COH: Europe In Ruins

EIR Main Forums => Balance & Design => Topic started by: TheIcelandicManiac on December 02, 2010, 10:38:11 am



Title: (US) artiliry saturation
Post by: TheIcelandicManiac on December 02, 2010, 10:38:11 am
this is what you guys need to do to make it alot less useful.
A) It needs red smoke and a longer delay.
B) It needs a louder sound and make the delay like the V1.  <---- Best in my opinion.
C) It needs smoke and alot lower damage.
D) Needs longer delay and lower damage.



you guys need to figure out witch 1 you choose or you can just ignore my ideas but it needs to be buffed down.
currently i can just led the enemy into a m10 and then bombard it with it and they would have never heard it coming.
and ofcourse that i allmost killed a tiger in 1 barrage.




of course this is just my opinion.

http://www.youtube.com/watch?v=5MZ6ZHfLx70


Title: Re: (US) artiliry saturation
Post by: 11on2d6 on December 02, 2010, 11:02:28 am
ah is this that offmap that I keep getting hit with.... I thought I kept not seeing the smoke.


Title: Re: (US) artiliry saturation
Post by: sheffer on December 02, 2010, 11:07:12 am
i think its just a start of AlliedOFFmapCompaning threads. alot of balancing needed here


Title: Re: (US) artiliry saturation
Post by: Mgallun74 on December 02, 2010, 11:13:12 am
pfft, if i had it my way, there would be no offmaps! :D


Title: Re: (US) artiliry saturation
Post by: NightRain on December 02, 2010, 11:21:59 am
pfft, if i had it my way, there would be no offmaps! :D

If you had your way Allies would get all their offmaps on 2 minute cooldown as tier 1s


Title: Re: (US) artiliry saturation
Post by: smurfORnot on December 02, 2010, 11:25:22 am
yea,it can kill your vet in second,even if u put them on retreat just when in lands  ::)...and u dont know where will it land,and it covers quite a big area...smoke is needed definatelly...


Title: Re: (US) artiliry saturation
Post by: Spartan_Marine88 on December 02, 2010, 11:27:28 am
Reminds me of the Terror Rocket Arty off map, which is even faster covers more area and does more damage.

But yet no one complained.


Title: Re: (US) artiliry saturation
Post by: TheIcelandicManiac on December 02, 2010, 11:28:25 am
Reminds me of the Terror Rocket Arty off map, which is even faster covers more area and does more damage.

But yet no one complained.



i have never seen that before,


Title: Re: (US) artiliry saturation
Post by: nugnugx on December 02, 2010, 11:36:59 am
rocket arty has smoke


Title: Re: (US) artiliry saturation
Post by: Mgallun74 on December 02, 2010, 12:21:15 pm
If you had your way Allies would get all their offmaps on 2 minute cooldown as tier 1s

uhhh, did you read what i said fudgeball?  i said no offmaps..

 ::)


Title: Re: (US) artiliry saturation
Post by: NightRain on December 02, 2010, 12:26:38 pm
He meant Terror Officer single rocket saturation barrage that stunned every single soul that was too near it. I rofld those times. Anyone who got too close to terror officer got slowed. Ranger blobs going chaaaarge only to get mown down by MP44 Terror officer with a medkit. That single guy was like a KCH squad. He was nice and mowed down everything.

Ohhh yes mg I read your post ;D and I still keep saying it


Title: Re: (US) artiliry saturation
Post by: Tymathee on December 02, 2010, 02:17:22 pm
it does come with red smoke the last I remember using it unless they fudged it with the patch.

why does it need a longer delay? its the most random artillery in the game, it can be just as dangerous to the allies as it is to the enemy.


Title: Re: (US) artiliry saturation
Post by: Demon767 on December 02, 2010, 02:22:32 pm
yellow smoke comes down.


Title: Re: (US) artiliry saturation
Post by: nugnugx on December 02, 2010, 02:23:07 pm
yellow smoke comes down.

thats creeping barrage


Title: Re: (US) artiliry saturation
Post by: TheIcelandicManiac on December 02, 2010, 02:54:29 pm
it does come with red smoke the last I remember using it unless they fudged it with the patch.

why does it need a longer delay? its the most random artillery in the game, it can be just as dangerous to the allies as it is to the enemy.


there is a new version of the barrage.


the old one hunted units down when running while this one kills everything in a small area.


Title: Re: (US) artiliry saturation
Post by: Demon767 on December 02, 2010, 03:03:01 pm
This artillery is devestating when it hits. although very funny when allied units walk straight into it and lose all there vets in one hit mwahaha


Title: Re: (US) artiliry saturation
Post by: smurfORnot on December 02, 2010, 03:08:17 pm
when it hit's u will loose any wet that is there(atleast inf one)...and u won't know where will it land...


Title: Re: (US) artiliry saturation
Post by: TheIcelandicManiac on December 02, 2010, 03:10:30 pm
when it hit's u will loose any wet that is there(atleast inf one)...and u won't know where will it land...

its still funny as hell watching the storms Flee from the fires of the allied forces.


Title: Re: (US) artiliry saturation
Post by: Tymathee on December 02, 2010, 04:08:51 pm

there is a new version of the barrage.


the old one hunted units down when running while this one kills everything in a small area.

hmm, i thought only the brit version did it, but yeah i have that for my rca and it does pop smoke but it doesn't hit as hard as earth shaker used to


Title: Re: (US) artiliry saturation
Post by: TheIcelandicManiac on December 02, 2010, 04:22:07 pm
hmm, i thought only the brit version did it, but yeah i have that for my rca and it does pop smoke but it doesn't hit as hard as earth shaker used to


its sorta like the captain barrage but more effective.


Title: Re: (US) artiliry saturation
Post by: 3rdCondor on December 02, 2010, 04:40:02 pm
Question:
I've never used artillery saturation before so I was wondering, is it like the PE barrages that generate arty fire, or is it one of those abilities like the british had in VCOH that directs in-game-howitzers to fire on a specific target?


Title: Re: (US) artiliry saturation
Post by: TheIcelandicManiac on December 02, 2010, 04:42:34 pm
Question:
I've never used artillery saturation before so I was wondering, is it like the PE barrages that generate arty fire, or is it one of those abilities like the british had in VCOH that directs in-game-howitzers to fire on a specific target?


its the arty fire type.
i will capture some video tomorrow of the arty barrage to show the rapeing of of enemy troops.


Title: Re: (US) artiliry saturation
Post by: brn4meplz on December 02, 2010, 04:56:20 pm
Victor Target is the other one you were thinking off.

Man that thing was overkill. It'd be hilarious to see in EiR a Tier 4 that gave Victor target back and just made all Allied onmap arty hit the location. I can't even imagine how much death there would be


Title: Re: (US) artiliry saturation
Post by: bbsmith on December 02, 2010, 04:58:10 pm
The first Artillery implementation had victor target. I recall Lai having like constantly firing Priests.


Title: Re: (US) artiliry saturation
Post by: TheIcelandicManiac on December 03, 2010, 05:34:03 am
Video added


Title: Re: (US) artiliry saturation
Post by: smurfORnot on December 03, 2010, 06:05:46 am
not OP at all...


Title: Re: (US) artiliry saturation
Post by: smurfORnot on December 04, 2010, 05:24:36 pm
since OP medikit have been fixed in matter of hours,when will this be looked in?! SInce it destroys vet infantry unit's in sec or 2...or should I automaticly just retreat all my inf units when I hear arty sound?!!! guess that is how u deal with it...


Title: Re: (US) artiliry saturation
Post by: Artekas on December 04, 2010, 05:28:14 pm
So, uh... does this arty actually have any warning at all? And how long is the delay?


Title: Re: (US) artiliry saturation
Post by: RoyalHants on December 04, 2010, 05:28:33 pm
im told the smoke is bugged


Title: Re: (US) artiliry saturation
Post by: Artekas on December 04, 2010, 05:30:18 pm
That should definitely be fixed then, if FSJ medkits were added to hitlist an hour after the thread popped up.


Title: Re: (US) artiliry saturation
Post by: smurfORnot on December 04, 2010, 05:32:37 pm
u hear sound of arty firing and in matter of seconds u watch your units die,since it's not such a small radius,and u dont know where will it land...Stik already droped from 2 games when it killed some of his vet,lol


Title: Re: (US) artiliry saturation
Post by: RoyalHants on December 04, 2010, 05:34:30 pm
i thought that was my demo on his vet pios ?


Title: Re: (US) artiliry saturation
Post by: smurfORnot on December 04, 2010, 05:35:41 pm
i thought that was my demo on his vet pios ?

dont know was it also in that game,but in game bofore this one,that arty did kill some of his stuff,and then he dropped...


Title: Re: (US) artiliry saturation
Post by: TheIcelandicManiac on December 04, 2010, 05:40:26 pm
dont know was it also in that game,but in game bofore this one,that arty did kill some of his stuff,and then he dropped...


yea i kiilled 1 vet 3 officer and 1 vet 3 neble  :-[ but when i had a pair when i played as axis and lost them did i rage quit?

NO!  >:(


Title: Re: (US) artiliry saturation
Post by: StikUpKid on December 04, 2010, 05:57:43 pm
GAME 1:lagging horribly hard to micro (Mainly due to my own PC i needed to reboot)
yes demos blew killed vet pios i lold tbh vet pios die fast i dont care. i dropped cos lag was unplayable ontop of bullshit arty. punish me if you want.
GAME 2:i admit i quit because of the arty.hands up.no smoke is bullshit


Title: Re: (US) artiliry saturation
Post by: Tymathee on December 04, 2010, 06:06:05 pm
 its kinda crazy right now...what i think would be cool is you can keep it but have "ranging barrages" First.

like, boom, boom, and then the crazy firecracker artillery, cuz then u get smoke, you get some ranging barrages and then when they're on target, they fire everything.

Its like oops missed, yeah right on, FIRE! and it's look cool in game.


Title: Re: (US) artiliry saturation
Post by: Spartan_Marine88 on December 04, 2010, 07:07:19 pm
its kinda crazy right now...what i think would be cool is you can keep it but have "ranging barrages" First.

like, boom, boom, and then the crazy firecracker artillery, cuz then u get smoke, you get some ranging barrages and then when they're on target, they fire everything.

Its like oops missed, yeah right on, FIRE! and it's look cool in game.

+1