COH: Europe In Ruins

EIR Main Forums => Projects & Mapping => Topic started by: deadbolt on October 30, 2010, 07:41:25 am



Title: Omaha Beach
Post by: deadbolt on October 30, 2010, 07:41:25 am
Quick sneak peak of my new project im starting, 6p_Omaha Beach; a few screens:

(http://img201.imageshack.us/img201/1192/relic00022.jpg)

(http://img543.imageshack.us/img543/5904/relic00023.jpg)

(http://img839.imageshack.us/img839/2126/relic00024.jpg)

(http://img233.imageshack.us/img233/2791/relic00025.jpg)

(http://img183.imageshack.us/img183/6519/relic00027.jpg)

(http://img827.imageshack.us/img827/7718/relic00028.jpg)

All bunkers will have low health so put units in at your own risk, will only take a couple of shots from at guns to k.o them.


Title: Re: Omaha Beach
Post by: Mysthalin on October 30, 2010, 07:42:35 am
needs more trollface.


Title: Re: Omaha Beach
Post by: deadbolt on October 30, 2010, 07:48:00 am
(http://img80.imageshack.us/img80/2991/relic00025k.jpg)


Title: Re: Omaha Beach
Post by: NightRain on October 30, 2010, 07:55:48 am
No shotblockers. Everyone will QQ about 88s in this map. Tank Traps might as well give a lot of pathing problems for majority of the vehicles...


Title: Re: Omaha Beach
Post by: deadbolt on October 30, 2010, 07:59:34 am
tank traps will only be on the left, so thats an inf zone, they arent 88's- its a coastal gun battery, just shoots throughout the map like on the mission cherbourg. and the roof is accesible on the coastal gun battery


Title: Re: Omaha Beach
Post by: Groundfire on October 30, 2010, 09:00:59 am
tank traps will only be on the left, so thats an inf zone, they arent 88's- its a coastal gun battery, just shoots throughout the map like on the mission cherbourg. and the roof is accesible on the coastal gun battery

I love it that you use this costal gun battery! Always thought it would give the map immense flavor!
it makes the map dynamic even if it doesnt effect the battle at hand.


Title: Re: Omaha Beach
Post by: Mister Schmidt on October 30, 2010, 09:07:01 am
I've always wanted a decent omaha beach map :D

Like, ever since playing Medal of Honour when you storm the beach, I've thought it would be awesome to have a multiplayer rts version of it :D


Title: Re: Omaha Beach
Post by: EliteGren on October 30, 2010, 09:56:53 am
This will be a good starting map for the next campaign for the allied landing.


Title: Re: Omaha Beach
Post by: tank130 on October 30, 2010, 10:55:48 am
This will be a good starting map for the next campaign for the allied landing.

+1


Title: Re: Omaha Beach
Post by: Groundfire on October 30, 2010, 11:01:21 am
We should get all the mappers to mobilize to do campaign maps.


Title: Re: Omaha Beach
Post by: Nijo on October 30, 2010, 11:43:24 am
that would be sooooooooo fucking awesome!
Special maps for special rounds...!!!


Title: Re: Omaha Beach
Post by: Tymathee on October 30, 2010, 12:42:17 pm
first someones gotta get down a list of the sectors they want to do then mappers can try and see if they can make 'em.

only issue I see with this being a campaign map is that it's being assaulted side ways instead of from the beach, so it's not really a beach landing, it's more like they're fighting to regain Omaha beach.


Title: Re: Omaha Beach
Post by: deadbolt on October 30, 2010, 01:07:26 pm
i didnt consider the campaign when i started making it, if you wanted it specifically for the campaign i can alter it now to make it so its a beach landing. if a mod could add a poll then i guess we can see if people want it side on or a full frontal beach assault, before i carry on.


Title: Re: Omaha Beach
Post by: brn4meplz on October 30, 2010, 01:45:08 pm
I say side assault. makes balance easier.No need to worry about who has terrain imbalances for scatter shots hitting dirt and not units.


Title: Re: Omaha Beach
Post by: Mister Schmidt on October 30, 2010, 02:23:10 pm
I agree with the balancing, but then it isn't very representative of an invasion :(


Title: Re: Omaha Beach
Post by: Tymathee on October 30, 2010, 05:54:58 pm
meh doesn't really have to be an invasion scenario, you assume the allies already took the bench and the axis are trying to take it back, didn't this really happen?


Title: Re: Omaha Beach
Post by: Unkn0wn on October 31, 2010, 05:56:39 am
Quote
didn't this really happen?
No, the allies were off the beachheads when the axis counter-attack started.


Title: Re: Omaha Beach
Post by: Mysthalin on October 31, 2010, 06:11:10 am
I hate tym's sig. That guy is really annoying.


Title: Re: Omaha Beach
Post by: RoyalHants on October 31, 2010, 06:16:59 am
who? the poor guy who runs into the door or the guy whos hogging the camera  :D

but anyway the map looks nice but its gotta have some balance ::)


Title: Re: Omaha Beach
Post by: Mysthalin on October 31, 2010, 06:38:06 am
The camera-hog guy. I just want to punch his face every time I see him.


Title: Re: Omaha Beach
Post by: skaffa on October 31, 2010, 07:59:13 am
That sig shows a dude, who is imitating this guy from the Dutch version of Jersey Shore basically: http://www.youtube.com/watch?v=5KRlbfuolcE

This is a more pro imitation: http://www.youtube.com/watch?v=tXf2YNmp94Q

I can imagine its only funny for us who know what it is and know the language, but if you dont know now you know.



Title: Re: Omaha Beach
Post by: Mysthalin on October 31, 2010, 08:55:14 am
I don't care what he's trying to be. I just want to throw bricks at him whenever I catch a glance of that sig.


Title: Re: Omaha Beach
Post by: 3rdCondor on October 31, 2010, 09:25:22 am
Regarding the map:

It looks kinda cool but we'll all have to play it before we know for certain whether or not it's going to be imbalanced or an "88" map.


Title: Re: Omaha Beach
Post by: Spartan_Marine88 on October 31, 2010, 10:41:45 am
TBH, if they make the allies storming the beach, making this map a little 88 oriented is acceptable imho


Title: Re: Omaha Beach
Post by: Tymathee on October 31, 2010, 12:06:58 pm
lol myst im getting annoyed with him as well, i've been trying to find a new sig.

there is that better?


Title: Re: Omaha Beach
Post by: Computer991 on November 03, 2010, 03:16:12 pm
No shotblockers. Everyone will QQ about 88s in this map. Tank Traps might as well give a lot of pathing problems for majority of the vehicles...

You wont need tanks....Mortar smoke + infantry is good enough


Title: Re: Omaha Beach
Post by: Spartan_Marine88 on November 03, 2010, 03:20:27 pm
You wont need tanks....Mortar smoke + infantry is good enough

I would save mortar as 88 can snipe the gun, officer smoke and couple rifles would do it fine for me


Title: Re: Omaha Beach
Post by: rifle87654 on November 04, 2010, 06:25:14 am
If you think this map is unbalanced.(It was meant to be in real-life)
Make it a 3v2, 4v3, 2v1...
Less axis.


Title: Re: Omaha Beach
Post by: Killer344 on November 04, 2010, 06:28:13 am
lmao.


Title: Re: Omaha Beach
Post by: deadbolt on November 04, 2010, 01:45:24 pm
Integrating a collapsable trench system:

(http://img600.imageshack.us/img600/8926/relic00031.jpg)


Title: Re: Omaha Beach
Post by: LeoPhone on November 04, 2010, 02:18:22 pm
but once the sandbags break it looks like shit?


Title: Re: Omaha Beach
Post by: deadbolt on November 04, 2010, 02:21:06 pm
not if i put sandbag splats underneath them, will just look crushed.


Title: Re: Omaha Beach
Post by: deadbolt on November 04, 2010, 02:22:59 pm
p.s: sry for trying to be innovative and not spamming farms everywhere.


Title: Re: Omaha Beach
Post by: LeoPhone on November 04, 2010, 03:16:35 pm
there are special undestroyable objects that can be used for trenches

here is the tut: http://www.youtube.com/watch?v=OWg-D2NayLw


Title: Re: Omaha Beach
Post by: deadbolt on November 04, 2010, 03:22:53 pm
i know how to make a trench, im not retarded, its for a uniqe type of gameplay that instead of green cover spam people can determine what kind of cover is where. if it gets destroyed it gets reduced to light cover. its something alternative.


Title: Re: Omaha Beach
Post by: AmPM on November 04, 2010, 03:26:10 pm
Nobody wants new gameplay, now go make a fuckin farm with 2 roads and some scattered buildings and hedges.


Title: Re: Omaha Beach
Post by: DasNoob on November 04, 2010, 03:31:03 pm
LOL ampm.  Sad but true.


Title: Re: Omaha Beach
Post by: Groundfire on November 04, 2010, 03:42:21 pm
i know how to make a trench, im not retarded, its for a uniqe type of gameplay that instead of green cover spam people can determine what kind of cover is where. if it gets destroyed it gets reduced to light cover. its something alternative.

I like this alot.

Never liked the static sandbag trenches that fuck up tank pathing. (the kind on vengence)

Keep it up keeps, lookin very good!


Title: Re: Omaha Beach
Post by: LeoPhone on November 04, 2010, 04:04:42 pm
I like this alot.

Never liked the static sandbag trenches that fuck up tank pathing. (the kind on vengence)

Keep it up keeps, lookin very good!

yeah, huge random height differences are much better for pathing.
note that the tank thinks he can actually crush the sandbag and race trough. but once its crushed he find a big hole in the ground and goes WTTFF??


Title: Re: Omaha Beach
Post by: Groundfire on November 04, 2010, 04:13:34 pm
yeah, huge random height differences are much better for pathing.
note that the tank thinks he can actually crush the sandbag and race trough. but once its crushed he find a big hole in the ground and goes WTTFF??

that screenie that keeps put up, looks literally like sandbags lining a wooden floor spline, kinda sunken into the ground. I dont see how that would effect tank pathing at all.


Title: Re: Omaha Beach
Post by: deadbolt on November 05, 2010, 10:55:23 am
yeah, huge random height differences are much better for pathing.
note that the tank thinks he can actually crush the sandbag and race trough. but once its crushed he find a big hole in the ground and goes WTTFF??

have you ever drove over a crater?

Mod edit: no need for the flaming


Title: Re: Omaha Beach
Post by: Unkn0wn on November 05, 2010, 11:10:56 am
Let's get back on topic and stop nitpicking about a freaking trench, shall we?
If it turns out to be problematic I'm sure it can be resolved in an update later.


Title: Re: Omaha Beach
Post by: LeoPhone on November 05, 2010, 11:42:20 am
that screenie that keeps put up, looks literally like sandbags lining a wooden floor spline, kinda sunken into the ground. I dont see how that would effect tank pathing at all.

it creates an issue because the tank does not "know" there are height differences there. it thinks it can crush the sandbags so it will try to drive straight trough. when its on top of the sandbags and it notices the height difference, tank gets stuck and people go rage. the same thing happens when you crush hedges(as u can notice in schijndel, bottom of the town) or walls (as u can notice in red ball express)

without sandbags the height difference is still an issue btw, you can see the edge is not really smooth from the picture.


Title: Re: Omaha Beach
Post by: Unkn0wn on November 05, 2010, 11:44:13 am
I said stop nitpicking for now.


Title: Re: Omaha Beach
Post by: AmPM on November 05, 2010, 11:46:55 am
If he smoothes out the height difference it should be fine. He just needs to use the pathfinding tool to make sure the units can cross it without issues.


Title: Re: Omaha Beach
Post by: deadbolt on November 09, 2010, 06:14:38 am
(http://img139.imageshack.us/img139/116/relic00034.jpg)

right, so do you guys think i should make the bit highlighted a shingle rather than a cliff face? it will give a wider opening for the southern players to flank the middle as the middle is naturally leaning towards a northern favoured defensive position, with this opening the southern players have alot more room to move and attack from the side of what would be a heavily fortified position, and the southern cliff face means they wont be as subjected to being over run from a flank due to only having a few openings, it should make for a very different kind of playstyle i feel.


Title: Re: Omaha Beach
Post by: 3rdCondor on November 09, 2010, 08:20:19 am
Flat area! 88 ftw!