Title: Beach Assault Scenario Post by: Mister Schmidt on August 01, 2011, 06:45:23 pm This seemed relatively well received, so here goes.
DATE: 06/08/2011 at 22:00 GMT Omaha Beach 3v3 Omaha Beach Map: http://www.gamefront.com/files/20636724/8p_omaha+beach.sga (DOWNLOAD AND PLACE IN YOUR ARCHIVES FOLDER, RENAME TO "betamap". Players: Axis: Panda - Defensive punkmaster - Defensive smurfORnot - Terror Vs Allies: WildZontar - Infantry Scotzmen - Infantry EricTheCommando - Armour Okily dokily so, me thinks the best bet would be 2 Defensive players and a Terror player, vs 2 Infantry players and aaaaaaaaaaaa..... Armour player? Not sure yet. Rules As far as rules go, they won't be too strict, it's just to make it more fun and immersive. See the picture below for rules reference. Retreating is not allowed! Axis must not advance past the front line, no matter what! Axis fighting actually on the beach will be stupid and is a no go. Allies cannot just sit in their spawn and arty the Axis to oblivion! If you attempt this, I will make sure the Axis are able to crush you :) You will notice on the image that there are 3 red lines. These are the Front Line, Fallback Line, and the Retreat Line. More on these will follow. If there are any Pantherturms or Mortar Bunkers on the map, and I don't think there are, but if there are, you can use them. Actually this doesn't matter as they will start destroyed and nothing can repair so nevermind. Allied Specific Rules Each Allied player may bring on one tank to break through the first line. If they do not succeed at breaking through and their tank is destroyed, you may bring on another, but only when your first tank is destroyed. For the Armour player, this must be a Sherman. Each Allied Infantry player may bring on 2 tanks to break through the second line. If your original tank survives the first line, then you may only bring on one more. The Allied Armour player may only bring on his 2nd Sherman. For the third line, Allied Infantry players may bring up their remaining tanks whenever they wish. For the Armour player, this will be when he may bring out the Pershing. Axis Specific Rules For the First line, there may only be one Medic Bunker in place at any one time. For the Second line, there will also only be one Medic Bunker in place. For the Third line, 2 Medic Bunkers are allowed. 1 Geschutz is allowed for the First line, 1 Geschutz for the Second, and 2 for the Third. Axis may place as many normal & MG Bunkers across the lines as they wish. If Axis get pushed back to the second line, they may bring out Stuka's, but only if they get pushed back to the second line. If Axis get pushed back to the third line, then and only then are they allowed to bring the KT onto the field. Lines Now, the three main lines do in fact serve purposes. The Front line denotes where combat engagements will first begin, and Axis must note that they cannot advance past this line! The Middle/Fallback line is where Axis should fall back to should they lose the Front line. I do not mean if they only lose the Front line on one flank that the entire line must fall back, just that particular flank. You can even adopt a staggered defensive line if this is the case. The Retreat line is the most important. If all three flanks (Left, Right, Middle) get pushed back to this line and remain there for an as yet unspecified amount of time, Axis will lose. You will most likely lose due to capping anyway, but regardless, you will lose. Suggested routes for Allied advances are shown in green, a combined push would work best, try and make it look nice as well if you can :) (http://img194.imageshack.us/img194/9372/omahabeachx.jpg) More details in next post. Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 01, 2011, 06:47:36 pm Righty-ho, so, that part you all hate, Unit Restrictions! ;D
These are going to be quite vague because one, I don't feel like going into huge detail, and two, it's not really fair for you guys to not have control over your own company. Defensive You can use all your infantry, including Officers. You may not use ANY fuel units other than Bikes, 88's, Stukas, Flammenwerfers, Nebelwerfers and Halftracks. You may use 1 Sniper. You may use 3 Bikes. You must have 1 88, of which you must start with. You may use 1 Stuka. You can have as many Halftracks as you wish. You may have as many MG42's & Mortars as you wish. You may use 2 Paks. You may use 1 Nebelwerfer. You may use 3 Flammenwerfers. You may buy 2 Medic Bunkers. Terror You may use all your infantry, including Oak Leaves KCH, except Snipers. You may not use ANY fuel units other than Bikes, Flammenwerfers, Ambulances, Geschutzwagons, King Tiger and Halftracks. You may use 3 Bikes. You may use 2 Ambulances. You may use 4 Geschutzwagons. You can have as many Halftracks as you wish. You may have as many MG42's & Mortars as you wish. You may use 2 Paks. You may use 2 Nebelwerfers. You may use 2 Flammenwerfers. Infantry You may use all your infantry, including Rangers and Command Squads. You may not use ANY fuel units other than Jeeps, Jumbos, Crocs, Howitzers and Halftracks. You may use 1 Sniper. You may use 3 Jeeps. You may use 2 Jumbos. You may use 2 Crocs. You can have as many Halftracks as you wish. You may use 1 Howitzer. You may have as many MG's & Mortars as you wish. You may use 1 57mm. You may buy 1 Triage. Armour You may use all your infantry, including Assault Engineers, except Snipers. You may not use ANY fuel units other than Jeeps, Shermans, Pershings, T17's and Halftracks. You may use 3 Jeeps. You may use 2 Shermans. You may use 1 Pershing. You can have as many Halftracks as you like. You may NOT use a Calliope! You may use 2 T17's. You may have as many MG's & Mortars as you wish. You may use 2 57mm's. Offmaps Offmaps are only allowed to be used after 5 minutes of actual game time, after Allies have deployed, so 9 minutes into the game overall! Can't think of anything else right now, other than if you wish to participate, sign up in this thread. I'll post the date in a moment. Title: Re: Beach Assault Scenario Post by: WildZontar on August 01, 2011, 06:53:33 pm Could I have an Allied spot pretty please? Inf company.
Title: Re: Beach Assault Scenario Post by: COHCommando on August 01, 2011, 07:09:09 pm I'm in infy allies
Title: Re: Beach Assault Scenario Post by: Vermillion_Hawk on August 01, 2011, 07:21:06 pm If nobody else wants to play Terror I will gladly. It depends on the time though, so just put me down for prospective.
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 01, 2011, 07:25:22 pm Date is up top.
In addition, I'm gonna make this really nice, there will be objectives for each team. I will do these objectives on a neat little slideshow that I'll send to each team prior to the game. THERE WILL BE MOVING PICTURES AND EVERYTHING OMGWTFBBQ!?!?! Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 01, 2011, 07:28:28 pm Also any comments and suggestions etc. are welcome, I've probably missed some stuff so yeah :)
Title: Re: Beach Assault Scenario Post by: Vermillion_Hawk on August 01, 2011, 07:29:35 pm I may just be able to make it, so put me down for Terror. If something comes up though I'll inform you.
Title: Re: Beach Assault Scenario Post by: Mysthalin on August 01, 2011, 07:35:27 pm 4 ATGs total for the team in fighting a KT? With 88s about?
Really? Title: Re: Beach Assault Scenario Post by: Smokaz on August 01, 2011, 07:36:25 pm Bring on the RRs and demo mandos! Blood will buy entrance!
Title: Re: Beach Assault Scenario Post by: Vermillion_Hawk on August 01, 2011, 07:37:07 pm 4 ATGs total for the team in fighting a KT? With 88s about? Really? Hey, it's some tasty, tasty vet for my KT. Keep in mind that if the Allies overrun our positions, they get the 88's as well. Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 01, 2011, 07:39:31 pm I never said it would be eeeeeaaaaaaasy.
There will be restrictions on when certain units can be brought out anyway. Title: Re: Beach Assault Scenario Post by: Scotzmen on August 01, 2011, 08:50:46 pm Im up for playing infantry in this.
Title: Re: Beach Assault Scenario Post by: Katusha on August 01, 2011, 09:10:45 pm You could make it so axis can only bring on the KT if they are pushed back to middle or third line (your choice which)
Kinda simulates a KT being sent to an area that needs support or will fall Title: Re: Beach Assault Scenario Post by: WildZontar on August 01, 2011, 11:20:15 pm I'm a bit concerned for the no limit on Mg42s/Mortars the Axis can have.
Also, 22 GMT on Monday on my side of the planet turns out to be around 6:00pm on Sunday on Pacific, atleast I think it is.. Good thing you put it on monday instead of tuesday! Title: Re: Beach Assault Scenario Post by: pandaExpress on August 01, 2011, 11:24:43 pm i'm down for any team\faction just dont make my comapny fail like in FS or well be making oure own company?
Title: Re: Beach Assault Scenario Post by: pandaExpress on August 01, 2011, 11:39:58 pm also i think you should exclude the 88 barrage ability i think it will be devastating with 88 spam just need mgs...
and maby cant call armor on till first line is down? Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 02, 2011, 03:22:16 am Way ahead of you guys :)
Btw Zontar I think you're reading the date wrong, you're reading it American style, it's actually on Saturday. Title: Re: Beach Assault Scenario Post by: GORKHALI on August 02, 2011, 03:24:12 am what happend with another thread ( link) i said i would like to play as defensive doc if still got spot for me :D :D :D
http://forums.europeinruins.com/index.php?topic=20515.msg360530;topicseen#new (http://forums.europeinruins.com/index.php?topic=20515.msg360530;topicseen#new) Title: Re: Beach Assault Scenario Post by: WildZontar on August 02, 2011, 03:42:02 am Way ahead of you guys :) Btw Zontar I think you're reading the date wrong, you're reading it American style, it's actually on Saturday. Ah okay, I get confused with those kinda dates I suppose, I'll figure em out sooner or later. Title: Re: Beach Assault Scenario Post by: smurfORnot on August 02, 2011, 03:42:50 am up for axis!
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 02, 2011, 03:43:30 am Just swap the month and date around :)
You cool for Saturday? Date is up for change if multiple people can't play on that date . Title: Re: Beach Assault Scenario Post by: WildZontar on August 02, 2011, 03:44:49 am I'm up for Saturday, but not for Monday/Friday/Wednesday.
Title: Re: Beach Assault Scenario Post by: GORKHALI on August 02, 2011, 03:50:18 am damn maybe i cannot but i hope u can find other players coz i have night shift and it will be 23:00 hour here when GMT is 22:00 hour can it be bit earlier like Gmt 20:00 hour ,then i can suerly play but if not then maybe another time then :( or if u do it on upcoming tuesday then i am free and the upcoming weekend as well
Title: Re: Beach Assault Scenario Post by: smurfORnot on August 02, 2011, 03:52:29 am that means we wont see gork with 5x 88 :o
Title: Re: Beach Assault Scenario Post by: GORKHALI on August 02, 2011, 03:58:37 am that means we wont see gork with 5x 88 :o No coz GMT 22:00 uur i will be start with working at the time and i will be on night shift from friday till monday so no gaming for 4 days for me Title: Re: Beach Assault Scenario Post by: Scotzmen on August 02, 2011, 04:02:54 am 22 GMT? NZ is 11 hours ahead, 9 AM sunday morning? I could make that.
Title: Re: Beach Assault Scenario Post by: WildZontar on August 02, 2011, 04:13:24 am I have no idea what time it would be on Saturday ::)
Title: Re: Beach Assault Scenario Post by: Scotzmen on August 02, 2011, 04:17:53 am http://www.timeanddate.com/worldclock/
Use that shit. Use "Event Time Announcer" to input the time on which the event runs, Use london, england as the city name/location Set the date, dont worry about how long it runs for, then show result. Easy. Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 02, 2011, 04:23:30 am I'm not making the time any earlier because it's unfair on US & Aussie-area people.
Can go later though. Title: Re: Beach Assault Scenario Post by: GORKHALI on August 02, 2011, 04:32:31 am I'm not making the time any earlier because it's unfair on US & Aussie-area people. can the scenario be no tuesday then i could suerly make it at the Gmt 22:00 hour or nesxt weekend coz i start with my work at GMT 22:00 till Can go later though. GMT 07:00 am in the morning so ,i cannot this week if u get other player which u suerly will then go ahead with it this weekend . Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 02, 2011, 04:50:28 am No Gork, sorry.
Updated first post with some more specific rules. Title: Re: Beach Assault Scenario Post by: GORKHALI on August 02, 2011, 05:50:03 am Ok np man maybe other time then :(
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 02, 2011, 07:20:51 am Rules regarding offmaps have been updated.
Title: Re: Beach Assault Scenario Post by: Vermillion_Hawk on August 02, 2011, 08:35:28 am Would it be okay if you guys moved it forward an hour or so?
Title: Re: Beach Assault Scenario Post by: punkmaster on August 02, 2011, 11:50:27 am Id like to play defensive doc if there`s a spot available ;)
Title: Re: Beach Assault Scenario Post by: TheIcelandicManiac on August 02, 2011, 11:56:05 am i would be wiling to be in this but i dont have a single one of those comps at level 9 so.
Title: Re: Beach Assault Scenario Post by: Audemed on August 02, 2011, 09:05:46 pm I'd totally be down for infantry, but no retreating? What am I supposed to do with my vet unitz?
We going to get fresh lvl 9 companies for this or???? Title: Re: Beach Assault Scenario Post by: EIRRMod on August 02, 2011, 10:16:41 pm I'd totally be down for infantry, but no retreating? What am I supposed to do with my vet unitz? If it comes down to it, we can make up custom companies with customised vet to simulate more realism I guess, up to Schmitt really and whether he completes his homework on time (RGDs lol)We going to get fresh lvl 9 companies for this or???? Title: Re: Beach Assault Scenario Post by: smurfORnot on August 03, 2011, 01:46:11 am So do I need to bring my vet3 KT into this :p
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 03, 2011, 04:00:16 am I'd totally be down for infantry, but no retreating? What am I supposed to do with my vet unitz? We going to get fresh lvl 9 companies for this or???? Put them in the holding zone if you don't want to lose them. And I've done all my homework sir! Title: Re: Beach Assault Scenario Post by: tank130 on August 03, 2011, 07:40:28 am Put them in the holding zone if you don't want to lose them. And I've done all my homework sir! I just changed that...... ;) Title: Re: Beach Assault Scenario Post by: TheIcelandicManiac on August 03, 2011, 10:17:28 am WHY? :-[
Title: Re: Beach Assault Scenario Post by: Audemed on August 03, 2011, 05:49:27 pm Put them in the holding zone if you don't want to lose them. And I've done all my homework sir! I don't have 300 PP to burn for the oversupply....are held units supposed to still draw from the pool? Title: Re: Beach Assault Scenario Post by: Vermillion_Hawk on August 03, 2011, 06:08:17 pm Yeah by the way something came up and I can't play Saturday, sorry! The Axis team will most likely be improved with my absence anyways.
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 07:41:07 am Get pp then?
Don't play if you're too scared to lose your vet Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 09:12:21 am So far it looks like
Allies WildZontar - Infantry Scotzmen - Infantry Needz armour playorz Axis smurfORnot - Terror punkmaster - Defensive Spamda - Defensive Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 01:53:52 pm Anyone else?
Need an Armour player. Title: Re: Beach Assault Scenario Post by: COHCommando on August 04, 2011, 02:11:28 pm armour here
Title: Re: Beach Assault Scenario Post by: pandaExpress on August 04, 2011, 02:26:32 pm i'm guessing Spamda is me
Title: Re: Beach Assault Scenario Post by: brn4meplz on August 04, 2011, 02:32:12 pm I'll talk to EiRRMod about getting Atk/Def modes fixed properly for this so the Defenders don't get a huge population edge.
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 02:36:02 pm Spamda is indeed you ;)
And thanks brn Title: Re: Beach Assault Scenario Post by: brn4meplz on August 04, 2011, 02:36:42 pm 2 Inf players and a RE player with a Churchill Croc instead of an Armour player and a Pershing would be more epic.
I guess I could work some magic and give the Armour player the Churchill Croc and that keeps your American vs WM feel... let me know if you need a hand with anything Schmidt. Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 02:40:39 pm Oh man, Brn does know how to get me hot and sweaty..
If you could, it would be very much appreciated :) Title: Re: Beach Assault Scenario Post by: pandaExpress on August 04, 2011, 02:48:17 pm Defensive You can use all your infantry, including Officers. You may not use ANY fuel units other than Bikes, 88's, Stukas, Flammenwerfers and Halftracks. You may use 1 Sniper. You may use 3 Bikes. You must have 1 88, of which you must start with. You may use 1 Stuka. You can have as many Halftracks as you wish. You may have as many MG42's & Mortars as you wish. You may use 2 Paks. You may use 2 Nebelwerfers. You may use 3 Flammenwerfers. You may buy 2 Medic Bunkers. Nebelwerfer is a fuel unit Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 02:49:25 pm Pffffffffff, my bad.
Title: Re: Beach Assault Scenario Post by: pandaExpress on August 04, 2011, 02:50:32 pm can i have more than 1 88?
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 02:51:00 pm Noes
There's actually one on the map already methinks Title: Re: Beach Assault Scenario Post by: pandaExpress on August 04, 2011, 02:52:47 pm .... nooo
Title: Re: Beach Assault Scenario Post by: smurfORnot on August 04, 2011, 02:58:50 pm can i have more than 1 88? pandas 88 spam,lol Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 04:06:45 pm Yes there is.
Also uploaded the map we will be using, it's edited slightly, just place in your archives folder, and rename to betamap. *will repuload after some changes have been made* Title: Re: Beach Assault Scenario Post by: pandaExpress on August 04, 2011, 04:29:32 pm ... I need to make 180pp in 2 days i dont think i can spam that many games
Title: Re: Beach Assault Scenario Post by: Scotzmen on August 04, 2011, 04:40:48 pm lulz, can i retreat reward units?
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 04:44:59 pm You all suck.
Panda I'll see about you, and ughhhh if you HAVEEE to.... Title: Re: Beach Assault Scenario Post by: Scotzmen on August 04, 2011, 04:47:08 pm lol, i promise they shall be the only ones i shall retreat :D
Plus my account may need some tinkering as its not quite level 9 yet 0_o Title: Re: Beach Assault Scenario Post by: Unkn0wn on August 04, 2011, 05:08:53 pm Panda's going to spam the beach with bunkers
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 05:14:41 pm I actually just played a mock game and if axis get too close to the frontline they get bombed -_-
Title: Re: Beach Assault Scenario Post by: smurfORnot on August 04, 2011, 05:19:59 pm since axis cant attack after first line,is scouting with bike/schwim considered attacking or scouting?
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 05:24:44 pm Scouting, but good luck getting there :)
Also I think we'll have to do Engagement and force the allies to wait, because otherwise axis just get blown up if they even get close to the front line. Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 05:38:47 pm Okay here is teh mapz
http://www.gamefront.com/files/20636724/8p_omaha+beach.sga Title: Re: Beach Assault Scenario Post by: COHCommando on August 04, 2011, 05:54:51 pm ok well i don't know when this game is so can i get a link so i can type the date and find out what the time and date are
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 06:01:20 pm Use the one here
http://forums.europeinruins.com/index.php?topic=20519.msg360586#msg360586 Title: Re: Beach Assault Scenario Post by: Unkn0wn on August 04, 2011, 06:59:16 pm It's in the autoupdater, lol
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 04, 2011, 06:59:52 pm Yeah this one is different
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 06:28:46 am Will keep bumping this, but is everyone okay for it still?
Title: Re: Beach Assault Scenario Post by: Unkn0wn on August 06, 2011, 07:08:59 am What's diff about it?
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 09:19:50 am More cover on the beach leading up to the trenches and bunkers, and 2 extra slots
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 09:49:30 am Also guys there has been a slight amendment to the rules, due to how attack/defend works, in that axis get blown up if they try to get to the front line, in combination with it not yet being fixed, we're going to do a normal Meeting Engagement, but Allies must wait 4 minutes before even moving out of their spawns.
I will be watching so no cheating :) Title: Re: Beach Assault Scenario Post by: brn4meplz on August 06, 2011, 10:42:07 am If you need a filler Spot I might be around when you need me, try PM'ing me in Vent if you need me for either the game or for more launcher vodoo
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 11:46:08 am Is it 3 or 4 hours to go? I forget :)
Also I need a level 9 Defensive player who will fill a special role, unless Brn is available. Title: Re: Beach Assault Scenario Post by: smurfORnot on August 06, 2011, 12:10:49 pm 4 hours to go
Title: Re: Beach Assault Scenario Post by: smurfORnot on August 06, 2011, 12:11:31 pm are all players still in?!
Title: Re: Beach Assault Scenario Post by: COHCommando on August 06, 2011, 01:01:30 pm as far as i know yes and 2 hours till game time, ProDevGuy need to talk to ya
Title: Re: Beach Assault Scenario Post by: COHCommando on August 06, 2011, 01:06:18 pm do i get a pershing and croc?
Title: Re: Beach Assault Scenario Post by: WildZontar on August 06, 2011, 01:08:03 pm Why does CoHcommando get 500pp and I don't? :3
Title: Re: Beach Assault Scenario Post by: smurfORnot on August 06, 2011, 01:11:24 pm as far as i know yes and 2 hours till game time, ProDevGuy need to talk to ya http://wwp.greenwichmeantime.com/ it's 7.11 GMT now,so almost 3 hours,not 2 Title: Re: Beach Assault Scenario Post by: Katusha on August 06, 2011, 01:13:50 pm pretty sure its in 1 hr 45 min, schmidt can confirm
Title: Re: Beach Assault Scenario Post by: COHCommando on August 06, 2011, 01:16:49 pm katusha is right and why can't my crocs get dual repairs :(
Title: Re: Beach Assault Scenario Post by: smurfORnot on August 06, 2011, 01:17:32 pm if it is 19.16 by GMT right now,how can it be then 1.45h if it starts at 22.00?
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 01:30:37 pm Someones working it out wring, you guys decide, looks like I might need a replacement for punkmaster anyway as I haven't heard from him since he signed up, ask people if they can replace him please.
Title: Re: Beach Assault Scenario Post by: Katusha on August 06, 2011, 01:37:06 pm if it is 19.16 by GMT right now,how can it be then 1.45h if it starts at 22.00? not sure but something with daylight savings i was talking with schmidt a few days ago, and we compared times, and it is indeed in 1 hr 30 minutes now Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 01:56:59 pm Again, whenever is best for you guys. Can even be inbetween if neccessary.
Still need a high level Defensive player for a special spot! Title: Re: Beach Assault Scenario Post by: Scotzmen on August 06, 2011, 02:18:07 pm Is it still going ahead or?
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 02:18:56 pm Oh yes, but if I don't get that player I'll have to alter it slightly.
Title: Re: Beach Assault Scenario Post by: pandaExpress on August 06, 2011, 02:25:05 pm ?
Title: Re: Beach Assault Scenario Post by: pandaExpress on August 06, 2011, 02:27:22 pm dose it have to be lvl9? i has a lvl 5 named YouShallNotPass
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 02:28:02 pm Well then you're not gonna have half the stuff you're supposed to have are you....
Title: Re: Beach Assault Scenario Post by: Scotzmen on August 06, 2011, 02:31:02 pm Did someone bail on the axis side then?
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 02:31:34 pm Nah, it's an extra thing for obectives.
Title: Re: Beach Assault Scenario Post by: Scotzmen on August 06, 2011, 02:37:40 pm So we need a forth axis player?
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 02:38:53 pm Basically yeah
Title: Re: Beach Assault Scenario Post by: brn4meplz on August 06, 2011, 02:40:15 pm Guess that signs me up. Ideally I'd prefer if someone else did it but it's so hard to trust people out there.
Title: Re: Beach Assault Scenario Post by: pandaExpress on August 06, 2011, 02:47:08 pm brn makes me lvl 9
Title: Re: Beach Assault Scenario Post by: Audemed on August 06, 2011, 02:51:50 pm I'll like to do it, I just dont have the company for it :(
Title: Re: Beach Assault Scenario Post by: brn4meplz on August 06, 2011, 02:52:53 pm Well it's not a playing position form what I understand. You'd simply call in a single unit so you don't get killed and then call in an Offmap at certain times/objectives. Correct me if I'm wrong Schmidt?
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 02:55:16 pm Correct
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 03:03:17 pm Why are you fail axis not here?
Title: Re: Beach Assault Scenario Post by: Smokaz on August 06, 2011, 03:09:12 pm Do you like replacements
Title: Re: Beach Assault Scenario Post by: Smokaz on August 06, 2011, 03:56:18 pm Some friendly advice for the next time:
1) play a particular map 2) cough up PPs for the vet that has to wait/oversupply through the moderators or through brn which is a helpful guy when it comes to stuff like this 3) dont limit AT completely for one side; for instance defensive in this scenario without a 88 has only 2 paks and mass shreks, they cant get any panthers or even upgun pumas, nor stugs or p4s. Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 03:57:16 pm There is a particular map, don't you have it?
Title: Re: Beach Assault Scenario Post by: Smokaz on August 06, 2011, 04:03:09 pm Ive got it but when you replied in chat you said there wasnt a particular map
Title: Re: Beach Assault Scenario Post by: Smokaz on August 06, 2011, 05:11:41 pm Another list:
- NO goliaths obviously on defense scenarios for axis - 88s should not be part of the 1st defense line - Company's need to be masturbatorily hardcore checked - Or made manually instead of the above - Attackers should always have better unit selection than defenders - AT/AI limitations must be very well thought out - no offmaps And of course teams have to better than they were, a lot of shit will feel like its out of your control, gj trying anyways schmidt. One day in the future we might actually have OK ways of making scenarios Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 05:15:33 pm This one went much better http://forums.europeinruins.com/index.php?topic=18726.0
Title: Re: Beach Assault Scenario Post by: TheIcelandicManiac on August 06, 2011, 05:15:49 pm Post replay
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 05:19:06 pm Nah, pointless
Title: Re: Beach Assault Scenario Post by: TheIcelandicManiac on August 06, 2011, 05:20:25 pm Just do it.
Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 05:31:50 pm tbf there wasn't supposed to be goliaths, they use fuel and I said no fuel units other than what was stated but oh well
Title: Re: Beach Assault Scenario Post by: Katusha on August 06, 2011, 05:32:56 pm tbf there wasn't supposed to be goliaths, they use fuel and I said no fuel units other than what was stated but oh well goliaths cost munitions Title: Re: Beach Assault Scenario Post by: Mister Schmidt on August 06, 2011, 05:33:53 pm and fuel
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