Title: Art Work Post by: tank130 on April 12, 2012, 05:29:26 pm Hey guys,
We could use a hand with some art work / specifically some icons. This is an example of a factory we are using. (http://i276.photobucket.com/albums/kk12/tank130/Factory_it200.png) We need similar style buildings for the following: Airport / airfield Barracks Munitions Fuel City They will be reduced down to ~32x32, so not too much detail. Black & White would be best. Please fire me off a PM if you think you can help or know of a source. Title: Re: Art Work Post by: 8thRifleRegiment on April 12, 2012, 05:34:30 pm (http://wiki.teamfortress.com/w/images/f/ff/Building_icon_Ammo.png)
(http://images.wikia.com/wowwiki/images/a/a0/Inv_ammo_bullet_01.png) Both for munitions, whatever you think fits better Title: Re: Art Work Post by: hans on April 12, 2012, 05:35:28 pm if i would have had time i would actually do this but right now i got unfortunately no time
Title: Re: Art Work Post by: Vermillion_Hawk on April 12, 2012, 05:36:14 pm (http://wiki.teamfortress.com/w/images/f/ff/Building_icon_Ammo.png) (http://images.wikia.com/wowwiki/images/a/a0/Inv_ammo_bullet_01.png) We need similar style buildings for the following: Title: Re: Art Work Post by: Falcon333 on April 12, 2012, 06:36:35 pm How's something like this?
Is the style ok? Needs more detail? Borders not good? Title: Re: Art Work Post by: Scotzmen on April 12, 2012, 07:37:15 pm Maybe, something like this?
Whipped it up in 5 mins, sorry for lack of detail. Title: Re: Art Work Post by: EIRRMod on April 12, 2012, 07:57:07 pm (http://wiki.teamfortress.com/w/images/f/ff/Building_icon_Ammo.png) They dont really look like buildings.(http://images.wikia.com/wowwiki/images/a/a0/Inv_ammo_bullet_01.png) Both for munitions, whatever you think fits better Just sayin' Title: Re: Art Work Post by: EIRRMod on April 12, 2012, 07:58:48 pm Maybe, something like this? If you then put a black edge on the correct parts, then rendered it down to a sprite of the correct size, itd work.Whipped it up in 5 mins, sorry for lack of detail. Fuel dump/Oil rig would probably be an easy one to do 3d -> 2d sprite Title: Re: Art Work Post by: tank130 on April 12, 2012, 08:05:56 pm We need the icons to look more like objects. Like objects you would see on a board game or something.
If you look at my factory or this example it does not have borders or anything and looks like a 3 dimensional object (kinda) (http://i276.photobucket.com/albums/kk12/tank130/Oilstorage-2amendedrescaled.png) (http://i276.photobucket.com/albums/kk12/tank130/Factory_it200.png) Title: Re: Art Work Post by: Scotzmen on April 12, 2012, 08:19:44 pm If you then put a black edge on the correct parts, then rendered it down to a sprite of the correct size, itd work. Fuel dump/Oil rig would probably be an easy one to do 3d -> 2d sprite Ill see what I can do. How much detail are you actually looking for...? Title: Re: Art Work Post by: tank130 on April 12, 2012, 08:25:16 pm No More detail then you see above. Even my oil refinery is too much detail. These will be shrunk down to about 32x32 pixels, so any small detail will just get lost anyway.
To give you an idea of size: I believe the unit icons in the launcher are 64x64, so these ones are very small. Title: Re: Art Work Post by: Scotzmen on April 12, 2012, 08:54:08 pm Meh, pretty easy then. Now just to figure out how to add shading and black lines to models in max...
Title: Re: Art Work Post by: aeroblade56 on April 12, 2012, 09:45:24 pm Can this be done in 3d model? i l give it a quick whip
(http://img9.imageshack.us/img9/5282/town64x.jpg) (http://img826.imageshack.us/img826/5695/townw.jpg) (http://img696.imageshack.us/img696/3549/fuel64x.jpg) Title: Re: Art Work Post by: EIRRMod on April 13, 2012, 12:29:47 am I may have to resort to just placing the 'special' of a sector in the top right corner like this:
And limit it to a small icon - which isnt such a problem. (http://i447.photobucket.com/albums/qq200/PsiCoNZ/test.png) Title: Re: Art Work Post by: Unkn0wn on April 13, 2012, 03:50:42 am (http://inkwellideas.com/wp-content/uploads/2010/05/factory.png)
Title: Re: Art Work Post by: LeoPhone on April 13, 2012, 04:34:15 am I may have to resort to just placing the 'special' of a sector in the top right corner like this: And limit it to a small icon - which isnt such a problem. (http://i447.photobucket.com/albums/qq200/PsiCoNZ/test.png) yes small icon better like: tank airplane soldier vcoh mp, mu, fu icons Title: Re: Art Work Post by: Tymathee on April 13, 2012, 07:11:49 am (http://inkwellideas.com/wp-content/uploads/2010/05/factory.png) something like that could work. Title: Re: Art Work Post by: tank130 on April 13, 2012, 08:21:03 am I may have to resort to just placing the 'special' of a sector in the top right corner like this: And limit it to a small icon - which isnt such a problem. (http://i447.photobucket.com/albums/qq200/PsiCoNZ/test.png) Why? Title: Re: Art Work Post by: Mister Schmidt on April 13, 2012, 08:25:57 am Looks better
Title: Re: Art Work Post by: tank130 on April 13, 2012, 08:40:36 am Looks better on what?
These are not launcher Icons. These are not forum Icons. These are icons designed to be used on the New Warmap. A design in which the Warmap is supposed to have a board game type feel to it. So unless we are not going with that design, the icons you think look better would look retarded........ Just sayin' Title: Re: Art Work Post by: 3rdCondor on April 13, 2012, 08:55:07 am (http://inkwellideas.com/wp-content/uploads/2010/05/factory.png) Looks identical to the Axis and Allies model, except it isn't grey and it's 2d. So make it grey and 3d? Title: Re: Art Work Post by: AmPM on April 13, 2012, 10:20:02 am yes small icon better like: tank airplane soldier vcoh mp, mu, fu icons I'll hate myself for this later...but I agree with Leophone... Title: Re: Art Work Post by: Mister Schmidt on April 13, 2012, 10:26:18 am They are launcher icons then...
Oh wait, I didn't realise we were playing monopoly, go ahead then, make it all cluttered with those big faux 3D things then. |