COH: Europe In Ruins

EIR Main Forums => Projects & Mapping => Topic started by: EliteGren on December 03, 2010, 07:59:00 pm



Title: [Beta] 6p_Falaise
Post by: EliteGren on December 03, 2010, 07:59:00 pm
*Drunk Post removed

New 3v3 Map in the making, OUT NOW FOR BETA TESTING! Get it here

http://www.filefront.com/17753122/6p_Falaise.rar

Movie for this Map - http://www.youtube.com/watch?v=72cyk84BBLE

Put it into EuropeInRuins/Archives, map is in the module already

(http://img535.imageshack.us/img535/4839/relic00325.jpg)

(http://img152.imageshack.us/img152/6346/relic00309.jpg)

(http://img9.imageshack.us/img9/3834/relic00314.jpg)

(http://img577.imageshack.us/img577/7788/relic00310.jpg)

(http://img251.imageshack.us/img251/6398/relic00311.jpg)

(http://img441.imageshack.us/img441/246/relic00312.jpg)

(http://img802.imageshack.us/img802/5267/relic00313.jpg)

(http://img573.imageshack.us/img573/6025/relic00308.jpg)

(http://img263.imageshack.us/img263/3845/relic00315.jpg)

(http://img338.imageshack.us/img338/9366/relic00316.jpg)

(http://img337.imageshack.us/img337/5192/relic00317.jpg)

(http://img19.imageshack.us/img19/8400/relic00318.jpg)

(http://img251.imageshack.us/img251/7841/relic00319.jpg)

(http://img152.imageshack.us/img152/6849/relic00320.jpg)


Title: Re: [WIP] 6p_Falaise
Post by: Killer344 on December 03, 2010, 08:04:55 pm
needz moar bloom lols


Title: Re: [WIP] 6p_Falaise
Post by: shockcoil on December 03, 2010, 08:08:22 pm
BLOOOOOOOOOOOOOOOOOOOOOM. It like makes me feel warm again


Title: Re: [WIP] 6p_Falaise
Post by: tank130 on December 03, 2010, 08:47:59 pm
I don't know if it's just my screen or what; but that looks like shit......


Title: Re: [Beta] 6p_Falaise
Post by: EliteGren on December 04, 2010, 03:46:20 pm
OP Updated and removed drunk rage. OUT NOW FOR BETA TEST


Title: Re: [Beta] 6p_Falaise
Post by: RoyalHants on December 04, 2010, 03:48:14 pm
those guys are running wierd  :P


Title: Re: [Beta] 6p_Falaise
Post by: EliteGren on December 04, 2010, 09:50:43 pm
Uh huh


Need some feedback on the map!


Title: Re: [Beta] 6p_Falaise
Post by: COHCommando on December 04, 2010, 09:54:41 pm
please no fail pathing like paris


Title: Re: [Beta] 6p_Falaise
Post by: EliteGren on December 04, 2010, 10:55:01 pm
indeed


Title: Re: [Beta] 6p_Falaise
Post by: Masacree on December 05, 2010, 12:28:19 am
This looks really nice.


Title: Re: [Beta] 6p_Falaise
Post by: deadbolt on December 05, 2010, 07:09:34 am
paris mkII lolz


Title: Re: [Beta] 6p_Falaise
Post by: LeoPhone on December 05, 2010, 07:29:10 am
now this is starting to look good! no more horses in bathtubs i hope?

Only thing I can think of is that those cars cant be crushed by medium tanks. there are quite a lot of em so maybe bad for pathing.. make sure they are right next to a tree or house. that should take care of it.

oh, and those lion statues u used are quite weird. they block shots and even king tigers cant crush them.


Title: Re: [Beta] 6p_Falaise
Post by: brn4meplz on December 05, 2010, 07:56:17 am
They are the same statue Bastion used for the longest time and is what caused all the pathing fuckups


Title: Re: [Beta] 6p_Falaise
Post by: deadbolt on December 05, 2010, 08:01:36 am
how many water levels have u used? cos lots of them will cause lag, you should only try and have a max of 3 or so if absolutely necessary


Title: Re: [Beta] 6p_Falaise
Post by: EliteGren on December 05, 2010, 09:31:58 am
I didn't have any lag ingame when I tested it. Ok I removed some water levels, should be fine now. About the statues okay, I will replace them with something else


Title: Re: [Beta] 6p_Falaise
Post by: EliteGren on December 06, 2010, 12:32:40 pm
New version uploaded with new statues and some more changes to the map


Title: Re: [Beta] 6p_Falaise
Post by: Unkn0wn on December 11, 2010, 07:51:33 am
Will check in WB


Title: Re: [Beta] 6p_Falaise
Post by: EliteGren on December 12, 2010, 11:36:30 am
ok


Title: Re: [Beta] 6p_Falaise
Post by: EliteGren on December 14, 2010, 01:17:17 pm
Updated Middle area somewhat, lowered bloom and adjusted some small things.


Title: Re: [Beta] 6p_Falaise
Post by: EliteGren on December 20, 2010, 09:47:02 am
Link Updated

Reworked the Area infront of the Town

Added a Transition effect to the map to switch between atmospheres


(http://img98.imageshack.us/img98/4213/relic00337.jpg)

(http://img441.imageshack.us/img441/2168/relic00338.jpg)


Title: Re: [Beta] 6p_Falaise
Post by: Grundwaffe on December 20, 2010, 11:52:01 am
Elitegren, i can say that you make maps that differ from any other regular eir map which makes it pretty fun to play here and then.

I tried Paris yesterday and i must say it looks good, the athmosphere reminds me of a hot summer day in Men of War which i think is what you tried to achive.

To say it out i think its a pretty COSY map to play on (haha) and gives me a good feeling when playing.

This map looks pretty good also and i would like to test it with you.

I just need to add one note at Paris, when building trenches - half the trench is filled with water.
Im just sayin im just pointing it out there. :D

I like the wehr flags, you seem to like them to lol..


Title: Re: [Beta] 6p_Falaise
Post by: EliteGren on December 20, 2010, 12:07:20 pm
Hey thanks for the positive feedback.

Already fixed, the current launcher version of Paris is seriously outdated, I want Unkn0wn to give me feedback on this first before I upload the new version of Paris. Been waiting for weeks now :(.


Title: Re: [Beta] 6p_Falaise
Post by: Unkn0wn on January 04, 2011, 12:00:16 pm
Link is broken


Title: Re: [Beta] 6p_Falaise
Post by: tank130 on January 04, 2011, 04:42:42 pm
I play Paris every chance I get.

Spammers and blobbers hate it.


Title: Re: [Beta] 6p_Falaise
Post by: TheIcelandicManiac on January 04, 2011, 05:14:03 pm
you should have seen the game i was in, a guy had 4 Commando snipers at the same time


Title: Re: [Beta] 6p_Falaise
Post by: RoyalHants on January 04, 2011, 05:15:24 pm
you should have seen the game i was in, a guy had 4 Commando snipers at the same time
Ahem i only had 2 on at the same time the ofther one ran into a blob of assault grens


Title: Re: [Beta] 6p_Falaise
Post by: TheIcelandicManiac on January 04, 2011, 05:26:22 pm
Ahem i only had 2 on at the same time the ofther one ran into a blob of assault grens

you were not in that game unless you have a smurf account.


Title: Re: [Beta] 6p_Falaise
Post by: RoyalHants on January 04, 2011, 05:29:28 pm
Imasmurf67 ?


Title: Re: [Beta] 6p_Falaise
Post by: TheIcelandicManiac on January 04, 2011, 05:29:56 pm
Imasmurf67 ?

the game number is 6439


Title: Re: [Beta] 6p_Falaise
Post by: RoyalHants on January 04, 2011, 05:32:18 pm
yes 0.O.....O.0 my name is theprojectmayhem


Title: Re: [Beta] 6p_Falaise
Post by: TheIcelandicManiac on January 05, 2011, 04:51:11 am
well sir you are horrible with commando snipers :/


Title: Re: [Beta] 6p_Falaise
Post by: EliteGren on January 05, 2011, 04:51:42 am
I'm gonna reupload it later


Title: Re: [Beta] 6p_Falaise
Post by: EliteGren on January 05, 2011, 07:22:04 am
http://www.filefront.com/17753122/6p_Falaise.rar


Title: Re: [Beta] 6p_Falaise
Post by: PonySlaystation on March 29, 2011, 08:06:41 am
I'd like to compliment EliteGren on his map, in this thread dedicated to his honor. The map layout is very good, three flanks, well placed cover and houses.

The only thing I can complain about are the pikes around the town square, they mess up pathing and you can't move ATgs past them. Other than that it's a really good map, in line with Tanteville and other overplayed maps.


Title: Re: [Beta] 6p_Falaise
Post by: M1d on March 29, 2011, 09:21:29 am
Not had chance to test the map itself yet (hopefully later tonight), but your video for it was simply amazing.. Just had to watch it again.. Couldn't resist. xD


Title: Re: [Beta] 6p_Falaise
Post by: Groundfire on March 29, 2011, 09:49:17 am
I wish I had taken a picture of it, but those traffic barriers lining the center town square, the ones that look like little spikes, they interfear with the pathing of AT guns, very badly. ATGs just dont want to go through them, but they dont interfere with the pathing of inf. or tanks. (they just drive right through)

Either go back and increase the distsance between them, or remove them entirely.

They kinda look like this, you know what im talking about.

(http://www.brownstoner.com/brownstoner/archives/tillary-and-flatbush-sidewalk-091410.jpg)


Title: Re: [Beta] 6p_Falaise
Post by: cloud234 on March 31, 2011, 06:37:10 am
i just had a look at your map. I think its well sized for a 2v2 for too small for a 3v3. I don't like head on conflicts and I prefer to choose where to fight. If u can expand the size by 33% it will be decently sized for good flanks etc.


Title: Re: [Beta] 6p_Falaise
Post by: RikiRude on March 31, 2011, 12:46:28 pm
I'm with groundfire! i cant move my jeep through them either, it's incredibly annoying!


Title: Re: [Beta] 6p_Falaise
Post by: PonySlaystation on March 31, 2011, 12:50:54 pm
It's sniper heaven LOL
(but dont tell them ab sniper spammers)


Title: Re: [Beta] 6p_Falaise
Post by: TheIcelandicManiac on March 31, 2011, 02:01:30 pm
Eh Scoutcars can still travel trough them if i remember correctly.


Title: Re: [Beta] 6p_Falaise
Post by: CrazyWR on April 28, 2011, 10:28:50 pm
just played this for the first time, and there's 2 things I noticed.  One, the sherman wreck by the church in the town is invincible, and tends to take the shots from any atg fire headed its way, which is a pain in the ass, and also, there was a major pathing screwup to the point where I thought maybe there was an invisible m18 hiding in the middle of the road just down the road from the busted sherman.


Title: Re: [Beta] 6p_Falaise
Post by: panzerman on April 28, 2011, 10:39:10 pm
i miss the bloom :(


Title: Re: [Beta] 6p_Falaise
Post by: Hicks58 on May 01, 2011, 06:00:55 pm
I've just played this map and the politest way to put it is, I want a fucking refund.

The bloom has left me with a headache after 30 minutes of playing the map and I couldn't concentrate for shit. A main entryway on the right flank doesn't allow for vehicles to pass through where the gap is clearly twice to thrice the width of most tanks. Those bloody bollards (Or stumps as you'd probably know them) screw with pathing to high goddamned hell.


Title: Re: [Beta] 6p_Falaise
Post by: CrazyWR on May 01, 2011, 07:21:54 pm
yea by the church right hicks?  Thats what I was talking about.


Title: Re: [Beta] 6p_Falaise
Post by: Demon767 on May 02, 2011, 12:28:38 am
I must say, the map looks awesome, great job to the creator, sorry cbb going back to the OP to check, but yes, it looks awesome. great work.