Title: RO14 - Live May 29 / 2015 Post by: tank130 on May 29, 2015, 12:57:54 pm General
AB Doctrine is now implemented. This may contains Bugs and errors, All descriptions are correct as far as i know, anything that is wrong shall be changed. Has been checked by me and Niko, so it should run well. American - Fireup Duration Fix Commonwealth Roos health increased by 50 Officers abilities down to 2 min recharge, instead of 5. AVRE range reduced to 35 (so niko will stop bugging me about it) Wehrmacht Sturmpanzer decreased to 35 Panzer Elite Suppression ability from 2.5 to 2.8 times more Title: Re: RO14 - Live May 29 / 2015 Post by: Mister Schmidt on May 29, 2015, 01:07:54 pm Just in case you guys didn't get the point:
AIRBORNE HAS BEEN CODED AND RELEASED AFTER JUST 2 DAYS Title: Re: RO14 - Live May 29 / 2015 Post by: nikomas on May 29, 2015, 01:27:40 pm Actually don't want to rain on a parade, but after looking trough it... I have no idea if it'll work or not, will play game to confirm. Will hope scotty wakes up soon if not.
Just, buyer beware and all that. Title: Re: RO14 - Live May 29 / 2015 Post by: aeroblade56 on May 29, 2015, 01:39:56 pm Just in case you guys didn't get the point: AIRBORNE HAS BEEN CODED AND RELEASED AFTER JUST 2 DAYS good fucking god. scotzman is amazing! Title: Re: RO14 - Live May 29 / 2015 Post by: tank130 on May 29, 2015, 01:45:28 pm Actually don't want to rain on a parade, but after looking trough it... I have no idea if it'll work or not, will play game to confirm. Will hope scotty wakes up soon if not. Just, buyer beware and all that. Actually don't want to rain on a parade, but after reading your post I ask myself, "why does Nikomas make posts like this with out checking it first"? Title: Re: RO14 - Live May 29 / 2015 Post by: nikomas on May 29, 2015, 01:46:30 pm Actually don't want to rain on a parade, but after reading your post I ask myself, "why does Nikomas make posts like this with out checking it first"? Because I can read code, and code did not make sense to me? Just tested it, shits broke. No games can currently be played. Title: Re: RO14 - Live May 29 / 2015 Post by: jackmccrack on May 29, 2015, 03:59:33 pm Played a 3v3 today with AB. The map was all zoomed out and the sectors were showing. I wish I took a screenshot. The game could not start. The map was Point du Hoc.
Title: Re: RO14 - Live May 29 / 2015 Post by: nikomas on May 29, 2015, 04:01:47 pm Data errors, game wont work until next patch.
Title: Re: RO14 - Live May 29 / 2015 Post by: nikomas on May 29, 2015, 04:02:14 pm Played a 3v3 today with AB. The map was all zoomed out and the sectors were showing. I wish I took a screenshot. The game could not start. The map was Point du Hoc. Data errors, game wont work until next patch.Title: Re: RO14 - Live May 29 / 2015 Post by: Tachibana on May 29, 2015, 04:58:55 pm I thought the plan was to release the news doctrines all at once.
Title: Re: RO14 - Live May 29 / 2015 Post by: nikomas on May 29, 2015, 06:03:12 pm I be working with the scotz, see if we can get this sorted relatively soon.
Title: Re: RO14 - Live May 29 / 2015 Post by: PonySlaystation on May 30, 2015, 07:42:40 am When you announce patch notes please include the previous value for changes. I'm trying to see how much the T17 was changed in 2014 but I can't because I don't have pre-patch stats.
Title: Re: RO14 - Live May 29 / 2015 Post by: tank130 on May 30, 2015, 10:41:37 am When you announce patch notes please include the previous value for changes. I'm trying to see how much the T17 was changed in 2014 but I can't because I don't have pre-patch stats. NO, Unless you are volunteering to post those notes: If so, please proceed. Title: Re: RO14 - Live May 29 / 2015 Post by: Hobomancer on May 30, 2015, 03:25:05 pm All allied mg's and engineers now have fireup regardless of if you're airborne or not, Should be fixed.
I also suggest taking a look at the fuel pricing of the little john tet, As it is its easy to pack ten of them into a commando company, And they have an annoying tendency to quickly wear down axis medium and heavy armor in short periods of time. If anything it might be good to lower their manpower cost a bit and increasing their fuel by a decent amount, As it is Axis has few reliable counters to deal with tetrarch spam and in the games i've played against it it tends to shut down any from of axis armor, Lowering their manpower cost would be beneficial for commandos as currently i believe it is a bit prohibitive while the fuel is the opposite, Just my thoughts. Title: Re: RO14 - Live May 29 / 2015 Post by: Scotzmen on May 30, 2015, 03:50:28 pm I'll fix it when I can. Least they don't have tank critd lel
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