COH: Europe In Ruins

EIR Main Forums => Balance & Design => Topic started by: nikomas on July 02, 2012, 02:32:10 pm



Title: Commando Supply
Post by: nikomas on July 02, 2012, 02:32:10 pm
Never have I seen a doctrine get so supply capped in just about everything... Is it really supposed to be that way?


Title: Re: Commando Supply
Post by: CrazyWR on July 02, 2012, 02:55:09 pm
no, but devs love axis so AB and mandos get no attention and love like they need.


but seriously, building a fun mando company means you're gonna have resources left over.  Its ridiculous.


Title: Re: Commando Supply
Post by: jackmccrack on July 02, 2012, 03:51:03 pm
Nikomas, I am having the same problem.


Title: Re: Commando Supply
Post by: aeroblade56 on July 02, 2012, 04:01:52 pm
what do you mean supply capped?. building a commando company that is actually balanced with mandos is frustrating.


Title: Re: Commando Supply
Post by: jackmccrack on July 02, 2012, 04:03:19 pm
By supply capped, I think he means everything is in the negatives and reserves are at zero.


Title: Re: Commando Supply
Post by: pqumsieh on July 02, 2012, 04:43:35 pm
I agree, we need to increase the armor and vehicle pool slightly


Title: Re: Commando Supply
Post by: brn4meplz on July 02, 2012, 05:06:01 pm
Every doctrine has the same overall supply. So increasing one pool decreases another. If you tell us what your building we can examine unit pool values


Title: Re: Commando Supply
Post by: pqumsieh on July 02, 2012, 05:30:22 pm
In that case, increasing one pool at the cost of another will affect some players positively and others negatively. Tough call on what to do.


Title: Re: Commando Supply
Post by: brn4meplz on July 02, 2012, 05:49:42 pm
A lot of units, light vehicles especially are flat 9 pool. So when you compare a tet and a stag for 9 pool, the tet sucks. A lot of lv's could be tweaked in pool


Title: Re: Commando Supply
Post by: nikomas on July 02, 2012, 06:01:40 pm
Tbh, you can empty the support pool for all I care... I dont wanna meet the man who needs a support pool of 54 when playing mandoes...
Then again, maybe I play it odd, but I'd swap the vehicle and support pools as mandoes rely more on infantry and vehicle at anyway with it's doctrine unlocks oriented that way.


Title: Re: Commando Supply
Post by: CrazyWR on July 02, 2012, 06:44:08 pm
agree 100% with nikomas


Title: Re: Commando Supply
Post by: Smokaz on July 02, 2012, 07:19:04 pm
i dont see the problem with enabling allied support spam, because they dont have as varied long range AT, and they dont have the best snipers, and they dont have the best mortars


Title: Re: Commando Supply
Post by: nikomas on July 02, 2012, 07:22:41 pm
i dont see the problem with enabling allied support spam, because they dont have as varied long range AT, and they don't have the best snipers, and they dont have the best mortars
It's not a problem at all, the problem is that their high support pool shoots the vehicle and armor pools in the leg, any way you slice it it's almost impossible to spend all your fuel, you only have enough vehicle pool for 6 jeeps and 2 tets for example.


Title: Re: Commando Supply
Post by: pqumsieh on July 02, 2012, 07:30:49 pm
Yeah, I'm finding myself left with a lot of fuel as well. We likely need to review the pool costs and or the commando pool balance in general.


Title: Re: Commando Supply
Post by: EIRRMod on July 02, 2012, 07:40:18 pm
no, but devs love axis so AB and mandos get no attention and love like they need.


but seriously, building a fun mando company means you're gonna have resources left over.  Its ridiculous.
Wait what?

You know Im an Allied fanboi right?
The *LEAD DEV* is an Allied fanboi, and you pulled out the 'Devs love axis' card?

Pfff....  Whatevs.  ;)


Title: Re: Commando Supply
Post by: CrazyWR on July 02, 2012, 08:16:04 pm
heh I thought you'd enjoy that


Title: Re: Commando Supply
Post by: aeroblade56 on July 02, 2012, 08:43:35 pm
heh I thought you'd be annoyed by that

Fixed.


Title: Re: Commando Supply
Post by: TheIcelandicManiac on February 26, 2013, 03:01:56 pm
The B-Team really should look into this, it really is imposseble to have a balanced Brit coy while still using all the fule while not spamming Light vehicles so cut the supply pool a little because it is wayyy to big for the commando doc, it would be acceptable if the captain and the leu were support pool instead of infantry but regardless its too big.


Title: Re: Commando Supply
Post by: CrazyWR on February 27, 2013, 09:15:47 am
yes, the support pool needs drastically reduced for mandos