COH: Europe In Ruins

EIR Main Forums => Projects & Mapping => Topic started by: NevyenTLS on April 18, 2008, 05:48:51 am



Title: A new 3v3 map
Post by: NevyenTLS on April 18, 2008, 05:48:51 am
Ive been working slowly on a map over the last few weeks, some shots for some feedback

[attachment deleted by admin]


Title: Re: A new 3v3 map
Post by: Libertine on April 18, 2008, 05:59:34 am
seems awfully small for a 3v3  ???

anyway, with 3 people on each side i think you need to put in more cover on the outskirts of the town area. the way it looks to me those areas can be locked down with 1 HMG, 1 PAK and a Mortar.
it also seems like that if you place say, an 88, on the outskirts of town it may be able to shoot into the spawn area, not a good thing.
also, with only the small openings in the houses its very easy to lock it down with tank traps and wire and if attacker doesnt have panther/tiger/pershing or bulldozer shermans they are fucked.


Title: Re: A new 3v3 map
Post by: NevyenTLS on April 18, 2008, 06:02:04 am
Its the  begining of the map process not all is finished


Title: Re: A new 3v3 map
Post by: Unkn0wn on April 18, 2008, 06:02:49 am
Needs more splats & splines!


Title: Re: A new 3v3 map
Post by: NevyenTLS on April 18, 2008, 07:17:04 am
you need a splat in the face and spline where the sun dosn't shine


Title: Re: A new 3v3 map
Post by: Smithy17 on April 19, 2008, 09:59:56 am
Looks good so far. I do agree that it might be a bit small for a 3v3, maybe it should be a 2v2?


Title: Re: A new 3v3 map
Post by: Thtb on April 19, 2008, 10:25:32 am
To much territorys. reduce to 1/3 of the amount, also hq is a territory as well.


Title: Re: A new 3v3 map
Post by: Ucross on April 19, 2008, 10:47:24 am
Very nice.


Title: Re: A new 3v3 map
Post by: Steinmarder on April 20, 2008, 02:33:05 am
work in height differences, flat is boring.

also, the fields outside the town are just.. put there without a relation to the surrounding. Hope you plan on putting more splines splats and vegetation (and some height differences) in to make it look, well better.

Its not looking realistic, there needs to be a reason why the fields dont take up more space. Also you dont normally have walls around a field, but a(t least one) line of trees for wind cover.

The destruction in the town looks fine, but try to make the craters a bit like craters (with the height tool) and perhaps use different splines for inside and outside town road, maybe with extra sidewalk splines for the town center.

Also there need to be some farm houses somewhere belonging to the fields (or vice versa), crops dont plant emselves

keep going