Title: NEW unit Post by: hans on January 11, 2014, 06:57:20 am Kingtiger ACE
(http://fc04.deviantart.net/fs71/f/2012/214/3/8/kingtiger_vs_is_3___the_eastern_front_by_rainamechan-d59md8b.jpg) will replace the mouse :D Title: Re: NEW unit Post by: PonySlaystation on January 11, 2014, 07:06:31 am Yes! The king tiger never gets to see any action. Should add asap. Also should add the IS-2 in the picture and Centurion or Black Prince for allies.
Title: Re: NEW unit Post by: clonetroopers on January 11, 2014, 07:07:27 am I'm for it
Title: Re: NEW unit Post by: XIIcorps on January 11, 2014, 07:07:39 am im for this, not that you see many KT's as it is.
the big problem with the maus is at 20 pop it has almost no draw backs. its two guns double tap most AT units, opposed to say the lee which is a fragile platform by comparison. Title: Re: NEW unit Post by: Shabtajus on January 11, 2014, 07:16:22 am as a part of BT and Design Team i will never let this non-sense happen, no KT ace since maus is so UP at current meta game. I vote for maus
Title: Re: NEW unit Post by: rolcsika0128 on January 11, 2014, 07:52:52 am It does look awesome hans, but in all honesty, an other axis heavy is the last thing that we need... we've got enough
Title: Re: NEW unit Post by: clonetroopers on January 11, 2014, 08:42:47 am CAPTURE KING TIGER ACE
;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D Title: Re: NEW unit Post by: XIIcorps on January 11, 2014, 04:19:24 pm Also should add the Fixed for you pONY Title: Re: NEW unit Post by: Hicks58 on January 11, 2014, 04:21:52 pm It does look awesome hans, but in all honesty, an other axis heavy is the last thing that we need... we've got enough Anything to REPLACE the Maus sounds like a fantastic idea to me tbfh. Title: Re: NEW unit Post by: Shabtajus on January 11, 2014, 04:28:12 pm Anything to REPLACE the Maus sounds like a fantastic idea to me tbfh. maybe than we go for RAT? Title: Re: NEW unit Post by: terrapinsrock on January 11, 2014, 04:53:25 pm Anything to REPLACE the Maus sounds like a fantastic idea to me tbfh. I'd second this KT Ace would actually be more realistic Title: Re: NEW unit Post by: clonetroopers on January 11, 2014, 04:59:49 pm Tbh we need a slugger or a comet ace and the black prince
Title: Re: NEW unit Post by: Hicks58 on January 11, 2014, 05:50:30 pm A rat? Sure, we can replace the Maus with a rat.
A Ratte though? That can fuck right off lol. Title: Re: NEW unit Post by: aeroblade56 on January 11, 2014, 09:21:21 pm Just what we need more axis units -_-
Title: Re: NEW unit Post by: XIIcorps on January 11, 2014, 09:56:54 pm Just what we need more axis units -_- wouldnt be bad if it replaced mausTitle: Re: NEW unit Post by: nikomas on January 11, 2014, 10:01:25 pm wouldnt be bad if it replaced maus Isn't this how relic ended up replacing the tiger ace with the KT? :DTitle: Re: NEW unit Post by: XIIcorps on January 11, 2014, 10:17:39 pm Isn't this how relic ended up replacing the tiger ace with the KT? :D KT was in game long before the tiger ace was even envisioned. Title: Re: NEW unit Post by: nikomas on January 11, 2014, 10:24:46 pm KT was in game long before the tiger ace was even envisioned. /FacepalmUnless my memory is really fucked up, I kind of remember terror had a tiger ace of sorts in the initial versions of CoH and it later got replaced by the King Tiger around/in opposing fronts. So no, the ace has probably been around as an idea since before VCoH 1.0. Title: Re: NEW unit Post by: XIIcorps on January 11, 2014, 11:45:36 pm /Facepalm yeh your right man, TOV has diluted my memory.Unless my memory is really fucked up, I kind of remember terror had a tiger ace of sorts in the initial versions of CoH and it later got replaced by the King Tiger around/in opposing fronts. So no, the ace has probably been around as an idea since before VCoH 1.0. Shit the terror doc graphics even shows a tiger Title: Re: NEW unit Post by: NightRain on January 12, 2014, 01:23:07 am Add KT Ace, remove Maus from reward card cycle, Keep exsisting maus cards still in game. Watch it become the most tresured and valued vehicle in the entire mod.
Title: Re: NEW unit Post by: GrayWolf on January 12, 2014, 04:00:44 pm KT abilities :
vet 0 : Tank shock, single HE round (AoE ability, a bit better than TA rounds) vet 1 : Lockdown ability (10% accuracy, 10% RoF, +5% received accuracy) - Nice bonuses, but easier to receive dmg vet 2 : Thread breaker shot (30% dmg of the normal round) 150 sec. CD. vet 3 : King of the Tanks replaces Tank shock (same as tank shock + 5 sec. duration; Enemy tanks withing 40m receive bonus dmg (1.2) from the KT) vet 4 : 1.2 Turret turn rate, 1.1 Tank turn rate vet 5 : 1.2 Health (Who can get vet 5 lol) The main problem of the normal KT is low movement speed. KT ace is still slow as hell, but it can slow down the other tanks which are getting closer, for example : Sherman. For me KT is a walking steel wall, good for defence. Haters gonna hate... Why you continue the thread, if devs won't add it <lolz> ? Title: Re: NEW unit Post by: XIIcorps on January 13, 2014, 06:37:31 am KT abilities : vet 0 : Tank shock, single HE round (AoE ability, a bit better than TA rounds) vet 1 : Lockdown ability (10% accuracy, 10% RoF, +5% received accuracy) - Nice bonuses, but easier to receive dmg vet 2 : Thread breaker shot (30% dmg of the normal round) 150 sec. CD. vet 3 : King of the Tanks replaces Tank shock (same as tank shock + 5 sec. duration; Enemy tanks withing 40m receive bonus dmg (1.2) from the KT) vet 4 : 1.2 Turret turn rate, 1.1 Tank turn rate vet 5 : 1.2 Health (Who can get vet 5 lol) The main problem of the normal KT is low movement speed. KT ace is still slow as hell, but it can slow down the other tanks which are getting closer, for example : Sherman. For me KT is a walking steel wall, good for defence. Haters gonna hate... Why you continue the thread, if devs won't add it <lolz> ? The only THREAD breaker here is this post Title: Re: NEW unit Post by: PonySlaystation on January 13, 2014, 07:03:54 am The King Tiger Ace is built from the bones of dead Norse gods, powered by children's tears and firing shells that contain the essence of the Grim Reaper himself.
It should have: vet1: tank shock vet2: rapid fire vet3: accurate long range shot vet4: inspires nearby troops vet5: v1 selfdestruct sequence Title: Re: NEW unit Post by: clonetroopers on January 13, 2014, 07:34:13 am vet5: v1 selfdestruct sequence Title: Re: NEW unit Post by: M1d on January 13, 2014, 07:38:01 am Yay.. finally got 1 billion xp on my KT Ace to make it Vet 5!!!111
Now.. lets go blow up somewhere! :D Title: Re: NEW unit Post by: hans on January 13, 2014, 07:42:14 am tanks should generally have a self-destruction button that will cause a goliath explosion!
man that would be crazy as fuck :D Title: Re: NEW unit Post by: GrayWolf on January 13, 2014, 07:43:54 am The only THREAD breaker here is this post http://imgur.com/im1kgPh Title: Re: NEW unit Post by: hans on January 13, 2014, 07:45:08 am and abandon-tank button would be great aswell. Once pressed a tank crew crawls out of the tank :D
Title: Re: NEW unit Post by: XIIcorps on January 13, 2014, 08:08:54 am http://imgur.com/im1kgPh Grammar is forgiven when it's not the corner stone of your postTitle: Re: NEW unit Post by: Ahnungsloser on January 23, 2014, 04:47:14 pm I demand a King Tiger Ace Deluxe Premium Tank.
Title: Re: NEW unit Post by: mrshark on January 23, 2014, 09:40:11 pm A king tiger ace?
Hold on... yeeeah.. just jizzed my pants. Title: Re: NEW unit Post by: terrapinsrock on January 23, 2014, 10:23:23 pm A king tiger ace? Hold on... yeeeah.. just jizzed my pants. only thing to make it better vet 5 V1 ability (http://i3.kym-cdn.com/photos/images/original/000/264/208/020.gif) |