Title: Crusader AA idea Post by: XIIcorps on May 25, 2014, 05:33:13 am Just thinking would it hurt to trial next patch making the crusader
Have twin 20mm Stuart armor Crom Hp I say this because tbh im bored the super quad it has, and thought maybe we can trial a different take on it. Title: Re: Crusader AA idea Post by: nikomas on May 25, 2014, 05:45:53 am Someone needs to fiddle with the model so it uses Puma tracers, I've been wanting to do this for a long time myself.
Title: Re: Crusader AA idea Post by: XIIcorps on May 25, 2014, 05:47:36 am Someone needs to fiddle with the model so it uses Puma tracers, I've been wanting to do this for a long time myself. cant you change that on the weapon.lua side of things ? like change the projectile it uses.Or do you have to do it through object editor and edit the FX of the weapon ? Title: Re: Crusader AA idea Post by: nikomas on May 25, 2014, 05:52:37 am cant you change that on the weapon.lua side of things ? like change the projectile it uses. All tests I've done tell me you have to do tracers via the object editor, that's how it seemed to me last I tried this.Or do you have to do it through object editor and edit the FX of the weapon ? I don't have object editor by the way. Title: Re: Crusader AA idea Post by: Mister Schmidt on May 25, 2014, 07:51:50 am Do you mean the projectile that comes out of the gun? That's all done in RGD's, you could make it fire churchills if you wanted
Title: Re: Crusader AA idea Post by: aeroblade56 on May 25, 2014, 07:57:10 am Do you mean the projectile that comes out of the gun? That's all done in RGD's, you could make it fire churchills if you wanted i think it looks odd. Title: Re: Crusader AA idea Post by: nikomas on May 25, 2014, 08:47:07 am Do you mean the projectile that comes out of the gun? That's all done in RGD's, you could make it fire churchills if you wanted Out of curiosity, have you ever tried making a tank fire gun fire non-projectile tracers? Tracers are not projectiles, you're thinking of projectile entities and it's true you can make a lot of stuff projectiles.I mean, the reason I'm saying is cause I've tried and failed doing this in pure RGD ;) Title: Re: Crusader AA idea Post by: aeroblade56 on May 25, 2014, 09:03:13 am Out of curiosity, have you ever tried making a tank fire gun fire non-projectile tracers? Tracers are not projectiles, you're thinking of projectile entities and it's true you can make a lot of stuff projectiles. I mean, the reason I'm saying is cause I've tried and failed doing this in pure RGD ;) Is it possible to make them shoot mortar shells. Title: Re: Crusader AA idea Post by: Mister Schmidt on May 25, 2014, 09:25:21 am I'm not sure I follow, what do you mean by tracer? Been so long since I've had anything to do with that stuff!
Title: Re: Crusader AA idea Post by: nikomas on May 25, 2014, 09:41:56 am I'm not sure I follow, what do you mean by tracer? Been so long since I've had anything to do with that stuff! Tracers are the "bright line" fx you see fired from small arms, MG's and 20mm puma/wirbel guns. They are not projectiles, calling them effects or animations would be more appropriate, and they do not have many of the properties a projectile does.Projectiles are things like tank shells, grenades and shells. They are real physical "objects" in the game and can have may stats like speed, angle and explison radius attached to them that can easilly be adjustible. You follow? Is it possible to make them shoot mortar shells. I can make them shoot anything from grenades to mauses in RGD's, just not tracers (like the puma gun)Ideally, if someone could adjust both the PzII and CwAA to fire 20mm tracers that would be the best, at least from my point of view. Title: Re: Crusader AA idea Post by: Mister Schmidt on May 25, 2014, 11:17:49 am Oh I get what you mean, I didn't even realise the puma worked that way tbh, you'd have to assume it's RGD related though, considering small arms work that way
Title: Re: Crusader AA idea Post by: nikomas on May 25, 2014, 11:40:13 am Oh I get what you mean, I didn't even realise the puma worked that way tbh, you'd have to assume it's RGD related though, considering small arms work that way Small arms don't use projectiles ;)Title: Re: Crusader AA idea Post by: Mister Schmidt on May 25, 2014, 11:57:27 am That's what I mean, the puma gun is just a gun, there must be something associated with it and small arms that makes it work that way
Title: Re: Crusader AA idea Post by: nikomas on May 25, 2014, 12:46:56 pm That's what I mean, the puma gun is just a gun, there must be something associated with it and small arms that makes it work that way Yeah, special effect/fx markers in the object editor is what I think they're called, they're not entierly RGD.Title: Re: Crusader AA idea Post by: Scotzmen on May 26, 2014, 08:05:27 am Throwing my 2 cents in.
The FX you see are determined by the RGO file, which hosts the models many states of animation. So if the unit is idle, ingame it will play the idle animation, if firing, it will play the animations required for aiming, firing recoil etc. FX is also tied into this, as the firing state will tell it which FX file to use. All you'd have to do is to open up object editor and edit it. Or, i can't remember if you can change it in the RGDS. In dawn of war you could of, but that was so much simpler in terms of coding. COH is more advanced. Yeah, special effect/fx markers in the object editor is what I think they're called, they're not entierly RGD. markers are model related, they are apart of the model, being attached from anything from gun barrels, to vehicles tracks. The FX is a kind of GIF file, which uses images to simulate whatever, then the FX file is just attached to the right marker. Object editor is just a tool to set diffrent states for the model in diffrent environments and situations. Fuck yeah. Title: Re: Crusader AA idea Post by: nikomas on May 26, 2014, 08:46:31 am Object editor was never my thing ;)
Title: Re: Crusader AA idea Post by: nikomas on May 27, 2014, 06:46:24 pm Trough joint Xeo(obeditor)/Niko(rgd) effort...
http://www.twitch.tv/edraii/c/4342015 <--- bet quality https://www.youtube.com/watch?v=DA-sCx_KciY <--- Shittier quality export TEASE TEASE (work in progress and subject to change, but had to put that bit out there because it looks cool) Title: Re: Crusader AA idea Post by: XIIcorps on May 27, 2014, 07:44:56 pm (http://i58.tinypic.com/xdru53.png)
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