COH: Europe In Ruins

EIR Main Forums => Balance & Design => Topic started by: Shabtajus on May 10, 2014, 02:08:00 pm



Title: Bring MAUS back
Post by: Shabtajus on May 10, 2014, 02:08:00 pm
What for you guys removed it? It was super hard to get MAUS and it was not that big problem to kill it. Removed a little piece of fun. You should bring it back tbh. It was not causing any big  imbalance isues or changing all meta game since it was such a rare unit


Title: Re: Bring MAUS back
Post by: XIIcorps on May 10, 2014, 04:38:54 pm
What for you guys removed it? It was super hard to get MAUS and it was not that big problem to kill it. Removed a little piece of fun. You should bring it back tbh. It was not causing any big  imbalance isues or changing all meta game since it was such a rare unit
1. Super hard to get yet every second axis account had one.
2. Super hard to kill, its would bounce atgs AP and APCR, bounce stickies and mine crits, boince pretty well any AT or HHAT.
3. It would double tap atgs and tank destroyers.
4. It had no min range so you couldn't sidescrape it.
5. The sheer amount of resources required to kill it heavily outweighed what the maus actually cost.
6. Cheap for 20 pop, id suggest 25 pop minimum.
7.On most 2v2 maps it was impossible to flank and back cap it, essentially being a doom fort in its own right.


Title: Re: Bring MAUS back
Post by: AmPM on May 10, 2014, 05:45:00 pm
Could give it 15m minimum range, would make it interesting.


Title: Re: Bring MAUS back
Post by: Hicks58 on May 10, 2014, 05:51:28 pm
It's a POS that's blatantly out of place in the environment of EiRR.

It just looks... Wrong. All of it.


Title: Re: Bring MAUS back
Post by: CrazyWR on May 10, 2014, 07:23:22 pm
really wasn't that difficult to kill normally.  With certain doctrinal buffs it became a pain in the ass though.


Title: Re: Bring MAUS back
Post by: GrayWolf on May 11, 2014, 12:02:54 am
really wasn't that difficult to kill normally. 

1 mine or sticky and it was free to kill shiet.
AB with smoke was raping it everytime :D


+1 Bring maus back


Title: Re: Bring MAUS back
Post by: Shabtajus on May 11, 2014, 01:20:53 am
It's a POS that's blatantly out of place in the environment of EiRR.

It just looks... Wrong. All of it.

most of things in eirr look wrong tbh. But is that a reason to remove a unit because some1 think it looks wrong? Do you ever saw communyti complaining hardcore about MAUS? It was a great unit and far away from being OP


Title: Re: Bring MAUS back
Post by: Shabtajus on May 11, 2014, 01:35:06 am

2. Super hard to kill, its would bounce atgs AP and APCR, bounce stickies and mine crits, boince pretty well any AT or HHAT.


yea watch this   https://www.youtube.com/watch?v=M5Qdkr2b1-c&feature=youtu.be  and use brains killing MAUS

now go home



Title: Re: Bring MAUS back
Post by: GrayWolf on May 11, 2014, 01:48:08 am
https://www.youtube.com/watch?v=PKqWFhjnORc

Much more shorter video :P RIP old piats


Title: Re: Bring MAUS back
Post by: NightRain on May 11, 2014, 02:31:31 am
yea watch this   https://www.youtube.com/watch?v=M5Qdkr2b1-c&feature=youtu.be  and use brains killing MAUS

now go home



I see over 3 offmaps. Over 9 RR squads lost. Even if you killed it, what the allies lost killing it was way worth the cost.


Title: Re: Bring MAUS back
Post by: Shabtajus on May 11, 2014, 02:34:26 am
they lost 3 MAUSes Speedy


Title: Re: Bring MAUS back
Post by: XIIcorps on May 11, 2014, 02:56:23 am
https://www.youtube.com/watch?v=PKqWFhjnORc

Much more shorter video :P RIP old piats
1 example of you killing a maus, which was FUCKING VET 3. Which means it must have won 10+ games.

And the only reason you got it was because your piats ran over on of the axis mines.

Purely circumstantial.


Title: Re: Bring MAUS back
Post by: GrayWolf on May 11, 2014, 05:22:54 am
1 example of you killing a maus, which was FUCKING VET 3. Which means it must have won 10+ games.

And the only reason you got it was because your piats ran over on of the axis mines.

Purely circumstantial.

Well the mine was a problem, because the maus didn't take dmg and I lost like 3 piats. I would be dead anyway. One more piat hit or 2 and engine dead anyway.


Title: Re: Bring MAUS back
Post by: XIIcorps on May 11, 2014, 05:28:44 am
Well the mine was a problem, because the maus didn't take dmg and I lost like 3 piats. I would be dead anyway. One more piat hit or 2 and engine dead anyway.
Nopei feel it would have made it onto the road had the mine not been there, where it would have one twopunched those remaining piats.