COH: Europe In Ruins

EIR Main Forums => Balance & Design => Topic started by: nugnugx on March 31, 2011, 11:58:41 pm



Title: [PE] Flame Assault
Post by: nugnugx on March 31, 2011, 11:58:41 pm
imo flame assault nades should not make damage to your own troops. Enemy is using this to run into your own troops and they burn in the fire, and if you move them , the assault is cancelled - so a ability is rendered useless.

(and maybe 10 mu price decrease is in order after the nerf ? )


Title: Re: [PE] Flame Assault
Post by: RikiRude on April 01, 2011, 01:26:24 am
dude, fausts/stickies/ other things of that nature are canceled if something moves out of range, that's just how those kinds of things work.

why would they not take flame damage? that's totally absurd, same thing happens with assault nades actually. honestly they would have to totally change how those work.

make it so the user doesn't get unsuppressed and just throws all the nades in a regular fashion rather than chasing... to be honest that wouldn't be a bad idea in the first place if it's easy to fix.


Title: Re: [PE] Flame Assault
Post by: nugnugx on April 01, 2011, 01:51:29 am
dude, fausts/stickies/ other things of that nature are canceled if something moves out of range, that's just how those kinds of things work.

What that has to do anything with killing your own units ?   faust nor sticky does not damage your own unit , and  flame assault also gets cancelled when its out of range. 

This argument is absurd.



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why would they not take flame damage? that's totally absurd, same thing happens with assault nades actually. honestly they would have to totally change how those work.
Abilities should not harm your own units. Allies do not have an ability that kills your own troops.



Title: Re: [PE] Flame Assault
Post by: puddin on April 03, 2011, 08:35:25 am
ok Nugs byt hat argument then everythign should be like AIRBORNE Strafing run.

How?  Well the AB strafing run suppresses and kills only enemy troops so you can run in and kill everythign and call it right on top of you, Also, the bombing run should only kill enemy troops, The REA Creeping barrages and Arty and the Firestorm and Stuka and Hotkiss, and Neb, and 25 pounder, and 105, and calli SHOULD all Only dmg the enemies and you cna roam free inside all those barrages killing the enemy while bouncing arty shells. 

If you need more explanation, look up Ludicrous in the dictionary and smack it against your head. 

EVERYTHING should deal friendly fire in the right circumstance. 

Flame nade... makes them move away, Its why u use slow in conjunction with it, Also if you throw it behind them it forces them forward. 

Wow.... Its alot to be said if i am the voice of reason....


Title: Re: [PE] Flame Assault
Post by: nugnugx on April 03, 2011, 08:53:25 am
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If you need more explanation, look up Ludicrous in the dictionary and smack it against your head.  

Your arguments are ludicrous and i'm gonna prove why with a snap of a finger


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bombing run should only kill enemy troops

No one drops bombing run if your or teammates troops are nearby, nor he walks into it


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The REA Creeping barrages and Arty and the Firestorm and Stuka and Hotkiss, and Neb, and 25 pounder, and 105, and calli SHOULD all Only dmg the enemies and you cna roam free inside all those barrages killing the enemy while bouncing arty shells.  

same as above


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EVERYTHING should deal friendly fire in the right circumstance.  

Interesting that the only ABILITY that can be used purposely by Allies to cause FRIENDLY FIRE is on Axis side. Where is your ' EVERYTHING' now ?  

just as i thought.


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Flame nade... makes them move away, Its why u use slow in conjunction with it, Also if you throw it behind them it forces them forward.  

oooh good one, for slow you need g43 which costs additional 60 mu   , assault flame + g43 is 110 mu.
and even when you manage to slow and throw flame nades, the damage and aoe of flame assault nade is not enough to kill enemy inf by the time they will walk out of it. You need a noob to stand there and get killed by flame assault.

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Wow.... Its alot to be said if i am the voice of reason....

Nope you are not.


pwned HA HA.


Don't try to counter those arguments because you can't , and whatever you will come up with will be just another BS.


Title: Re: [PE] Flame Assault
Post by: RoyalHants on April 03, 2011, 08:59:33 am
Nug nothing you just said makes any sense

Imo Flame nades are very powerfull and spammable they have to have  a weakness which can be exploited otherwise there is little way to counter it ,remeber its only what 50 mun (correct if wrong)


Title: Re: [PE] Flame Assault
Post by: puddin on April 03, 2011, 08:59:49 am
So your arguing to Remove Friendly Fire dmg and our argument is...

" Well those friendly fire scenarios are fine because NO one shoots that close to friendlies, But flame nades are close and i use them so i should be exempt."  

On that argument alone i rest my case, Thanks for making my point for me.  

Wait i don't i lied.. I am going to use your favorite catch phrase
L2P




Title: Re: [PE] Flame Assault
Post by: nugnugx on April 03, 2011, 09:02:05 am
Nug nothing you just said makes any sense

nou

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Imo Flame nades are very powerfull and spammable they have to have  a weakness which can be exploited

ROFL,  'hey guys lets put in a exploit to make them kill yourself and lets give them the ability to kill in 1 shot'

well they can kill yourself, but they are not powerfull to kill a inf because people will move away from it.


Title: Re: [PE] Flame Assault
Post by: RoyalHants on April 03, 2011, 09:04:07 am
nou

ROFL,  'hey guys lets put in a exploit to make them kill yourself and lets give them the ability to kill in 1 shot'

well they can kill yourself, but they are not powerfull to kill a inf because people will move away from it.
If i run into my pineapple nade i die STFU NUG


Title: Re: [PE] Flame Assault
Post by: puddin on April 03, 2011, 09:04:39 am
Wait... So flame ades don;t kill the enemy fast enough, but your noob enough to sand in it and take damge and Die....??? 

Thats your fuckign arguemnt?


Title: Re: [PE] Flame Assault
Post by: nugnugx on April 03, 2011, 09:05:38 am
If i run into my pineapple nade i die STFU NUG

haha you stfu

You will not run into pineapple nade because you throw ONE grenade and it EXPLODES,   Flames are 3-4 per guys and they BURN and you WALK INTO THEM or stand in them.

so hard to understand ? do i need to draw it for you ?


Title: Re: [PE] Flame Assault
Post by: spinn72 on April 03, 2011, 09:06:04 am
L2P

/thread


Title: Re: [PE] Flame Assault
Post by: nugnugx on April 03, 2011, 09:06:43 am
So your arguing to Remove Friendly Fire dmg and our argument is...

" Well those friendly fire scenarios are fine because NO one shoots that close to friendlies, But flame nades are close and i use them so i should be exempt."  

typical puddin bullshit,    read out loud 6 times what you have written , it makes no sense.


Title: Re: [PE] Flame Assault
Post by: nugnugx on April 03, 2011, 09:09:48 am
Wait... So flame ades don;t kill the enemy fast enough, but your noob enough to sand in it and take damge and Die....???  

Thats your fuckign arguemnt?

wow are you retarded ? trolling on purpose ?  or just being a douche is in your blood just like when you kicked that one player who was lagging from a game? You are the only person that ever kicked someone from a game in history of eir.



I'm gonna write it just for sake of keeping this thread on point:

When you throw assault flames inf moves automaticaly, when someone walks on you , tthe grenades burn your own troops, if you MOVE your inf  the flame assault is CANCELED  so 50 mu went the drain.

I hope that even you can understand that.


And everyone knows that you and hants are mainly allied players - so if anything you both are voice of bias.


Title: Re: [PE] Flame Assault
Post by: Hicks58 on April 03, 2011, 09:18:09 am
So, suppress or slow the enemy squad first instead of expecting it to be an I-win-button-regardless-of-situation.

If somebody is paying attention, they should be rewarded, even more so for using decent micro.

Yeah, I'm going with L2P on this one tbh.


Title: Re: [PE] Flame Assault
Post by: nugnugx on April 03, 2011, 09:21:53 am
So, suppress or slow the enemy squad first instead of expecting it to be an I-win-button-regardless-of-situation.



Suppress in PE - with ?  even if you could, it requires additional MP and MU  , now for comparison  allies got BARS which  have an ability that instantly suppress and pin , then you walk up and have certain kill or retreat.

Slow as i said already, needs g43 for 60mu. Which brings to a whooping 110mu, for 110 mu i'd buy a mp44 squad which costs less and i have 100% guarantee that inf squad gets killed when i get to them.


Title: Re: [PE] Flame Assault
Post by: Hicks58 on April 03, 2011, 09:30:58 am
G43 + Inc assault = 110 mu.
BAR + Pineapple = 110 mu.

Both of them are capable of gaining the same end result, the total annihilation of a single targetted squad.

Or, you could do G43 + Inc nade = 85 mu. BARs alone are 80 mu, and the G43 + Inc nade combo makes for the same effect, albeit faster than the rate that the BAR could do it to a single squad.

PE Suppression... IHT, Locked down scout cars, a well placed mortar (Which also wrecks half the targeted squad), Support Grens, G43 slow.

All of them may be fragile units, but they are capable of suppression (Or an equivalent). Those are just the non-doctrinal options, there's also the HMG for Luftwaffles too.


Title: Re: [PE] Flame Assault
Post by: nugnugx on April 03, 2011, 09:37:14 am
G43 + Inc assault = 110 mu.
BAR + Pineapple = 110 mu.

Both of them are capable of gaining the same end result, the total annihilation of a single targetted squad.

Wrong,  Bar on itself for 80mu can make 2 squads retreat or kill them.

flame assault on itself for 50mu will not do a thing, with slow for 110mu  enemy WILL walk out of the flame assault with more than half hp.


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Or, you could do G43 + Inc nade = 85 mu.
This is flame assault thread so pls don't suggest normal inc nade.  If so , devs should delete flame asasault and make more usefull inc nade. or vice versa.





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PE Suppression... IHT, Locked down scout cars, a well placed mortar (Which also wrecks half the targeted squad), Support Grens, G43 slow.

and again what you are suggesting brings additional POP MP FU and MU compared to bars for example.


Title: Re: [PE] Flame Assault
Post by: puddin on April 03, 2011, 09:50:58 am
ok, i will put it in your own words then, give me a few mins...


Title: Re: [PE] Flame Assault
Post by: nugnugx on April 03, 2011, 09:51:27 am
another load of bs coming


Title: Re: [PE] Flame Assault
Post by: RikiRude on April 03, 2011, 09:52:33 am
considering no one else is complaining, i do think this is a l2p complaint. i use assault nades all the time on my KCH and rarely do I see my kch get too screwed over from the times they run into their own nades, you know why? because i pick my targets, i make sure they are at a distance to where if they start coming towards me i wont hurt myself with them. sure some times i get damaged, but hey, this is an ability that breaks suppression so you have to take the good with the bad. or just limit yourself to using them on weapon crews/units in buildings.


Title: Re: [PE] Flame Assault
Post by: nugnugx on April 03, 2011, 09:54:51 am
considering no one else is complaining, i do think this is a l2p complaint
because they are useless and no one is using them !!

.
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i use assault nades all the time on my KCH

assault nades is NOT flame assault


assault nades explode like normal nades dealing damage,   flame assault makes no damage at explosion but only when they burn , and someone needs to stand in them to get damage, add to that , that the allies use this to walk on you , and make your own troops get killed  and you have a crap ability.


again  there is absolutely NO comparison in assault nades and flame assault, while assault nades work OK , flame assault is broken.


Title: Re: [PE] Flame Assault
Post by: RikiRude on April 03, 2011, 09:55:45 am
why don't you just post a replay? probably make this whole thing much easier.


Title: Re: [PE] Flame Assault
Post by: nugnugx on April 03, 2011, 09:56:35 am
why don't you just post a replay? probably make this whole thing much easier.

rofl , there are no words for this community


no words at all


Title: Re: [PE] Flame Assault
Post by: puddin on April 03, 2011, 09:56:51 am
Flames are 3-4 per guys and they BURN and you WALK INTO THEM or stand in them.

so hard to understand ? do i need to draw it for you ?

imo flame assault nades should not make damage to your own troops. Enemy is using this to run into your own troops and they burn in the fire, and if you move them , the assault is cancelled - so a ability is rendered useless.

and even when you manage to slow and throw flame nades, the damage and aoe of flame assault nade is not enough to kill enemy inf by the time they will walk out of it. You need a noob to stand there and get killed by flame assault.

Don't try to counter those arguments because you can't , and whatever you will come up with will be just another BS.

So in the first quote here, You say you WALK and maybe STAND in the flame nade causing enough dmg to kill your units.  

Then you say Well My own troops are "Forced" into the flames or they move into them and it causes YOUR troops damage.

Then YOU say that The AOE and DMG is NOT ENOUGH to kill enemy troops and They Walk out of it just fine.  

So in your own words, You called yourself a Noob, HAve admitted to Not being able to Force the enemy into the flame to do enough Dmg, And have in fact argued against your own point in this Very thread.  

I have to ask why you continue to post?

Because as i look here, I didn;t argue, or make any points... You did... IN your won words...

So how do you justify arguing with yourself, Against the very reason you started this thread?


Title: Re: [PE] Flame Assault
Post by: nugnugx on April 03, 2011, 09:57:48 am
Quote
So in the first quote here, You say you WALK and maybe STAND in the flame nade causing enough dmg to kill your units.  

I'm gonna type it as one two three specially for you

1) You attack enemy inf with flame assault

2) They run away

3) Flame assault nades hit the ground and start to burn , enemy inf is running away

4) Your inf is automaticaly following to throw more assault flame nades and they walk over the burning ground hurting themselves  (if you move manualy you cancel the flame assault and 50 mu goes the drain )


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Then you say Well My own troops are "Forced" into the flames or they move into them and it causes YOUR troops damage.

1) You attack enemy inf with flame assault

2) Enemy inf runs on you

3) Flame assault thrown on enemy inf hits ground where you stand, enemy inf runs away and you stand in there taking damage - enemy inf is still in range , so they are throwing flame assault without moving automaticaly ( if you move manualy, flame assault is canceled loosing 50 mu , )



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Then YOU say that The AOE and DMG is NOT ENOUGH to kill enemy troops and They Walk out of it just fine.  

Yes, even when enemy is slowed,  1 flame assault will bring inf squad to about 2/3 hp before they will move away. (keep in mind that 1 whole assault nade salvo  which hits,  leaves usualy 1 allied man out of whole squad standing )


Title: Re: [PE] Flame Assault
Post by: nugnugx on April 03, 2011, 10:38:56 am
Average usage of flame assault looks like this:

You use ability, enemy runs away, and you take damage from fire because when they are on auto move they follow the path to the burning ground.
At worst enemy runs into you and you burn in your own fire.

You pay 50 mu to kill your own troops. At best it does not damage you if you manualy move to avoid fire (canceling the assault and wasting 50mu )


Title: Re: [PE] Flame Assault
Post by: RikiRude on April 03, 2011, 11:36:36 am
Average usage of flame assault looks like this:

You use ability, enemy runs away, and you take damage from fire because when they are on auto move they follow the path to the burning ground.
At worst enemy runs into you and you burn in your own fire.

You pay 50 mu to kill your own troops. At best it does not damage you if you manualy move to avoid fire (canceling the assault and wasting 50mu )

Why do you keep using them then? You are asking for a change to an ability because YOU don't know how to use them. DON'T use them on enemy troops that are already moving. They seem to work pretty decent on weapons crew (having people used them on me) and usually kill/decrew the weapon if you aren't paying attention.


Title: Re: [PE] Flame Assault
Post by: BigDick on April 03, 2011, 11:41:30 am
if you want to decrew weapons where people are not paying attention you can use 25 mun (half price) incendiary nades that got 2 (double) uses and does not require a doc unlock

IA is ok to scare away rangerblobs but most time its useless


Title: Re: [PE] Flame Assault
Post by: puddin on April 03, 2011, 12:39:10 pm
ok nugs... Who else here uses them and thinks it is broken...  anyone?  Anyone?  Bueler.... Anyone?


Title: Re: [PE] Flame Assault
Post by: RikiRude on April 03, 2011, 01:42:53 pm
if you want to decrew weapons where people are not paying attention you can use 25 mun (half price) incendiary nades that got 2 (double) uses and does not require a doc unlock

IA is ok to scare away rangerblobs but most time its useless

it breaks suppression though.


Title: Re: [PE] Flame Assault
Post by: BigDick on April 03, 2011, 01:50:33 pm
is that needed? people argue in other threads that you can sprint through all kind of suppression even bars


Title: Re: [PE] Flame Assault
Post by: RikiRude on April 03, 2011, 01:59:47 pm
hmm, that is the question, so you either spend the 25 mu and 25 mp and get the regular nades, or the 50mu for assault. but i do believe sprint doesnt break it, so you'd just have to use it before, so either way it does sound like it would be much more cost effective to do nades and sprint.


Title: Re: [PE] Flame Assault
Post by: SX23 on April 03, 2011, 02:21:59 pm
Even tough they're little link with the above, I'd like to point out that the assault is cancelled when someone get in/out of a building, leading to easy exploit/avoid for the allies.

Also, the incendiary assault blocks the at nades button.


Title: Re: [PE] Flame Assault
Post by: nugnugx on April 03, 2011, 11:31:41 pm
I'd like to point out that the assault is cancelled when someone get in/out of a building, leading to easy exploit/avoid for the allies.

Yea the inc assault could have hit the building atleast even when somone leaves house so he cannot instantly re-enter it.