability thou in order to make the models work correctly, but anything is doable these days... teh RGD parts would be fun as hell to make work.. hmm

Yeah. right now, i figure all the planes (the animated ones anyways, hailfax isnt afaik) would function like tanks. Im not sure that they would even bank while turning. Its still something id like to see for EIRR. to be able to play "air only" dogfights to fight over air superiority.

Idk, its way beyond me tbh. Im gonna go post it on RN to see what they think. would be pretty cool tho if someone could make a controlable airplane "in house" so we could test the possibilities before trying to get someone outside to consider testing it.


Title: Re: CoH: Air combat?
Post by: LeoPhone on September 07, 2010, 06:54:29 am
i guess it is possible to make an aircraft controllable like a tank.

all u need to do is remodel the aircraft so when it drives on the ground the actual model is way much higher + make the airplane tilt if you turn(like the wheels on a halftrack)

but you would actually control the plane just like a tank. point & click and have it hang in the air when stationary.


Title: Re: CoH: Air combat?
Post by: Groundfire on September 07, 2010, 06:59:17 am


but you would actually control the plane just like a tank. point & click and have it hang in the air when stationary.


Yeah, just remove the plane's capability of "reversing" and it would look fine.

I would think, since you would have only 1-2 planes going at 1 time, staying still would be a deathwish.
I placed some planes down in worldbuilder and spammed smoke around them to simulate clouds.

It didnt look half bad. If a whole map was done like that, it would create the illusion that the planes were flying all the time for the most part.


Title: Re: CoH: Air combat?
Post by: LeoPhone on January 14, 2011, 08:14:43 am
lol.
http://forums.relicnews.com/showthread.php?142075-Air-Force-Mod-v1.1-Release


Title: Re: CoH: Air combat?
Post by: nugnugx on January 14, 2011, 08:17:42 am
Make it turn based , take ruleset from this game(Achtung spitfire and sequel Over the Reich) and you have awesome mod :


(http://www.aviapedia.com/files/soft/asp95-1.jpg)


Title: Re: CoH: Air combat?
Post by: NightRain on January 14, 2011, 08:22:17 am
Psst Groundfire

(http://devry.files.wordpress.com/2008/05/blitzkrieg_cover.jpg)

I meant this game not CoH Blitzkrieg


Title: Re: CoH: Air combat?
Post by: Groundfire on January 14, 2011, 10:55:25 am
lol.
http://forums.relicnews.com/showthread.php?142075-Air-Force-Mod-v1.1-Release

Yeah I know. lol So It can be done!

I wouldnt rly care what mod it is that we would use. A game actually designed for air combat would be cool, but i just think we could support an air superiority type branch to the warmap. :D

I think it would be rly rly cool. :P


Title: Re: CoH: Air combat?
Post by: nugnugx on January 14, 2011, 10:59:22 am
air combat would be cool, but i just think we could support an air superiority type branch to the warmap. :D


maybe like an airplane reinforcement where you get to use 1 plane as onmap arty support instead of offmap ? it would make more sense to have 88s , wirblewinds, ostwinds , the brit AA gun (don't remember the name now) and the quads for AA fire.


Title: Re: CoH: Air combat?
Post by: Groundfire on January 14, 2011, 11:08:04 am
This is something Leophone should experiment on. I would deff. push for it's implementation into EIRR if he got something working. ;)


Title: Re: CoH: Air combat?
Post by: Spartan_Marine88 on January 14, 2011, 11:16:56 am

maybe like an airplane reinforcement where you get to use 1 plane as onmap arty support instead of offmap ? it would make more sense to have 88s , wirblewinds, ostwinds , the brit AA gun (don't remember the name now) and the quads for AA fire.

I can see it now.

WHY THE FUCK IS MY QUAD PRIORITIZING SHREKS OVER THE PLANE!


Title: Re: CoH: Air combat?
Post by: nugnugx on January 14, 2011, 11:24:12 am
I can see it now.

WHY THE FUCK IS MY QUAD PRIORITIZING SHREKS OVER THE PLANE!

lol


Title: Re: CoH: Air combat?
Post by: LeoPhone on January 14, 2011, 11:37:42 am
I can see it now.

WHY THE FUCK IS MY QUAD PRIORITIZING SHREKS OVER THE PLANE!

wtf are you talking about? eir didnt fix the quad bug. it wont target aircraft ever.

seriously, everything you say on the forums makes no sense.


Title: Re: CoH: Air combat?
Post by: Spartan_Marine88 on January 14, 2011, 11:42:31 am
wtf are you talking about? eir didnt fix the quad bug. it wont target aircraft ever.

seriously, everything you say on the forums makes no sense.

Leo you are a fucking idiot, we were talking about making planes being controlled on the field like a tank. Do you even know what you are saying?


Title: Re: CoH: Air combat?
Post by: LeoPhone on January 14, 2011, 11:55:19 am
its hard to respond to someone whos retarded


Title: Re: CoH: Air combat?
Post by: Smokaz on January 14, 2011, 12:08:27 pm
Quad does target paradropping schirms, or dropping flower bombs.


Title: Re: CoH: Air combat?
Post by: LeoPhone on January 14, 2011, 12:31:12 pm
Quad does target paradropping schirms, or dropping flower bombs.

its coz of the target tables. quad has 0 penetration, too low priority and no auto targetting vs aircraft armor type. criticals might be screwed up too so it cant kill (just like henschel crits are borked)


Title: Re: CoH: Air combat?
Post by: Spartan_Marine88 on January 14, 2011, 01:03:02 pm
its hard to respond to someone whos retarded

Lets make it simple for you Leo.

This was originally about a COH mod around air combat.

Someone suggested making them controlable on the battlefield.

I made a JOKE about about how people like to complain, and used the quad as an example

You took it seriously and called me a retard, even though you are the one on the forums who constantly whines about all units, and the only person i know who FAILS to crush with a flank speed cromwell

If the would add aircraft to the game as controlables in EIR

1. They would have to fix the quad bug

2. It wouldn't be using the standard aircraft model, but something different entirely.

Unkn0wn edit: no need for the flames


Title: Re: CoH: Air combat?
Post by: LeoPhone on January 14, 2011, 01:13:17 pm
so the conclusion is your jokes suck?


Title: Re: CoH: Air combat?
Post by: Spartan_Marine88 on January 14, 2011, 01:21:45 pm
so the conclusion is your jokes suck?

No my conclusion, is that i made a joke, which others got, but you were too stupid to understand.


Title: Re: CoH: Air combat?
Post by: LeoPhone on January 14, 2011, 01:30:01 pm
but if you want to make jokes, why not post in the funny stuff topic?


Title: Re: CoH: Air combat?
Post by: nugnugx on April 05, 2011, 01:29:48 am
Groundfire you working on it?  :)    Will we see planes in EIR ?  ;)


Title: Re: CoH: Air combat?
Post by: Chyper on April 05, 2011, 07:56:39 am
If I had the skills I would gladly start working on this project. Sadly, I don't, so best of luck to the unfortunate one that is delegated this task.

Also, this mod sounds awsome ;D


Title: Re: CoH: Air combat?
Post by: RoyalHants on April 05, 2011, 08:28:29 am
Theres a mod for WIC that lets you control harriers there the only plane that would suite the sizes of coh maps  ::)

http://www.youtube.com/watch?v=UZD0ksy2_ng


Title: Re: CoH: Air combat?
Post by: germanbacondragon on April 11, 2011, 10:55:08 pm
it would be possible, mostly the helicopter for germans, this one mod i found there was a , recon helicopter, gas bomber helicopter, and a helicopter that could drop bombs on the enemy


Title: Re: CoH: Air combat?
Post by: Sachaztan on April 12, 2011, 09:12:02 am
it would be possible, mostly the helicopter for germans, this one mod i found there was a , recon helicopter, gas bomber helicopter, and a helicopter that could drop bombs on the enemy

And why would the germans have helicopters?


Title: Re: CoH: Air combat?
Post by: RoyalHants on April 12, 2011, 09:12:52 am
And why would the germans have helicopters?
Because there not allowed harriers


Title: Re: CoH: Air combat?
Post by: Groundfire on April 12, 2011, 09:30:45 am
Groundfire you working on it?  :)    Will we see planes in EIR ?  ;)

I actually cant do anything, but there's plenty of evidence to show that it could be done, if only in a rudimentary aspect.

Here's a video showing how controlable planes would function:
(http://video.xfire.com/5fbc8-4.jpg) (http://www.xfire.com/video/5fbc8/)

Here's a WB screeny of what a typical battlefield would look like:

With an hour of fiddling with the world builder, I was able to design a simple map with floating action point fog that simulates continuious flight. (Those rain drop streaks are actually ground AA tracers)

If we can adjust the planes to be controlled a tad further off the ground, I think we got ourselves a concept for a side mod.

(http://i559.photobucket.com/albums/ss38/groundfire_photos/relic00029-2.jpg)


Title: Re: CoH: Air combat?
Post by: RoyalHants on April 12, 2011, 09:35:38 am
So replace jeep models with plane models hmmmmmm interested


Title: Re: CoH: Air combat?
Post by: RoyalHants on April 12, 2011, 10:45:19 am
Got it to do what bonte did also found a flight tab under the p47s RGD more testing needed


Title: Re: CoH: Air combat?
Post by: Groundfire on April 12, 2011, 10:59:36 am
Got it to do what bonte did also found a flight tab under the p47s RGD more testing needed

OOOh, please continue. :)

Let me know if you if you get a working model. Specifically work on turning animations cause that's the only thing that looks weird. Im sure there must be NIS animations for planes.

I actually have the "whole" concept for this side mod written in the hidden fourms, ill post it here when i get a chance. We could use this for the warmap eventually to simulate air superiority and bombing missions for the warmap.


Title: Re: CoH: Air combat?
Post by: RoyalHants on April 12, 2011, 11:03:17 am
well that whole flight thing was  a major failure pasted it into the p47jeep ting and game crashed have other ideas though o other ways of doing it


Title: Re: CoH: Air combat?
Post by: RoyalHants on April 12, 2011, 11:17:03 am
Some pios killed it  :'(

 still cant get it to fly though


Title: Re: CoH: Air combat?
Post by: Groundfire on April 12, 2011, 11:20:00 am
Some pios killed it  :'(

 still cant get it to fly though

Well it's gonna need some stat tweaks. Try putting the model over an M10 or a Tetrarch. I kinda wanna see how they fire their weapons.


Title: Re: CoH: Air combat?
Post by: RoyalHants on April 12, 2011, 11:23:20 am
Well it's gonna need some stat tweaks. Try putting the model over an M10 or a Tetrarch. I kinda wanna see how they fire their weapons.
the jeep version didnt fire any rounds you only got the bullet holes and damge on enemy squads


Title: Re: CoH: Air combat?
Post by: Groundfire on April 12, 2011, 11:25:04 am
the jeep version didnt fire any rounds you only got the bullet holes and damge on enemy squads

Wouldnt you have to set it up with Strafe animations and give that tracers?


Title: Re: CoH: Air combat?
Post by: RoyalHants on April 12, 2011, 11:26:57 am
Hmmmm job for leo

Posting on relic forums about choppers


Title: Re: CoH: Air combat?
Post by: RoyalHants on April 12, 2011, 01:01:14 pm
Well apparently elevating it isnt possible or at least without making a new model


Title: Re: CoH: Air combat?
Post by: RoyalHants on April 12, 2011, 01:06:10 pm
Btw Ground see if you can send me that map i wanna see how it looks at the level the planes are atm


Title: Re: CoH: Air combat?
Post by: VanOwen on April 12, 2011, 01:17:26 pm
Well apparently elevating it isnt possible or at least without making a new model

Nah just keep the gear down all the time.


Title: Re: CoH: Air combat?
Post by: EliteGren on April 12, 2011, 01:19:55 pm
There are tons of plane animations for NIS


Title: Re: CoH: Air combat?
Post by: RoyalHants on April 12, 2011, 01:22:45 pm
Thats the thing it is possible with animations but we would have to animate every part of it turing etc etc


Title: Re: CoH: Air combat?
Post by: RoyalHants on April 13, 2011, 10:43:22 am
so Ground .... got a map yet  ::) ::)


Title: Re: CoH: Air combat?
Post by: Groundfire on April 13, 2011, 10:56:09 am
Nope, going to work.

Just test to see how the planes fight. Can you get the Lancaster bomber to fire out of multiple ports? Can you get the heschnel to fire it's tank gun?


Title: Re: CoH: Air combat?
Post by: RoyalHants on April 14, 2011, 04:58:00 am
if we could get scotzmen to fit into his busy schelule to have a go at the animations apparently its possible :P

http://forums.relicnews.com/showthread.php?259319-Helicopters