COH: Europe In Ruins

EIR Main Forums => General Discussion => Topic started by: nikomas on December 10, 2013, 09:00:12 am



Title: Commander Card Suggestions
Post by: nikomas on December 10, 2013, 09:00:12 am
- Support
Arty style offmaps, and utility abilities.

- Reinforcements
Temporary units that do not stay in the company, limited use - restricted by pop only (As they come from cards, rather than your built company

Alright, simple enough, feel free to suggest any offmap/support/reinforcement units you can think of within some moderation. You don't have to specify what rarity the card should be or anything like that, we'll take care of that if we decide to use your idea. Try to keep it short, sweet and fairly uncomplicated and there is no need to be super specific on stats if you're not sure how they all work, we can take care of that if the idea is solid enough.

Example.


Henshel Strafe
A henshel plane (the one from the Luft offmap) makes a single pass in the targeted area.

Or.

French Resistance Fighters

A squad of baugettes can be deployed from any building on the map (or any building in friendly territory, if that is possible). Squad is sizable and armed with a mix of random weapons but rather fragile. (pair of smg's, some rifles, maybe handguns and an AT weapon)


Thank You, Dev Team.


Title: Re: Commander Card Suggestions
Post by: tank130 on December 10, 2013, 10:22:12 am
Thread cleaned


Title: Re: Commander Card Suggestions
Post by: I2ay on December 10, 2013, 11:08:58 am
Looks like people had some pretty shitty ideas


Title: Re: Commander Card Suggestions
Post by: GrayWolf on December 10, 2013, 11:19:55 am
Sorry for my english :)

But if you want my "more" serious idea :

Sturmtiger (EaW mod ) :
(Better Brumbaer)

Tiger armor, King Tiger Speed and mobility
1.3x Splash, 1.3 DMG, 1.1 Cooldown, 1.1 Aimtime
Cost as much as Tiger or a bit less.

Like I said, it's better Brumbaer, but also expensive. With new meta, very, very expensive.

Scavengers :

Allied 3-man squad which can scavenge wrecks. Works as kitties from PE TD doc. Scavenge 50 ammo to place a mine (0.8 dmg vs Infantry, 1.0 dmg vs lv, 0.6 dmg vs Tanks). Equipped with German Kar 98, normal armor.
Cost : 240 mp, 50 ammo.

They actually work as kitties, but they cost ammo (at least 3 mines to be profitable). Also mines aren't as good as the original ones.


Pershing Ace :

Mobility and reload speed are a bit buffed.
Abilities :
Vet 0 - Aura which buff non-elite infantry (acc, reload time). Do not affect support weapons.
Vet 1 - Drop smoke barrage. CD : 4 minutes.
Vet 2 - Long Shot ability : 1.3 Range shot. CD : 2,5 minute.
Vet 3 - Weaker "Calling it in" ability for nearby tanks.

Cost like Tiger Ace.

Let's say it's allied Tiger Ace. My ability ideas are just the examples.


Title: Re: Commander Card Suggestions
Post by: EIRRMod on December 10, 2013, 02:24:19 pm
Please note, these are NOT commander cards, these are Battle Advantage cards.

Jeez... ;)


Title: Re: Commander Card Suggestions
Post by: nikomas on December 10, 2013, 03:01:26 pm
I'm not good with names  :)