COH: Europe In Ruins

EIR Main Forums => Tactics & Strategy => Topic started by: CrazyWR on January 23, 2012, 09:06:29 pm



Title: Mandos
Post by: CrazyWR on January 23, 2012, 09:06:29 pm
ok, someone please explain how to build a decent mandos company to me while using all your resources and not using Piats.  I'm all ears.  I am currently at -26 on inf(13 mando squads, 1 mando officer), -3 on vehicles(4 tets and 1 jeep is apparently all I'm allowed, which seems ridiculously light), 0 on armor(2 fireflies and a CCT is all I'm allowed?  Really?), and simply because I don't have a choice, 27/54 on support.  It just seems impossible.  I'm forced to add a 25pdr, 3 sweepers, 2 atgs, 3 mg nests simply because theres nothing else I can purchase...and I still 185 fuel left over, and all this is with only 1 fuel/mp advantage and 2 muni advantages.


Title: Re: Mandos
Post by: DarkSoldierX on January 23, 2012, 09:09:23 pm
13 mando squads
I think I found your problem.


Title: Re: Mandos
Post by: CrazyWR on January 23, 2012, 09:14:22 pm
why would I use regular tommies if I can or want to use mandos? They cost 55mp extra relative to tommies.  And 13 squads really isn't that many...and still leaves unanswered how I'm supposed to spend fuel in a mandos company, or even why I'd bother using unlocks in a mandos company when that ends up meaning only using 1 or 2 of the units as you seem to think would be appropriate.  I might as well just unlock the sniper and radioman instead and not even bother with mandos or tets...


Title: Re: Mandos
Post by: DarkSoldierX on January 23, 2012, 09:17:38 pm
They made like that so your not able to have tons of maxxed out elite infantry rolling around.

Until that system comes out(if it does) that will reduce all elite units pool but make them increase with weapon upgrades, your dream of making a elite infantry only army is pretty much ruined.



Title: Re: Mandos
Post by: CrazyWR on January 23, 2012, 09:28:00 pm
no point in calling it commando doctrine then, might as well call it british infantry doctrine and move tets to RE


Title: Re: Mandos
Post by: jackmccrack on January 23, 2012, 09:36:58 pm
Just because it's called Commando doctrine doesn't mean everything has to be Commando -_-


Title: Re: Mandos
Post by: DarkSoldierX on January 23, 2012, 09:37:05 pm
no point in calling it commando doctrine then, might as well call it british infantry doctrine and move tets to RE
Been like this for quite a while.

Sure it hasn't been 6 months of absence instead of 6 weeks?

Plus, you don't need a full commando army to be commando lol. Its like saying that cuz I can only get 1 king tiger and 12 4 man KCH that my terror isn't terror and should be renamed generic wher company.


Title: Re: Mandos
Post by: jackmccrack on January 23, 2012, 09:46:37 pm
Who is the idiot telling you not to use PIATs?


Title: Re: Mandos
Post by: CrazyWR on January 23, 2012, 10:01:15 pm
I hate piats.  Its a personal choice.  And I haven't attempted to actually play mandos much in EIR before now.  Mostly played RE when I played Brits...


Title: Re: Mandos
Post by: jackmccrack on January 23, 2012, 10:08:12 pm
Okay.

Tell us your core call-in. We'll let you know what we think of it.


Title: Re: Mandos
Post by: jackmccrack on January 23, 2012, 10:12:01 pm
How are you going to keep 2 pieces of AT on the field?


Title: Re: Mandos
Post by: CrazyWR on January 23, 2012, 10:24:01 pm
Well, it was a lot easier when I was able to use 7 tetrarchs in my company...which apparently is no longer possible.  I haven't really come up with a decent core yet, only played 3 games, still trying to figure it out.  Thats why I'm asking for suggestions.


Title: Re: Mandos
Post by: jackmccrack on January 23, 2012, 10:43:57 pm
PIAT-less cores

2x Tetrarchs w/ Littlejohn
Commandos w/ Stens and grenade
Vickers MG team or Commando Jeep
------
or

Cromwell w/ Flank speed
Tetrarch w/ Littlejohn or Stuart w/ Canister or Staghound
6pdr ATG
------
or

Commandos w/ Sten and grenade
Commando Officer
6pdr ATG
Tetrarch w/ Littlejohn
4 pop left over
------


Title: Re: Mandos
Post by: jackmccrack on January 23, 2012, 11:30:32 pm
[delete]


Title: Re: Mandos
Post by: jackmccrack on January 23, 2012, 11:35:42 pm
[delete]


Title: Re: Mandos
Post by: aeroblade56 on January 24, 2012, 12:09:40 am
Kinda hard not to use handheld AT. my start is usually 1 officer 2x paits mandos 1 sten all with nades demo.

second call in is tommie squad with ccs and for capping.


Title: Re: Mandos
Post by: Scotzmen on January 24, 2012, 01:52:45 am
I have a company with paits on sappers, not mando squads, with a ton of support weapons, and stens, and tets. Doesn't do to bad, bottom T4 really helps.


Title: Re: Mandos
Post by: CafeMilani on January 24, 2012, 07:51:27 am
ok, someone please explain how to build a decent mandos company to me while using all your resources and not using Piats.  I'm all ears.  I am currently at -26 on inf(13 mando squads, 1 mando officer), -3 on vehicles(4 tets and 1 jeep is apparently all I'm allowed, which seems ridiculously light), 0 on armor(2 fireflies and a CCT is all I'm allowed?  Really?), and simply because I don't have a choice, 27/54 on support.  It just seems impossible.  I'm forced to add a 25pdr, 3 sweepers, 2 atgs, 3 mg nests simply because theres nothing else I can purchase...and I still 185 fuel left over, and all this is with only 1 fuel/mp advantage and 2 muni advantages.

MAYBE, just maybe, dont put so many mandos in ur coy?


Title: Re: Mandos
Post by: Smokaz on January 24, 2012, 09:19:56 am
MAYBE just maybe sten commandos are like 1 pool worth more than PE mp44s?

Why is assault infantry a problem lol


Title: Re: Mandos
Post by: Contaminator on January 24, 2012, 10:29:33 am
Not being comfortable/using PIATs is trashing your possibilities. Admittedly they are hard to use at first but now I feel empty inside when I try to play other coys without PIATs. I know I make just about every Axis tank run in fear (maybe not KT or Tiger Ace but for good reason) when I bring up a PIAT squad to harass. Had a vet2 squad that was critical in blasting a vet 3 panther of AllidoisWin's into oblivion. dunno just suggesting.

But if you are still adiment... you will need to drop how many Commandos you have and take a derp amount of ATGs cause as useful as fireflies are they still are just gone when they go boom. At least with atgs you can recrew them


Title: Re: Mandos
Post by: CafeMilani on January 24, 2012, 10:31:40 am
maybe, just maybe, they get smoke and 6 stens?


Title: Re: Mandos
Post by: hans on January 24, 2012, 10:42:37 am
MAYBE just maybe sten commandos are like 1 pool worth more than PE mp44s?

Why is assault infantry a problem lol

wasnt there mystahlin with his only commando coy? from my memory it was a pretty powerful coy!


Title: Re: Mandos
Post by: Smokaz on January 24, 2012, 10:49:52 am
nein?


Title: Re: Mandos
Post by: Mister Schmidt on January 24, 2012, 11:17:46 am
All Commando companies are perfectly viable, provided you have a Mando Sniper or two.


Title: Re: Mandos
Post by: hans on January 24, 2012, 11:20:27 am
All Commando companies are perfectly viable, provided you have a Mando Sniper or two.

so the other way round all commando coys arent viable, if u dont use mando snipers, right? lol


Title: Re: Mandos
Post by: CafeMilani on January 24, 2012, 11:21:37 am
thats just schmidt


Title: Re: Mandos
Post by: Mister Schmidt on January 24, 2012, 11:24:25 am
Guess it depends on what vehicles you use, and what your Sten to Piat ratio is.


Title: Re: Mandos
Post by: EliteGren on January 24, 2012, 12:10:42 pm
no point in calling it commando doctrine then, might as well call it british infantry doctrine and move tets to RE

http://forums.europeinruins.com/index.php?topic=21422.0


Title: Re: Mandos
Post by: MorkaandBorka on January 24, 2012, 12:32:24 pm
http://forums.europeinruins.com/index.php?topic=21422.0

Relevant link.


Title: Re: Mandos
Post by: hans on January 24, 2012, 12:35:47 pm
so its like if u play a balanced terror coy u have like 3 to 5 kch. same then with commandos or airborne


Title: Re: Mandos
Post by: smurfORnot on January 24, 2012, 12:42:23 pm
my balanced falls coy has 10falls.


Title: Re: Mandos
Post by: CrazyWR on January 24, 2012, 01:29:56 pm
Its not that Im not comfortable using piats, they just fail horribly against anyone competent with vehicles...and thus are a huge waste of already precious munitions.  And I plan on getting a mando sniper or two once I can unlock them.  Either way, I'm unclear why mando support pool is so high relative to armor/vehicle pools.


Title: Re: Mandos
Post by: pqumsieh on January 24, 2012, 02:00:46 pm
I too faced your problem. I fixed my coy by adding in as many cmdo mg teams as possible. When you think about it, they are one of the best infantry units in game. Long range, amazing dps, huge survivabiyy, and the team is armed with Stens ontop of the mg. combine 1 mg for every two infantry sections and you will walk all over other infantry heavy companies. As for at, your best bet is to go with a good mix of ATGs, Tets, and one fire fly. Since AT is your weakness, i would add in a good number of at and then fill the rest of my company with AI, that was I ensure I don't gimp myself from the start.


Title: Re: Mandos
Post by: CrazyWR on January 24, 2012, 02:22:50 pm
Thanks, i'll try that out.


Title: Re: Mandos
Post by: Hicks58 on January 24, 2012, 02:44:27 pm
Pretty sure Commando MG's dont have stens on the spare guys any more btw.

Think it's Enfields now.


Title: Re: Mandos
Post by: jackmccrack on January 24, 2012, 03:19:21 pm
You're wrong.


Title: Re: Mandos
Post by: 8thRifleRegiment on January 24, 2012, 03:26:37 pm
indeed, he is wrong


Title: Re: Mandos
Post by: smurfORnot on January 24, 2012, 03:59:26 pm
I think myst? did coy which spammed mg's and worked very good.


Title: Re: Mandos
Post by: jackmccrack on January 24, 2012, 04:02:28 pm
shockcoil does it too


Title: Re: Mandos
Post by: Hicks58 on January 24, 2012, 04:36:13 pm
Could of swore it got changed at one point due to people complaining about HMG squads getting free Stens without any unlocks etc involved.

Ah well. Whoops.


Title: Re: Mandos
Post by: Mister Schmidt on January 24, 2012, 04:38:12 pm
lol


Title: Re: Mandos
Post by: RikiRude on January 24, 2012, 06:01:15 pm
Pretty sure Commando MG's dont have stens on the spare guys any more btw.

Think it's Enfields now.

yeah that was me asking for that, it never got changed though.


Title: Re: Mandos
Post by: Mysthalin on January 24, 2012, 07:40:46 pm
My name was mentioned. Here's my 2 pence.

This coy had bigdick on a crusade to get Demo charges nerfed. The famed 51stSouthYorkshire - a pre-weapons cache company.
Have in mind I am not sure how well it will work in the current metagame which should by now be centered around countering companies that are geared to countering highly mobile builds of light vehicles and only light infantry.
As it stands, it has a track record of:

Wins - 44
Losses - 11
Draws - 4

One of my best track records to date.

Doctrinal abilities:
T1 - Commando Operations
T4 - RAF Support
T2 - Sabotage

Core:
2x Commandos (2xSten, 2xDemocharge, 2xGrenade)
1x Commando Lieutenant
1x Tetrarch (1xLJA, 1xRepair)

Assault:

Platoon 1: 2x Commandos (1x Sten, 2xDemocharge, 2xGrenade)
Platoon 2: 2x Commandos (1x Sten, 2xDemocharge, 2xGrenade)
Platoon 3: 2x Commandos (1x Sten, 2xDemocharge, 2xGrenade), 1x Commando Lieutenant

Infantry:

Platoon 1: 1xTommie (1x CCS)
Platoon 2: 1xTommie (1x CCS)
Platoon 3-5: 2x Tommie (Vanilla)

Armour:

Platoon 1-3: 1xFirefly (Tank Commander, Repair)

Anti-tank:

Platoon 1-5: 1xTetrarch (LJA, Repair)

Support:

1xCommando Jeep

Keep in mind that at the time of the inception of the company it was perfectly within pool values. As it stands it is at:

-16/84 Infantry
-21/36 Vehicle
-9/36 Armour

16 PPs oversupplied - so there's been a clear (undocumented) change in the supply cool in one of the main components of the company build - be it the Commandos, Tetrarchs or the Fireflies (be aware, though, that whatever changed does not have an engine)

Have fun.


Title: Re: Mandos
Post by: Smokaz on January 24, 2012, 07:47:30 pm
Demo charges are the only good thing about that company, it would not be good without it.


Title: Re: Mandos
Post by: Mysthalin on January 24, 2012, 07:48:24 pm
Demo charges are the only good thing about that company, it would not be good without it.

No shit? Though the commandos do rack up some nice kills if they don't run into fallschirmjagers, what with their halved cloak recharge.

The company's main theme is creating untenability for the enemy. Guerilla warfare 101.


Title: Re: Mandos
Post by: Smokaz on January 24, 2012, 07:55:54 pm
Yeah no doubt plus you have good firefly micro so running that little supporting AT was fine for you. Getting the +1 use is a big deal as well, it halves the amount of pool price you need to deploy mandos for demos and 10 demos is basically 600 free munis. Comparably the inf T3 +1 bar only gives 300 munitions for free per 10 purchases pf bars. I believe only battle hardened comes close to giving 60 free munitions per squad of storms it depends on how you would price the unlimited medkit use, which at "double benefit" (not too likely) would be 65 free munitions for each bundle/medikit squad.

I like how upgrades allow us to measure this so cleanly compared to all the free doctrine buffs. Its food for thought if we were ever to implement costs for all doctrine buffs. Perhaps we could start comparing accuracy buffs to how much DPS a single lmg deals at close range because its very straightfoward upgrade with no ability and only 1 improvement (short range dps).

Im wondering why bigdick was frothing so much (spit coming down his mouth) maybe you owned him on it without you knowing?

One can only dream.


Title: Re: Mandos
Post by: Mysthalin on January 24, 2012, 08:00:00 pm
Yeah, good firefly use was mandatory. Tetrarchs to scout out and kill repairing enemy tanks (via lancaster, mostly) was also needed.

Only have 8 squads of mandos. 480 free munitions, yeah - and, have in mind that's a T4 that gives you(at the moment) 7.5 free mu per pool point. Comparably, the inf T3 gives you 10 free mu per pool point.

Yeah, I did rape him several times with it. He cried very much each time.


Title: Re: Mandos
Post by: Smokaz on January 24, 2012, 08:05:34 pm
Poor EIRR for having the current muppet in the BT compared to the super brain power of you and me, but no way I would rejoin with you-know-who sitting at the round table. High five!

Yes its hard to measure everything against each other but I think gauging the +1 muni upgrade stuff against each other and then finding a upgrade which is very straightforward and use it as a sort of "coin" would be a good start.  If you considered the rather restrictive lmg increase from a to 3a at short range worth 70 munitions, you would have a value to work towards both +1 abilities and the other abilities that translate to more DPS. I suppose it could be translated into a measurement of received accuracy as well.


Because some of the T4 which give flat buffs to the unupgraded unit itself is very spam friendly even with the pool cost being tied to the upgrade of the unit, which is the next rabbit I've heard Unknown plans to raise out of the magic hat to band-aid the underlying problem.

You'd have a way (even with no doctrine costs) to compare stuff like +1 bar vs +25% accuracy.

Quote from: Mysthalin
Yeah, I did rape him several times with it. He cried very much each time.

It's sort of porn to me reading that, and you should consider yourself lucky.  Seeing as he despises us both  and you have raped him, it would seem more likely than not to assume that I have raped him unknowingly.


Title: Re: Mandos
Post by: Mysthalin on January 24, 2012, 08:18:46 pm
? You know my sentiments on the current situation EiRR is in, and you also know that I wouldn't put my foot into it even if it were different. I've got enough stuff to do in real life, serious work with a mod's balance is not something I can afford.

The background theory to successful balance decisions in terms of doctrine boosts, although interesting on it's own accord - is not something worth discussing on a random thread asking just for mere support on a commando's build, however. You're welcome to catch me on vent if you want to share something when I'm free, though.

I'm sure you've beaten bigdick unwittingly plenty of times. Dunno why you preoccupy yourself with that particular branch of mental masturbation, though.


Title: Re: Mandos
Post by: BigDick on January 25, 2012, 12:21:42 am
Yeah, I did rape him several times with it. He cried very much each time.

in ur wet dreams maybe

i remember one game on neuville when i complained about this huge extended blast radius because a demo (in a building) killing a almost full health light vehicle some meters away from the house next southern of the church....
a halfdead jagd with damaged engine was blocked by some stupid noob teammates and killed by a lancaster bomb as well

that was when the demos had sight afaik and im not sure who won this game (replay should be in some thread in the forums here - but no time to look for it)
and you was spaming demos (2 on each squad) and i refused to play with some idiots spaming democharges with that extended blast radius right


Title: Re: Mandos
Post by: CrazyWR on January 25, 2012, 02:36:36 am
well myst thats quite close to the exact company I'd like to run, and as you say, its still 16 pp oversupply, which is atm untenable.  Appreciate you posting it, more food for thought.


Title: Re: Mandos
Post by: Smokaz on January 25, 2012, 03:45:25 am
well myst thats quite close to the exact company I'd like to run, and as you say, its still 16 pp oversupply, which is atm untenable.  Appreciate you posting it, more food for thought.

Herp, downsize to 2 fireflies and a cct, have 6 tets, with 114 pool over for commandos. Thats easily 12 squads or 8 squads + tommies + any mortars or commando mgs or commando snipers you want. Or some of your beloved retarded 80 gunz


Title: Re: Mandos
Post by: smurfORnot on January 25, 2012, 04:03:35 am
ah yes,demos that couldnt be destroyed when placed in middle of the road  ::)


Title: Re: Mandos
Post by: Mysthalin on January 25, 2012, 04:11:15 am
My demos very much so blew up to anything that saw them, on top of being visible from half a screen away and auto-drawing fire, smurf.

Yep, crazy - when I built my coy commandos cost 6 pool, whereas now they eat 8.

The main culprit, though, is the 9 pool Tetrarch. There is no way that thing is worth 9 bloody pool.

And Bigdick - look mate, nobody gives a shit about your lies of how you allegedly play well and don't get assraped at the game by a retarded monkey with no arms. Just drop it and accept the fact you are worthless, pathetic, AIDS-ridden scum and move on with life. It's nothing to be ashamed of.


Title: Re: Mandos
Post by: CrazyWR on January 25, 2012, 04:58:42 am
the 9 pool tet is ridic I agree.


Title: Re: Mandos
Post by: Smokaz on January 25, 2012, 05:03:47 am
Whats the range on the tet upgun again? I think I was outranging a p4 with the cct last game. Is it 40?


Title: Re: Mandos
Post by: Mister Schmidt on January 25, 2012, 06:38:47 am
I like Wolster's variation of that company; it's the most annoying thing to play against ever.


Title: Re: Mandos
Post by: BigDick on January 25, 2012, 08:04:35 am
rofl so much butthurt by stalin - da lach ich doch  ;D ;D ;D

but keep using ur grief companies like some of the other <=medicore players (e.g. eldanash with his panzerpio mine/demospam) and deal with it being not able to play more than one game vs. most of eir comunity cos they don't feel to play minespam or demospam etc.

the 9 pool tet is ridic I agree.

it was 6 pool long time ago but correctly bumped to 9 pool cos the other light vehicles are on 9 pool as well (m8, stag, ,stuart, puma, upgunned puma, ac, hotchkiss, stummel ...)
so just a nessacary change to not give it special privileges


Title: Re: Mandos
Post by: Valexandes on January 25, 2012, 06:35:44 pm
With how paper thin it is and the low damage the tet could very easily be less than 9 pool without being a large issue.


Title: Re: Mandos
Post by: MorkaandBorka on January 25, 2012, 09:12:24 pm
And Bigdick - look mate, nobody gives a shit about your lies of how you allegedly play well and don't get assraped at the game by a retarded monkey with no arms. Just drop it and accept the fact you are worthless, pathetic, AIDS-ridden scum and move on with life. It's nothing to be ashamed of.

LOL...wtf is this shit!