Title: [Beta] 8p_Führerstadt Post by: PonySlaystation on December 30, 2012, 12:02:14 pm 8p_Führerstadt
Credits to Empa. Port and rework by Pony (http://imageshack.us/a/img856/345/relic00175.jpg) (http://imageshack.us/a/img594/9514/relic00176.jpg) (http://imageshack.us/a/img593/7774/relic00177.jpg) (http://imageshack.us/a/img803/4305/relic00178.jpg) (http://imageshack.us/a/img705/2699/relic00181.jpg) (http://imageshack.us/a/img694/382/relic00182.jpg) (http://imageshack.us/a/img38/5946/relic00183.jpg) Title: Re: 6p_Führerstadt Post by: hans on December 30, 2012, 12:05:33 pm hehe the map fever has broken out ^^
Title: Re: 6p_Führerstadt Post by: Baine on December 30, 2012, 12:07:52 pm All you guys need to work in the media, cause they also need retarded names for shows and movies.
I mean Führerstadt and frontline ville... why not call it EirMapville. Title: Re: 6p_Führerstadt Post by: Smokaz on December 30, 2012, 12:08:37 pm Why not call it... Killbaineville ?
Title: Re: 6p_Führerstadt Post by: tank130 on December 30, 2012, 12:51:51 pm WTF!!!!!
I have seen those ruins before...... you better give credit for the map stamp Title: Re: 6p_Führerstadt Post by: PonySlaystation on December 30, 2012, 01:23:36 pm guys play mah new map EIRmapville!
Title: Re: 6p_Führerstadt Post by: hans on December 30, 2012, 02:39:05 pm 3 questions
1. did u do all today? 2. did u made all urself? 3. is it finished? i think it needs more cover tbh Title: Re: 6p_Führerstadt Post by: PonySlaystation on December 30, 2012, 02:54:52 pm All you guys need to work in the media, cause they also need retarded names for shows and movies. I mean Führerstadt and frontline ville... why not call it EirMapville. http://en.wikipedia.org/wiki/F%C3%BChrerstadt Title: Re: 6p_Führerstadt Post by: Baine on December 30, 2012, 03:27:09 pm http://en.wikipedia.org/wiki/F%C3%BChrerstadt So you picked that name which is used for mega urban cities and use it for a map with 2 houses and 3 ruins :O Title: Re: 6p_Führerstadt Post by: Heartmann on December 30, 2012, 04:45:33 pm Spawn points? Sectors`?
Way to go otherwise pony :) Title: Re: 6p_Führerstadt Post by: deadbolt on December 30, 2012, 06:08:55 pm pony im the map stealer round here, no stealing my position pl0x
Title: Re: 6p_Führerstadt Post by: aeroblade56 on December 30, 2012, 10:42:31 pm Pony made a map?.
Title: Re: 6p_Führerstadt Post by: deadbolt on December 31, 2012, 06:17:45 am no he stole it trololol
Title: Re: 6p_Führerstadt Post by: deadbolt on December 31, 2012, 10:16:13 am http://companyofheroes.filefront.com/file/Eurskirchen_Ruins;96898 (http://3.bp.blogspot.com/-jVh9MpaC4pg/TaS-xlVyPSI/AAAAAAAAAmU/teiNlWNk60g/s1600/MVGame.png)
Title: Re: 6p_Führerstadt Post by: EliteGren on December 31, 2012, 10:17:37 am oh snap looks like somebody already stole your map pony
Title: Re: 6p_Führerstadt Post by: hans on December 31, 2012, 10:30:42 am where are the credits xD
Title: Re: 6p_Führerstadt Post by: Ahnungsloser on December 31, 2012, 11:04:31 am lol
Title: Re: 6p_Führerstadt Post by: PonySlaystation on December 31, 2012, 05:50:36 pm oh noes, someone stole my map 4 years before I made it.
Title: Re: 6p_Führerstadt Post by: EliteGren on December 31, 2012, 07:50:11 pm Your plan of payback by not giving him credit because he made your map so popular under his name seems to be working well.
Title: Re: 6p_Führerstadt Post by: PonySlaystation on January 02, 2013, 01:37:32 pm Maybe I should rename it to something decent, like Feld or Suderwick.
Anyways, map needs playtesting. Title: Re: 6p_Führerstadt Post by: GORKHALI on January 03, 2013, 10:31:08 am well the size is 480 X40 so 3v3 seems ok but u didn't pack the sga correctly,...its not gonna work
my question is did u test the map after package? coz as i see in corsix it is not good,.. example ... this is how u did ur sga package, and it won't work as it is now, u r missing the scenarios and MP folder pathing, u need to redo the package as below (http://img211.imageshack.us/img211/4706/40822483.jpg) this is how it should look like ,u r missing the scenarios and MP folder pathing (http://img829.imageshack.us/img829/699/19756321.jpg) Title: Re: 6p_Führerstadt Post by: tank130 on January 03, 2013, 11:02:02 am Pony, you will have to redo your SGA as Gork has posted above. Please ensure you have all the minimum requirements as well as advanced requirements.
Edit: I can't even get it to show up in game Title: Re: 6p_Führerstadt Post by: tank130 on January 05, 2013, 12:21:32 pm I have played most of my recent games on the new maps. I think it's just a small minority who are reluctant to play the new maps. Also add my map. Sorry Pony. It did not show up because it has had zero plays. I mean add it to the maplist. Pony, there is something wrong with your map, but I do not know what. If you open your THQ\companyofheroes\europeinruins\Archives folder, you will see the map is there. That means it has been loaded through the launcher if you open THQ\companyofheroes\europeinruins.module file, you will see it there as well, so that means it should show up. There must be something wrong with your SGA or how you changed the name. Title: Re: 6p_Führerstadt Post by: PonySlaystation on January 05, 2013, 03:42:49 pm I can't get it working. My betamap1.sga version works, but if I extract the files from that SGA and then create another SGA it no longer works. It has the exact same files yet somehow it's not working.
Title: Re: 6p_Führerstadt Post by: GORKHALI on January 06, 2013, 01:41:57 am I can't get it working. My betamap1.sga version works, but if I extract the files from that SGA and then create another SGA it no longer works. It has the exact same files yet somehow it's not working. did u repacked the file as i said above?Title: Re: 6p_Führerstadt Post by: PonySlaystation on January 06, 2013, 01:43:30 am yes, download link is on first page.
Title: Re: 6p_Führerstadt Post by: GORKHALI on January 06, 2013, 01:46:12 am yes, download link is on first page. i will let u know after the game so the problem is if u repack it does not work right? i just opened the map on WB ,why is the one of the territory turned to b 0 near player 5 spawn. Title: Re: 6p_Führerstadt Post by: skaffa on January 09, 2013, 12:21:21 pm Looking at the last picture from OP, where are the spawns. Left and right or top n bottom?
The hedgerow/forest areas look pretty big. Perhaps thats not needed and it could use some more gaps? It limits the amount of acces points towards the middle quite significantly. Making it harder to attack mid and easier to defend mid. Title: Re: 6p_Führerstadt Post by: PonySlaystation on May 05, 2013, 02:24:53 am Sorry for earlier inconveniences but now it's working. Also took time to restructure the map.
Title: Re: 6p_Führerstadt Post by: PonySlaystation on May 05, 2013, 07:45:30 pm It's only visible in game if I rename it to betamap1, What is this sorcery?!
Title: Re: 6p_Führerstadt Post by: omgNiko on May 05, 2013, 08:31:29 pm .
Title: Re: 8p_Führerstadt Post by: PonySlaystation on May 07, 2013, 10:50:37 am Fuhrerstadt v2
- reverted back to 4v4 - added hedges - added movement/shot blockers on ruins - reworked sectors - added new loading screen (http://imageshack.us/a/img203/5664/relic00226.jpg) (http://imageshack.us/a/img692/3438/relic00230r.jpg) Title: Re: 8p_Führerstadt Post by: PonySlaystation on May 15, 2013, 04:24:29 am v3
- added forest, removed some hedges - reworked splats to be more opaque - fixed some heightmap issues - reworked sectors - added new background music: http://www.youtube.com/watch?v=viy5sNsTevk (http://imageshack.us/a/img838/8586/relic00248.jpg) (http://imageshack.us/a/img29/8435/relic00249t.jpg) (http://imageshack.us/a/img194/5760/relic00250.jpg) Title: Re: 8p_Führerstadt Post by: TheWindCriesMary on May 15, 2013, 07:19:56 am This map should be removed from EiR.
It has a bugged sectors, is absolutely horrible for pathfinding (your LV's and tanks will randomly get caught up on tiny and near-invisible obstacles in random fields, and it's completely open. It's also way too big even for a 4v4. Then there are the sectors. Oh lawd the sectors. They are completely off (there are about 50000 of them and their totally out of whack in how they're laid out). Then there are a bunch of things you can randomly shoot through as well. This map is... ugh Title: Re: 8p_Führerstadt Post by: PonySlaystation on May 15, 2013, 08:05:52 am I fixed all that a long time ago.
Title: Re: [Beta] 8p_Führerstadt Post by: PonySlaystation on June 20, 2013, 03:10:44 pm Fuhrerstadt v4
- realigned sectors to follow the terrain - added 4 more sectors The sectors look very odd around the forests, it will probably be best if I make them null territory. As for making the map smaller I plan to cut off the left side along the red line. (http://imageshack.us/a/img819/1223/9da9.jpg) Title: Re: [Beta] 8p_Führerstadt Post by: aeroblade56 on June 20, 2013, 03:26:34 pm i would shave off a bit of the other side as well.
Title: Re: [Beta] 8p_Führerstadt Post by: XIIcorps on June 20, 2013, 05:15:29 pm Far far far too many sectors, and they need to be sharper too.
They just feel lazy atm like you just plonked a dozen points down and called it a day. The Forest clumps need to be neutral, doing that will give you a better idea on how to sector the rest of the map. I'm all for asymmetrical sectors but these are just far to random for EIRR. Otherwise pony its coming along nicely Title: Re: [Beta] 8p_Führerstadt Post by: aeroblade56 on June 20, 2013, 05:57:04 pm Yer props 2 pony for actually trying to fix his maps. +1
Title: Re: [Beta] 8p_Führerstadt Post by: tank130 on June 20, 2013, 06:01:44 pm Ya props to pony for making an effort and not trolling the dev team. Your maps will actually get added.
Oh, and props for actually following the guidelines for Map requirements with out a whole lot of argument....... Title: Re: [Beta] 8p_Führerstadt Post by: PonySlaystation on July 02, 2013, 02:49:48 am Fuhrerstadt (8)
v5 - reduced size - reworked sectors - added splats - added new paths through forests - removed some unnecessary hedges - added more cover Preliminary screenshots: (http://imageshack.us/a/img196/4022/pm5f.jpg) (http://imageshack.us/a/img853/4549/vpk0.jpg) (http://imageshack.us/a/img526/7491/dnkw.jpg) (http://imageshack.us/a/img811/6258/gmka.jpg) (http://imageshack.us/a/img577/691/4pfe.jpg) |