Title: [Working] Méry_Corbone Post by: Teh_WulfAxi on January 10, 2008, 12:14:03 pm ok guys, i made a new map, 3vs3.
i dont wanna to discribe it, i just show you some pics enjoy [attachment deleted by admin] Title: Re: [Working] Méry_Corbone Post by: |-|Cozmo|-| on January 10, 2008, 12:15:29 pm that, my man, is nice!
Title: Re: [Working] Méry_Corbone Post by: frsd on January 10, 2008, 01:35:57 pm when is the beta comin?
Title: Re: [Working] Méry_Corbone Post by: Kolath on January 10, 2008, 01:41:35 pm Holy crap! This is amazing! I think we've had like 8 new maps in the last 2 days! Keep up the good work, folks!
Title: Re: [Working] Méry_Corbone Post by: DasNoob on January 12, 2008, 12:37:14 am Yes it will be very nice to play something other than RTC and Abbeville!
Title: Re: [Working] Méry_Corbone Post by: Nevyen on January 12, 2008, 01:19:45 am Oh looking forward to seeing come to frutition i might even return to my town map and try and continue the slow process of making it.
Title: Re: [Working] Méry_Corbone Post by: Teh_WulfAxi on January 12, 2008, 05:24:23 am the map has a bug that when i want to try it out it says there are 8 players but 4 pf them are closed and i cant start the game ???
Title: Re: [Working] Méry_Corbone Post by: Kolath on January 12, 2008, 09:46:57 am How many HQs are there on the field? I would verify that there are only 6 and that they each have a unique player number. I would also check the .info file and make sure it says it is a six player map and not an 8 player map.
Title: Re: [Working] Méry_Corbone Post by: Unkn0wn on January 12, 2008, 10:02:09 am Map looks really interesting although it seems a little narrow for 6 players to fight in...I can not see a lot of flanking happening so it might just be a huge frontal meatgrinder :P. Definately worth a try though, I like the concept.
Title: Re: [Working] Méry_Corbone Post by: Steinmarder on January 12, 2008, 11:12:04 am yeah, looking quite nice but i totally agree with unknown, its possibly to narrow for 6p. it has about
as much space to advance as overlord, and thats just allright with 4 players. you should at least try to give some more flanking possibilities, maybe the water all walkable and the forest more accessible. (just ideas) huge frontal meatgrinder is about what i thought seeing the overview ;) Title: Re: [Working] Méry_Corbone Post by: Teh_Wulf on January 12, 2008, 11:15:11 am i testet it with 2 hqs 3 and 4 hqs but i cant start the map anyway. how can i check the .info dat?
if it will be finished it will be a 2on2 map Title: Re: [Working] Méry_Corbone Post by: Unkn0wn on January 12, 2008, 11:16:01 am Open in wordpad.
Title: Re: [Working] Méry_Corbone Post by: Teh_Wulf on January 12, 2008, 11:18:02 am nice thx , the text in the info:
HeaderInfo = { scenarioname = "Méry-Corbon (4)", scenariodescription = "", maxplayers = 4, date = "12.01.2008 12:16", scenarioabbrname = "Méry-Corbon ", savedname = "", version = 2003, mapsize = { 544, 224, }, music = "", scenariotype = 2, modname = "RelicCOH", } Title: Re: [Working] Méry_Corbone Post by: Unkn0wn on January 12, 2008, 11:20:13 am It sais maxplayers=4.
It's a 3vs3 so it should say 6. Title: Re: [Working] Méry_Corbone Post by: Teh_Wulf on January 12, 2008, 11:34:32 am ya i downgraded it to 4 players so its right
Title: Re: [Working] Méry_Corbone Post by: Unkn0wn on January 12, 2008, 11:35:55 am Did you get rid of all additional starting locations AND map entry points?
Title: Re: [Working] Méry_Corbone Post by: Teh_Wulf on January 12, 2008, 03:07:11 pm yap, the worldbuilder would call if i do something wrong, but that time its very weird
Title: Re: [Working] Méry_Corbone Post by: Teh_Wulf on January 21, 2008, 01:19:21 am so my map doesnt work ):
but iam working on an other one- 8p it will be finished in 2 days... |