Title: R012 - Hot-Fix Post by: tank130 on May 22, 2015, 09:56:01 pm CW:
Trench busters can no longer garrison transports US: Jeep set to 2 pop as per launcher SP has vet abilities back Sandbags should now be working (Just for you hicks) WM: TA now has vet abilities back Storm trooper herioc armour and crits reverted PE NIL Title: Re: R012 - Hot-Fix Post by: Scotzmen on May 23, 2015, 05:57:34 am Trench busters can't use transport because 3 shotguns and a flamers in to much to be rolling a bren into and tearing everyone new ones.
Also, brens got a minus 1 to their pop and +55 sight. Trench busters still have the power to wade up to the enemy and give em a good one too. Use them in conjunction with smoke. They do have a flamer. They are a more specialized unit. Will decrease price too 120 and see how we go. Title: Re: R012 - Hot-Fix Post by: Hicks58 on May 23, 2015, 06:57:03 am Solid work Scotzmen.
But just for reference, Flammen PzGrens can hop in an IHT and go to town with their 3 MP44's and Flamethrower. Title: Re: R012 - Hot-Fix Post by: Scotzmen on May 23, 2015, 07:45:19 am Shall see how they work out as a unit, should they prove to be to hard to balance correctly, changes shall be reverted back to original
Title: Re: R012 - Hot-Fix Post by: Shabtajus on May 23, 2015, 07:51:08 am i like new idea of fast small patches. Way better than 1 huge patch which creates so much problems balance wise.
keep up a good work Scotz and thx tank btw hix FU ngr y u was no patching like Scotz doing lololo Title: Re: R012 - Hot-Fix Post by: Hicks58 on May 23, 2015, 08:57:57 am I was the guy kicking people up the ass for regular patches whilst I was Balance Lead, thanks.
Sure, I didn't manage to get daily patches out, but I was working with Nikomas for main coding. Scotzmen has clearly got a heap more time and drive to work with. Every day with the casual slander, man... Title: Re: R012 - Hot-Fix Post by: aeroblade56 on May 23, 2015, 09:36:55 am I was the guy kicking people up the ass for regular patches whilst I was Balance Lead, thanks. Sure, I didn't manage to get daily patches out, but I was working with Nikomas for main coding. Scotzmen has clearly got a heap more time and drive to work with. Every day with the casual slander, man... :D Title: Re: R012 - Hot-Fix Post by: Hobomancer on May 23, 2015, 09:44:51 am Trench busters can't use transport because 3 shotguns and a flamers in to much to be rolling a bren into and tearing everyone new ones. Also, brens got a minus 1 to their pop and +55 sight. Trench busters still have the power to wade up to the enemy and give em a good one too. Use them in conjunction with smoke. They do have a flamer. They are a more specialized unit. Will decrease price too 120 and see how we go. Trench busters have the to wade into a pair of storm squads with 4 mp44's each now and kick the shit out of them. Title: Re: R012 - Hot-Fix Post by: Scotzmen on May 23, 2015, 09:48:28 am If you have a problem herrpants, please take it to the balance section and make a thread about it. I won't be telling you again, this is twice in one night. Please don't make the same mistake.
Title: Re: R012 - Hot-Fix Post by: GrayWolf on May 23, 2015, 11:08:18 am Right so yesterday I was using Trench Busters in BCCarriers and got 10 kills on most of them, today I used Tommies with Brens in BCCarriers and got 15 kills on most of them, so yeah, take what you will from that. Yesterday you faced good players and today, well... :) Title: Re: R012 - Hot-Fix Post by: GrayWolf on May 23, 2015, 12:08:53 pm Yesterday Niko, Hicks, and Lothen, today Parti, X42C1, and Rolc. Well, that's what I've told you... I think these players haven't played match in... half a year, so they might me a little slugish, just guessing :) Also bren shouldn't be 2 pop, motor and jeeps also shouldn't. Is there any real reason to play kettenkrad or WH schwimwagon now? Let's say make an upgrade for bren (15 muni) so it has better vision, costs 2 pop but has no gun, everyone happy :) Btw. unban me from balance, please. |