COH: Europe In Ruins

EIR Main Forums => Balance & Design => Topic started by: FailHammer on October 06, 2011, 11:59:59 am



Title: Scout Car balance idea
Post by: FailHammer on October 06, 2011, 11:59:59 am
Too cheap and spammable. Can we change weapon tables against them. Like hand held at still gets phase armor vs it but vehicles actually can kill it. Also give it a pool value


Title: Re: Scout Car balance idea
Post by: AmPM on October 06, 2011, 12:09:49 pm
Too cheap and spammable. Can we change weapon tables against them. Like hand held at still gets phase armor vs it but vehicles actually can kill it. Also give it a pool value

Use M8 or Quad to rape it?

I mean, these things die to BAR/Bren fire...


Title: Re: Scout Car balance idea
Post by: FailHammer on October 06, 2011, 12:10:42 pm
Did, quad is ok vs it but m8 misses alot and just doesnt do that much damage on each shot


Title: Re: Scout Car balance idea
Post by: AmPM on October 06, 2011, 12:12:03 pm
I personally use M18's to hunt PE vehicles.

It's as fast, crushes, and all it's weapons can kill them.


Title: Re: Scout Car balance idea
Post by: skaffa on October 06, 2011, 12:13:03 pm
M18 is OP, gj.


Title: Re: Scout Car balance idea
Post by: RikiRude on October 06, 2011, 12:13:19 pm
From what I know the devs consider it broken atm and have plans for it. At least I heard someone say leophone looked at the stats and was going to change something. I believe there is something up with the dps or something.


Title: Re: Scout Car balance idea
Post by: kwiatekkek on October 06, 2011, 12:18:30 pm
lol yeah  sth  with the  dps .lol



Title: Re: Scout Car balance idea
Post by: AmPM on October 06, 2011, 12:24:39 pm
From what I know the devs consider it broken atm and have plans for it. At least I heard someone say leophone looked at the stats and was going to change something. I believe there is something up with the dps or something.

Not that I know of, I'll check the TRAC but it wasn't in there last I checked.

It got buffed in the recent vCoH patch and that carried over. It still has worse pen than the M10, but not by much. Also, it's ambush is weaker now.

An M10 can be used in the exact same role if you want, and won't really impact your build. Apparently, units that are effective and on the Allied side are OP, while units that are supposedly not powerful enough need to have new more powerful units added to compensate...according to Skaffa anyway.

Seriously, the M18 is fine as is, M10 would be taken more, but doesn't provide a viable platform for the cost since it has NO AI ability and less sight. I used M18's exclusively before the patch and would never switch back.

Checked TRAC, no news on M18. The last M18 mention was in April when Firesparks removed the HVAP ambush bonus to fix a bug.


Title: Re: Scout Car balance idea
Post by: skaffa on October 06, 2011, 12:30:59 pm
An M10 can be used in the exact same role if you want, and won't really impact your build. Apparently, units that are effective and on the Allied side are OP, while units that are supposedly not powerful enough need to have new more powerful units added to compensate...according to Skaffa anyway.

Nice flame bait trying to put words in my mouth. All lies, nice fail.

You saying the M18 is fine is brilliant, I dont have to say anything more, you just showed us all you have no clue what you're talking about, thanks.


Title: Re: Scout Car balance idea
Post by: RikiRude on October 06, 2011, 12:41:05 pm
i hate to add to the thread derail, but...

i dont get the m18 change. before the m10 and m18 were very different units with slightly different roles. the m10 would chase down and flank vehicles much more offensive, the m18 would cloak and ambush, was slower, but had a .50 a defensive weapon.

with the m18 change it's now faster with more sight than the m10, and with less ambush bonus, there's no point in using it's ambush really. now they are both offensive weapons. it seems.

imo m10 should be the fast one with more sight used to flank and hunt down vehicles, while the m18 should be slower, with a little more health, get back it's good ambush bonus, and be the defensive slightly multipurpose unit again.


Title: Re: Scout Car balance idea
Post by: AmPM on October 06, 2011, 12:42:23 pm
Actually, the roles should be reversed.

The M18 was the faster and more offensive one with the ability to actually turn its turret in a reasonable time.

I would be all for the M10 getting a more realistic turret rotation, being cheaper and having Ambush.


Title: Re: Scout Car balance idea
Post by: RikiRude on October 06, 2011, 12:46:58 pm
i see the m18 more defensive because of its mines, but that's something you could switch to the m10 as well, plus, obviously the .50 on top makes it more offensive, either way, i dont really care which vehicle has which role, i just think they need two very different roles.


Title: Re: Scout Car balance idea
Post by: AmPM on October 06, 2011, 12:50:43 pm
I don't use the mines, they are pretty terrible.

For nearly the same munitions just get some Engies to cap and put down real mines...


Title: Re: Scout Car balance idea
Post by: PonySlaystation on October 06, 2011, 01:27:57 pm
Actually, the roles should be reversed.

The M18 was the faster and more offensive one with the ability to actually turn its turret in a reasonable time.

I would be all for the M10 getting a more realistic turret rotation, being cheaper and having Ambush.

Hell yes!


Title: Re: Scout Car balance idea
Post by: MorkaandBorka on October 06, 2011, 02:22:36 pm
Fucking christ ampm getfo with your fail threads.  Make another god damned post lol, you have so many ideas but in completely the wrong place.  Anyways scout cars SHOULD be fixed tbh.  Its a little ridiculous that they can cap, can be an mg, AND DONT die to bars as easy as your thinking tbh.  With the mg upgrade your bars cant do shit, and when there are 5 of them on the field at once, its a living hell tbh. 


Title: Re: Scout Car balance idea
Post by: AmPM on October 06, 2011, 02:24:26 pm
IF there are 5 of them on field thats 15pop +Mu sink.

Bring some infantry and 2 M18/M10/Quads/etc and crush them in the face.

That's like saying that 5 M3 HT's are OP.


Title: Re: Scout Car balance idea
Post by: Tymathee on October 06, 2011, 02:41:23 pm
they also, unlike hmgs, can't be flanked. they have 360 degree coverage against all incoming targets. these things also wtfpwn snipers


Title: Re: Scout Car balance idea
Post by: AmPM on October 06, 2011, 02:45:14 pm
I've fought it, it's not as scary as people claim.

It's like an 8 ATHT start, wooo....

Just focus on countering, and when it's dead thats a huge chunk of resources.


Title: Re: Scout Car balance idea
Post by: Tymathee on October 06, 2011, 03:26:08 pm
didn't say it couldnt' be beaten, i've beaten a bunch of 'em with rangers. just said u can't flank 'em, you're always forced to attack head on


Title: Re: Scout Car balance idea
Post by: AmPM on October 06, 2011, 03:32:13 pm
didn't say it couldnt' be beaten, i've beaten a bunch of 'em with rangers. just said u can't flank 'em, you're always forced to attack head on

So it's not an issue, just annoying =)


Title: Re: Scout Car balance idea
Post by: RikiRude on October 06, 2011, 04:08:14 pm
the problem is it's a 360 mg that suppresses, does high damage, and has big sight and range.


Title: Re: Scout Car balance idea
Post by: RikiRude on October 06, 2011, 04:10:54 pm
I don't use the mines, they are pretty terrible.

For nearly the same munitions just get some Engies to cap and put down real mines...

personally i love the mines, you can get 4 for the price of 2 regular mines. plus if you are running a bunch of hell cats and have some extra muni left over, why not? Though I do find them more effective as axis on my volks since us has speed on their side with their armor and lvs.


Title: Re: Scout Car balance idea
Post by: DarkSoldierX on October 06, 2011, 04:32:04 pm
Stop talking about M18 in the Scout Car thread.

I don't see too huge of a problem with scout car MGs as they pay a hefty price to be a superb mobile MG, but I do see a issue with the ones without it capable of being spammed sooo freaking much backcapping non-doctrinally like a boss.

Maybe a decrease in capping speed?


Title: Re: Scout Car balance idea
Post by: Tymathee on October 06, 2011, 04:36:14 pm
or no cap at all if u buy the gun.


Title: Re: Scout Car balance idea
Post by: TheVolskinator on October 06, 2011, 05:45:42 pm
Change it's armor type. Thing died pretty easily in vCoH, I really do hate to bring up vcoh in a balance thread but cmon, it shrugs off small arms pretty well for its price. It can *easily* hold off two rifles in cover until support arrives to squish them, and bag at least 5 or so kills in the process. Let it die to small arms and Id be fine to let it stay the same as it is, aside from reducing it's locked down accuracy. It almost feels like its running 100% acc at all ranges, the DPS is so insanely high with that MG upgrade (which is cheaper then a standard MG and cant be flanked).

Or at the very least, decrease the turret rotation speed. IIRC it cant circlestrafe MGs in vcoh because of the slow speed, It seems to move a tad faster in EiR (I might be wrong, if I am, disregard the last argument).


Title: Re: Scout Car balance idea
Post by: RikiRude on October 06, 2011, 08:46:20 pm
keep in mind the mg upgrade is 65mu and 15 fu. so thats much more that a regular mg, which obviously doesn't mean it should be as powerful as it is, but that's a pretty hefty cost, compared to say, 50mu for a mg on top of a sherman.

i do agree if it has the mg it shouldnt be able to cap, good point.


Title: Re: Scout Car balance idea
Post by: smurfORnot on October 07, 2011, 01:03:25 am
well,it shrugs off normal rifles,but grease guns/SMG's/Bar's etc eat it preety quickly.


Title: Re: Scout Car balance idea
Post by: Mister Schmidt on October 07, 2011, 01:25:51 am
(I might be wrong, if I am, disregard the last argument).

I disregard all your arguments


Title: Re: Scout Car balance idea
Post by: BigDick on October 07, 2011, 01:32:25 am
tym u fuckn allied fanboy bring ur shitty scoutcar company lets do a 1v1 and i garantuee u that i completely stomp ur company even when i didn't played in ages
fucking noobz
shit scoutcars die by almost everything

ATGs (1 hit 5% hp) quads, bars (use cover noobz) zooks, tanks (even when they don't hit every time) tank mgs (.50 cal rape them)... mines, light armor etc.

the problem is it's a 360 mg that suppresses, does high damage, and has big sight and range.

that sounds like a armor quad...which has more range cost basically no muni and is able to do that on the move


Title: Re: Scout Car balance idea
Post by: PonySlaystation on October 07, 2011, 01:43:41 am
that sounds like a armor quad...which has more range cost basically no muni and is able to do that on the move

Except it doesn't have super suppression.


Title: Re: Scout Car balance idea
Post by: kwiatekkek on October 07, 2011, 02:13:35 am
yeah  i  guess a nice  cup of l2play is  in order  here
lol
enjoy
:D


Title: Re: Scout Car balance idea
Post by: MorkaandBorka on October 07, 2011, 11:03:19 am
Sigh you guys are idiots.

Ya its easy to counter if you KNOW WHATS FUCKING COMING!? everything is easier to counter if you know what it is BEFORE it even arrives on the field.  If you know hes gonna spam scout cars, youll win, just counter it.  If you do it, and its a diff company your fucked.  I honestly think you guys are undersestimating scout cars tbh. In a 3v3 its really no problem but in a 2v2, it kinda sucks tbh.

Lets they get to 27 pop, thats five mobile mgs with capping and suppression, with a marder and 6 pop of literally anything else?  Imagine what its like once they hit 31 pop or 35 pop?   Its completely different in each game mode tbh and if you have forward intelligence. 

BD ill take you up on that challenge btw, lets do it 1v1 i mean.  Ill be the SC spammer.


Title: Re: Scout Car balance idea
Post by: BigDick on October 07, 2011, 11:08:48 am
Sigh you guys are idiots.

Ya its easy to counter if you KNOW WHATS FUCKING COMING!? everything is easier to counter if you know what it is BEFORE it even arrives on the field.  If you know hes gonna spam scout cars, youll win, just counter it.  If you do it, and its a diff company your fucked.  I honestly think you guys are undersestimating scout cars tbh. In a 3v3 its really no problem but in a 2v2, it kinda sucks tbh.

that is the case with all spam companies u fucking noobz
they are annoying and they can be pain in the ass when not prepared
this was and will be always the case in EIR 

Quote
BD ill take you up on that challenge btw, lets do it 1v1 i mean.  Ill be the SC spammer.

thats no challange 4 me sry then it is said meh u only trashed that because it was vs morka  :-\


Title: Re: Scout Car balance idea
Post by: jackmccrack on October 07, 2011, 11:15:35 am
Scout car:
caps territory
3 pop
145 mp
15 fuel
it's the most cost efficient vehicle in the game


Title: Re: Scout Car balance idea
Post by: BigDick on October 07, 2011, 11:18:54 am
didn't they complain about mg scout cars? that are more like 145mp 35mun 30 fuel


Title: Re: Scout Car balance idea
Post by: Tymathee on October 07, 2011, 11:33:53 am
lol @ BD i don't think he likes me


Title: Re: Scout Car balance idea
Post by: skaffa on October 07, 2011, 11:34:32 am
With the TH T2.


Title: Re: Scout Car balance idea
Post by: smurfORnot on October 07, 2011, 11:50:47 am
didn't they complain about mg scout cars? that are more like 145mp 35mun 30 fuel

60mun+15mun repair,30fuel


Title: Re: Scout Car balance idea
Post by: BigDick on October 07, 2011, 12:15:22 pm
oh yeah thx didn't played since a while  ;D

so its 145mp 75 mun and 30 fuel getting almost oneshoted by an ATG


thats cheap yeah right - ohhh wait


Title: Re: Scout Car balance idea
Post by: MorkaandBorka on October 07, 2011, 12:27:24 pm

thats no challange 4 me sry then it is said meh u only trashed that because it was vs morka  :-\


I have no idea what to make of this sentance...

Ohh right, he refuses to do another challenge, yawn. 

Anyways, No one said that EVERY SC has the upgrade, get a few without the upgrade send them in 1st to get killed then sedn the upgraded ones in flank?  Its not like the upgraded ones WILL get shot by the atg.   Also it takes 4 zooks to kill a sc, sooooooo wtf (and thats if they all even hit)


Title: Re: Scout Car balance idea
Post by: FailHammer on October 07, 2011, 12:35:59 pm
tym u fuckn allied fanboy bring ur shitty scoutcar company lets do a 1v1 and i garantuee u that i completely stomp ur company even when i didn't played in ages
fucking noobz
shit scoutcars die by almost everything

ATGs (1 hit 5% hp) quads, bars (use cover noobz) zooks, tanks (even when they don't hit every time) tank mgs (.50 cal rape them)... mines, light armor etc.

that sounds like a armor quad...which has more range cost basically no muni and is able to do that on the move


false false false, try 3 atgs shots and inf weapons cant do shit cause its a fucking mg42  = pin


Title: Re: Scout Car balance idea
Post by: MorkaandBorka on October 07, 2011, 12:39:53 pm

false false false, try 3 atgs shots and inf weapons cant do shit cause its a fucking mg42  = pin

+1


Title: Re: Scout Car balance idea
Post by: jackmccrack on October 07, 2011, 12:47:08 pm
Scout car should be 4 pop


Title: Re: Scout Car balance idea
Post by: BigDick on October 07, 2011, 12:53:52 pm

false false false, try 3 atgs shots and inf weapons cant do shit cause its a fucking mg42  = pin

its not an mg42 u noob
u fail
and u wont be able to hit it with an ATG 3 times because its dead after 2 hits when not deployed


Title: Re: Scout Car balance idea
Post by: Tymathee on October 07, 2011, 01:25:51 pm
390 health when deplaoyed, only 260 when not. gets phase armor anda ll taht good stuff


Title: Re: Scout Car balance idea
Post by: NightRain on October 07, 2011, 01:53:29 pm
390 health when deplaoyed, only 260 when not. gets phase armor anda ll taht good stuff

Seems like the most reliable anti-infantry platform PE has.


Title: Re: Scout Car balance idea
Post by: Tymathee on October 07, 2011, 02:10:15 pm
Seems like the most reliable anti-infantry platform PE has.

iht is pretty good at suppressing. the 37mm hotch is good at killing infantry. focus fire is excellent at killing infantry. the short barrell p4 is proably the best unit at killing infantry, especially with moving lockdown.

pz grens are good at killing infantry with mp44's and flamers and suppressing them with g43's. flame nades are a good "move out of this area" weapon.

PE isn't weak at anti infantry, to be honest, PE probably have some of the best anti infantry and anti tank weapons but they're just weak armored.

personally think there should be 2 scout cars, one without the upgrade that can acp and one that comes with it, that can't cap and has a smaller detection radius


Title: Re: Scout Car balance idea
Post by: DarkSoldierX on October 07, 2011, 02:14:02 pm
its not an mg42 u noob
u fail
and u wont be able to hit it with an ATG 3 times because its dead after 2 hits when not deployed
Actually it IS a HMG42 when deployed :P

and who says the ATG has 100% hit, it will also get killed easily by 2 flanking scoutcars.


Title: Re: Scout Car balance idea
Post by: NightRain on October 07, 2011, 02:27:39 pm
MG and ATG and perhaps a BAR. Guess how many of those said things can do something Tymmy? Scout Car, for some magical reason. Can. And it is cheap. Losing a shitty Pgren squad that can't do shit is pretty common with PE. Their infantry is quite crap, anyone can agree on that.


Title: Re: Scout Car balance idea
Post by: BigDick on October 07, 2011, 02:27:58 pm
no its not its an mg42_sdkfz_221_mg and not an mg42_hmg


Title: Re: Scout Car balance idea
Post by: DarkSoldierX on October 07, 2011, 02:41:04 pm
no its not its an mg42_sdkfz_221_mg and not an mg42_hmg
Actualy wrong, its
mg42_sdkfz_221_mg.rgd,

Which happens to be EXACTLY the same as the MG42 HMG except it isnt limited in direction.


Title: Re: Scout Car balance idea
Post by: BigDick on October 07, 2011, 03:04:15 pm
nope there is difference in suppression

but hey why not changing it to a lighter version of the quad? half fuel and mp half HP no muni 4-5 pop and it gets exactly the same weapon as the quad and can fire while not deployed (like the quad)

mirror balance ftw


Title: Re: Scout Car balance idea
Post by: smurfORnot on October 07, 2011, 03:28:20 pm
Quote
Anyways, No one said that EVERY SC has the upgrade, get a few without the upgrade send them in 1st to get killed then sedn the upgraded ones in flank?

and do what? you cant set up in enemy territory...


Title: Re: Scout Car balance idea
Post by: Jstek on October 07, 2011, 03:51:00 pm
The SC is pretty powerful.

Nothing allied can compare that is in the same class.
If anythings, its its speed that is the most annoying..  Able to move in and out so fast.  The greyhounds, for example are slow as shit.

I would agree that the capping needs to be removed if they got the upgrade; if upgraded had the detection removed too.
Second, i think it would be a good idea to weaken its armor..  After all, its a scout car that outruns everything.  Hell a jeep can outrun that bitch.  Speaking of which, the SC can cap.. i want the jeep the be able to naturally cap too!  Its only fair!


Title: Re: Scout Car balance idea
Post by: Hicks58 on October 07, 2011, 04:00:57 pm
My biggest issue with SC's is that they retain their incredibly hard to hit armour while locked down.

Going up against a company with 8+ mobile and rapidly redeployable HMG's then backed up by a crap ton of Marders and Shrecks... It's a pain to say the least.


Title: Re: Scout Car balance idea
Post by: Tymathee on October 07, 2011, 04:52:22 pm
The lockdown scout car has all the stats of an mg42 except it has a twice as high long range dps.

the suppression is the same or at least close to it, probably the same as the luft mg34 but it more than makes up for the lower suppresion rate by a much higher killing rate.

lower suppresion ratio + higher dps = faster killing


Title: Re: Scout Car balance idea
Post by: DarkSoldierX on October 07, 2011, 05:23:54 pm
I dont know what tym and BD are talking about.

Have you guys ever understood what the stats meant?

Lockdown scout car has the EXACT same dps of a HMG 42.

And it has the same relevant suppression too.


Title: Re: Scout Car balance idea
Post by: TheVolskinator on October 07, 2011, 05:43:50 pm
Let small arms damage it.
Remove any phase bonuses when its locked down.
Any cars with the HMG upgrade occupy +1 population and cant cap.

Problem solved?


Title: Re: Scout Car balance idea
Post by: TheVolskinator on October 07, 2011, 06:51:51 pm
Just played 'CoHChiMinh' and 'KingTigerLT' with dual spam scout cars w. mgs, its broken. Especially with moving lockdown marders and the amount of shrecks and G43s they could field; there were at least 18 scout cars if not more in that game. They NEED to be damageable via small arms. Even a good count of zook rangers and THREE jumbos couldnt kill them all...not to mention the ill-fated atgs that nailed quite a few.


Title: Re: Scout Car balance idea
Post by: Tymathee on October 07, 2011, 10:43:42 pm
I dont know what tym and BD are talking about.

Have you guys ever understood what the stats meant?

Lockdown scout car has the EXACT same dps of a HMG 42.

And it has the same relevant suppression too.

it has a higher long range dpss, look it up.


Title: Re: Scout Car balance idea
Post by: DarkSoldierX on October 07, 2011, 10:58:33 pm
it has a higher long range dpss, look it up.
Oh hay look it has higher long range dps.

Congrats, prepair to be nurfed!

+1 to tym he caught what I overlooked


Title: Re: Scout Car balance idea
Post by: smurfORnot on October 08, 2011, 12:09:05 am
hey,lets fix it like stummel,this should solve the problem,you wont see any of those any more,lol


Title: Re: Scout Car balance idea
Post by: hans on October 08, 2011, 01:39:25 am
scout car:

its as effective as a haftrack quad and should get the price and the pop of an haftrack quad (dot)

so easy and now the devs can go on


Title: Re: Scout Car balance idea
Post by: marda145 on October 08, 2011, 02:09:05 am
scout car:

its as effective as a haftrack quad and should get the price and the pop of an haftrack quad (dot)

so easy and now the devs can go on

+ higher pool cost


Title: Re: Scout Car balance idea
Post by: Tymathee on October 08, 2011, 02:12:09 am
Oh hay look it has higher long range dps.

Congrats, prepair to be nurfed!

+1 to tym he caught what I overlooked

its already being talked about tbh. funny that leo brought it up and within hours of this one going up. I dont think the gun needs changing, I said this already. the biggest issue is the phase armor, or the health boost, it's unfair to have both. I dont' mind it being able to cap because it makes a good territory holder.


Title: Re: Scout Car balance idea
Post by: Mysthalin on October 08, 2011, 09:44:31 am
Lol, I remember telling unknown and crew that scout cars will eventually cause balance troubles more than a year ago.

They called me crazy back then. Oh well.


Title: Re: Scout Car balance idea
Post by: hans on October 08, 2011, 10:39:03 am
Lol, I remember telling unknown and crew that scout cars will eventually cause balance troubles more than a year ago.

They called me crazy back then. Oh well.

lol


Title: Re: Scout Car balance idea
Post by: Valexandes on November 08, 2011, 08:09:13 pm
Scout cars take a lot of beating for what they seem intended to do.
They seem on par with m8s or at least ht quads and they absolutely demolish infantry.
If they had a pop increase that could go a long way toward fixing them; or drop the health a tad and drop the accuracy on the machine gun just a bit/increase scatter.


Title: Re: Scout Car balance idea
Post by: 8thRifleRegiment on November 08, 2011, 09:30:21 pm
Scoutcars have become PE M8s, which is epic, except m8s can kill vehicles.


Title: Re: Scout Car balance idea
Post by: smurfORnot on November 08, 2011, 10:59:01 pm
my scouts cars kill shermans daily.
True story bro!


Title: Re: Scout Car balance idea
Post by: MorkaandBorka on November 15, 2011, 11:40:10 pm
Ok look, the scout car is an epic thing when its locked down, the price is fine tbh, they need to fix the damage on it, I'm fine with suppression, but it can decimate a rifle squad at max distance like no other, its pretty crazy.  I dont wanna hear anyone fighting for the SC, it needs to be fixed by either lowering suppression or damage..one or the other tbh.  Both are too good to be paired together.


Title: Re: Scout Car balance idea
Post by: 8thRifleRegiment on November 16, 2011, 07:24:57 am
i think theyre perfectly fine, since m8s can trololo around battlefield pretty effectively


Title: Re: Scout Car balance idea
Post by: Demon767 on November 16, 2011, 07:35:44 am
my whole time using scout cars and reading this thread, im speechless, im wtfaking.

are we playing the same game?

ATGs never phase through the scout car locked down, wtf guys

increase cost and pop!? What?! same as the quad!? its immobile!

i would only agree on decreasing the range of the locked down scout car

everything else you guys have suggested blows my mind.


Title: Re: Scout Car balance idea
Post by: Mister Schmidt on November 16, 2011, 07:47:22 am
Bear in mind a TD unlok gives scout are an additional +5 range when in lockdown too iirc, which may be why you all think it has such massive range.


Title: Re: Scout Car balance idea
Post by: LeoPhone on November 16, 2011, 07:48:04 am
my whole time using scout cars and reading this thread, im speechless, im wtfaking.

are we playing the same game?

ATGs never phase through the scout car locked down, wtf guys

yo demon

chance of atg to hit lock down vet 1 scout car in vehicle cover = 36%
and scout car has phase armor


Title: Re: Scout Car balance idea
Post by: CafeMilani on November 16, 2011, 07:53:44 am
chances you have a scoutcar at vet1 + in vehicle cover(bear in mind that u cant turn it before you actually clicked once when you want to lock it down) .... ?

the only problem i see with them is that if they are spammed might cause balance issues.
so what i think needs to be done is slightly decrease the mg upgrade cost(or leave it as it is, not sure yet) and make it cost +1 pop.



Title: Re: Scout Car balance idea
Post by: LeoPhone on November 16, 2011, 08:06:59 am
chances you have a scoutcar at vet1 + in vehicle cover(bear in mind that u cant turn it before you actually clicked once when you want to lock it down) .... ?

scout car requires a whole 5!!!! xp for vet 1.
and since ur immobile anyway in lockdown its super easy to park it in a crater.


Title: Re: Scout Car balance idea
Post by: Demon767 on November 16, 2011, 08:57:59 am
i always have problems planting the scout car, it never goes the way i want it to play. oh well


Title: Re: Scout Car balance idea
Post by: CafeMilani on November 16, 2011, 09:05:07 am
scout car requires a whole 5!!!! xp for vet 1.

so what?

and since ur immobile anyway in lockdown its super easy to park it in a crater.

and since ur immobile any way in lockdown its super easy to get 2-3 atg shots off


Title: Re: Scout Car balance idea
Post by: smurfORnot on November 16, 2011, 10:13:11 am
scout car requires a whole 5!!!! xp for vet 1.
and since ur immobile anyway in lockdown its super easy to park it in a crater.

yea.you see vet 2/3 scout car spam every day,right?! ::)


Title: Re: Scout Car balance idea
Post by: Tymathee on November 16, 2011, 12:30:35 pm
i've seen vet 2 scout car spam...heck i used to have 3 when i played pe more often.


Title: Re: Scout Car balance idea
Post by: WildZontar on November 16, 2011, 01:33:42 pm
i've seen vet 2 scout car spam...heck i used to have 3 when i played pe more often.
Do you even play anymore?


Title: Re: Scout Car balance idea
Post by: Tymathee on November 16, 2011, 02:10:16 pm
Do you even play anymore?

no, my monitor is screwed, i may be able to play but it doesn't display red correctly so its all kinda off lol. plus i havent played in anything less than 1400x900 in a long time i'm not sure if i'd know how to play eirr on 1028x768


Title: Re: Scout Car balance idea
Post by: BigDick on November 16, 2011, 02:12:26 pm
rofl he has 1 vet1 scoutcar - vet2 scoutcar spam - iLOLed


Title: Re: Scout Car balance idea
Post by: Tymathee on November 16, 2011, 03:03:27 pm
rofl he has 1 vet1 scoutcar - vet2 scoutcar spam - iLOLed

i've seen vet 2 scout car spam...heck  i used to have 3 when i played pe more often.

I don't play PE anymore...


Title: Re: Scout Car balance idea
Post by: smurfORnot on November 16, 2011, 03:28:19 pm
there are 3 sc's at vet 3,and few at vet 2(of which no more than 1 belongs to single person)...yea,vet sc spam is rly rolling  ::)


Title: Re: Scout Car balance idea
Post by: Tymathee on November 16, 2011, 03:37:10 pm
did u notice y3koms has 5 vet 1!


Title: Re: Scout Car balance idea
Post by: PonySlaystation on November 16, 2011, 03:38:36 pm
It's not possible to spam lots of vet scout cars, they die too easily.


Title: Re: Scout Car balance idea
Post by: Tymathee on November 16, 2011, 03:57:56 pm
dont tell puddin that lmao


Title: Re: Scout Car balance idea
Post by: smurfORnot on November 16, 2011, 04:27:20 pm
did u notice y3koms has 5 vet 1!

yes and?

cuz we all know that vet1 units win you the games...


Title: Re: Scout Car balance idea
Post by: Tymathee on November 16, 2011, 04:31:11 pm
and god knows babying vet wins u games too


Title: Re: Scout Car balance idea
Post by: RikiRude on November 16, 2011, 07:36:38 pm
dont tell puddin that lmao

played a game against puddin with sc spam, it did not go in his favor, i think his team mates werent that good, or/but there was also the fact that shab told us he started with all sc's so we started with quads and m18s =D