Title: 0.7.9q Patch released Post by: Unkn0wn on June 25, 2011, 06:34:25 pm American
Removed Fireup from AB Riflemen AB Riflemen can now use Suppression Fire AB Riflemen BAR price lowered to match price of normal BAR First Aid should now fire a smoke round above the squad AB Sniper sight range reduced to 35 (in line with other Snipers) 57mm/6pdr pen vs churchill 0.12 -> 0.2 Commonwealth Fixed Smoke Support UI position Fixed 95mm Cromwell bouncing off hedgerows Fixed a bug with the 6 pounder being more accurate against infantry than other ATGs Fixed a bug with the fire support vicker 95mm Cromwell price to 180 F (From 200) CCT lockdown ultra decription change: range from 100 to 70 no longer decloaks 5s delay on lockdown and unlockdown UI icon now shows up its activated CCT no longer rotates by itself, trying to shoot its hull mgs (hull mgs still autotarget units if they are pointed towards them) Wehrmacht Added Hold Fire to STuH Fixed Tiger receiving double buffs from Panzer Aces Fixed fatherland pioneers not receiving the medic bunker unlock StuH42 price to 160 F (From 180) Flak 88 shells no longer bounce off panther rear armor (and jumbo) fixed some dmg modifiers ostwind had vs tanks fatherland medic bunker now shows healing radius pak 38 pen. vs jumbo/panther 0.24 -> 0.32 Fixed defensive officer supervise Panzer Elite Added Hold Fire to Stummel Stummel now fires like the GMC Removed Steilgranate from Pak36 Fixed Pak36 graphics bug Fixed Tankbuster Awareness Fixed Incendiary Assault UI position Fixed Stummel picking up weapons Support grenadiers are now a reward unit again Support grenadiers to 50 Mun (From 70) Removed G43 upgrade from Fallschirmjaegers (T2 Doctrine unlock) Removed AT rifle upgrade from Fallschirmjaegers (T1 Doctrine unlock) Fixed hotchkiss Stuka animations hotchkiss upgun pen. vs jumbo 0.24 -> 0.5 50mm at ht pen. vs jumbo 0.22 -> 0.29 General Fixed various Axis weapon damage modifiers vs panther_skirt armour: stats same as sherman armor with x0.9dmg skirt buff. (except for penetration values of course) sweeper squads should now hold a minesweeper Squadgroups have now been fixed. doubleclicking on commando mgs will no longer select commando squads too. etc. CW captains and lts have the same squadgroup. Reward points for everyone!!! Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 25, 2011, 06:35:00 pm Still working on the reward unit stuff, you'll notice when we get there.
Title: Re: 0.7.9q Patch released Post by: Rahx on June 25, 2011, 06:54:21 pm so why do you mention reward points in the updates?
Title: Re: 0.7.9q Patch released Post by: TheIcelandicManiac on June 25, 2011, 06:54:30 pm Nice
Looks like you guys wont be keeping to the 10th thingy. Title: Re: 0.7.9q Patch released Post by: velocity78 on June 25, 2011, 06:54:37 pm woo, no more uber decloak from enigma decoded.
Title: Re: 0.7.9q Patch released Post by: Mister Schmidt on June 25, 2011, 06:56:42 pm so why do you mention reward points in the updates? Still working on the reward unit stuff, you'll notice when we get there. Title: Re: 0.7.9q Patch released Post by: kwiatekkek on June 25, 2011, 06:57:18 pm nice1
Title: Re: 0.7.9q Patch released Post by: Rahx on June 25, 2011, 06:57:55 pm I know... but this aint an update then... :P it's just an announcement of something to come
Title: Re: 0.7.9q Patch released Post by: Mister Schmidt on June 25, 2011, 06:58:48 pm You don't see everything that got updated?
Title: Re: 0.7.9q Patch released Post by: Rahx on June 25, 2011, 06:59:39 pm nevermind... english is not my native language...
Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 25, 2011, 07:00:29 pm There's a lot more to the patch than the reward points :P
Title: Re: 0.7.9q Patch released Post by: TheIcelandicManiac on June 25, 2011, 07:01:46 pm There's a lot more to the patch than the reward points :P Bullshit. why you be lying? Title: Re: 0.7.9q Patch released Post by: Rahx on June 25, 2011, 07:02:25 pm There's a lot more to the patch than the reward points :P I got this nice link with a tank ... HMMMMMM Title: Re: 0.7.9q Patch released Post by: Mister Schmidt on June 25, 2011, 07:06:59 pm No you don't :)
Title: Re: 0.7.9q Patch released Post by: Rahx on June 25, 2011, 07:09:02 pm Still do :)
Title: Re: 0.7.9q Patch released Post by: Mister Schmidt on June 25, 2011, 07:10:09 pm Try it :)
Title: Re: 0.7.9q Patch released Post by: Rahx on June 25, 2011, 07:13:08 pm You should know that Youtube saves the words of your video title... Connoraldinho :)
Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 25, 2011, 07:14:49 pm Quote Fixed defensive officer supervise Added to patch logs, was missing. Title: Re: 0.7.9q Patch released Post by: CommanderHolt on June 25, 2011, 08:34:16 pm Added to patch logs, was missing. Yay! . . . Now go fix Lit up! Title: Re: 0.7.9q Patch released Post by: Mysthalin on June 25, 2011, 08:35:34 pm Quote Fixed defensive officer supervise Let the reign of the panzershrek begin. Title: Re: 0.7.9q Patch released Post by: Smokaz on June 25, 2011, 08:45:06 pm Time to fire the zombies and hire some officers!
Go-go double weapon upgrades? Title: Re: 0.7.9q Patch released Post by: Katusha on June 25, 2011, 09:50:19 pm Quote Removed G43 upgrade from Fallschirmjaegers (T2 Doctrine unlock) this is blasphemy! when was this even discussed? ever? was it so OP? Title: Re: 0.7.9q Patch released Post by: Smokaz on June 25, 2011, 09:58:13 pm Maybe they still have the gren kar98 unupgraded, katusha. With these its almost uneccessary to get the g43s, apart from the improved vcoh slow. Its like a 10% dps or something.
Title: Re: 0.7.9q Patch released Post by: Katusha on June 25, 2011, 10:03:28 pm I understand that, but was it removed because of slow? I like slow
Tbh hating on my G43 Snipers with that T4 that gives +33% accuracy and stacks with ambush ::) Title: Re: 0.7.9q Patch released Post by: Tymathee on June 25, 2011, 10:38:29 pm supervise never worked? gaaaay i was wondering why my units weren't actually better with the officer buffs woo yeah time to rape.
interesting choice that you decided to just change the modifiers on the jumbo rather than changing the armor. Great job on the patch anyway, time to plaaaaaaaaaaaay Title: Re: 0.7.9q Patch released Post by: Tymathee on June 25, 2011, 11:04:47 pm gonna keep aB riflemen stickies are 95mu, especially now that fire up is gone?
Title: Re: 0.7.9q Patch released Post by: EIRRMod on June 25, 2011, 11:14:52 pm gonna keep aB riflemen stickies are 95mu, especially now that fire up is gone? AB is being worked on - dont bet on anything remaining the same ;PTitle: Re: 0.7.9q Patch released Post by: Scotzmen on June 26, 2011, 01:38:09 am Reward pointss?!?!
I can finally test some of them for realz? Title: Re: 0.7.9q Patch released Post by: cloud234 on June 26, 2011, 05:15:17 am American Removed Fireup from AB Riflemen AB Riflemen can now use Suppression Fire AB Riflemen BAR price lowered to match price of normal BAR First Aid should now fire a smoke round above the squad AB Sniper sight range reduced to 35 (in line with other Snipers) 57mm/6pdr pen vs churchill 0.12 -> 0.2 Doesn't this mean u can spam smoke grenades essentially? It don't think its a very good idea. Wehrmacht Added Hold Fire to STuH Fixed Tiger receiving double buffs from Panzer Aces Fixed fatherland pioneers not receiving the medic bunker unlock StuH42 price to 160 F (From 180) Flak 88 shells no longer bounce off panther armor (and jumbo) fixed some dmg modifiers ostwind had vs tanks fatherland medic bunker now shows healing radius pak 38 pen. vs jumbo/panther 0.24 -> 0.32 Fixed defensive officer supervise Why make Stuhs cheaper? They are pretty good for what they do already aren't they? You could compare a stuh with an ostwind.... but then again a Stuh costs less MP than an Ostwind. Strange balance chang if you ask me. Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 05:25:40 am Quote Doesn't this mean u can spam smoke grenades essentially? It don't think its a very good idea. No obviously, or it shouldn't. It's supposed to be tied to the 'first aid' usage. (So you can't just pop it anywhere anytime and use it as a smoke grenade) Title: Re: 0.7.9q Patch released Post by: cloud234 on June 26, 2011, 05:31:43 am No obviously, or it shouldn't. It's supposed to be tied to the 'first aid' usage. (So you can't just pop it anywhere anytime and use it as a smoke grenade) I'm thinking more along the lines of bum rushing a MG, taking one casualty and smoking up. In any situation where u take a single casualty you smoke up and maybe grenade. Not that it will fundamentally impact gameplay at the moment... but it might in the future. Just putting up an observation. Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 05:36:09 am The duration of the smoke hardly last any longer than it takes for your guys to to use the ability though. Anyway, we'll see how it works out in practice. It's a tad experimental but the idea behind it is that since the first aid requires your entire squad to move over to the wounded guy, they needed something that shielded them (either smoke or defensive buffs for the duration of the ability)
Title: Re: 0.7.9q Patch released Post by: shockcoil on June 26, 2011, 05:44:17 am Tbh you'll probably be suppressed before you take a casualty and smoke doesn't break suppression.
Title: Re: 0.7.9q Patch released Post by: spinn72 on June 26, 2011, 06:32:26 am Luftwaffe infantry with G43's are just as deadly as FJ's with G43's. Hell, FJ's don't NEED g43's with ambush and 33% acc bonuses. Save your munis!
Title: Re: 0.7.9q Patch released Post by: kwiatekkek on June 26, 2011, 07:16:56 am i still can buy support gens on my th
(http://i.imgur.com/J0wH9.jpg) Title: Re: 0.7.9q Patch released Post by: spinn72 on June 26, 2011, 07:20:27 am SQL changes haven't been implemented yet Kwiatekkek
Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 07:34:54 am Some were, not all, I'll fix the support grens & reward unit shizzle today.
Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 08:54:00 am Done. Just gotta remove those FJ upgrades now.
Title: Re: 0.7.9q Patch released Post by: RoyalHants on June 26, 2011, 08:58:02 am ANZACS cost 2 RPs?
Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 08:59:14 am All unit unlocks do, except the jagdtiger. (And the super secret axis weapon)
Changed it to make PP & XP 'unlocks' cheaper by comparison. Title: Re: 0.7.9q Patch released Post by: RoyalHants on June 26, 2011, 08:59:54 am Comets cost 1
Title: Re: 0.7.9q Patch released Post by: Demon767 on June 26, 2011, 09:04:26 am super secret axis weapon is probably not a unit at all, its prolly a troll face in your company selection screen.
Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 09:06:15 am It is a unit, but we just want to keep some aces up our sleeves for when the warmap launches.
There's a number of other units we won't yet disclose, you'll see them with the warmap. Title: Re: 0.7.9q Patch released Post by: RoyalHants on June 26, 2011, 09:11:01 am SO never then :(
Title: Re: 0.7.9q Patch released Post by: Smokaz on June 26, 2011, 09:11:54 am :(
Title: Re: 0.7.9q Patch released Post by: Demon767 on June 26, 2011, 09:12:10 am Title: Re: 0.7.9q Patch released Post by: Mysthalin on June 26, 2011, 09:21:21 am The secret weapon is the Maus.
3000 Health, 0.5 rec pen Tiger Armour. 2 Guns, one with 200 dmg/shot and 6.5 sec reload, the other 2ith 62.5 dmg/shot and 6.5 sec reload. Both penetrate everything fairly well, kinda good vs inf. 1.5 top speed (KT has 3), takes 18 seconds just to turn around. Title: Re: 0.7.9q Patch released Post by: shockcoil on June 26, 2011, 09:23:15 am That sounds like the worst unit ever, I wouldn't use one if it was free and 2 pop.
Title: Re: 0.7.9q Patch released Post by: Mysthalin on June 26, 2011, 09:25:27 am That sounds like the worst unit ever, I wouldn't use one if it was free and 2 pop. 24 maus start. Title: Re: 0.7.9q Patch released Post by: Demon767 on June 26, 2011, 09:25:54 am Shock you noob! all you need is minimum 1 clown car x2 shrek and maybe a pak for long range moving targets, then you just go chugga chugga chugga big red car through the allied line and down to spawn.
Title: Re: 0.7.9q Patch released Post by: Smokaz on June 26, 2011, 09:34:23 am Sounds like something you can just run up to and sticky or button. Which is going to be lame, because no way a single button squad or a sticky squad should be able to contain something of the Maus's size.
Title: Re: 0.7.9q Patch released Post by: kwiatekkek on June 26, 2011, 09:38:03 am super secret axis weapon is probably not a unit at all, its prolly a troll face in your company selection screen. https://rapidshare.com/files/555543641/wunderwaffe.zip (https://rapidshare.com/files/555543641/wunderwaffe.zip) its realy good @ dying lol :D Title: Re: 0.7.9q Patch released Post by: smurfORnot on June 26, 2011, 09:55:27 am so make him immune or highly unlikely to get eng dmg to sticky?
it is kinda stupid that single stickie could stop whole maus ::) Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 10:01:51 am Just because the Maus is in the RGDs doesn't mean it's actually a unit we'll use. In case you haven't noticed, there's a bunch of other units in the RGDs that are not currently in the game either.
Title: Re: 0.7.9q Patch released Post by: PonySlaystation on June 26, 2011, 11:04:11 am Airborne Riflemen are 6 pop.
Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 11:05:01 am Are they in game as well? I can fix that quickly in the launcher, assuming their pop was fixed in game.
Title: Re: 0.7.9q Patch released Post by: PonySlaystation on June 26, 2011, 11:07:28 am Yes, they're 5 pop ingame.
Title: Re: 0.7.9q Patch released Post by: LeoPhone on June 26, 2011, 12:10:27 pm PII is 6 pop in launcher, 8 ingame
Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 12:14:11 pm Fixed
Title: Re: 0.7.9q Patch released Post by: Mysthalin on June 26, 2011, 02:25:49 pm Just because the Maus is in the RGDs doesn't mean it's actually a unit we'll use. In case you haven't noticed, there's a bunch of other units in the RGDs that are not currently in the game either. Like the Esselschreck? :P We know it's the Maus Unknown, at least that's what it's currently tied to. Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 02:33:42 pm Haha, there's exactly no possible way you could know what it's tied to, since you don't have SQL access.
Title: Re: 0.7.9q Patch released Post by: Mysthalin on June 26, 2011, 03:33:44 pm Haha, there's exactly no possible way you could know what it's tied to, since you don't have SQL access. Because information has never been leaked in this community lol. Title: Re: 0.7.9q Patch released Post by: Heartmann on June 26, 2011, 03:52:46 pm .... :-\ :-\ :-\ :-\ :-\ :-\ No more g43s for my fjs..... T.T .... T.T Do my waffles still have them?
Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 03:55:57 pm Quote Do my waffles still have them? YesTitle: Re: 0.7.9q Patch released Post by: TheVolskinator on June 26, 2011, 04:01:20 pm So even with the T2 unlock, Fals dont get G43s? -confused-
Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 04:02:52 pm They certainly won't get them without the T2 unlock, lol.
Title: Re: 0.7.9q Patch released Post by: Katusha on June 26, 2011, 04:45:44 pm Would somebody mind giving a clear reason as to why G43 was removed from FSJ? I'm not arguing against it (yet), but what is the reason, is it so hard to answer that question?
Title: Re: 0.7.9q Patch released Post by: Demon767 on June 26, 2011, 05:00:49 pm Would somebody mind giving a clear reason as to why G43 was removed from FSJ? I'm not arguing against it (yet), but what is the reason, is it so hard to answer that question? If they can give them G43s they can take them away. lol Title: Re: 0.7.9q Patch released Post by: Mister Schmidt on June 26, 2011, 05:30:02 pm Because FJ were becoming cluttered and had far too many unlock options, they were literally able to do everything. Not to mention instant suppression from cloak is pretty retarded, Luft already gets the MG34 so FJ's have no need for G43's.
Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 05:31:01 pm ^ What schmidt said.
(High five) Title: Re: 0.7.9q Patch released Post by: Katusha on June 26, 2011, 05:39:23 pm you guys are a bunch of playa haters
Title: Re: 0.7.9q Patch released Post by: Smokaz on June 26, 2011, 05:50:01 pm New vcoh slow is bawss!! Old one was like pear tits this is two silicone hooters cramped into a tight wet t-shirt.
Title: Re: 0.7.9q Patch released Post by: Katusha on June 26, 2011, 05:53:52 pm New vcoh slow is bawss!! Old one was like pear tits this is two silicone hooters cramped into a tight wet t-shirt. i am convinced, will use k98's on falls EDIT: because i like pear tits in dry shirts Title: Re: 0.7.9q Patch released Post by: Rahx on June 26, 2011, 05:58:26 pm It says that Elite Grenadiers cost 240MP / 100MU well it's actually ; 240MP 60MU...
Title: Re: 0.7.9q Patch released Post by: DarkSoldierX on June 26, 2011, 06:47:14 pm Should add in all the cost of the reward units to the buying button on them. It is missing on some.
Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 06:47:52 pm Will do.
Title: Re: 0.7.9q Patch released Post by: Mysthalin on June 26, 2011, 06:56:02 pm M36 veterancy in game and in launcher doesn't match (Launcher shows vet 2 when it's vet 1 in-game).
Title: Re: 0.7.9q Patch released Post by: Unkn0wn on June 26, 2011, 06:56:37 pm Simple fix, will do it tomorrow.
Title: Re: 0.7.9q Patch released Post by: Scotzmen on June 26, 2011, 10:25:35 pm First aid is more useful now. But there's still few situations where it gets used :P
10 ranger squads with them, some games they help, some they never get used. Title: Re: 0.7.9q Patch released Post by: RikiRude on June 26, 2011, 11:13:01 pm thanks for the reqward points! i cant wait to try some of these new units out!!!
wont be able to play until tuesday most likey, but im quite excited to use my defensive and have officers working properly FINALLY, might even go back to my old set up and use Duel T3s!! wee! Title: Re: 0.7.9q Patch released Post by: Poppi on June 27, 2011, 12:04:09 am First aid is more useful now. But there's still few situations where it gets used :P 10 ranger squads with them, some games they help, some they never get used. that was my main complaint about the ability. Alot of people complained about how your soldiers go retarded and go back and run into machineguns trying to help one guy. But in reality you should never would use that if wounded was surrounded by enemy, and also alot of times after a firefight you push forward or both people withdraw giving you a safe passage... but my problem was that, it was basically never used. Chances of someone getting wounded are actually pretty slim. Even if free, its risky to invest points into. Maybe tweak the wounded status? As is i can lose like 20 men before is an opportunity to use the ability. Title: Re: 0.7.9q Patch released Post by: Scotzmen on June 27, 2011, 12:36:16 am It really has to many variables to determine its use tbh. I'm trying them out with the dual tier 3's. Bottom and top. Tbh, its brilliant when you can use them and they work well. But that's rare.
Title: Re: 0.7.9q Patch released Post by: Mister Schmidt on June 27, 2011, 12:45:07 am I love it now, got it on all my rifles, makes them so much more survivable, as long as you don't run too far away before popping it.
Title: Re: 0.7.9q Patch released Post by: brn4meplz on June 27, 2011, 12:48:14 am We should remove the restriction on needing to have a squad at less then 100%. Have 20+man Rifle squads running around
Title: Re: 0.7.9q Patch released Post by: TheIcelandicManiac on June 27, 2011, 04:21:59 am We should remove the restriction on needing to have a squad at less then 100%. Have 20+man Rifle squads running around Mortar a friendly squad and create casualty and wola. you got a blob of a unit :P Title: Re: 0.7.9q Patch released Post by: nugnugx on June 27, 2011, 04:29:42 am We should remove the restriction on needing to have a squad at less then 100%. Have 20+man Rifle squads running around If something like that would be done imo it could be done with 'realism' in mind, an squad in ww2 usualy had around 10 men. Title: Re: 0.7.9q Patch released Post by: Mysthalin on June 27, 2011, 04:37:22 am IMO - extending the time the casualties lie there could be a good idea.
Title: Re: 0.7.9q Patch released Post by: LeoPhone on June 27, 2011, 05:14:24 am I love it now, got it on all my rifles, makes them so much more survivable, as long as you don't run too far away before popping it. so the smoke will just pop above the squad when the ability is used? not above the casualty? If it works like that, who cares about that one casualty. just keep him lie down there and profit infinite (free) smoke usage. Title: Re: 0.7.9q Patch released Post by: Mister Schmidt on June 27, 2011, 05:31:17 am Infinite? You get what, 2 uses? 3 With Operation Overlord?
Pretty sure you can't interrupt it either. Title: Re: 0.7.9q Patch released Post by: TheVolskinator on July 01, 2011, 06:51:50 pm I still have the T2 unlock, and G43s are still available to me, and my launcher doesnt crash when I select G43s. Awsome.
Title: Re: 0.7.9q Patch released Post by: brn4meplz on July 05, 2011, 04:46:53 pm Quote Removed G43 upgrade from Fallschirmjaegers (T2 Doctrine unlock) Removed AT rifle upgrade from Fallschirmjaegers (T1 Doctrine unlock) This change has finally been affected. For ease and accuracy ALL G43 and AT Rifle upgrades were removed from the PE faction. You'll have to re purchase G43 upgrades.(2043 squads had it) |