Title: Warmap Progress Report Post by: Groundfire on January 23, 2011, 10:47:03 pm Hey guys,
Been awhile since we had a warmap progress update so I compiled all the latest information on development and it seems as if we've hit a few road bumps that must be ironed out before the beta test can begin. Quote From EIRRMod: Quote Im encountering a problem with the test-suite and the warmap. There is too much information being passed from a single client - what we see now with chat and lagups with the battleroom will be NOTHING compared to when the warmap is introduced. There are two ways to tackle this. Firstly, increase the server power. I DO NOT want to go down this path, because its more costly, and ultimately, not really needed. The second way, and the way I am tackling it, is to transfer smaller data, and leaving the Client to do the validation of an order (mostly anyway) - and just do final checks at the server end. The problem with this, is that the client needs to be up-to-date with data, and this can cause issues with de-syncing the data. So Im having issues. They will be sorted, but my brain is still constantly telling me off for using web-services rather than a client-server TCP solution (Yeah yeah phil, you know it) There is a third (odd) way, and thats to create a TCP client for the warmap only. But... that would be quite odd. And if I did that, I could slowly convert over all the other bits from the web-service. And then throw away mono (cos Id make it in C#, and itd easily be runnable as just an .exe) So, just basic coder gibberish, but any news is good news. ;) As always we appreciate your patience with these matters. The kinks will eventually be hammered out and we'll have a playable product, but until that time, just sit tight. [PR Lead] Groundfire Title: Re: Warmap Progress Report Post by: Grundwaffe on January 24, 2011, 05:59:08 am How much will upgrading servers cost? you should have some money by now..
Meh.. What do I know.. Title: Re: Warmap Progress Report Post by: BigDick on January 24, 2011, 11:21:18 am what is limited is it the traffic of data while playing thats to much for server capabilities or computing power?
and why are you using c# thats pretty slow for everything than UI logic for .net/mono Title: Re: Warmap Progress Report Post by: Dragon2008 on January 24, 2011, 01:55:03 pm Well its great we got some news but bad thats it more issues :-\ hopefully it gets sorted out asap so beta testing can begin oh well av to sit tight for a while n wait n see :)
Title: Re: Warmap Progress Report Post by: Demon767 on January 24, 2011, 02:38:16 pm all extra profits made go to hoes for eirrmod
Title: Re: Warmap Progress Report Post by: Nijo on January 24, 2011, 03:10:18 pm A BLUE POST!!! OMG
~Nijo~ Title: Re: Warmap Progress Report Post by: 3rdCondor on January 24, 2011, 03:52:08 pm There is a third (odd) way, and thats to create a TCP client for the warmap only. But... that would be quite odd. And if I did that, I could slowly convert over all the other bits from the web-service. And then throw away mono (cos Id make it in C#, and itd easily be runnable as just an .exe)
Yeah I don't know about that... better off with option B. Good luck mate. Title: Re: Warmap Progress Report Post by: Computer991 on January 25, 2011, 05:36:49 pm Title: Re: Warmap Progress Report Post by: Demon767 on February 15, 2011, 05:28:54 pm All posts on the front page should end with.
ALL HAIL TO OUR MERCIFUL OVERLORD TANK WHICH GIVES US OFFERING FOR OUR SACRIFICES OF SMALL GIRLS! Title: Re: Warmap Progress Report Post by: TheIcelandicManiac on February 15, 2011, 05:34:55 pm All posts on the front page should end with. ALL HAIL TO OUR MERCIFUL OVERLORD TANK WHICH GIVES US OFFERING FOR OUR SACRIFICES OF SMALL GIRLS! maybe but i still think Salan is gonna be mad when he finds out we stole his kids. Title: Re: Warmap Progress Report Post by: nugnugx on February 15, 2011, 05:36:44 pm Demon is a well known baby meat salesman in Australia.
Title: Re: Warmap Progress Report Post by: Demon767 on February 15, 2011, 05:38:34 pm I serve the community what it wants! 8)
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