Title: Patch R035 Post by: tank130 on September 11, 2017, 10:35:07 pm General
1 - In-game unit ratings Have been adjusted to reflect, as objectively as possible, the effectiveness of the squad in question vs. intended targets. Ratings are out of 10. Only some US and WM squads are currently coded; the rest will be done with R036. 2 - Skins New skins have been added to all variants of the vCoH model Sherman, the M10, the StuG, Puma, Tiger, P4, and Panther. These skins should not interfere with skinpacks; in fact skinpacks should be able to overwrite them without any trouble. The Tiger can have its skin toggled depending on whether the WM Mobility upgrade in the in-game reward menu is activated or not. The P4 and Panther can have their skins toggled depending on whether the WM Armor upgrade in the in-game reward menu is activated or not. For the time being, the IST and PE Panther will share skins with the WM variants--dedicated PE skins are planned for R036. 3 - All companies Have been wiped. 4 - All doctrine unlocks Costs equalized at 100 PP each across all factions. American Non-doctrinal: N/A Doctrinal: US Inf: 1 - 90-day Wonders Price on the Officer decreased from 150 MP, 50 MU to 120 MP, 40 MU. Price on InR decreased from 50 MU to 40 MU. 2 - Field-expediant Rhino Removed as an upgrade. 3 - M4(75) "Rhino" Is now unlocked w. InR. Speed reduced (compared to the upgrade) from 3.85 m/s to 3.6 m/s. May purchase a top .50 cal. Skin depicts a Sherman V in British service; this will be corrected in R036. US Mob: 1 - AB MG Setup/teardown bonus reduced from 50% to 25%. 2 - AB Mines AI/AT mines (and their deployment abilities) now have seperate text, allowing you to tell them apart. 3 - Barrage Experts AB mortar now uses the correct smoke barrage ability when Barrage Experts is selected. 4 - M3 Halftrack Is now unlocked with the Cavalry Recon Troop unlock. Identical to the default M3A1, but is armed with a Jeep MG clone instead of the ultra-effective HT .50 cal. Garrisoned infantry can fire out of a ~80* arc behind the HT. Garrisoned infantry can be damaged and killed by small arms, snipers, flamers, etc. while garrisoned. Initial cost set at 165 MP, 15 FU. Takes up 3 pop. US Arm: N/A Bugfix: N/A Commonwealth Non-doctrinal: N/A Doctrinal: CW Armor: 1 - Churchill Croc Default flamer range reduced from 35 m to 25 m. Upgraded flamer range increased from 20 m to 27.5 m. Upgraded flamer RoF boost decreased from +1 RPS to +0.5 RPS. Cost increased from 500 MP, 320 FU to 550 MP, 400 FU. Bugfix: N/A Wehrmacht Non-doctrinal 1 - Panzer IV Co-axial MG now has LMG34 (Volk/Luft LMG) stats. 2 - Panzerfaust Velocity increased from 18 m/s to 27 m/s. Doctrinal: WM Inf: N/A WM Mob: N/A WM Arm: 1 - Force Recon Now only requires a 3-man squad in order for the heal to take effect (increased from 2 men). Heal aura added to the Panther (160 MP). Price on the P4 decreased from 65 MP to 40 MP. 2 - German Engineering 0.6 rec. supp. aura removed. 3 - HEAT Panther target tables w. HEAT corrected (infantry acc. buff was never extended to the HEAT weapon). 4 - Tank Terror New buff (0.6 rec. supp.) added. Bugfix: 1 - Krieg Is now properly buffed with the selection of Death on Treads. Panzer Elite Non-doctrinal: N/A Doctrinal: PE Inf: N/A PE Mob: N/A PE Arm: N/A Bugfix: N/A Map Changes N/A Title: Re: Patch R035 Post by: TheVolskinator on September 11, 2017, 10:48:23 pm Please give time for SQL work to be completed; I *think* that I've covered the majority of fancy SQL unit swaps that might mess up companies, but I'm not 100% certain--if I make any requests to delete a specific unit or somesuch, please comply with it--I'll only ask if I'm certain that it might end up breaking your company.
EDIT: Okay, I think the fancy SQL stuff is done. Huzzah. Title: Re: Patch R035 Post by: tehbloxx4h on September 12, 2017, 05:35:24 am I like this update. good work. nice to have a wipe too
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