Title: [CW] 17 Pdr APCR Rounds Post by: Tymathee on April 05, 2011, 11:11:20 am The upgrade is currently 50 and for RSE but when I looked up what they do i think 50 is too cheap.
57mm ap rounds = 500% pen and 125% dmg = 187.5 dmg APDS Rounds = 500% pen 150 % dmg and 150% accuracy = 225 dmg http://picly.us/coh/Ability_Armor_Piercing_Rounds.html the pen is just over doing it imo unless it's a jagd and the added accuracy means it'll hit anything on its shot so with that, unless you low the rates, i suggest the upgrade be about 80 mu, double the ap rounds since it's doubly effective. Title: Re: [CW] 17 Pdr APCR Rounds Post by: brn4meplz on April 05, 2011, 11:15:59 am It's on a list to change it's stats, duration, and play the kicker message 'AP Rounds'. Same with the stats of the 17pdr.
You don't think 200mu is already expensive for something that can't turn to save it's life right now? The 17pdr fires at every little thing it can so the enemy usually knows where it is and right now you are not afforded the luxury of moving it's position frequently because of it's speed. Title: Re: [CW] 17 Pdr APCR Rounds Post by: Tymathee on April 05, 2011, 11:22:00 am maybe. I think maybe it shouldn't move so slow tbh but be hard to turn. It also needs a hold fire thats for sure (so does airdropped 57 btw)
so you are changing it, then 50 is fine when its changed. so i dunno, we'll see when others chime in. I've never had any issues playing against it, it has the same exact damage as the 57 so if it hits it's not a big deal unless they use those ap rounds. after that i just avoid it and take it out like any old 57, with a mortar, nebel or infantry, especially since suppression fire is gone on the british hmg, makes it easier to just go in, take it out and go. Title: Re: [CW] 17 Pdr APCR Rounds Post by: RikiRude on April 05, 2011, 11:55:48 am I think these things are great, sure its more pop and cost, and is slow as shit, but when you get it set up, good lord, those AP rounds are like 57s with tank reapers. You can put serious hurt on a panther. What kind kind of changes to penetration and such can we expect?
Title: Re: [CW] 17 Pdr APCR Rounds Post by: NightRain on April 05, 2011, 12:39:37 pm I think these things are great, sure its more pop and cost, and is slow as shit, but when you get it set up, good lord, those AP rounds are like 57s with tank reapers. You can put serious hurt on a panther. What kind kind of changes to penetration and such can we expect? Sure 225 damage per shot makes people cry, you 3 shoot P4s, 2 shoot StuGs and 4-5 shoot Panthers. Who doesn't want APDS rounds. Plus vet 3 17Pdr 270 damage with APDS. Axis, time to stop using your armor because it is already quite shite. Title: Re: [CW] 17 Pdr APCR Rounds Post by: Mysthalin on April 05, 2011, 01:11:07 pm remember when AP rounds vet 3 tank reaper ATGs instakilled StuGs? good times :).
Title: Re: [CW] 17 Pdr APCR Rounds Post by: DarkSoldierX on April 05, 2011, 02:50:45 pm These rounds he is talking about is the T1 unlock on engies. Not the useless button that does nothing. The real deal you pay for.
I did think this was a bit too powerful, I think the cost should go up for now until the effectiveness can be put down in a patch. Title: Re: [CW] 17 Pdr APCR Rounds Post by: TheIcelandicManiac on April 05, 2011, 02:58:47 pm remember when AP rounds vet 3 tank reaper ATGs instakilled StuGs? good times :). They still sometimes do :D Title: Re: [CW] 17 Pdr APCR Rounds Post by: NightRain on April 05, 2011, 02:59:58 pm These rounds he is talking about is the T1 unlock on engies. Not the useless button that does nothing. The real deal you pay for. I did think this was a bit too powerful, I think the cost should go up for now until the effectiveness can be put down in a patch. You do realize that you'll be paying 200 munition from that anti tank gun? And that it is a ability with a timer and uses in it and available to one doctorine only? If I pay 220 from my schrecks and they do great vs vehicles I'd expect nothing less from a 200 munition support weapon. Similar when I pay 200+ fuel from my 88 I do expect it to do real harm instead of just piff paff. GL trying to get a ATG to do 400 damage with one shot. Not even a 88 can reach that high number. Title: Re: [CW] 17 Pdr APCR Rounds Post by: RoyalHants on April 05, 2011, 03:00:48 pm These rounds he is talking about is the T1 unlock on engies. Not the useless button that does nothing. The real deal you pay for. Have you seen the mobility of thesethings the price shouldnt go up till these are at least viable in a hard pressed combat situation currently there hard to use and APDS is he only reason i would have it over a 57 I did think this was a bit too powerful, I think the cost should go up for now until the effectiveness can be put down in a patch. Title: Re: [CW] 17 Pdr APCR Rounds Post by: TheIcelandicManiac on April 05, 2011, 03:02:09 pm GL trying to get a ATG to do 400 damage with one shot. Not even a 88 can reach that high number. I really need to go inf doctrine allies again with tank reapers and watch all the stug spammers rage. 8) Title: Re: [CW] 17 Pdr APCR Rounds Post by: RikiRude on April 05, 2011, 03:06:12 pm would it be too much to ask to make a mobile bofors too ;D? Give it some kind of delay before it fires after its set up, or even give it an arc of fire rather than 360 rotation.
Title: Re: [CW] 17 Pdr APCR Rounds Post by: EliteGren on April 05, 2011, 03:19:26 pm http://www.xfire.com/video/2e3b41/
Title: Re: [CW] 17 Pdr APCR Rounds Post by: DarkSoldierX on April 05, 2011, 03:24:59 pm Even moderators participate in this derailing!
Title: Re: [CW] 17 Pdr APCR Rounds Post by: EliteGren on April 05, 2011, 03:56:12 pm There is nothing left to say, the ability will be changed in the next patch. Until then discussion is rather pointless.
Title: Re: [CW] 17 Pdr APCR Rounds Post by: Mysthalin on April 05, 2011, 05:35:52 pm They still sometimes do :D Except they don't 150*1.25*1.2*1.25=281.25 damage. And that is the maximum you can get from a vet 3 AP rounds TR ATG. |