Title: [BETA]6p_Tanteville Post by: spartan117 on November 07, 2008, 10:51:03 pm Ok, heres my second map, again the guys at OMG already know about this.
(http://i316.photobucket.com/albums/mm341/cusherspartan117/Tanteville7.jpg) (http://i316.photobucket.com/albums/mm341/cusherspartan117/Tanteville8.jpg) (http://i316.photobucket.com/albums/mm341/cusherspartan117/Tanteville9.jpg) Title: Re: [WIP]Tantaville Post by: Mysthalin on November 08, 2008, 01:52:47 am I still hate you for the ammount of awesome detail you put into it...
TUTORIAL, BIOTCH!!! Title: Re: [WIP]Tantaville Post by: lompocus on November 09, 2008, 02:01:55 am dude, if I send my map to you can you make it have such stupendously awesome detailzzz?
Title: Re: [WIP]Tantaville Post by: spartan117 on November 09, 2008, 10:49:18 am lol, maybe ill make a short tutorial.
Title: Re: [WIP]Tantaville Post by: Unkn0wn on November 09, 2008, 01:32:40 pm http://www.gamereplays.org/community/index.php?showtopic=162457
http://www.gamereplays.org/community/index.php?showtopic=166991 Should figure out the rest yourselves, noobs. Title: Re: [WIP]Tantaville Post by: spartan117 on December 03, 2008, 09:53:55 pm Update!
It is now a 3vs3, and i changed the size of it. (http://i316.photobucket.com/albums/mm341/cusherspartan117/tanteville15.jpg) sector layout. (http://i316.photobucket.com/albums/mm341/cusherspartan117/tanteville16.jpg) Beta Download http://files.filefront.com/Tantevillesga/;12544884;/fileinfo.html Title: Re: [BETA]6p_Tantaville Post by: salan on December 03, 2008, 09:58:17 pm Oo look forward to this one, love the sector layout.
Title: Re: [BETA]6p_Tantaville Post by: DasNoob on December 03, 2008, 10:19:52 pm looking good... i've been trying to gather a group and play on it.
Title: Re: [BETA]6p_Tantaville Post by: spartan117 on December 03, 2008, 11:05:11 pm looking good... i've been trying to gather a group and play on it. Thanks, i would play but I've been busy lately. I'll ty to play sometime soon.Title: Re: [BETA]6p_Tantaville Post by: ADOLFPWNZOR1000 on December 04, 2008, 12:07:37 am Played it... awesome! Just needs a little more in the fields? It feels pretty open. Very playable!
Battle # 4948 Axis armor PWNING! Because it is not part of the module we just renamed it the 4p_lantavillebeta.sga and it works... so you will have to download the map and rename it in order to watch this replay. It is a fun match. [attachment deleted by admin] Title: Re: [BETA]6p_Tanteville Post by: spartan117 on December 04, 2008, 12:22:16 am Could a dev please add this to the module.
Title: Re: [BETA]6p_Tanteville Post by: DasNoob on December 04, 2008, 12:24:29 am maybe moving the church and grave yard down a little if possiable? it is a really nice feature that we never got near... but the left side fields felt a little too open. I think you can stamp it ?
It almost has the feeling of a 3 player RTC which is a complement considering Unkn0wns map is still one of the top played. Title: Re: [BETA]6p_Tanteville Post by: Thtb on December 04, 2008, 04:18:10 am Needs crashed plane ^^
Title: Re: [BETA]6p_Tanteville Post by: Apex on December 04, 2008, 04:51:58 am Your urban architecture is very bad. I already realized that on Lanteville.
If a house in the wb has no windows to certain sides, then it is a row house. Meaning directly adjacent to other houses. You don't just build a house in the open and leave it windowless to 2 sides. Same goes for houses with windows on all sides, you don't put those right in front of another house. It's not only a realism point of view, it's also important for gameplay. House combat becomes akward if they have no proper firing angles and players have to use paks or tanks to shoot holes in the windowless sides. No good map design. Title: Re: [BETA]6p_Tanteville Post by: Sach on December 04, 2008, 04:57:53 am St Mere Du Mont begs to differ. But then maybe thats proving your point since it has to be the most unbalanced official 1v1 map in existence.
Title: Re: [BETA]6p_Tanteville Post by: spartan117 on December 04, 2008, 05:14:45 pm Your urban architecture is very bad. I already realized that on Lanteville. Ok WTF apex, on everyone of my maps you have done nothing but insult me. If you have a problem with the map, tell me don't insult me.If a house in the wb has no windows to certain sides, then it is a row house. Meaning directly adjacent to other houses. You don't just build a house in the open and leave it windowless to 2 sides. Same goes for houses with windows on all sides, you don't put those right in front of another house. It's not only a realism point of view, it's also important for gameplay. House combat becomes akward if they have no proper firing angles and players have to use paks or tanks to shoot holes in the windowless sides. No good map design. Title: Re: [BETA]6p_Tanteville Post by: Apex on December 04, 2008, 05:17:12 pm I have not insulted you. I told you that your urban architecture is bad and the the map design suffers from that. Didn't know that someone with the name Spartan is so sensitive.
Title: Re: [BETA]6p_Tanteville Post by: MasDonn on December 04, 2008, 05:19:54 pm This.Is.SENSITIVITY!
Looks like a pretty good map. Need to try it. Title: Re: [BETA]6p_Tanteville Post by: spartan117 on December 04, 2008, 05:19:59 pm I have not insulted you. I told you that your urban architecture is bad and the the map design suffers from that. Didn't know that someone with the name Spartan is so sensitive. Sorry, i tend to jump to conclusions very fast, and the way you worded it sounded like you were.Title: Re: [BETA]6p_Tanteville Post by: Apex on December 04, 2008, 05:21:13 pm Nevermind.
Title: Re: [BETA]6p_Tanteville Post by: Unkn0wn on December 04, 2008, 05:35:24 pm Map is very enjoyable, has a lot of potential and I look forward to playing more.
Some advice though: - Add a lot more random hedges around the big roads, particularly on the left because in its current state, a flak will DOMINATE even more than on RTC :p. - Some buildings have the 'front porch' walls too close to the building, making you unable to occupy the building through the front door. - Add weather options, map preview image, loading screen (a better one than lanteville :p, ask kolath if needed) - Don't have wheat on every field, have some 'empty' fields with random clutter on it. (I.e craters, bushes, tractors, etc for cover, see relic's) - Add some more random buildings/sheds on the left. - Tone down the huge forest grove on the right middle side of the map . - Move the vehicle clutter in the city more towards the size of the road, these vehicles can't really be wrecked so they're quite an obstruction. - Roads aren't really roads, no vehicle speed bonus and no negative cover?? Title: Re: [BETA]6p_Tanteville Post by: Unkn0wn on December 04, 2008, 06:06:05 pm Sectors need to be rebalanced also, they're not even on both sides. Just do it RTC 'frontline' style. 3 rows of 5 sectors each or something like that.
Title: Re: [BETA]6p_Tanteville Post by: salan2 on December 04, 2008, 08:20:47 pm i like the way the buildings are faced with no windows... adds dynamic strategy!
Title: Re: [BETA]6p_Tanteville Post by: Thatcakeisaspy on December 04, 2008, 10:24:15 pm I didn't like the buildings on the edge of the town with no windows on their sides; they take no skill to flank. You just run up to the side and throw a nade through the wall.
Title: Re: [BETA]6p_Tanteville Post by: Nevyen on December 04, 2008, 11:18:37 pm love the map great for tank battles the buildings need work and the pathing in the streets need some work but over all it looks great:) take what unknown did and it should be a great map
Title: Re: [BETA]6p_Tanteville Post by: Unkn0wn on December 07, 2008, 09:55:57 am Please rerelease .sga as 6p_Tanteville so people can play it and we can compose a mappack.
(If you intend on updating soon, mappack can be put on hold for a few days :)) Title: Re: [BETA]6p_Tanteville Post by: spartan117 on December 07, 2008, 11:58:21 am http://files.filefront.com/6p+Tantevillesga/;12582596;/fileinfo.html
Please rerelease .sga as 6p_Tanteville so people can play it and we can compose a mappack. I am going to update tomorrow so but it off until then.(If you intend on updating soon, mappack can be put on hold for a few days :)) Title: Re: [BETA]6p_Tanteville Post by: Apex on December 15, 2008, 03:57:36 pm Spartan, this map is already a lot of fun and I think it has the potential to be one of the most played maps in EiR. If you put some more work into it, because the urban area architecture is a catasthrophy :)
Some suggestions: - Get rid of all the fricking row houses. The windowless sides mess gameplay up a lot and have nothing to do in such a small village anyway. - The garden fences and walls in front of houses clutter units and makes entering and leaving them extremely risky. Either remove them or make them less of an obstacle. - Some houses have backdoors, and some dont. This is bad because you cant see it. Entering those buildings from behind is quite a gamble because you might have to go all the way around them (including the fences and walls). - The forest in the southeast needs to have some small pathways, maybe even for infantry only. But you need to be able to flank the town entrance somehow. - Northern fields are good, maybe add some eyecandy, remnants of a past battle would fit, some corpses and wrecks maybe. Title: Re: [BETA]6p_Tanteville Post by: spartan117 on December 15, 2008, 04:05:19 pm Spartan, this map is already a lot of fun and I think it has the potential to be one of the most played maps in EiR. If you put some more work into it, because the urban area architecture is a catasthrophy :) Thanks for the comments, I'll get to work on it as soon as finales are over.Some suggestions: - Get rid of all the fricking row houses. The windowless sides mess gameplay up a lot and have nothing to do in such a small village anyway. - The garden fences and walls in front of houses clutter units and makes entering and leaving them extremely risky. Either remove them or make them less of an obstacle. - Some houses have backdoors, and some dont. This is bad because you cant see it. Entering those buildings from behind is quite a gamble because you might have to go all the way around them (including the fences and walls). - The forest in the southeast needs to have some small pathways, maybe even for infantry only. But you need to be able to flank the town entrance somehow. - Northern fields are good, maybe add some eyecandy, remnants of a past battle would fit, some corpses and wrecks maybe. Title: Re: [BETA]6p_Tanteville Post by: Kolath on December 15, 2008, 04:07:32 pm - Add weather options, map preview image, loading screen (a better one than lanteville :p, ask kolath if needed) I'd be happy to make you a nice loading screen if you send me a desired screenshot in at as high resolution as possible. Just PM me. Title: Re: [BETA]6p_Tanteville Post by: spartan117 on December 21, 2008, 05:50:30 pm http://files.filefront.com/6p+Tantevillesga/;12728680;/fileinfo.html
here's an update, only thing that has changed is the sector layout. @Kolath: I would love for you to make me a loading screen. Title: Re: [BETA]6p_Tanteville Post by: Unkn0wn on December 21, 2008, 06:42:57 pm Shouldn't just release updates for minor changes :/ but okay.
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