COH: Europe In Ruins

EIR Main Forums => General Discussion => Topic started by: Mister Schmidt on April 29, 2011, 07:57:10 am



Title: Castle Volkenstein Rebooted
Post by: Mister Schmidt on April 29, 2011, 07:57:10 am
Okay so I figure this may be fun, who knows. Anyway, I'm literally just gonna copy & paste the rules from the original onto here, then if people want, they can sign up, if not, no matter.

Time for the game has been set:
Saturday 7th May UTC/GMT -4 hours 18.00 PM (New York Time)
24.00 ( midnight) CEST - Central European Summer Time

Map will be Salentin Castle.
Link for the map - http://www.gamefront.com/files/20303549/Betamap2.sga
You must all download and place in your eirrarchives folder.

Players can sign up in this thread. The following doctrines are allowed:

Allies
- Commandos
- Airborne
- Infantry
Axis
- Luftwaffe
- Terror
- Defensive

Basic Rules:
- No vet will be allowed
- NO RETREAT IS ALLOWED
- Vet will be placed in Holding Zone where player companies are used
- Make sure you have pps to pay for holding zone
- Its a axis defending scenario
- If defend proves hard to get in launcher, set it to Meeting Engagement and allow axis 4 minutes to set up
- Specific unit limitations are in effect (see post)
- There will be 1 reserve player for each ”regular player”
- Offmaps are allowed past 4 minutes


POTENTIAL TEAMS

TheIcelandicManiac - Infantry
Hicks58 - Infantry
CrazyWR - Airborne
Annya - Commandos

VS

PonySlayStation - Defensive
8thRifleRegiment - Luftwaffe
Sachaztan - Defensive
seanconnery - Terror   (smurfORnot reserve)


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on April 29, 2011, 07:57:36 am
Company Limitations (More detailed)

American Rangers

You are allowed to use all your infantry unit types, including unlocks like assault rifles etc.
However every callin must fielded with one m3 halftrack per two infantry squads to reflect the scenario where the Ranger company is arriving by motorized transport.  However, no more than 8 M3 halftracks are required in total in your company.

- Support weapons (30 cal, mortar and 57mms) are not allowed
- Any type of fuel cost unit other than the M3 halftrack is not allowed
- One Sniper is allowed
- Howitzers are not allowed
- American Officer counts like infantry and is allowed
- You may not purchase a triage
- Your offmaps cannot be used before 4 minutes have passed

American Airborne

You are allowed to use all units that can be paradropped. This includes:
- Airborne
- Airborne Rifles
- Airborne Support Teams (57mm, mortar and 30 cal)
- One Airborne Sniper
- Airborne medic team (you are required to field 3 of these)
- You are not allowed any fuel based units
- Your offmaps cannot be used before 4 minutes have passed


British Commandos

You are allowed all units that can be deployed by glider. Additionally you are allowed to deploy Captains and LT’s which are assumed to be ferried in the by the american halftrack deployment force. These however must arrive on their own.
Your glider-deployable units are as following:
- Commandos
- Commando Piat teams
- Commando support weapons
- One Commando Sniper
- Tetrarch
- Commando jeep

No more than 8 tetrarchs are allowed for the commando player, and he may opt to get fewer but not fewer than 4.  


Axis Luftwaffe
- You are allowed to use the following infantry: luftwaffe ground forces, fallschirmjagers and fallschirmjager tankbusters
- You are allowed to use the following fuel based units: the flakvierling, munitions halftrack  and vampire halftrack. You may have no more than 2 munition ht’s and vampire halftracks. You may have no more than 4 flakvierlings and you cannot start with more than 2.

Wehrmacht Defensive:
You are allowed to use the following infantry: Grenadiers, Volks, Officer, Pios
You are allowed to use mg42s, bunkers and 81mm mortars
You are allowed to use the following fuel based units: 1 x  88mm flak gun and a single stuka
- No other fuel based units (not even bikes)
- You may have a maximum of 6 mg42’s in your company, and you can start with no more than 2

Wehrmacht Terror
You are allowed to use the following infantry units: Knights Cross, Volks, Grenadiers and Pios
You may field mg42s, 81mm mortars. A maximum of 6 mg42s.
You may field a single ambulance, and two flammenwerfer halftracks


Title: Re: Castle Volkenstein Rebooted
Post by: LeoPhone on April 29, 2011, 08:01:19 am
awesome you can get this organized schmidt!
Now the my edited map will be used after all

download:
http://www.gamefront.com/files/20303549/Betamap2.sga

(http://img541.imageshack.us/img541/5026/volkenstein.png)


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on April 29, 2011, 08:01:58 am
So you are making people use their own doctrines and are allowed to build their own company with sertain restrictions?

Sign me up if you want me to play again(you atleast know i will be there sence its saturday)

allso if you want i can only go alllied inf


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on April 29, 2011, 08:05:20 am
Yeah Leo, I never saw your modified version but I loved the original so I can only assume it will be good :)
People will have to download it for themselves though, I hope they can be intelligent enough to do so.

And also if you want to sign up remember to post with your preferred level 9 doctrine, and then any backups/reserves.


Title: Re: Castle Volkenstein Rebooted
Post by: PonySlaystation on April 29, 2011, 09:02:23 am
I'm up for this. I can play any of the doctrines.


Title: Re: Castle Volkenstein Rebooted
Post by: 8thRifleRegiment on April 29, 2011, 12:47:30 pm
Um for this, sign me up for luftwaffe  :) wait can the axis have tanks? or only allies can get tets? if so, many PE can get LATHT


Title: Re: Castle Volkenstein Rebooted
Post by: RikiRude on April 29, 2011, 01:16:47 pm
this looks like fun!


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on April 29, 2011, 01:18:07 pm
Where can i find a link to the map and if possible to see a pic of the map for i really want to try it out.

The name is just awesome


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on April 29, 2011, 02:19:47 pm
It says on the list what fuel units are allowed.


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on April 29, 2011, 02:34:46 pm
Where can i find a link to the map and if possible to see a pic of the map for i really want to try it out.

The name is just awesome

Also its that old map salentein Castle, just modified a bit.


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on April 29, 2011, 02:37:43 pm
oh ok


Title: Re: Castle Volkenstein Rebooted
Post by: Hicks58 on April 29, 2011, 04:34:41 pm
I've got a rank 9 Inf account that I can use.

My Commandos is at Rank 8, but I might be able to knock that up to 9 by then if needed.


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on April 29, 2011, 06:17:29 pm
Moar people please :)


Title: Re: Castle Volkenstein Rebooted
Post by: CrazyWR on April 29, 2011, 06:32:04 pm
Sign me up, I can play inf/ab/luftwaffe, depending on what you need.  Or if you want I'll create a new account just for this for any doctrine you want me to play.


Title: Re: Castle Volkenstein Rebooted
Post by: shockcoil on April 29, 2011, 06:38:35 pm
Can I still design the companies for this


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on April 29, 2011, 06:41:12 pm
People make their own for this, just under limitations.


Title: Re: Castle Volkenstein Rebooted
Post by: PonySlaystation on April 30, 2011, 07:15:22 am
TheIcelandicManiac
PonySlaystation
8thRifleRegiment
Hicks58
CrazyWR

That's 5, only need 1 more.


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on April 30, 2011, 07:24:30 am
Tis a 4v4 methinks.


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on April 30, 2011, 07:29:59 am
Then add the other 2 docs that need to be added.


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on April 30, 2011, 07:31:05 am
There aren't any...?


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on April 30, 2011, 07:31:46 am
Oh so i can Choose what doctrine i want to be?
like if i am on allied therre can be 3 commandos and so on?


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on April 30, 2011, 07:35:22 am
Theoretically, but I'm not gonna let there be that many so no.


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on April 30, 2011, 09:16:52 am
You don't have a Mandos acc so  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

Meh, just gotta wait for all the yanks to wake up.


Title: Re: Castle Volkenstein Rebooted
Post by: RoyalHants on April 30, 2011, 09:23:07 am
I have a mando just has less than 2 games


Title: Re: Castle Volkenstein Rebooted
Post by: RoyalHants on April 30, 2011, 10:38:44 am
Imma betterL2getittolvl7


Title: Re: Castle Volkenstein Rebooted
Post by: PonySlaystation on April 30, 2011, 11:33:29 am
bumb

and please no more annoying pictures


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 01, 2011, 04:52:45 am
Boomp.

Imma betterL2getittolvl7

Level 9 is preferred tbh.


Title: Re: Castle Volkenstein Rebooted
Post by: RoyalHants on May 01, 2011, 04:57:58 am
Boomp.

Level 9 is preferred tbh.
FUUuUUUUUUUUU

Ima better L2Getittolvl9 then


Title: Re: Castle Volkenstein Rebooted
Post by: Annya on May 01, 2011, 09:08:15 am
Id like to play as Royal Comando if there is a spot open m8, bit confused about the time is that the same time as fraggerz ran on ?,
Anyhoo Rawwwr For Queen and Country!


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on May 01, 2011, 09:09:55 am
Schimt is Fraggers

i think
not sure tough


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 01, 2011, 09:26:48 am
Wow. Yes I am Fraggerz. Good God.


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on May 01, 2011, 09:29:30 am
Oh ok


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 01, 2011, 09:32:28 am
Sign me up as defencive.


Title: Re: Castle Volkenstein Rebooted
Post by: PonySlaystation on May 01, 2011, 09:37:10 am
Yeah I'll play defensive as well.


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 01, 2011, 10:10:06 am
I need a Terror player!


Title: Re: Castle Volkenstein Rebooted
Post by: RoyalHants on May 01, 2011, 11:33:07 am
I haz a terror coy if you can dev hax it to lvl 9 ill play icba to do it


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 01, 2011, 12:05:21 pm
No haxing allowed!


Title: Re: Castle Volkenstein Rebooted
Post by: Unkn0wn on May 01, 2011, 03:20:44 pm
Cleaned


Title: Re: Castle Volkenstein Rebooted
Post by: seanconnery on May 01, 2011, 08:03:23 pm
I have a terror account, but I'll need some PPs to get an ambulance and some more PPs for the oversupply of my vet in the holding zone.



Title: Re: Castle Volkenstein Rebooted
Post by: smurfORnot on May 02, 2011, 12:09:54 am
My terror might be interested,just a question,I glanced rules,and I see all allis can have snipers,while axis dont...so we are supossed to kill sniper how if we are defending?


Title: Re: Castle Volkenstein Rebooted
Post by: CrazyWR on May 02, 2011, 12:32:51 am
you're terror, just spam kch like every other terror company and laugh at snipers...


Title: Re: Castle Volkenstein Rebooted
Post by: deadbolt on May 02, 2011, 04:14:31 am
Cleaned

(http://assets.diylol.com/hfs/d04/857/a52/resized/y-u-no-meme-generator-unknown-y-u-clean-troll-pics-4-4e83cf.jpg)


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 02, 2011, 04:22:52 am
I didn't make the rules, I just copy and pasted the ones smokaz made.

And teams are looking pretty unfair atm, could do with some more allied players for reserve, Connery I'll put you down for now,  if you can't get enough PP's by Saturday I'll see if I can help you out.


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 03, 2011, 05:02:57 am
Any more takers? I'd like to change the allied players that have already been in scenarios.


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 04, 2011, 03:49:03 am
You're all fags, teams are pretty much final then.

Leo when can you upload the map?


Title: Re: Castle Volkenstein Rebooted
Post by: GORKHALI on May 04, 2011, 04:15:55 am
Is there a slot free for me >>>>in this  war  ;D ;D ;D i would like to take part  ;D ;D


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 04, 2011, 04:19:23 am
No.


Title: Re: Castle Volkenstein Rebooted
Post by: GORKHALI on May 04, 2011, 04:36:08 am
well what a 2cruel ans .anyway np  ;D ;D ;D ;D 5but if 5you need player let me know


Title: Re: Castle Volkenstein Rebooted
Post by: 8thRifleRegiment on May 04, 2011, 06:26:31 am
with all those happy smilies gork should play as allies :)


Title: Re: Castle Volkenstein Rebooted
Post by: LeoPhone on May 05, 2011, 09:32:28 am
download:
http://www.gamefront.com/files/20303549/Betamap2.sga


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 06, 2011, 02:57:52 pm
Are you all ready & available for this?


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 06, 2011, 05:21:39 pm
well what a 2cruel ans .anyway np  ;D ;D ;D ;D 5but if 5you need player let me know

Was that "the perman00b GORKHALI ragequits the game" thread all a dream?

Because I can swear I read it with my own eyes!


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on May 06, 2011, 05:24:41 pm
You don't have a Mandos acc so 

Yes i do.


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 06, 2011, 05:55:04 pm
I was not talking to you :)


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on May 06, 2011, 05:58:50 pm
Who then?

its not like there was anyone else asking about Commandos before you said that.
are you a time traveler?


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 06, 2011, 06:06:44 pm
Hants...

Hos post got removed though so you canny see it anymore.


Title: Re: Castle Volkenstein Rebooted
Post by: seanconnery on May 06, 2011, 08:48:29 pm
I'm definitely still up for the game.  I just need more PPs to be able to use my man power effectively because I have quite a bit of KCH vet that eats up my infantry pool.


Title: Re: Castle Volkenstein Rebooted
Post by: GORKHALI on May 07, 2011, 02:10:01 am
is there a place for me i can do ally   or axis with no hasitation  ;D ;D ;D


Title: Re: Castle Volkenstein Rebooted
Post by: GORKHALI on May 07, 2011, 02:15:39 am
Was that "the perman00b GORKHALI ragequits the game" thread all a dream?

Because I can swear I read it with my own eyes!

Heh me Rage quit when well i did once or twice coz of the lag in the game, 20 min games takes like 1 hour to finish so i lost my head and got raged....and the second time i did was coz the team mates but i don't want to go in details  ;D ;D ;D ;D

but i didn't saw the thread in the forum sayin g gorkhali rage quitted looolz  ;D ;D ;D ;D


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 04:59:01 am
Gork, no, you can quite clearly see that.

So, other than connery, everyone available? And I'll see about getting you some PP's connery.


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 07, 2011, 07:03:47 am
Heh me Rage quit when well i did once or twice coz of the lag in the game, 20 min games takes like 1 hour to finish so i lost my head and got raged....and the second time i did was coz the team mates but i don't want to go in details  ;D ;D ;D ;D

but i didn't saw the thread in the forum sayin g gorkhali rage quitted looolz  ;D ;D ;D ;D

No you made a thread saying that you were going to stop playing EIR since everyone dodged you.

Or was that all a dream?


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on May 07, 2011, 07:53:33 am


American Rangers

You are allowed to use all your infantry unit types, including unlocks like assault rifles etc.
However every callin must fielded with one m3 halftrack per two infantry squads to reflect the scenario where the Ranger company is arriving by motorized transport.  However, no more than 8 M3 halftracks are required in total in your company.

- Support weapons (30 cal, mortar and 57mms) are not allowed
- Any type of fuel cost unit other than the M3 halftrack is not allowed
 - Sniper is allowed
- Howitzers are not allowed
- American Officer counts like infantry and is allowed
- You may not purchase a triage
- Your offmaps cannot be used before 4 minutes have passed



So i am only allowed to use Rangers, riflemen, snipers and m3 HT?
so no jeeps ,atgun or m8s just rangers and riflemen? Great....


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 07, 2011, 07:55:53 am

So i am only allowed to use Rangers, riflemen, snipers and m3 HT?
so no jeeps ,atgun or m8s just rangers and riflemen? Great....

Don't fret, axis get no snipers or bikes :P

I mean, lulwut


Title: Re: Castle Volkenstein Rebooted
Post by: Hicks58 on May 07, 2011, 08:06:50 am
Because of preserved vet, I'm 132 PP oversupply lmao.

Never thought I'd half assedly get that much vet on one company.


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 08:23:21 am

So i am only allowed to use Rangers, riflemen, snipers and m3 HT?
so no jeeps ,atgun or m8s just rangers and riflemen? Great....

Well done!


Title: Re: Castle Volkenstein Rebooted
Post by: LeoPhone on May 07, 2011, 09:48:09 am
better limit number of snipers for him to 1 or 2 to stop sniper spam ;)


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on May 07, 2011, 09:57:55 am
FFs man, How am i then suppose to play?
Ranger blobs? They have nothing but mgs,


Title: Re: Castle Volkenstein Rebooted
Post by: LeoPhone on May 07, 2011, 10:01:31 am
make sure the allies have enough access to smoke. american officer for example


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on May 07, 2011, 10:01:47 am
No support weaponsallowed


Title: Re: Castle Volkenstein Rebooted
Post by: LeoPhone on May 07, 2011, 10:04:37 am
ok. just read trough the unit restrictions. limit snipers to 1 per company or this is gonna be a pretty boring match lmao.

axis have 0 counters to sniper.


Title: Re: Castle Volkenstein Rebooted
Post by: smurfORnot on May 07, 2011, 10:29:23 am
I already pointed that out,and reply I got was,use KHC,and laugh to snipers  ::)


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 10:31:43 am
Hmm. Okay. Infantry can only have 1 Sniper. Airborne can only have 1 Sniper. Commandos may have 1 Sniper.


Title: Re: Castle Volkenstein Rebooted
Post by: EliteGren on May 07, 2011, 11:10:13 am
I already pointed that out,and reply I got was,use KHC,and laugh to snipers  ::)

Yeah Knights Holding Cross are pretty good against snipers


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 11:18:35 am
Yeh, since snipers are all agents of the devil, KHC rape them.


Title: Re: Castle Volkenstein Rebooted
Post by: PonySlaystation on May 07, 2011, 01:00:15 pm
Because of preserved vet, I'm 132 PP oversupply lmao.

Never thought I'd half assedly get that much vet on one company.

It's probably easier if you create a new company.


Title: Re: Castle Volkenstein Rebooted
Post by: Hicks58 on May 07, 2011, 01:44:10 pm
The account has to be rank 9 Pony. Take a look at the rules lol.

Fortunately I was floating 300pp and had nothing better to do with them, so no true loss.


Title: Re: Castle Volkenstein Rebooted
Post by: GORKHALI on May 07, 2011, 02:36:37 pm
No you made a thread saying that you were going to stop playing EIR since everyone dodged you.

Or was that all a dream?
so you guys rell want me see leave EIR how sad , if u all thinks so i can leave really coz i can play blitzkrieg instead of Eir thats what i did before 1 year now sice i started playing eir  :( :( :(


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 07, 2011, 02:39:55 pm
so you guys rell want me see leave EIR how sad , if u all thinks so i can leave really coz i can play blitzkrieg instead of Eir thats what i did before 1 year now sice i started playing eir  :( :( :(

http://forums.europeinruins.com/index.php?topic=18688.0 (http://forums.europeinruins.com/index.php?topic=18688.0)

Ha! I knew it wasn't all a dream!


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 03:01:05 pm
Game in two hours.


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 07, 2011, 03:02:28 pm
Game in two hours.

2? isn't it in 1?

Crap im gonna be pretty tired :(


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 03:04:21 pm
I think it's two? I most likely won't be around anyway, you guys can do it in one if you want


Title: Re: Castle Volkenstein Rebooted
Post by: PonySlaystation on May 07, 2011, 03:05:57 pm
The account has to be rank 9 Pony. Take a look at the rules lol.

There is no such rule.


Title: Re: Castle Volkenstein Rebooted
Post by: Hicks58 on May 07, 2011, 03:11:55 pm
Check the original rule list by Smokaz. It should still be there.


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 07, 2011, 03:19:38 pm
Check the original rule list by Smokaz. It should still be there.

1: This isn't smokaz rules
2: There is no link to his rules


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on May 07, 2011, 03:20:51 pm
Yes these are smokazes rules and i will need some extra PPs if i am gonna useall of my manpower.
Quote
Okay so I figure this may be fun, who knows. Anyway, I'm literally just gonna copy & paste the rules from the original onto here, then if people want, they can sign up, if not, no matter


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 03:28:13 pm
You don't have to use all your manpower.

Directed at everyone: You guys have had over a week to prepare for this, it's really not hard to get to level 9 if you weren't already, and get enough pp's to be able to buy stuff :/


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 07, 2011, 03:31:23 pm
Is oversuply allowed?


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 03:34:09 pm
Hell yeah.


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on May 07, 2011, 03:38:01 pm
You don't have to use all your manpower.

Directed at everyone: You guys have had over a week to prepare for this, it's really not hard to get to level 9 if you weren't already, and get enough pp's to be able to buy stuff :/

Regardless of the faqt that i dont have much of a social life i do have other shit to do like going to school and learning for tests but still if i would not have failed so badly by pressing the delete company button when i was originally trying to get my Xfire live account link into the launcher i would have still had my epic 2 month old howie (that i bought the same day that the whipe happend and the when the launchers was down for so long) and my level 9 Allied company.


Title: Re: Castle Volkenstein Rebooted
Post by: Hicks58 on May 07, 2011, 03:42:51 pm
It takes approx 20 games to hit rank 9.

That's 3 games a day. Even with a busy schedule that's not impossible.


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 07, 2011, 03:43:47 pm
"- Offmaps are allowed past 4 minutes"

Including or excluding the setup period?


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 07, 2011, 03:44:58 pm
btw, according to this:

http://www.timeanddate.com/library/abbreviations/timezones/eu/cest.html (http://www.timeanddate.com/library/abbreviations/timezones/eu/cest.html)

It's about 15 min to midnight CEST


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on May 07, 2011, 03:47:17 pm
It takes approx 20 games to hit rank 9.

That's 3 games a day. Even with a busy schedule that's not impossible.

i am just too lazy to play 20 games on a comp i dont even like playing as.


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 07, 2011, 03:51:19 pm
annya and 8thrifle seem to be missing, and its 9 min left


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 03:53:58 pm
"- Offmaps are allowed past 4 minutes"

Including or excluding the setup period?

Uhh, after.


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 07, 2011, 03:57:18 pm
Uhh, after.

btw...why did you think its in an hour and not now? According to both timezones you provided the game is in 3 min


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 03:57:59 pm
DST.


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 07, 2011, 04:02:08 pm
DST.

What do you mean? And why didn't you write the time you meant?


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 04:04:04 pm
Daylight Savings Time.

And I copied it from the previous one, the time doesn't matter to me at all.


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 07, 2011, 04:05:20 pm
Daylight Savings Time.

And I copied it from the previous one, the time doesn't matter to me at all.

No I mean...why are you talking about daylight savings time? daylight savings time is for the winter...


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 04:09:43 pm
Yeah here, clocks went forward an hour in the summer, I don't know, meh. :)


Title: Re: Castle Volkenstein Rebooted
Post by: Sachaztan on May 07, 2011, 04:26:28 pm
Yeah here, clocks went forward an hour in the summer, I don't know, meh. :)

Yeah, that's because there is no more daylight savings time during the summer :P. Hence it's caused by the LACK of DST.


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 04:27:50 pm
Well, that then! I don't know things!


Title: Re: Castle Volkenstein Rebooted
Post by: CrazyWR on May 07, 2011, 04:42:33 pm
EPIC FAIL LEOPHONE AS USUAL.


Title: Re: Castle Volkenstein Rebooted
Post by: Hicks58 on May 07, 2011, 04:42:54 pm
Making the map a 3 v 3... Herp-a-fucking-derp.


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on May 07, 2011, 04:49:15 pm
Fuckaroo

The scenero was suppose to be a 3v3 not a 4v4.


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 04:49:45 pm
No it wasn't Ice. Go read the original.


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on May 07, 2011, 05:37:21 pm
Link please?


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 07, 2011, 05:38:25 pm
http://forums.europeinruins.com/index.php?topic=16408.0


Title: Re: Castle Volkenstein Rebooted
Post by: TheIcelandicManiac on May 07, 2011, 05:40:16 pm
Okey you are right.
still why would he make a 3v3 map?


Title: Re: Castle Volkenstein Rebooted
Post by: LeoPhone on May 08, 2011, 04:22:02 am
oh, what is this? Leo gets insulted?
but Leo is right? What does this mean? Leo is superior to you all.

Guys I have terrible news.. because of WORK, I have to move this campaign event to saturday. The alternative is that I'm not present friday, which will make coordinating this up to the players.

If more than 2 players post that moving the time to saturday does not work out for them, we will move this to next friday at the end of September.

The good thing with this is that it gives us more time to prepare fun stuff. I am talking to bob and leophone about respectively the map for the campaign and the possibility of creating some unique campaign stuff.

Already some changes to Saljentin to make it a 3v3 map fitting the scenario has been made.

Keep in mind that companies with a lot of vet will be hard to play with.. while EIRRMOD has taken interest in these type of events (See his thread) this event probably will have to make do without anymore tools than we can produce on our own right now.


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on May 08, 2011, 04:31:08 am
Trololol.

Smokaz is the fail one for making 4v4 teams then -_-

Anyway, we got it done on the normal Saljentein Castle, and it went very well indeed :)


Title: Re: Castle Volkenstein Rebooted
Post by: Mister Schmidt on October 24, 2011, 04:43:04 pm
AGAIN AGAIN.

This went so well last time, should be done again tbh


Title: Re: Castle Volkenstein Rebooted
Post by: Dnicee on October 24, 2011, 04:53:31 pm
I want in! It seems like I couldnt stay mad at eir...