Title: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on April 06, 2008, 05:09:25 pm Yup, that's right, I'm officially working on an 8 player 'Redux' version of Abbeville.
And as the title suggests, the atmosphere is going to be completely different. Several weeks after the first fight for Abbeville, elite Panzer divisions of the Waffen-SS prepare for an assault on the town of Abbeville in an attempt to cut off vital allied supply lines. This is a desperate attempt to stop the, seemingly unstoppable, allied war machine. I'm taking suggestions on what you'd like to see incorperated, what you'd like to see changed, etc. This is your chance to have a significant impact on the gameplay of an upcoming map! (Note that I will not be changing the base layout & sector design in the initial release.) Screenshots will follow.. later ;). Title: Re: 8p_Abbeville_Winter [WIP] Post by: crazyadam on April 06, 2008, 05:15:18 pm snow that isnt crap?
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on April 06, 2008, 05:15:42 pm It looks pretty good to be honest. :).
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on April 06, 2008, 05:58:48 pm Just to give ya'll an idea.
(http://i64.photobucket.com/albums/h195/StijnC/relic00012.jpg) (http://i64.photobucket.com/albums/h195/StijnC/relic00013-1.jpg) Title: Re: 8p_Abbeville_Winter [WIP] Post by: Lolto on April 06, 2008, 06:03:28 pm Not bad.
You're getting better. ;) Title: Re: 8p_Abbeville_Winter [WIP] Post by: DBSights3 on April 06, 2008, 06:05:11 pm somebody had trouble coming up w/ new ideas ;)
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on April 06, 2008, 06:10:34 pm There was a popular demand for a 4vs4 Abbeville and just having the same map with 2 extra slots would be pretty lame so I decided to actually invest time into making it a different experience ;).
Title: Re: 8p_Abbeville_Winter [WIP] Post by: salan on April 06, 2008, 06:11:14 pm destroy most of the buildings...
make the train derailed...... dead pink shirt soldier in the chatue.. Title: Re: 8p_Abbeville_Winter [WIP] Post by: muha on April 06, 2008, 06:17:00 pm Add a lot of trenches =D
Title: Re: 8p_Abbeville_Winter [WIP] Post by: ReapersWarrior on April 06, 2008, 06:28:02 pm i think maybe swiching where the forest and field is would be interesting. Both spots rarely get used to fight on so maybe if they were significantly changed would create a new feel for the map.
Title: Re: 8p_Abbeville_Winter [WIP] Post by: CatinHat on April 06, 2008, 06:28:24 pm burned out tanks in the fields and a tiger that ran into a building
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Apex on April 06, 2008, 06:30:24 pm Quote dead pink shirt soldier in the chatue.. With an MP40 and a still burning cig in his mouth! Title: Re: 8p_Abbeville_Winter [WIP] Post by: DasNoob on April 06, 2008, 06:39:37 pm EPIC!
Instead of covering everything with snow... maybe you can experiment with patches here and there? and very very muddy roads. Title: Re: 8p_Abbeville_Winter [WIP] Post by: BoDyBaG2224TLS on April 06, 2008, 06:47:52 pm Have wrecks of the "previous" fighting scattered along the area. Perhaps 50-100 soldier bodies around the chateu? ;)
Title: Re: 8p_Abbeville_Winter [WIP] Post by: puddin on April 07, 2008, 03:25:06 pm I liked the old abbey ville where if you got behind enemy lines you had the ability to force them to fight you if you had to backcap.
There isn;t much out there that forces people to to fight behind their lines or such, alot of huge sectors encompassing vast territory. I;d like to see a few large sectors with some smaller ones mixed in so that massive blob attacks are not really the only thing sseen, and sometimes seperation of forces are required to win the battle, not everytime, but at least some... Title: Re: 8p_Abbeville_Winter [WIP] Post by: Kolath on April 07, 2008, 09:27:13 pm KOLATH DEMANDS MORE SCREENSHOTS!
Title: Re: 8p_Abbeville_Winter [WIP] Post by: TodlichPanther on April 08, 2008, 04:26:51 am Have a few narrow corridors created by natural land formations, ain't seen that before. ^^ good work on the snow, looks awesome.
Don't make it so you can run around without fighting and win on mcp, a mixture of sectors are nice but make it linear, no strange sector shapes. Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on April 09, 2008, 04:57:01 am (http://i64.photobucket.com/albums/h195/StijnC/relic00015.jpg)
Title: Re: 8p_Abbeville_Winter [WIP] Post by: ReapersWarrior on April 09, 2008, 05:28:50 am i cant wait. ;D ;D ;D ;D ;D ;D ;D ;D ;D :)
Title: Re: 8p_Abbeville_Winter [WIP] Post by: zomgzombiescalliope on April 09, 2008, 05:44:48 am Seriously though, that's a gorgeous screenshot.
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on April 09, 2008, 07:24:51 am (http://i64.photobucket.com/albums/h195/StijnC/relic00016.jpg)
Figured you might want to see the chateau ;). There is a plane that flew into it on the backside btw. Title: Re: 8p_Abbeville_Winter [WIP] Post by: Lolto on April 09, 2008, 08:47:20 am oh cool the chateau will be more open as well, getting better you are almost up there man! ;)
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Eleven on April 09, 2008, 11:34:26 am There is a plane that flew into it on the backside btw. That's what she said. Looks very sexy. Title: Re: 8p_Abbeville_Winter [WIP] Post by: Skunker on April 09, 2008, 02:48:49 pm Unknown is gay.
[attachment deleted by admin] Title: Re: 8p_Abbeville_Winter [WIP] Post by: ReapersWarrior on April 09, 2008, 02:51:24 pm Unknown is gay. couldnt have agreed with you more ;) Title: Re: 8p_Abbeville_Winter [WIP] Post by: fldash on April 09, 2008, 02:52:12 pm And you can't spell... ;) unkownabscreen.rar
Unknown is gay. Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on April 09, 2008, 03:10:59 pm fl-, any clue what the issue might be?
(http://i64.photobucket.com/albums/h195/StijnC/scarerror.jpg) My mapname_ID folder Quote function OnInitID() -- [[ Markers ]] -- [[ Squad Groups ]] -- [[ Entity Groups ]] eg_chateau = EGroup_CreateIfNotFound("eg_chateau") eg_chateauaagun1 = EGroup_CreateIfNotFound("eg_chateauaagun1") eg_chateauaagun3 = EGroup_CreateIfNotFound("eg_chateauaagun3") eg_flareA = EGroup_CreateIfNotFound("eg_flareA") eg_flareB = EGroup_CreateIfNotFound("eg_flareB") eg_flareC = EGroup_CreateIfNotFound("eg_flareC") eg_flareD = EGroup_CreateIfNotFound("eg_flareD") eg_flareE = EGroup_CreateIfNotFound("eg_flareE") eg_flareF = EGroup_CreateIfNotFound("eg_flareF") eg_flareG = EGroup_CreateIfNotFound("eg_flareG") eg_flareH = EGroup_CreateIfNotFound("eg_flareH") eg_flareI = EGroup_CreateIfNotFound("eg_flareI") eg_flareJ = EGroup_CreateIfNotFound("eg_flareJ") eg_flareK = EGroup_CreateIfNotFound("eg_flareK") eg_flareL = EGroup_CreateIfNotFound("eg_flareL") eg_flareM = EGroup_CreateIfNotFound("eg_flareM") eg_flareN = EGroup_CreateIfNotFound("eg_flareN") eg_flareO = EGroup_CreateIfNotFound("eg_flareO") eg_flareP = EGroup_CreateIfNotFound("eg_flareP") end My SCAR code Quote import("ScarUtil.scar") function OnInit() Rule_AddInterval(flare, 30) end Scar_AddInit(OnInit) function flare() local FlareLocal = World_GetRand(0, 15) if FlareLocal == 0 then EGroup_SetAnimatorEvent(eg_FlareA, "flare_fire_00") elseif FlareLocal == 1 then EGroup_SetAnimatorEvent(eg_FlareB, "flare_fire_00") elseif FlareLocal == 2 then EGroup_SetAnimatorEvent(eg_FlareC, "flare_fire_00") elseif FlareLocal == 3 then EGroup_SetAnimatorEvent(eg_FlareD, "flare_fire_00") elseif FlareLocal == 4 then EGroup_SetAnimatorEvent(eg_FlareE, "flare_fire_00") elseif FlareLocal == 5 then EGroup_SetAnimatorEvent(eg_FlareF, "flare_fire_00") elseif FlareLocal == 6 then EGroup_SetAnimatorEvent(eg_FlareG, "flare_fire_00") elseif FlareLocal == 7 then EGroup_SetAnimatorEvent(eg_FlareH, "flare_fire_00") elseif FlareLocal == 8 then EGroup_SetAnimatorEvent(eg_FlareI, "flare_fire_00") elseif FlareLocal == 9 then EGroup_SetAnimatorEvent(eg_FlareJ, "flare_fire_00") elseif FlareLocal == 10 then EGroup_SetAnimatorEvent(eg_FlareK, "flare_fire_00") elseif FlareLocal == 11 then EGroup_SetAnimatorEvent(eg_FlareL, "flare_fire_00") elseif FlareLocal == 12 then EGroup_SetAnimatorEvent(eg_FlareM, "flare_fire_00") elseif FlareLocal == 13 then EGroup_SetAnimatorEvent(eg_FlareN, "flare_fire_00") elseif FlareLocal == 14 then EGroup_SetAnimatorEvent(eg_FlareO, "flare_fire_00") elseif FlareLocal == 15 then EGroup_SetAnimatorEvent(eg_FlareP, "flare_fire_00") else EGroup_SetAnimatorEvent(eg_FlareQ, "flare_fire_00") end end Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on April 09, 2008, 04:09:04 pm Hmm case sensitive, think I fixed it :).
Map has entered testing mode, after this 8 player test on it I'll upload the link or make final changes as I see fit. Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on April 09, 2008, 05:09:31 pm http://files.filefront.com/8p+Abbeville+Wintersga/;9980644;/fileinfo.html
I'm not sure if the flare code is working, didn't see a single one :P. At least it works. Leave all feedback arr! Title: Re: 8p_Abbeville_Winter [WIP] Post by: Thtb-Ally on April 10, 2008, 09:25:04 am Well it looks kinda dusty without any snow falling down. Also it made pinktiger crash evry time and we gave up after 3 remakes.
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on April 10, 2008, 09:43:51 am Pinktiger was in the game yesterday and it worked fine.
Title: Re: 8p_Abbeville_Winter [WIP] Post by: ReapersWarrior on April 13, 2008, 03:08:09 pm is day rain snow?
Title: Re: 8p_Abbeville_Winter [WIP] Post by: tiberian288 on April 13, 2008, 04:08:05 pm ;D yay winter map finally....
Unknown i don't where you got this idea from but, i think you got it from my suggestion for snow maps with men in winter uniforms. If there was some way to have the men in winter uniforms Title: Re: 8p_Abbeville_Winter [WIP] Post by: ReapersWarrior on April 13, 2008, 04:09:28 pm you would have to download custom skins yourself, but it would be snow for all the maps.
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on April 13, 2008, 04:09:47 pm Right now the only way I can somewhat impact the skins to look more winter-like is by adjusting the soldier lightning, I'll definately look into that for next version :).
Quote is day rain snow? Yup and it transists from daytime snow to nighttime snow.Nighttime has transitioning weather too, after 40 minutes it should start snowing. Title: Re: 8p_Abbeville_Winter [WIP] Post by: tiberian288 on April 13, 2008, 04:12:54 pm do you know when the map will be finallized?
and can we download the previous link and use it as much we want untill its finalized Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on April 13, 2008, 04:19:54 pm You can play it as much as you want :P.
Map is pretty much finalised, just awaiting some more input & bug finds to completely finalise. Title: Re: 8p_Abbeville_Winter [WIP] Post by: Warbirds on April 13, 2008, 06:20:02 pm How do you get transitioning weather effects?
Title: Re: 8p_Abbeville_Winter [WIP] Post by: DerangedGerman on April 13, 2008, 09:50:58 pm I'll explain. I just found this out the other day and incorporated it into Dawn.
I'll get a tutorial up about atmosphere settings and such. Title: Re: 8p_Abbeville_Winter [WIP] Post by: DerangedFerret on April 14, 2008, 05:43:25 am Ach. The vagaries of school. I'll have it on after 6:00 PM EST, since that's when I get home and will have time to work on it.
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on April 19, 2008, 06:16:34 am Will be releasing an update this week.
- Additional sector in the forest (Should emphasize the forest more as a combat zone) - Adding map loading screen - Fixing some minor glitches - Review flare-code as I don't believe it's actually working :P (Did anyone actually ever see a flare?) - Fix for soldier lightning Post any other input here and I'll review/consider it for the upcoming release. Hopefully I can add this to the final mappack soon, then I'll be working on finalising Nuenen. Title: Re: 8p_Abbeville_Winter [WIP] Post by: Lolto on April 19, 2008, 10:20:20 am Keep up the effort, it's not that bad, still a little rough on the edges and maybe a little soft in the middle but you're getting better, let me know if you need have any questions about mapping Unknown.
I'm always here to help. ;) ;) ;) Title: Re: 8p_Abbeville_Winter [WIP] Post by: iggi on April 20, 2008, 05:57:57 pm Looks good Unknown!
I'm finding it a real joy to do snow maps. Title: Re: 8p_Abbeville_Winter [WIP] Post by: Draygon on April 20, 2008, 08:51:27 pm Flares dont work...if you need help with that ask Texas :) I think Winter is a much better version of Abbeville than the regular Abbeville, its more balanced; expecially when you add in that additional forest sector...people will actually have to worry about defending there more than just up to the hedges by the church.
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Steinmarder on April 21, 2008, 01:59:14 am Agree with Draygon there
played it some times now, and I really like the slight change in gameplay. Battles are now a bit more tense and "quicker" from the feel of it, if you know what i mean. Im trying to think about anything that could be improved.. nothing comes to my mind... Good Job :) Title: Re: 8p_Abbeville_Winter [WIP] Post by: zokie on May 06, 2008, 12:46:22 am I played this map yesterday as part of a 4v4, and there seems to be some issues in the middle. I have a powerfull computer, 4GB RAM, 2*9600 GT and a high end quadcore processor. And even though I have my settings up really high I got some MASSIVE lag when my view was around the middle of the map. Even though if there was next to no units and the fighting was elsewere. I had no trouble watching 4 shermans and a croc rape the last axis resistance in the north, or a massive troop column entering the field. I could even fight and micro around the edges. But when I scrolled over the middle of the map everything started to lag really bad, unplayably bad and the lag was affecting the other players.
I'm at work now and can give you more info when I'm home. Cheers! Title: Re: 8p_Abbeville_Winter [WIP] Post by: jackmccrack on May 06, 2008, 01:46:08 am My computer's shit and it works fine.
Title: Re: 8p_Abbeville_Winter [WIP] Post by: GammaCommander on May 06, 2008, 01:54:46 am The map should be expanded. It's simply too crowded for a 4v4. I liked it better as a 3v3.
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on May 06, 2008, 03:44:49 am O rly? Some people like it so I'm not really going to bother expanding it to be honest.
I have the next version ready for upload, if players spread out more across the map it might feel a little less crowded. Title: Re: 8p_Abbeville_Winter [WIP] Post by: Apex on May 06, 2008, 03:53:16 am If you only get lag while hovering over a specific area of the map, then your graphics are too high. It might be map area related but the only way to fix it is to tune down.
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on May 06, 2008, 03:55:44 am Hmm, while it's true the middle of the map is a tad crowded in terms of details, splats & splines I see no reason why it would lag more than in other areas. Was it snowing?
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on May 06, 2008, 05:43:04 am New version:
http://files.filefront.com/8p+Abbeville+Wintersga/;10143089;/fileinfo.html Title: Re: 8p_Abbeville_Winter [WIP] Post by: Eleven on May 06, 2008, 07:24:57 pm What changed?
Title: Re: 8p_Abbeville_Winter [WIP] Post by: GamerAndyAlly on May 06, 2008, 07:31:02 pm Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on May 07, 2008, 01:25:45 am Loading screen, added a sector in the forest and fixed some minor things.
Title: Re: 8p_Abbeville_Winter [WIP] Post by: zokie on May 07, 2008, 07:34:34 am It's wasn't snowing at the time, what strikes me as odd is the fact that I got some majorlag which affected the other players in the middle. But I could watch and participate in some major fights outside of the middle. And seriosly, my computer should be able to handle the settings it was given.
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on May 10, 2008, 07:13:06 am Any input on the sector change btw?
Title: Re: 8p_Abbeville_Winter [WIP] Post by: CommanderNewbie on May 10, 2008, 10:12:44 am Only had one chance to play thus far. Attackers came in from the north, didn't really break through the churchyard though so I can't really comment on whether or not the added woods sector made a difference.
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on May 10, 2008, 10:13:35 am What about the loading screen, did it work? :P
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Flack on May 10, 2008, 10:16:01 am What image is the loading screen ?
Title: Re: 8p_Abbeville_Winter [WIP] Post by: Unkn0wn on May 10, 2008, 10:19:01 am (Apex!) King tiger, Kolath gave me the choice and I felt that it had more of a 'winter' atmosphere.
I am considering using the other loading screen contest winner for the regular abbeville though =). Both are great and I eventually want them both used. |