COH: Europe In Ruins

EIR Main Forums => Tactics & Strategy => Topic started by: RikiRude on June 28, 2011, 05:47:55 pm



Title: jagdpanzer
Post by: RikiRude on June 28, 2011, 05:47:55 pm
wth do i do with this thing?


Title: Re: jagdpanzer
Post by: EliteGren on June 28, 2011, 05:48:51 pm
Kite, it's a stug with panther gun


Title: Re: jagdpanzer
Post by: TheIcelandicManiac on June 28, 2011, 05:52:20 pm
Was it not an improved Panther gun?


Title: Re: jagdpanzer
Post by: RikiRude on June 28, 2011, 05:55:00 pm
oooooh ok dokey.


Title: Re: jagdpanzer
Post by: LeoPhone on June 28, 2011, 06:04:49 pm
Its a stug gun with:
+10% long range accuracy
-1s reload
+5 range
112.5 dmg
+25 dmg
1 - 5% more pen.


Title: Re: jagdpanzer
Post by: DarkSoldierX on June 28, 2011, 06:08:13 pm
Consider it a hybrid stug/panther gun. Matter of fact consider the whole kit (jagdpanzer) a improved stug.

It has increased damage, penetration, range, accursey and slightly less reload over the stug.

It does 50% extra vs norm Shermans, cromwell, cuckoo.35% increased vs jumbo, and 25% increased vs M10.

Combine that with TH APCR rounds for a wooping 202.5 damage per shot vs norm shermans and cromwell.

It has higher HP than the stug too :P

Do all that and yeh u has a superstug with the only weakness over a stug is that it has no MG

Edit: godamit leophone right before I was about to post.


Title: Re: jagdpanzer
Post by: TheIcelandicManiac on June 28, 2011, 06:13:29 pm
When you have with vet 2 the lack of an mg makes no diffrence for it nonstop 1 hits inf in yellow and non cover.


Title: Re: jagdpanzer
Post by: Demon767 on June 28, 2011, 06:27:35 pm
Consider it a hybrid stug/panther gun. Matter of fact consider the whole kit (jagdpanzer) a improved stug.

It has increased damage, penetration, range, accursey and slightly less reload over the stug.

It does 50% extra vs norm Shermans, cromwell, cuckoo.35% increased vs jumbo, and 25% increased vs M10.

Combine that with TH APCR rounds for a wooping 202.5 damage per shot vs norm shermans and cromwell.

It has higher HP than the stug too :P

Do all that and yeh u has a superstug with the only weakness over a stug is that it has no MG

Edit: godamit leophone right before I was about to post.

REWARD UNITS DO NOT GET BUFFED BY DOCTRINES!


Title: Re: jagdpanzer
Post by: Mysthalin on June 28, 2011, 06:28:35 pm
Some of them do.

Jagdpanzer's one of them.

So is JagdTiger.

M36 gets moving shooting repairs.


Title: Re: jagdpanzer
Post by: Demon767 on June 28, 2011, 06:29:48 pm
oh :(


Title: Re: jagdpanzer
Post by: RikiRude on June 28, 2011, 11:58:39 pm
either way im WM haha.

but i had two of my 3 destroyed really easy, and was like wtf? then i really payed attention with my third and read what you guys said, and that puppy is at vet 2 already. these things are awesome =) turn quick too!


Title: Re: jagdpanzer
Post by: smurfORnot on June 29, 2011, 02:43:48 am
as with any axis turtle tank,if allies want to kill it,they will.


Title: Re: jagdpanzer
Post by: BigDick on June 29, 2011, 03:31:54 am
yeah it has decent gun but its weakness is no turret and shit armor

and that will be its death when its already hurt and you send some m10s after it

i remember baine when he had this unit as only person available (3 or 4 of it) he babysitted it so much and was so scared to loose them what makes this unit total useless

when it dies then the much pressure for keeping it alive will fall apart :D