COH: Europe In Ruins

EIR Main Forums => Projects & Mapping => Topic started by: Teh_WulfAxi on January 10, 2008, 12:14:03 pm



Title: [Working] Méry_Corbone
Post by: Teh_WulfAxi on January 10, 2008, 12:14:03 pm
ok guys, i made a new map, 3vs3.
i dont wanna to discribe it, i just show you some pics

enjoy


[attachment deleted by admin]


Title: Re: [Working] Méry_Corbone
Post by: |-|Cozmo|-| on January 10, 2008, 12:15:29 pm
that, my man, is nice!


Title: Re: [Working] Méry_Corbone
Post by: frsd on January 10, 2008, 01:35:57 pm
when is the beta comin?


Title: Re: [Working] Méry_Corbone
Post by: Kolath on January 10, 2008, 01:41:35 pm
Holy crap!  This is amazing!  I think we've had like 8 new maps in the last 2 days!  Keep up the good work, folks!


Title: Re: [Working] Méry_Corbone
Post by: DasNoob on January 12, 2008, 12:37:14 am
Yes it will be very nice to play something other than RTC and Abbeville! 


Title: Re: [Working] Méry_Corbone
Post by: Nevyen on January 12, 2008, 01:19:45 am
Oh looking forward to seeing come to frutition i might even return to my town map and try and continue the slow process of making it. 


Title: Re: [Working] Méry_Corbone
Post by: Teh_WulfAxi on January 12, 2008, 05:24:23 am
the map has a bug that when i want to try it out it says there are 8 players but 4 pf them are closed and i cant start the game ???


Title: Re: [Working] Méry_Corbone
Post by: Kolath on January 12, 2008, 09:46:57 am
How many HQs are there on the field?  I would verify that there are only 6 and that they each have a unique player number.  I would also check the .info file and make sure it says it is a six player map and not an 8 player map.


Title: Re: [Working] Méry_Corbone
Post by: Unkn0wn on January 12, 2008, 10:02:09 am
Map looks really interesting although it seems a little narrow for 6 players to fight in...I can not see a lot of flanking happening so it might just be a huge frontal meatgrinder :P. Definately worth a try though, I like the concept.


Title: Re: [Working] Méry_Corbone
Post by: Steinmarder on January 12, 2008, 11:12:04 am
yeah, looking quite nice but i totally agree with unknown, its possibly to narrow for 6p. it has about
as much space to advance as overlord, and thats just allright with 4 players.

you should at least try to give some more flanking possibilities, maybe the water all walkable and the forest more accessible. (just ideas)

huge frontal meatgrinder is about what i thought seeing the overview ;)


Title: Re: [Working] Méry_Corbone
Post by: Teh_Wulf on January 12, 2008, 11:15:11 am
i testet it with 2 hqs 3 and 4 hqs but i cant start the map anyway. how can i check the .info dat?

if it will be finished it will be a 2on2 map


Title: Re: [Working] Méry_Corbone
Post by: Unkn0wn on January 12, 2008, 11:16:01 am
Open in wordpad.


Title: Re: [Working] Méry_Corbone
Post by: Teh_Wulf on January 12, 2008, 11:18:02 am
nice thx , the text in the info:

HeaderInfo = 
{
   scenarioname = "Méry-Corbon (4)",
   scenariodescription = "",
   maxplayers = 4,
   date = "12.01.2008 12:16",
   scenarioabbrname = "Méry-Corbon ",
   savedname = "",
   version = 2003,
   mapsize = 
   {
      544,
      224,
   },
   music = "",
   scenariotype = 2,
   modname = "RelicCOH",
}



Title: Re: [Working] Méry_Corbone
Post by: Unkn0wn on January 12, 2008, 11:20:13 am
It sais maxplayers=4.
It's a 3vs3 so it should say 6.


Title: Re: [Working] Méry_Corbone
Post by: Teh_Wulf on January 12, 2008, 11:34:32 am
ya i downgraded it to 4 players so its right


Title: Re: [Working] Méry_Corbone
Post by: Unkn0wn on January 12, 2008, 11:35:55 am
Did you get rid of all additional starting locations AND map entry points?


Title: Re: [Working] Méry_Corbone
Post by: Teh_Wulf on January 12, 2008, 03:07:11 pm
yap, the worldbuilder would call if i do something wrong, but that time its very weird


Title: Re: [Working] Méry_Corbone
Post by: Teh_Wulf on January 21, 2008, 01:19:21 am
so my map doesnt work ):

but iam working on an other one- 8p  it will be finished in 2 days...