COH: Europe In Ruins

News & Introductions => Updates & Announcements => Topic started by: tank130 on March 08, 2016, 10:30:57 pm



Title: Patch R021
Post by: tank130 on March 08, 2016, 10:30:57 pm
General
- Wipe
- Repair squads have been given proper factional models.
- Minor scouting units can now purchase repair kits. (jeeps, bikes, kettens etc.)
- Some minor UCS edits for clearer understanding of abilities.
- Please allow some time for SQL/Launcher changes to be implemented following this patch release.


American
- M8 greyhound main gun reload set to 4.5 (from 7)
- T17 penetration significantly reduced
- US officer (infantry doctrine) re-worked
     a. Looses passive aura.     
     b. 20 second activated aura, 35m, 120s recharge
     c. Buff is +25% accuracy, +20% penetration
     d. Retains smoke drop.
- 75mm GMC splash reduced by 20% at all ranges, population set to 8 (from 6)
- AB riflemen cost set to 230 (from 220)
- AB sniper locked
- Chaffee has been re-worked
     a. penetration set to .9/.8/.7 (from 1/.9/.8 )
     b. damage set to 85 (from 65)
     c. Acceleration set to 3.9 (from 3.6), speed set to 7.15 (from 6.5)
- Fire up should be removed from AB rifles, AB hmg's, AB mortars.
- Marine set to 70 hp per man (from 80) price to 250 (from 280)
- Engineer mines reduced to 1 per purchase
- Thompson cost set to 130
- BAR cost set to 65 for vanilla riflemen.


Commonwealth
- Bren MMG and Bren universal carrier manpower price swapped (Bren carrier reduced, mmg increased)
- Bren carrier set to 45 sight (from 35)
- Sapper mines reduced to 1 per purchase
- CW LT has been re-worked
     a. Heroic charge no longer tied to veterancy
     b. Active ability replaced with 35m passive aura
     c. aura provides +10% accuracy, -15% cooldown. It does not stack
- CW CPT has been re-worked
     a. Stand your ground ability has been removed
     b. Now has a sector wide passive buff
     c. -10% received accuracy, -5% received damage, .035 hp/s regeneration.
- Up-gun tet has been re-worked
     a. Damage set to 70 (from 65)
     b. acceleration set to 3.8 (from 3.6)
     c. Reload set to 4.0s (from 4.5)
- Stuart has been re-worked
     a. Penetration set to 1.25/1.25/1.25 (from 1/.9/.8 )
     b. Damage set to 55 (from 65)
     c. Reload set to 3.3 (from 4.5)
- Sten cost set to 120
- Churchill Croc fuel set to 320 (from 380)
- Black Prince has been given a new visual model, as well as a tracer fix.



Wehrmacht
- Volksgrenadier overlapping UI slots should be fixed.
- STuH smoke rounds and Hold Fire ability should now be properly working
- The 50mm Puma has been re-worked
     a. Penetration set to .9/.8/.8 (from 1/.9/.8 )
     b. Damage set to 90 (from 67.5)
     c. Acceleration and decceleration set to 4.45 (from 4.05)
     d. Speed set to 7.5 (from 6.4)
     e. Oversight of accuracy vs infantry has been fixed.
- LMG 42 suppression dropped by 30% (in-between vCoH and current suppression)
- Wehr Halftrack MG bug has been fixed


Panzer Elite
- Panzer Grenadiers set to 4 man squad for 215 MP. Sprint is purchasable
- Tankbuster and Assault grenadier manpower cost reduced by 30. Sprint removed by default but is now purchasable.
- G43 suppression fire ability suppression bonus increased by 20%
- The following Vehicles have been reduced in pop cost
     a. The Armored Car set to 7
     b. The Hotchkiss Variants set to 7
     d. The Scout Car set to 4
     e. The Infantry Halftrack set to 2
- The Infantry Halftrack has been re-worked
     a. The MG has been removed
     b. The IHT now costs 100 manpower and 0 Fuel
- The Scout car now has the IHT MG42 by default. Lock down may still be purchased
- The Upgun Hotchkiss has been re-worked
     a. Penetration set to 1.35/1.25/1.1 (from .9/.9/.75)
     b. Reload set to 2.8 (from 4.5)
     c. Damage set to 45 (from 65)
- Hetzer re-worked
     a. Hetzer ambush no longer tied to vet.
     b. Hetzer base damage set to 100 (from 67.5)
- Saturation minefield radius set to 20m (from 30) Number of mines deployed remains the same
- Firecracker mines set to 1 per purchase.
- Standard mines set to 1 per purchase
- Stummel Splash reduced by 20%, pop set to 8 (from 6)
- LATHT treadbreak and Focus Fire now on shared cooldown.



Title: Re: Patch R021
Post by: Shabtajus on March 08, 2016, 11:11:01 pm
Wp devs.


Title: Re: Patch R021
Post by: 105TigerHunters on March 09, 2016, 12:09:32 am
Clown car spam OP here it comes.


Title: Re: Patch R021
Post by: Tachibana on March 09, 2016, 04:16:48 am
Scout car MG is currently bugged(it will not function in match).

Otherwise, SQL changes should be complete.


Title: Re: Patch R021
Post by: Hobomancer on March 09, 2016, 04:59:33 am
Got pretty much nothing bad to say about the changes to PE, But one thing that irks me is the squad size reduction on Pgrens, Pgrens were one of the very few good units that PE had access to before the patch, With a decent all rounder weapon upgrade that didnt cost too much, A big squad size of 5, decent hp pools and soldier armor, They were certainly pretty good but i dont think anyone who have ever used them would describe as OP, More as slightly better than their cost (10 MP or so,) And im pretty sure its one of a handful PE units you could say that about, So why the nerf? I mean a four man squad is pretty standard but you're taking away the big perk of being able to soak some losses and still be combat effective.

Overall a good patch, The british officer change is probably going to turn into a shitstorm, The price increase on AB rifles was a little bit too small IMO, I really think the gmc and stummel changes were warranted, And the across the board Pop reductions for PE was really nice, I also like the fact i have the choice to not buy veteran sergeants and just save MP by not having sprint, Hotchkai might be decent now, We'll see if the upgun has the punch to whittle down tanks now, The mortar halftrack still needs a pop reduction to allow PE to use combined arms tactics and the Saturation minefields needs a price reduction but other than that i cant think of anything at the drop of my hat that i would change.


Title: Re: Patch R021
Post by: aeroblade56 on March 09, 2016, 10:00:49 am
US officer doesnt have any ability.


Title: Re: Patch R021
Post by: GORKHALI on March 09, 2016, 10:08:46 am
did u guys just lunced another patch? coz i updated my launcher 3 files took me fuking whole nearly 2 hours and now my launcher crashed and its updating europe in ruins art saga again


Title: Re: Patch R021
Post by: Hicks58 on March 09, 2016, 11:51:48 am
Got pretty much nothing bad to say about the changes to PE, But one thing that irks me is the squad size reduction on Pgrens, Pgrens were one of the very few good units that PE had access to before the patch, With a decent all rounder weapon upgrade that didnt cost too much, A big squad size of 5, decent hp pools and soldier armor, They were certainly pretty good but i dont think anyone who have ever used them would describe as OP, More as slightly better than their cost (10 MP or so,) And im pretty sure its one of a handful PE units you could say that about, So why the nerf? I mean a four man squad is pretty standard but you're taking away the big perk of being able to soak some losses and still be combat effective.

IHT's are 100 MP and 2 pop, that's zero fuel cost. If you want "survivable" PzGrens, throw them into an IHT. The design decision was to push PE away from being yet another all-rounder and make it more unique, and it doesn't get much more unique than being able to cost effectively put your entire faction on wheels/treads. FYI PzGrens have not had soldier armour for years, they've had the standard infantry armour with 80HP just like Grenadiers since waaaay back.

Overall a good patch, The british officer change is probably going to turn into a shitstorm, The price increase on AB rifles was a little bit too small IMO, I really think the gmc and stummel changes were warranted, And the across the board Pop reductions for PE was really nice, I also like the fact i have the choice to not buy veteran sergeants and just save MP by not having sprint, Hotchkai might be decent now, We'll see if the upgun has the punch to whittle down tanks now, The mortar halftrack still needs a pop reduction to allow PE to use combined arms tactics and the Saturation minefields needs a price reduction but other than that i cant think of anything at the drop of my hat that i would change.

Brit Officer bonuses are much lower than they were back when they had constant buffs before, this is in light of the fact that Enfields and Brens were made quite a bit better to make them not-shit when an Officer was not around. AB Rifles got hit by a double-nerf as they've lost their Fireup on top of the price increase.

Saturation minefields are actually considered too cost/pop effective at present and we'll be keeping at eye on them to see if this change had the desired effect.


Title: Re: Patch R021
Post by: GrayWolf on March 09, 2016, 12:05:33 pm
IHT is not really good for DPS power for what I've seen, just saying?


Title: Re: Patch R021
Post by: Hobomancer on March 09, 2016, 01:06:16 pm
IHT's are 100 MP and 2 pop, that's zero fuel cost. If you want "survivable" PzGrens, throw them into an IHT. The design decision was to push PE away from being yet another all-rounder and make it more unique, and it doesn't get much more unique than being able to cost effectively put your entire faction on wheels/treads. FYI PzGrens have not had soldier armour for years, they've had the standard infantry armour with 80HP just like Grenadiers since waaaay back.

Brit Officer bonuses are much lower than they were back when they had constant buffs before, this is in light of the fact that Enfields and Brens were made quite a bit better to make them not-shit when an Officer was not around. AB Rifles got hit by a double-nerf as they've lost their Fireup on top of the price increase.

Saturation minefields are actually considered too cost/pop effective at present and we'll be keeping at eye on them to see if this change had the desired effect.

Why dont you try out PE hicks? Use that awesome pgrens + IHT combo and tell me how good it is, Oh and use saturation minefields too, Play with a setup like that for 10 games and tell me just how good it is.


Title: Re: Patch R021
Post by: GrayWolf on March 09, 2016, 01:08:53 pm
Why dont you try out PE hicks? Use that awesome pgrens + IHT combo and tell me how good it is, Oh and use saturation minefields too, Play with a setup like that for 10 games and tell me just how good it is.

Don't take it as a rage, because PE now is literally shit. :/


Title: Re: Patch R021
Post by: Hicks58 on March 09, 2016, 04:32:36 pm
Patch has been up less than a day, people are saying PE is now shit.

Life in EiRR is business as usual.


Title: Re: Patch R021
Post by: tank130 on March 09, 2016, 07:37:37 pm
Why dont you try out PE hicks? Use that awesome pgrens + IHT combo and tell me how good it is, Oh and use saturation minefields too, Play with a setup like that for 10 games and tell me just how good it is.

How about you try it and then come back and report. Keep in mind I just checked the SQL and know exactly how many games you have played as PE since the patch was released.


Title: Re: Patch R021
Post by: I2ay on March 09, 2016, 09:15:52 pm
Oh my God! All my old companies don't work in the new framework! THIS MEANS THE FACTION IS SHIT NOW! PAAAAAANNNNNNNNIIIIIIIIIIIIICCCCCCCCC! IF I CAN'T DO THE SAME THING AS BEFORE AND DO WELL ENOUGH TO NOT INSTANTLY REVEAL MY AUTISM AND INABILITY TO PLAY THIS GAME, THEN THE BALANCE TEAM IS RETARDED!

TL;DR,
Kill yourself


Title: Re: Patch R021
Post by: GrayWolf on March 10, 2016, 10:09:56 am
How about you try it and then come back and report. Keep in mind I just checked the SQL and know exactly how many games you have played as PE since the patch was released.


We played total of 6 games and that's me and trap only. Dunno if trap played with someone else, but I did play with other PE players. PE is real garbage now.
Infantry suck ass and there are HUGE inaccuracies like G43 having a BAR suppression. You know what it means, G43 suppression ability is garbage. Hotchkiss don't have any modifiers. Compared to other lvs it's just bad. Chaffee has stuart gun and you upped the damage to 85. You know what that means? Chaffe with 85 damage + modifiers of stuart gun = God save us all.

It's not the changes itself that make it unbalanced, there are small things like modifiers that can make a thing unbalanced, just saying. Also PzGrens are real shit, really.\
I'm not really a huge fan of PE and I don't really play it, but winning games, just because enemy 4 Assault grens get killed by your Thompson rangers and zook rangers in close range is just crazy. Twice as much munition and yet they could not finish the ranger squads. :/

TL;DR
The patch in overall is really appreciated, but I'd to revert the chaffee change and look at the modifiers of hotchikiss and compare it to other vehs. Also you can make 5 PzGrens go down to 4, but at least down the pop to 4. Also G43 suppression is broken, as well as G43 I belive. :)

EDIT:

Ok, I've heard that G43 suppression is working now and chaffee isn't OP as fuck, good work.


Title: Re: Patch R021
Post by: Tachibana on March 10, 2016, 01:45:41 pm
Do you ever actually check anything before you post Gary?


Title: Re: Patch R021
Post by: AlphaTIG on March 10, 2016, 02:33:05 pm
Do you ever actually check anything before you post Gary?

dont overestimate him..


Title: Re: Patch R021
Post by: TheVolskinator on March 10, 2016, 03:12:49 pm
PGrens are 215 MP afaik. For 4 men. You're getting a Grenadier squad for 215 MP. With G.43s (previously the cheapest mainline weapon upgrade, now equally priced with the BAR) they reside between nilla grenadiers and the utterly godmode le M.G.42.

That's a freaking bargain considering that you can butcher Riflemen and Marines with PGrens, especially when combined with a munitions halftrack (0.75 cooldown/reload), for a fantastically reasonable price. And now that squad is on wheels. For 100 MP.

PE is in a much better position than it was previously. Everyone is jumping to conclusions while trying to use PE in the same way they always used to. I'm sorry that you can't just take your PGrens and smash them into my face anymore. Cover up their weakness by putting them on tracks and attacking where the enemy isn't present, and maybe throw in an IST. Despite what the more ignorant among you would claim, having faced it last night, the IST is utterly insane.


Title: Re: Patch R021
Post by: GrayWolf on March 10, 2016, 05:47:49 pm
Do you ever actually check anything before you post Gary?

I've checked this time, how else would I know about all these things? They just put a quick fix right after my and herrpants talk with the devs, so I edited my post. :P

dont overestimate him..

Kill yourself.

PGrens are 215 MP afaik. For 4 men. You're getting a Grenadier squad for 215 MP. With G.43s (previously the cheapest mainline weapon upgrade, now equally priced with the BAR) they reside between nilla grenadiers and the utterly godmode le M.G.42.

That's a freaking bargain considering that you can butcher Riflemen and Marines with PGrens, especially when combined with a munitions halftrack (0.75 cooldown/reload), for a fantastically reasonable price. And now that squad is on wheels. For 100 MP.

PE is in a much better position than it was previously. Everyone is jumping to conclusions while trying to use PE in the same way they always used to. I'm sorry that you can't just take your PGrens and smash them into my face anymore. Cover up their weakness by putting them on tracks and attacking where the enemy isn't present, and maybe throw in an IST. Despite what the more ignorant among you would claim, having faced it last night, the IST is utterly insane.

Look, use IHT in everybody zook meta and tell me how it worked for you. Or you can use it against brits too, like if they won't take any AT rifles when they see PE ;)
Maybe it's just me, but hey, I haven't lost a single game against PE. Anyway, what are you trying to tell is to put 5 pop into 2 pop just to have a little protection against small arms, but if the IHT is killed by literally anything, only 1-2 men are alive. For 7 pop it is much more reasonable to play AC, instead of using a single squad in a not so good transport.

Also if I may suggest sth is to lower the price of assault grens or buff them, they are really bad.


Title: Re: Patch R021
Post by: skaffa on March 17, 2016, 05:19:54 am
Bren carrier is still 240 mp 30 fuel, 3 pop
whereas the PE Inf HT is 100 mp 0 fuel, 2 pop


Title: Re: Patch R021
Post by: Tachibana on March 17, 2016, 05:46:10 am
Bren carrier is still 240 mp 30 fuel, 3 pop
whereas the PE Inf HT is 100 mp 0 fuel, 2 pop

Skaffa has spoken, nerf IHT.


Title: Re: Patch R021
Post by: skaffa on March 17, 2016, 08:07:48 am
Since there is no longer any regard for vcoh design you guys should look into the option of making Grens (and PGs) 5 man squads (not just +1 man but balance the squad accordingly ofc).

Because ask yourself, when is the last time you've seen a vet 2 Grenadier? Or a Vet 3? I know Ive seen plenty of vetted riflemans or tommies, even volks, but Grens? In my years of playing EIR Ive hardly ever had a vet 2 Gren or even seen one.

Easily dealt with by all the improved LVs, snipers, tanks sniping them, aswell as the (new) allied infantry.
While their dmg output is weaker, having to face tougher Marines as well as LVs with more HP.

Even that 4 man Elite Grenadier reward unit was bad. Yes it might have had good stats, but ingame it was easily dealt with, never a real problem.

If you're gonna test 45m range Tigers/Pershings, change tank sight and mobility, add in Marines, Chaffees and GMC to standard roster as well as buffing LVs you should also definitely see what happens if you get rid of 4 man teams.


Title: Re: Patch R021
Post by: Shabtajus on March 17, 2016, 08:35:27 am
Agreed with 4 man squad poitn. At least grens get medkits and poor pgrens they are just uber shit now. It does not matter they cost less but they just suck now.



Title: Re: Patch R021
Post by: GrayWolf on March 17, 2016, 10:20:50 am
if germans move from 4 to 5 it would actually balance many things like heavy tanks anihilating whole squds or snipers :)


Title: Re: Patch R021
Post by: Hicks58 on March 17, 2016, 11:55:01 am
The biggest problem with Grenadiers isn't so much they are 4 man, but rather they tend to be so damned effective even at 1 man when upgraded. 1 Man Shrecks or LMG's can still provide a large degree of field presence, and many players will keep them around in the face of danger due to that.

Inevitably, this leads to a lot of dead Grenadier squads.

Even if the squads became 5 man and were adjusted, you'd still see the same problem of people risking it on the one man and then losing it as the weapon you're keeping around is usually more than worth the risk.

Conversely, Riflemen/Tommies/Volks become nothing more than cap tools for the most part when down to 1 man, and *usually* get a safe retreat even from that.


Title: Re: Patch R021
Post by: skaffa on March 17, 2016, 12:29:01 pm
5 man would help with the capping as well. 1 man Gren capping will now be less MP wasted.

5 man will make sure that that LMG or Schreck stays on field longer with tank sniping and regular sniping.

Ive tested MP44 scoped on Volks and on Grens, in countless of games.
Even tho Volks are lower hp and have weaker rifle they seemed to stay on field longer and get more kills compared to the Gren.

Not sure who decides wether or not to try it out, but if it was up to me Id definitely give it a shot.


Title: Re: Patch R021
Post by: TheVolskinator on March 17, 2016, 01:19:50 pm
Here is the problem with this: The le M.G.42 and PzShreck are already more effective than their allied counterparts, and this is while they're married to 4-man squads that can be sniped or vehicle'd off the field relatively easily. If we now apply these slot items to squads with equal staying power (against explosives, snipers, and vehicles) to Tommies and Marines, and just one man short of Riflemen, then that gives the German infantry a MASSIVE advantage, because those deadly slot items will end up hanging around even longer. Using anything but upgraded Rangers, AB, or Commandos would be folly and not very cost efficient--I'd just defer to using a mass screen of vanilla infantry and let vehicles do all the killing.

Unless we nerfed the Shreck, LMG, and re balanced the Grenadier, PGren, Tank Buster, Assault Grenadiers, FSJ, and Stormtroopers, this change would be almost impossible to make happen. Not to mention all of the Allied infantry would need to be adjusted to take this change into account.

As you seem so hellbent on making this happen, I will test adjusted 5-man squads and observe the results. But I am telling you now, this is a terrible idea and moves to strengthen, radically and utterly, the German position of strength in EiR combat.


Title: Re: Patch R021
Post by: tank130 on March 17, 2016, 02:00:12 pm
I think this idea would swing the pendulum too far towards mirror balance. Currently the basic design of infantry is Axis have stronger infantry, smaller squads; Allied have weaker infantry, larger squads - ignoring elite infantry of course.

Too increase the size of Axis infantry would require a decrease in their strength to maintain balance. The problem is, once you do that you are basically becoming mirrored.

In regards to PzGrens: If you keep trying to play PE like you play Wher, your going to QQ about PzGrens being shit.
PE is supposed to be a unique faction with a unique play style. We will continue to make PE less like Wher and more unique and defined.
PE will become a faction that fits certain payers with certain play styles.

The previous Dev team butchered PE to basically become another Wher company because of the vocal minority that wants a simple point and click game. We are changing that.


Title: Re: Patch R021
Post by: aeroblade56 on March 17, 2016, 02:03:14 pm
YEAH, Besides shab also agreed with skaffa thats reason enough not to listen


Title: Re: Patch R021
Post by: skaffa on March 17, 2016, 02:25:18 pm
YEAH, Besides shab also agreed with skaffa thats reason enough not to listen

That would be like saying not to listen to you and Volks cause you two only play allies heyheyheya.


Title: Re: Patch R021
Post by: GrayWolf on March 17, 2016, 02:39:21 pm
PE is supposed to be a unique faction with a unique play style. We will continue to make PE less like Wher and more unique and defined.
PE will become a faction that fits certain payers with certain play styles.

It fits nobody in the current meta. Unless you can counter the handheld AT with your infantry oh wait...

If I have to count on my enemies to bring companies that does not have LVs and elite infantry in it, then ok, I've got no questions about the current state of PE.  You cannot just make a faction dependable on vehicles only, it has to have at least one mainline infantry that can take some pounding and give some pounding in return. Without infantry all that enemies have to do is to use their elite infantry to counter the whole PE.

The only way to make PE infantry working right now is sprint and g43s, but hey, you've just got weaker version of Bren Tommies, that have suppression ability that does not even suppress really. PE is only good for vet hunting and that's not the way it should be played lol. Unless you want to make a faction that does not rely on veterancy, but suicade rushes, but I think it kind of does not suit the mod.


Title: Re: Patch R021
Post by: Shabtajus on March 18, 2016, 05:43:18 am
YEAH, Besides shab also agreed with skaffa thats reason enough not to listen

L2read i agreed on pgrens. While allies, brits, and wehr has option get 5 man squads that leaves PE only one faction which does not have it