Title: deff officer buffs on lobal CD? Post by: Shabtajus on May 19, 2014, 04:09:55 pm hey some thoughts here,
i know in the past with passive aura officers were though guys, but now we have experienced some interesting things. Etc why dont this officer gets global cooldown? why it buffs team8 units? for comparison we have captains, comand squads and leutenants, mandos leutenant. I am fine with some def buffs but i dont get it why team8s get aura bonuses as well? it was nerfed cuz ''OP'' and came back being even more hard to deal with. I dont know any unit in game that instantly buffs everything what is in its aura radius. i feel like this should be looked at in next patch Title: Re: deff officer buffs on lobal CD? Post by: nikomas on May 19, 2014, 04:11:56 pm I'm not sure what you're trying to say, the brit luitenants heroic charge has no global cooldown for example and it is stronger than the german officer buff. The Deff officer is still one of the weaker ones in the game (only american officer is weaker).
Title: Re: deff officer buffs on lobal CD? Post by: Shabtajus on May 19, 2014, 04:13:21 pm But mandos lt dont give aura buffs for teamn8s units. Why deff officer gives it?
Title: Re: deff officer buffs on lobal CD? Post by: Smokaz on May 19, 2014, 04:15:18 pm I dont know if it is right that def Officer can buff the KT of a teammate, but I think that in the discussion we have to remember that if the officer man is killed, you basically lose a lot of doctrine abilities!
Title: Re: deff officer buffs on lobal CD? Post by: nikomas on May 19, 2014, 04:17:13 pm You know that the def officer has an active aura while all british ones have a passive right? As in, the brit ones are always on while the def one is on a cooldown? As for buffing allied units supervision could always be targeted on allied vehicles so it's possible it was carried over, that's not entierly the same discussion as the first point thou.
I remember using the old (targeted) supervision on an allied KT before, it's not new. Title: Re: deff officer buffs on lobal CD? Post by: Shabtajus on May 19, 2014, 04:18:27 pm i am tottaly ok than getting something on allied side tbh, all ya gonna need to do is to kill that 1 men. I am just saying that axis allready has tanks/inf/support weapons that deals more damage and when all this assortiment is buffed by 3 pop unit is kinda meh dont u think so?
Title: Re: deff officer buffs on lobal CD? Post by: GrayWolf on May 19, 2014, 09:30:16 pm it is good as it is. Believe me :)
Title: Re: deff officer buffs on lobal CD? Post by: Mysthalin on May 20, 2014, 12:23:20 am It's already been said - the officer aura is on a cooldown, it has a limited duration, it is not the strongest aura buff possible and it is reliant on doctrine abilities to shine. And once you lose the officers - that's it - your double T3 build has become useless.
The ability is comparable more to heroic charge than it is to FOO, the infantry smoke offmap or the defensive officer mortar off-map. I do not see why it should be going into a global cooldown. Now, whether or not it should affect allies is a different, and interesting question. EiR has always seemed to be against buffing allies with officer units and auras but I'm of the opinion that this should perhaps change. You're still allowed to heal your allies, your smoke still helps their infantry not get suppressed and shot to pieces - why shouldn't your aura based buffs help them? Beyond "because relic" in the case of lieuts and captains and stacking officer buffs in general EiRR history... I don't really see the rationale for keeping things that way. Title: Re: deff officer buffs on lobal CD? Post by: Shabtajus on May 20, 2014, 03:32:38 am What about range and damage buffs? It was allways messed up balance when units get extra range we had so many good examples like pershint tiger avres etc. As for mandos heroic charge is good only for 1 guy who dedicated his doctrine unlocks and company build as much as defensive players. Your point about healing is not valid as well because axis have med bunkers s.heal scout cars and lufft med kits being availabe for all team. What about terror towers? Buffs provided by tower are available for team as much as smoke on allied side.
Title: Re: deff officer buffs on lobal CD? Post by: nikomas on May 20, 2014, 03:34:35 am Uhm shab, you don't need doctrines to use heroic charge well, it's really good without any doctrines at all and gets better with veterancy.
Title: Re: deff officer buffs on lobal CD? Post by: Mysthalin on May 20, 2014, 04:05:07 am What about range and damage buffs? It was allways messed up balance when units get extra range we had so many good examples like pershint tiger avres etc. As for mandos heroic charge is good only for 1 guy who dedicated his doctrine unlocks and company build as much as defensive players. Your point about healing is not valid as well because axis have med bunkers s.heal scout cars and lufft med kits being availabe for all team. What about terror towers? Buffs provided by tower are available for team as much as smoke on allied side. You're wrong on the heroic charge, anyone can use it, and it works great regardless of what infantry you use it with. How is my point not valid? My point was that pretty much everything can be used to buff or otherwise assist friendly troops, except, for legacy reasons - officer auras. Title: Re: deff officer buffs on lobal CD? Post by: Smokaz on May 20, 2014, 04:11:04 am The vet 2 brit LT buffs, while not having range and damage (afaik), how do they compare to the officer buff? I think this is sort of relevant.
Title: Re: deff officer buffs on lobal CD? Post by: nikomas on May 20, 2014, 04:24:13 am The vet 2 brit LT buffs, while not having range and damage (afaik), how do they compare to the officer buff? I think this is sort of relevant. The LT buffs and heroic charge are borderline extreme, if it wasn't for the fact that the brits are stuck with enfields for the most part they'd probably been nerfed to hell and beyond years ago.Luitenant Force Multiplier Vet0 (Passive Aura) +25% Accuracy Luitenant Force Multiplier Vet2 (Passive Aura) (Stacks with above) +10% Accuarcy -35% Cooldown -10% Reload Heroic Charge (Active Ability, Vet 1, Stacks with passive aura) Supression Removed Sprint -25% Recived Damage -50% Weapon Cooldown -80% Recieved Supression +20% Weapon Supression +20% Recieved Accaurcy Exhaustion Actually as you can see smokas it will increase the damage output of rifle armed squads by two, if not threefold! They will fire over twice as fast and with greater accuarcy, basically an "I win" button in a blob vs blob inf fight. This is a case where the buff is so strong that if it could be applied to allied troops, shit would go bonkers. This is without doctrines to, even with doctrines the def officer wishes he could do what the Lui can. Title: Re: deff officer buffs on lobal CD? Post by: Shabtajus on May 20, 2014, 04:59:25 am I dont know nikomas what you think but i personally chosing a fight vs 1 good buffed guy instead of buffed all units on the field. We all know that EIR:R us tam game and most of time guys spend fighting next to each other. So in this situation we have a team with single buffed brit blober fighting all axis team buffed by der oficer. Tell me how it is fair team wise?
Still question about range and damage is open and not answered by mysth Title: Re: deff officer buffs on lobal CD? Post by: Mysthalin on May 20, 2014, 05:09:28 am The only argument against permanent range buffs that ever existed was that it reversed counters. P4s would begin countering M10s, panthers would start countering AT guns and so on. A temporary and not extreme range buff however? I'm tending towards giving it a chance and seeing how it works out.
You made no question about damage, other than "what about damage?". It's there, so? Title: Re: deff officer buffs on lobal CD? Post by: XIIcorps on May 20, 2014, 05:37:52 am The only argument against permanent range buffs that ever existed was that it reversed counters. P4s would begin countering M10s, panthers would start countering AT guns and so on. A temporary and not extreme range buff however? I'm tending towards giving it a chance and seeing how it works out, rather than just knee-jerk nerfing it because shab lost a super pershing. i dont think anyone would have a problem with temporary buffs to range/dmg stats. would make gameplay less stagnant thats for sure.You made no question about damage, other than "what about damage?". It's there, so? Seeing P4s temporarily kiting M10s would be funny but in no way game breaking if it was tied to uses/global cooldown. Title: Re: deff officer buffs on lobal CD? Post by: tank130 on May 20, 2014, 07:03:53 am ugh........range buffs even on a cool down will be a big mistake IMO. There is a lot of historical evidence that shows how broken that can be.
Cool down does not fix broken, it just means you run around broken for a while, then camp it in the background while your teammate runs around broken. I 100% support ignoring CoH stats for the most part, but we should be careful......... Title: Re: deff officer buffs on lobal CD? Post by: CrazyWR on May 20, 2014, 01:03:26 pm Myst, NO. Look, you say temporary. However, unless you set the C/d to like 5-6 minutes or more, you can use the range buff repeatedly as you beat the enemy with superior range, they regroup, come at you again, and you pop it again, and beat them again. Its not ok.
Title: Re: deff officer buffs on lobal CD? Post by: Shabtajus on May 20, 2014, 01:58:36 pm The only argument against permanent range buffs that ever existed was that it reversed counters. P4s would begin countering M10s, panthers would start countering AT guns and so on. A temporary and not extreme range buff however? I'm tending towards giving it a chance and seeing how it works out. You made no question about damage, other than "what about damage?". It's there, so? I am more than cool with new things for a game. Trust me i do like changes. More we get, more interesting game will be. But some of those changes breaking a game and all fun goes away. I am cheering the fact how fast you guys reacted and fixed AB smokes, smoke nades, SP and avres, HE shermans. All this allied stuff was broken. Also fixed stacking auras for def officers, KT speed. Good job. So tell me please who holds you back from fixing def officer? It was tested and confirmed as not a great idea to have such a powerfull things. Title: Re: deff officer buffs on lobal CD? Post by: EliteGren on May 20, 2014, 02:01:33 pm Myst, NO. Look, you say temporary. However, unless you set the C/d to like 5-6 minutes or more, you can use the range buff repeatedly as you beat the enemy with superior range, they regroup, come at you again, and you pop it again, and beat them again. Its not ok. Superior range? It's just tiny ass 5m (and that's with a special T3 only) for like 15 seconds, who even cares. You should be worrying about the dps buff more. If you see him pop it, retreat, come back in a few seconds, it's not hard. Title: Re: deff officer buffs on lobal CD? Post by: Mysthalin on May 20, 2014, 02:27:23 pm So, me and shab just tested it again. The reason why the def officer is creating such problems for everyone with the +5 range buff is not because the +5 range buff is OP. It's because it actually grants +20 range instead. Explains david telling me about 100 range MGs previously when the buffs stacked.
Title: Re: deff officer buffs on lobal CD? Post by: CrazyWR on May 20, 2014, 02:29:24 pm hahaha ooooooooooooops
Title: Re: deff officer buffs on lobal CD? Post by: EliteGren on May 20, 2014, 02:32:04 pm rofl
Title: Re: deff officer buffs on lobal CD? Post by: Smokaz on May 20, 2014, 02:53:50 pm I have edited out baiting/offtopic.
Pls do not post more about knee jerk, mysthalin-doctrine, shab-rage circle jerk or shab's pershing. Be best of friends. Well done on finding bugs, Mysthalin. Title: Re: deff officer buffs on lobal CD? Post by: nikomas on May 20, 2014, 08:07:36 pm I don't even... that doesn't make sense! I'm looking at the RGD's right now, they make sense!! Thus bug it, it... it just... doesn't... make... sense!
*Smashes head into wall* Okay, more seriously I'll fix it as soon as I can but the moving truck arrives in a few hours and I'm packing down my last stuff now, I can't promise to do it today because of the... moving and all, try and don't abuse it until then please. Edit; No seriously, how does an ability that applies to hardpoint 1, 2, 3, and 4 seperatly all stack on hardpoint 1, it makes zero sense. Title: Re: deff officer buffs on lobal CD? Post by: Headshotkiller on May 21, 2014, 01:45:22 am Edit; No seriously, how does an ability that applies to hardpoint 1, 2, 3, and 4 seperatly all stack on hardpoint 1, it makes zero sense. If HP 2, 3 and 4 are empty, it gets all applied to 1. Title: Re: deff officer buffs on lobal CD? Post by: Scotzmen on May 21, 2014, 02:02:21 am If HP 2, 3 and 4 are empty, it gets all applied to 1. What he said tbh Title: Re: deff officer buffs on lobal CD? Post by: Mysthalin on May 21, 2014, 10:38:36 am In all fairness the fix should simply remove the buff to hardpoints 2-4. I don't think it's particularly important for the officer aura to buff coaxial, hull and top MGs. Just main weapons is fine.
Title: Re: deff officer buffs on lobal CD? Post by: nikomas on May 21, 2014, 02:37:34 pm If HP 2, 3 and 4 are empty, it gets all applied to 1. That... That sounds kind of dumb to be completly honest, why would they do it like that, is there a toggle to change it? I figure if someone wanted a buff on hardpoint 1 they'd make it on hardpoint 1!!To tired for this, been carrying boxes all day and on phone net cause the net isnt set up yet, I'll see what I can do as soon as my room isn't full of moving boxes. |