Title: Off Map Call In Times Post by: Contaminator on December 02, 2011, 04:23:10 pm Is it just me or are there different timers for allies and axis off maps between red smoke and when the ordnance comes down?
Title: Re: Off Map Call In Times Post by: tank130 on December 02, 2011, 04:33:28 pm Some of them have insanely fast timers.....
If it doesn't get fixed soon I am pulling my funding......lol. But seriously, I think rocket artillery (I hope I got the name right?) is waaaaayyyyy too fast. Title: Re: Off Map Call In Times Post by: Valexandes on December 02, 2011, 04:36:15 pm Some of them have insanely fast timers..... If it doesn't get fixed soon I am pulling my funding......lol. But seriously, I think rocket artillery (I hope I got the name right?) is waaaaayyyyy too fast. +1 Title: Re: Off Map Call In Times Post by: jackmccrack on December 02, 2011, 05:26:25 pm Some of them have insanely fast timers..... If it doesn't get fixed soon I am pulling my funding......lol. But seriously, I think rocket artillery (I hope I got the name right?) is waaaaayyyyy too fast. +2 Title: Re: Off Map Call In Times Post by: Audemed on December 02, 2011, 05:55:05 pm +3
Title: Re: Off Map Call In Times Post by: Smokaz on December 02, 2011, 05:56:06 pm = 6
Title: Re: Off Map Call In Times Post by: Tymathee on December 02, 2011, 05:58:54 pm Some of them have insanely fast timers..... If it doesn't get fixed soon I am pulling my funding......lol. But seriously, I think rocket artillery (I hope I got the name right?) is waaaaayyyyy too fast. nice to see someone else freakin agrees with me. when i first brought it up i was trolled by the axis babies. Title: Re: Off Map Call In Times Post by: Spartan_Marine88 on December 02, 2011, 06:11:33 pm nice to see someone else freakin agrees with me. when i first brought it up i was trolled by the axis babies. Some of them even tried saying infantry light vehicles doged rocket artillery Title: Re: Off Map Call In Times Post by: Valexandes on December 02, 2011, 06:13:31 pm those things come down way to fast and each one hits extremely close to each other time wise and does a lot of suppression so usually one of them hits a squad suppresses it and then the whole squad dies to the next couple.
so frustrating Title: Re: Off Map Call In Times Post by: SpaceHamster on December 02, 2011, 06:14:12 pm +4
Title: Re: Off Map Call In Times Post by: IJustDontCare on December 02, 2011, 07:28:48 pm We should get rid of instant kill off maps and make them more suppressive :O
Title: Re: Off Map Call In Times Post by: RikiRude on December 02, 2011, 07:29:05 pm 2+2 = 4 + 6 = 10
I agree, even as a defensive player. Title: Re: Off Map Call In Times Post by: Contaminator on December 02, 2011, 07:43:02 pm ok thank god... thought I was going insane for a minute there
Title: Re: Off Map Call In Times Post by: puddin on December 04, 2011, 08:03:04 am thats part of the EIR Flavor at the moent, KNow what and who your playing, and when you see smoke run or retreat.
Title: Re: Off Map Call In Times Post by: Dnicee on December 04, 2011, 08:10:12 am Some of them have insanely fast timers..... If it doesn't get fixed soon I am pulling my funding......lol. But seriously, I think rocket artillery (I hope I got the name right?) is waaaaayyyyy too fast. +5 Wait a minute...what funding? Well I agree with you anyway! Title: Re: Off Map Call In Times Post by: NightRain on December 04, 2011, 09:09:06 am That Allied Infantry offmap comes down faster than Rocket Artillery, its a instant one.
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