Title: Battlefile reader working for units Post by: ick312 on February 07, 2015, 10:54:49 am (http://i.imgur.com/RTDbTrD.jpg)
Title: Re: Battlefile reader working for units Post by: ick312 on February 07, 2015, 11:12:29 am Now with working Upgrades
(http://i.imgur.com/tti9FSh.jpg) Title: Re: Battlefile reader working for units Post by: GORKHALI on February 07, 2015, 11:14:52 am Great job ick ;) keep up the good work.
Title: Re: Battlefile reader working for units Post by: GrayWolf on February 07, 2015, 11:34:06 am Wonder if the meta will change much :P
Title: Re: Battlefile reader working for units Post by: ick312 on February 07, 2015, 11:41:18 am Wonder if the meta will change much :P the meta can be adjusted, we can talk about almost everything. I am just making a proposal Title: Re: Battlefile reader working for units Post by: tank130 on February 07, 2015, 03:39:38 pm Are you proposing captured vehicles or would this just be an option to purchase? Could you carry the captured vehicle game to game?
I think it would be awesome to capture & keep vehicles. Here's how I think it could work from a coding perspective: 1.) capturing a vehicle gives the crew an unlock that the unit keeps after the game if it survives. Having that ability unlock in the launcher gives you the ability to purchase the vehicle. That way it would ensure you are using up the resources and pp ( if there is pp ) in your company. Thinking about this further....... How would one capture a vehicle? oh, right CoH2 has that, so whatever that process is I guess. Title: Re: Battlefile reader working for units Post by: ick312 on February 07, 2015, 08:46:17 pm Yes capturing Vehicles will be included.
I am too lazy to look it up now, but Mechanized Offensive has the Bergertiger, Royal Engeneers has a recontruction sqaud. And the idea of a capture team.... Sounds to me like Raid Tactics has finally its T5 unlock. how it works. Blow the Tank up, then rebuild it. for the raid team: maybe a special Crit which makes it possible to take over. Its in General possible to keep captured stuff. Acutally it wasnt planned to add extra cost, but i see problems in case of vehicles. The former plan was that captured vehicles receive enourmes debuffs, like 50% HP and speed , 75% range and accuracy and join the battlefield for free. Well but the option to rebuy them in the launcher tickles me. Whoever has an opinion on this: catch me on steam VETENRANCY is in (http://i.imgur.com/W067Sve.jpg) Title: Re: Battlefile reader working for units Post by: ick312 on February 11, 2015, 05:05:27 am ok i am currently working on the win conditions, as soon as this is in, i can create the reportstring assembler.
Title: Re: Battlefile reader working for units Post by: hans on February 11, 2015, 03:23:42 pm +1
awesome ick Title: Re: Battlefile reader working for units Post by: ick312 on February 18, 2015, 02:30:41 am Well i guess i owe you guys some answers:
1. i wanted to launch the first test last weekend. - well chinese class fuck me so hard that i couldnt keep on working. 2. i am now having 4 days off. - i amgoing to continue the work in that time 3. i had a very interesting chat with someone, who gave me good advice on design, beta testing etc. - there will be a closed beta first and then when stats are adjusted it will be released Title: Re: Battlefile reader working for units Post by: GORKHALI on February 18, 2015, 02:38:52 am Good to hear that Ick , thats good news. :D :D :D
Title: Re: Battlefile reader working for units Post by: tank130 on February 18, 2015, 08:01:41 am 3. i had a very interesting chat with someone, who gave me good advice on design, beta testing etc. - there will be a closed beta first and then when stats are adjusted it will be released Your best decision thus far ;) Title: Re: Battlefile reader working for units Post by: ick312 on February 18, 2015, 09:15:00 am @Tank: XD
I established the firsttime a "Rule" and tested a win condition! Title: Re: Battlefile reader working for units Post by: ick312 on February 18, 2015, 11:02:39 am ok Current Win Condition is dependent on having no untis left. Maybe other conditions can be added later
Title: Re: Battlefile reader working for units Post by: GORKHALI on February 18, 2015, 12:25:39 pm territory cap win should be out of the mod , but thats just me i guess.
Title: Re: Battlefile reader working for units Post by: Bear on February 18, 2015, 03:06:50 pm territory cap win should be out of the mod , but thats just me i guess. 1+ Title: Re: Battlefile reader working for units Post by: tank130 on February 18, 2015, 03:29:03 pm territory cap win should be out of the mod , but thats just me i guess. I agree, but I think there still needs to be some sort of territory element to end a game. If the only way to defeat someone is by killing all their units, the player could just not deploy the last unit and hang the game. Title: Re: Battlefile reader working for units Post by: nikomas on February 18, 2015, 03:42:33 pm I'd just like to point out, that without any good reason to aggressively push for territory offensive play loses almost all value. It's pretty much the law of all war, the attacker is bound to lose more than a defender, thus, a defensive oriented player will have a huge advantage over an offensive one in a battle of attrition.
In other words, no real reason to commit to attacks and all of the reasons to spam bunkers, mg's, mortars, anti-tank guns and howitzers. Title: Re: Battlefile reader working for units Post by: ick312 on February 18, 2015, 07:48:21 pm These are ALL very good thoughts!!!
Plz be so gentle and tell me if the following is encouragement enough to play aggressive: You need to conquer special Territory to spawn Trucks which drive to your starting zone and deliver Fuel / Ammonution. Ammo is needed for offmaps Fuel to keep on running Tanks. Tanks consume Fuel. Thank you all in advance. If you have other ideas, please let me know! Title: Re: Battlefile reader working for units Post by: tank130 on February 18, 2015, 10:45:23 pm It feels a little like vCoH to me to be honest. The trucks are different, but capturing a point to gain fuel & ammo seems fairly similar.
I am not saying it is a bad idea, I just wonder if it is the best idea? Title: Re: Battlefile reader working for units Post by: ick312 on February 19, 2015, 05:09:25 am I just wonder if it is the best idea? Thats why we discuss ;) - Getting the best ideas! btw Offline Unit Report works Title: Re: Battlefile reader working for units Post by: Bear on February 19, 2015, 06:14:15 am I think the idea is very good but as I understand it costs a tank as much resources as and the player had almost no much other units.
Thus, the tank player must guard the fuel point all the time or another player has to do it for him. In a 3v3 or 4v4 it could works but in a 1v1 or 2v2? If you can not win over the cap, it might be possible. :) But in a 1v1 the other Player hold the amour point and attack the fuel point with offmaps the hole time? Title: Re: Battlefile reader working for units Post by: tank130 on February 19, 2015, 08:09:23 am I think the idea is very good but as I understand it costs a tank as much resources as and the player had almost no much other units. Thus, the tank player must guard the fuel point all the time or another player has to do it for him. In a 3v3 or 4v4 it could works but in a 1v1 or 2v2? If you can not win over the cap, it might be possible. :) But in a 1v1 the other Player hold the amour point and attack the fuel point with offmaps the hole time? If I understand Ick's description correctly, resources are transfer via a truck. I assume an Opel truck. If that is the case, the apposing player just has to wipe out the Opel truck and the tank player is no longer receiving fuel to run his tank. This sort of reminds me of a game I saw years & years ago. You had these harvesting vehicles that I think harvested ore or something. You needed that to run your army. If the apposing player wiped that thing out, you ran out of resources and all your vehicles stopped. Was that called Red Alert or something? Title: Re: Battlefile reader working for units Post by: nikomas on February 19, 2015, 09:57:08 am Naw, red alert is standard fare RTS. Depriving your enemy of resources does not render his current units useless.
The wargame games do that however, all tanks have fuel and ammo and they'll definitly run dry in a long game if you move a lot. Title: Re: Battlefile reader working for units Post by: ick312 on February 19, 2015, 10:28:06 am If I understand Ick's description correctly, resources are transfer via a truck. I assume an Opel truck. If that is the case, the apposing player just has to wipe out the Opel truck and the tank player is no longer receiving fuel to run his tank. Correct Title: Re: Battlefile reader working for units Post by: ick312 on February 19, 2015, 08:40:30 pm Will it also be possible to capture the trucks? Say if you intercept a truck you can steal the truck, but you then have to drive it back to your spawn to get the resources. havent thought about thatTitle: Re: Battlefile reader working for units Post by: GORKHALI on February 20, 2015, 12:10:18 am I agree, but I think there still needs to be some sort of territory element to end a game. If the only way to defeat someone is by killing all their units, the player could just not deploy the last unit and hang the game. I think Territory should be resource and Population factor not win factor coz i have played so many Eir games in the past that enemy had won the game just by territory cap as nothing left to counter wat enemy has.Title: Re: Battlefile reader working for units Post by: Bear on February 20, 2015, 03:07:53 am I agree, but I think there still needs to be some sort of territory element to end a game. If the only way to defeat someone is by killing all their units, the player could just not deploy the last unit and hang the game. Maybe a timeout counter if you have non unit on the field. Title: Re: Battlefile reader working for units Post by: XIIcorps on February 20, 2015, 03:26:33 am I think Territory should be resource and Population factor not win factor coz i have played so many Eir games in the past that enemy had won the game just by territory cap as nothing left to counter wat enemy has. nope territory should always be a viable tactic because exactly as you stated, just incase you dont bring a viable counter.Title: Re: Battlefile reader working for units Post by: ick312 on February 20, 2015, 07:36:06 am BÄM shit got serious. Offline Reportstring works completly
AAAAAAAAAAUUUUUUUUUUUUWWWWWWWWWW YYYYYYYYYYYYYYYYYYEEEEEEEEEEEAAAAAAAAAA AHHHHHHHHHHH This means the offline development is done! Only the Website which receives the Battlereports and the Site which writes the Battlefiles is missing Title: Re: Battlefile reader working for units Post by: Bear on February 20, 2015, 08:04:04 am BÄM shit got serious. Offline Reportstring works completly AAAAAAAAAAUUUUUUUUUUUUWWWWWWWWWW YYYYYYYYYYYYYYYYYYEEEEEEEEEEEAAAAAAAAAA AHHHHHHHHHHH This means the offline development is done! Only the Website which receives the Battlereports and the Site which writes the Battlefiles is missing nice nice :D (https://www.youtube.com/watch?v=MHzjYMlutkQ) Title: Re: Battlefile reader working for units Post by: ick312 on February 20, 2015, 09:25:42 am nice nice :D (https://www.youtube.com/watch?v=MHzjYMlutkQ) danke, btw schönes lied ok i looked on the Website code that receives the Battlereport.... and it gives me cancer. Title: Re: Battlefile reader working for units Post by: ick312 on February 21, 2015, 02:11:56 am Found the Solution again only a question of time
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