Title: R003 Hotfix Patch Notes Post by: tank130 on March 24, 2014, 09:19:49 pm General
- Transport trucks from 3 > 4 accel American - Pershing accuracy vs inf changed to 0.75. - Super Pershing accuracy vs inf changed to 0.75. - US 30. AP rounds from 2 > 4 uses. Commonwealth - Crusader AA pop from 8 to 6, changed to vehicle instead of armour pool. Wehrmacht - Tiger accuracy vs inf changed to 0.75. - Pioneers fixed Panzer Elite - Title: Re: R003 Hotfix Patch Notes Post by: Uglysori on March 25, 2014, 01:00:18 am So we went back to square one on the Tiger? Title: Re: R003 Hotfix Patch Notes Post by: NightRain on March 25, 2014, 01:48:07 am Are there any thoughts of making Pioneers mirrored to US Engineers due to veterancy related issues? Keeping veterancy on 2 men is harder than on 3 men.
Title: Re: R003 Hotfix Patch Notes Post by: XIIcorps on March 25, 2014, 02:38:27 am No increased AP rounds uses on Brens ???
they are the only unit with AP that has been dicussed to my knowlage and the concensus was upping the AP round uses. Title: Re: R003 Hotfix Patch Notes Post by: NightRain on March 25, 2014, 03:58:10 am No increased AP rounds uses on Brens ??? they are the only unit with AP that has been dicussed to my knowlage and the concensus was upping the AP round uses. Aye, those buggers are fun to spam with AP rounds even if their overall combat effectiveness is questionable. They could of used that AP round buff more than some dumb 30 cal HMG unit. Title: Re: R003 Hotfix Patch Notes Post by: Shabtajus on March 25, 2014, 04:19:48 am in patch R002 pershing accuracy vs infantry was changed from 0.85 to 0.75, now in this patch u say its changed to 0.75.. Does that mean pershing before this hot fix patch still had dat 0.85 and in R002 patch we had fake info?
Title: Re: R003 Hotfix Patch Notes Post by: XIIcorps on March 25, 2014, 05:09:38 am in patch R002 pershing accuracy vs infantry was changed from 0.85 to 0.75, now in this patch u say its changed to 0.75.. Does that mean pershing before this hot fix patch still had dat 0.85 and in R002 patch we had fake info? Oh the DeceptionTitle: Re: R003 Hotfix Patch Notes Post by: aeroblade56 on March 25, 2014, 05:31:55 am 21 days for this?.
i guess dem civ 5 games must really have niko tied up Title: Re: R003 Hotfix Patch Notes Post by: tank130 on March 25, 2014, 08:18:27 am in patch R002 pershing accuracy vs infantry was changed from 0.85 to 0.75, now in this patch u say its changed to 0.75.. Does that mean pershing before this hot fix patch still had dat 0.85 and in R002 patch we had fake info? It was not changed last patch do to a misunderstanding. What the BT lead wrote and what the coder understood were not the same thing. That communication breakdown has now been resolved ;) In other words shab, someone just made a simple mistake - it happens. 21 days for this?. i guess dem civ 5 games must really have niko tied up Try a little harder at not being an asshole: 0.7.9.Z.8 - January 16, 2014, 07:13:13 pm 0.7.9.Z.8Hotfix - January 18, 2014, 09:37:18 pm 0.7.9.Z.9 - February 09, 2014, 05:00:16 pm Launcher Patch - February 16, 2014, 05:07:45 pm R001 - February 17, 2014, 08:09:40 am R002 - March 03, 2014, 08:23:37 pm R003 - March 15, 2014, 07:00:37 pm R003Hotfix - March 24, 2014, 08:19:49 pm Title: Re: R003 Hotfix Patch Notes Post by: aeroblade56 on March 25, 2014, 08:23:31 am It was not changed last patch do to a misunderstanding. What the BT lead wrote and what the coder understood were not the same thing. That communication breakdown has now been resolved ;) In other words shab, someone just made a simple mistake - it happens. Try a little harder at not being an asshole: 0.7.9.Z.8 - January 16, 2014, 07:13:13 pm 0.7.9.Z.8Hotfix - January 18, 2014, 09:37:18 pm 0.7.9.Z.9 - February 09, 2014, 05:00:16 pm Launcher Patch - February 16, 2014, 05:07:45 pm R001 - February 17, 2014, 08:09:40 am R002 - March 03, 2014, 08:23:37 pm R003 - March 15, 2014, 07:00:37 pm R003Hotfix - March 24, 2014, 08:19:49 pm Nah you can stop being asshole ufeelme?. anywho great patch look forward to using my 4xAP round locked and loaded coys. Title: Re: R003 Hotfix Patch Notes Post by: EIRRMod on March 25, 2014, 09:06:49 am Nah you can stop being asshole ufeelme?. Fairly certain your comment was either trolling, or you being an asshole.Patch hotfix is out, and it fixes some R003 things. Great job guys ;) Title: Re: R003 Hotfix Patch Notes Post by: Shabtajus on March 25, 2014, 10:40:41 am Try a little harder at not being an asshole: 0.7.9.Z.8 - January 16, 2014, 07:13:13 pm 0.7.9.Z.8Hotfix - January 18, 2014, 09:37:18 pm 0.7.9.Z.9 - February 09, 2014, 05:00:16 pm Launcher Patch - February 16, 2014, 05:07:45 pm R001 - February 17, 2014, 08:09:40 am R002 - March 03, 2014, 08:23:37 pm R003 - March 15, 2014, 07:00:37 pm R003Hotfix - March 24, 2014, 08:19:49 pm well aeroblade has some point here, i am happy u guys doing a great job and i am cheering BT and coders, we get patches more often than ever before. But: last 3 patches we had if ya counted changes u will see its not dat great to be honest: make tiger, pershing, pios/engies OP than make them as they were before buff, nerf atg's, marder than make em as they were and so on. I mean you guys kinda stuck with progress. Its like watching man running on jogging track What about doctrines? Ofc ask for a date when they will come back woulda be stupid lol but some info to know woulda be great. Etc i heard doctrines aint coming back 'till new launcher aint be ready. Is it true? Plz just dont bring dat ''we wanna balance current meta than release doctrines'' cuz its feels like utopia after the last 3 patches Title: Re: R003 Hotfix Patch Notes Post by: tank130 on March 25, 2014, 11:53:56 am Actually Shab, there is no good point. How is it that you guys think that everything and anything we do should be 100% perfect and that we should absolutely never try anything or revert anything.
You tards bitch we don't do anything, then bitch that we do, then bitch that we did it wrong, then bitch when we fix it back. The last 3 patches we tried to alter balance with out following vCoH balance it it failed, so we tried something else, then tried something else, then put it back. How the fuck is this game supposed to get fixed it we don;t at least try shit. We put out more patches in the last 3 months then we have in 5 fucking years and you are going to criticize that shit? Like seriously go fuck yourself shab and areo! We are trying shit for fuck sakes!! Quote Etc i heard doctrines aint coming back 'till new launcher aint be ready Nothing is official unless you see it posted by a dev. Title: Re: R003 Hotfix Patch Notes Post by: Bear on March 25, 2014, 11:59:57 am EIRR doesnt work, I have no units, on the maps be victorypoints and the hole map is dark.
test 3 maps: forest, neuville and bergen Title: Re: R003 Hotfix Patch Notes Post by: Shabtajus on March 25, 2014, 12:09:16 pm Actually Shab, there is no good point. How is it that you guys think that everything and anything we do should be 100% perfect and that we should absolutely never try anything or revert anything. You tards bitch we don't do anything, then bitch that we do, then bitch that we did it wrong, then bitch when we fix it back. The last 3 patches we tried to alter balance with out following vCoH balance it it failed, so we tried something else, then tried something else, then put it back. How the fuck is this game supposed to get fixed it we don;t at least try shit. We put out more patches in the last 3 months then we have in 5 fucking years and you are going to criticize that shit? Like seriously go fuck yourself shab and areo! We are trying shit for fuck sakes!! Nothing is official unless you see it posted by a dev. look if ya was active player you woulda be surprised how population of players went down after patches. Dunno wtf is going on but in the past, after patches ya had shit load of players and now after each patch player base goes down. What is going on tank? u tell me the guru of eirr. And plz all dat rage aint u the one who draws lines of conversation's rules in eirr? and starting this nonsense rage even after a simple questions Title: Re: R003 Hotfix Patch Notes Post by: Bear on March 25, 2014, 12:20:53 pm meh, bear is right, tested game 2 time, its aint working, aint no units, capture points on the map, aint no game Title: Re: R003 Hotfix Patch Notes Post by: aeroblade56 on March 25, 2014, 01:25:31 pm ya before all this nonesense eirr had some solid 15+20 ppl on daily wasn't hard to get a game and actually managed to get alot on a saturday or sunday.
Now you avg 3-5 games a day if that. there has been 5-8 ppl on the launcher all day since the hotfix (not all at once). Title: Re: R003 Hotfix Patch Notes Post by: Bear on March 25, 2014, 01:37:41 pm ya before all this nonesense eirr had some solid 15+20 ppl on daily wasn't hard to get a game and actually managed to get alot on a saturday or sunday. Now you avg 3-5 games a day if that. there has been 5-8 ppl on the launcher all day since the hotfix (not all at once). If you be a big fan of the new situation, why you dont play? Chain and I must first come for see that it doesnt work, and I have no fun to play since my maus be stolen. Title: Re: R003 Hotfix Patch Notes Post by: XIIcorps on March 25, 2014, 01:44:28 pm If you be a big fan of the new situation, why you dont play? your maus wasnt stolen, it was removed big difference.Chain and I must first come for see that it doesnt work, and I have no fun to play since my maus be stolen. its not like the devs took all your maus and put them in their companies. The maus would be insainly OP without doctrine unlocks or fireup by default on AB and rangers. Title: Re: R003 Hotfix Patch Notes Post by: Hicks58 on March 25, 2014, 10:15:14 pm So we went back to square one on the Tiger? The Tiger was supposed to get 0.75 moving accuracy with this patch. No increased AP rounds uses on Brens ??? they are the only unit with AP that has been dicussed to my knowlage and the concensus was upping the AP round uses. Bren MMG rounds were supposed to also go to 4 with this patch. in patch R002 pershing accuracy vs infantry was changed from 0.85 to 0.75, now in this patch u say its changed to 0.75.. Does that mean pershing before this hot fix patch still had dat 0.85 and in R002 patch we had fake info? Not fake info, the incorrect accuracy was put in for the Pershing/Tiger last patch and we've fixed it - It's not something that we were about to advertise as with the EiRR community, the first thing that people do when they find a bug is exploit the shit out of it. Title: Re: R003 Hotfix Patch Notes Post by: NightRain on March 25, 2014, 11:37:42 pm When will P4 recieve attention of some kind? They are buffing it in World of Tanks! It is a hint now aint it? ;D
Title: Re: R003 Hotfix Patch Notes Post by: aeroblade56 on March 26, 2014, 12:31:16 am more like a hotbreak amirite!?!???!?!
Title: Re: R003 Hotfix Patch Notes Post by: CrazyWR on March 26, 2014, 02:00:08 am 21 days for this?. i guess dem civ 5 games must really have niko tied up it took him awhile to decide what to research man Title: Re: R003 Hotfix Patch Notes Post by: nikomas on March 26, 2014, 09:28:45 am it took him awhile to decide what to research man Mayne, deciding between Tolerance and Dilligence is diffcult, in the end I just went for Snide.Title: Re: R003 Hotfix Patch Notes Post by: Shabtajus on March 26, 2014, 09:29:17 am Mayne, deciding between Tolerance and Dilligence is diffcult, in the end I just went for Snide. u better go for fucking coding eirr tbh Title: Re: R003 Hotfix Patch Notes Post by: EIRRMod on March 26, 2014, 10:29:20 am EIRR doesnt work, I have no units, on the maps be victorypoints and the hole map is dark. Tested and confirmed.test 3 maps: forest, neuville and bergen Has anyone had a game since this patch? Title: Re: R003 Hotfix Patch Notes Post by: Shabtajus on March 26, 2014, 10:32:21 am nope, intel in launcher says the same
Title: Re: R003 Hotfix Patch Notes Post by: omgNiko on March 27, 2014, 08:37:44 am .
Title: Re: R003 Hotfix Patch Notes Post by: GrayWolf on March 27, 2014, 10:12:15 am pershing, super pershing, and tiger accuracy vs inf changed to 0.75 what was it before? 0.65 Title: Re: R003 Hotfix Patch Notes Post by: Shabtajus on March 27, 2014, 10:15:38 am - Pershing: Acc Vs. Inf reverted from 0.85 > 0.75. Title: Re: R003 Hotfix Patch Notes Post by: Hicks58 on March 27, 2014, 10:51:19 am It was at 0.85 for Pershing/Tiger/SP/TA, which they shouldn't have been.
It's now at 0.75 for all heavies with the exception of the TA's ammo loadout, which is 0.6 infantry accuracy (And 0.5 for any moving inf, regardless of armour making them pretty hopeless for hitting inf when combined with their very reduced splash) for AP rounds and 0.85 accuracy for HE rounds. Title: Re: R003 Hotfix Patch Notes Post by: omgNiko on March 27, 2014, 12:13:25 pm .
Title: Re: R003 Hotfix Patch Notes Post by: Mysthalin on March 27, 2014, 04:57:09 pm The last 3 patches we tried to alter balance with out following vCoH balance it it failed, so we tried something else, then tried something else, then put it back. How the fuck is this game supposed to get fixed it we don;t at least try shit. Wouldn't say it failed because it strayed from vCoH balance. vCoH balance sucks massive dick anyway. It was just that some of the changes were not very well thought out and may have used a day or two to mull over - the pioneer/engie thing, for instance - any good spammer could have told you about the idea being lulzy from the ground up. There's a reason airborne riflemen never got mines. The heavy tank buffs were something done too hard, too fast, while really not doing anything to differentiate the units. They just got better at doing what they already did, with one of the units becoming a hard-counter to what was usually it's micro-intensive hard-counter (tiger vs m10). An example of a good and justified change is KT accuracy versus infantry. It is a slow and expensive unit, which means it warranted being able to deal with most things at least decently. A bad buff was the change in speed. Before it made some sense to treat the KT with at least a modicum of dignity due to the speed buffs attained at vet 2 and 3; now, with it's speed being good right off the bat and the replacement buffs at vet being eye candy rather than anything truly useful - the unit just becomes a heavy brick to throw in the enemy's general direction. And that brick rarely tended to miss before, with proper aim. Now even a blind person can throw it with quite some precision. All in all I'd say the recent string of patches have not been that bad. At least something's happening and progress, if tentative and "stuttering" is being made. Perhaps take smaller increments in buffing/nerfing units. Think more about what is the realistic change that can be expected, rather than what you "want" players to do and strive for (i.e. vet requirement for abilities on ATGs and MGs.. really?). At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years. That alone has persuaded me to actually play a game or two again. I'm not going to complain too much. Title: Re: R003 Hotfix Patch Notes Post by: EIRRMod on March 27, 2014, 06:56:49 pm At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years. Such a succinct comment, I wish I had more room in my profile for this quote....Title: Re: R003 Hotfix Patch Notes Post by: Hicks58 on March 27, 2014, 07:25:45 pm I'm sure I could find space.
Title: Re: R003 Hotfix Patch Notes Post by: GrayWolf on March 27, 2014, 11:00:59 pm Well, stormies were good only if the enemy couldn't manage to use recon f.e. Recon Tommies are the most badass enemy vs stormies. Well M20 is in game again, sooo...
Title: Re: R003 Hotfix Patch Notes Post by: XIIcorps on March 27, 2014, 11:29:15 pm Well, stormies were good only if the enemy couldn't manage to use recon f.e. Recon Tommies are the most badass enemy vs stormies. Well M20 is in game again, sooo... ummm active camo stealth boy stormies were retarded.They would 9/10 instagib the jeep that spots them then run off. And as for recon tommies, well prior to a recent patch they had next to no combat value, and require either 3 pop bren for survivability or 3-4 pop LT for combat buffs. They would still loose to Stormies man |