COH: Europe In Ruins

EIR Main Forums => General Discussion => Topic started by: Contaminator on December 02, 2011, 04:23:10 pm



Title: Off Map Call In Times
Post by: Contaminator on December 02, 2011, 04:23:10 pm
Is it just me or are there different timers for allies and axis off maps between red smoke and when the ordnance comes down?


Title: Re: Off Map Call In Times
Post by: tank130 on December 02, 2011, 04:33:28 pm
Some of them have insanely fast timers.....

If it doesn't get fixed soon I am pulling my funding......lol. But seriously, I think rocket artillery (I hope I got the name right?)  is waaaaayyyyy too fast.


Title: Re: Off Map Call In Times
Post by: Valexandes on December 02, 2011, 04:36:15 pm
Some of them have insanely fast timers.....

If it doesn't get fixed soon I am pulling my funding......lol. But seriously, I think rocket artillery (I hope I got the name right?)  is waaaaayyyyy too fast.

+1


Title: Re: Off Map Call In Times
Post by: jackmccrack on December 02, 2011, 05:26:25 pm
Some of them have insanely fast timers.....

If it doesn't get fixed soon I am pulling my funding......lol. But seriously, I think rocket artillery (I hope I got the name right?)  is waaaaayyyyy too fast.

+2


Title: Re: Off Map Call In Times
Post by: Audemed on December 02, 2011, 05:55:05 pm
+3


Title: Re: Off Map Call In Times
Post by: Smokaz on December 02, 2011, 05:56:06 pm
= 6


Title: Re: Off Map Call In Times
Post by: Tymathee on December 02, 2011, 05:58:54 pm
Some of them have insanely fast timers.....

If it doesn't get fixed soon I am pulling my funding......lol. But seriously, I think rocket artillery (I hope I got the name right?)  is waaaaayyyyy too fast.

nice to see someone else freakin agrees with me. when i first brought it up i was trolled by the axis babies.


Title: Re: Off Map Call In Times
Post by: Spartan_Marine88 on December 02, 2011, 06:11:33 pm
nice to see someone else freakin agrees with me. when i first brought it up i was trolled by the axis babies.


Some of them even tried saying infantry light vehicles doged rocket artillery


Title: Re: Off Map Call In Times
Post by: Valexandes on December 02, 2011, 06:13:31 pm
those things come down way to fast and each one hits extremely close to each other time wise and does a lot of suppression so usually one of them hits a squad suppresses it and then the whole squad dies to the next couple.

so frustrating


Title: Re: Off Map Call In Times
Post by: SpaceHamster on December 02, 2011, 06:14:12 pm
+4


Title: Re: Off Map Call In Times
Post by: IJustDontCare on December 02, 2011, 07:28:48 pm
We should get rid of instant kill off maps and make them more suppressive :O


Title: Re: Off Map Call In Times
Post by: RikiRude on December 02, 2011, 07:29:05 pm
2+2 = 4 + 6 = 10

I agree, even as a defensive player.


Title: Re: Off Map Call In Times
Post by: Contaminator on December 02, 2011, 07:43:02 pm
ok thank god... thought I was going insane for a minute there


Title: Re: Off Map Call In Times
Post by: puddin on December 04, 2011, 08:03:04 am
thats part of the EIR Flavor at the moent, KNow what and who your playing, and when you see smoke run or retreat.


Title: Re: Off Map Call In Times
Post by: Dnicee on December 04, 2011, 08:10:12 am
Some of them have insanely fast timers.....

If it doesn't get fixed soon I am pulling my funding......lol. But seriously, I think rocket artillery (I hope I got the name right?)  is waaaaayyyyy too fast.

+5

Wait a minute...what funding? Well I agree with you anyway!


Title: Re: Off Map Call In Times
Post by: NightRain on December 04, 2011, 09:09:06 am
That Allied Infantry offmap comes down faster than Rocket Artillery, its a instant one.