COH: Europe In Ruins

News & Introductions => Updates & Announcements => Topic started by: EIRRMod on April 01, 2009, 09:51:29 pm



Title: Persistancy Mods maybe not so Screwed.
Post by: EIRRMod on April 01, 2009, 09:51:29 pm
As you may or may not be aware, Europe in Ruins: Reinforcements, and Operation Market Garden (A similar, yet unique Persistancy mod) are both rendered unplayable by Relics 'Anti-Cheating' system.

No units can spawn, nor can any Upgrades be assigned dynamically (To name only a few restricted functions.)

http://forums.relicnews.com/showthread.php?t=220464 (http://forums.relicnews.com/showthread.php?t=220464)
This thread is a thread on relicnews, requesting a Anti-cheat switch.

Please comment here, and on the relic news thread if you feel like playing EIRR or OMG ever again ;P

Thanks for your patience.
LuciferNZ


Title: Re: Persistancy Mods Screwed.
Post by: Groundfire on April 01, 2009, 09:59:04 pm
mabey put up a post at GR.org, cause I know Thunder the relic community manager looks there, and the more times we can make him see this request the better.


Title: Re: Persistancy Mods Screwed.
Post by: Killer344 on April 01, 2009, 10:02:19 pm
Go go go, start spamming that thread with endless hordes of smurf accounts !


Title: Re: Persistancy Mods Screwed.
Post by: acker on April 01, 2009, 10:11:41 pm
!@$^()*&

For some reason, I regret not voting for Blizzard.


Title: Re: Persistancy Mods Screwed.
Post by: Akranadas on April 01, 2009, 10:11:54 pm
Go go go, start spamming that thread with endless hordes of smurf accounts !

*Akranadas facepalms

Don't


Title: Re: Persistancy Mods Screwed.
Post by: Killer344 on April 01, 2009, 10:17:43 pm
haha... traitor, I knew you will show up, you should also get burned for it bitch :p lol.

EIRR for life!


Title: Re: Persistancy Mods Screwed.
Post by: Akranadas on April 01, 2009, 10:19:42 pm
As much as I love EIR, my soul belongs to Sorak, and he commands me to do the deeds that need to be done. That includes sacrificing people who break his commandments.


Title: Re: Persistancy Mods Screwed.
Post by: Mgallun74 on April 01, 2009, 11:28:49 pm
let me guess, relic isnt even responding?  gay ness.. if they dont fix this i probably will just throw the game away, they had to know it would screw up mods... or, maybe they did it on purpose?


Title: Re: Persistancy Mods Screwed.
Post by: TheDeadlyShoe on April 01, 2009, 11:31:43 pm
They probably didn't even consider checking if mods were affected by the patch, beyond the obvious.



Title: Re: Persistancy Mods Screwed.
Post by: salan on April 02, 2009, 12:25:32 am
when i was at the relic open house last year most of the 'developers' of relic didn't know what EIR was.  Or atleast so they said.

I am sure their first and foremost care is their own protection of IP.

Hopefully we will change their mind on this patch restriction somehow.


Title: Re: Persistancy Mods Screwed.
Post by: Schultz on April 02, 2009, 12:29:10 am
They probably didn't even consider checking if mods were affected by the patch, beyond the obvious.



Theyre making this game for quite some time, dont you know developers know exactly what changes will happen and what will be affected ? Like is this the first time a patch screws up the modding community ? Dont just take EIRR as an isolated example.


Title: Re: Persistancy Mods Screwed.
Post by: Warlight on April 02, 2009, 12:32:35 am
Just let me know where I need to post, and who i need to bribe, or coerce or fly to, or picket or....  whatever. 



Title: Re: Persistancy Mods Screwed.
Post by: Schultz on April 02, 2009, 12:48:09 am
Just let me know where I need to post, and who i need to bribe, or coerce or fly to, or picket or....  whatever. 


First post marks the x  ;D


Title: Re: Persistancy Mods Screwed.
Post by: TheDeadlyShoe on April 02, 2009, 12:56:37 am
Quote
Theyre making this game for quite some time, dont you know developers know exactly what changes will happen and what will be affected ? Like is this the first time a patch screws up the modding community ? Dont just take EIRR as an isolated example.

The guys making the cheat system know it's restricting SCAR changes.  They probably don't even know about EiR and so didn't consider checking to see if that was a problem.  If they did consider mods, they probably only checked traditional mods that just change units.





Title: Re: Persistancy Mods Screwed.
Post by: RikiRude on April 02, 2009, 01:28:45 am
Either they are idiots or the team at relic is really small, or I'll be nice enough to say, maybe they are so humble they didn't think CoH was modded how EIRR has modded it. But I'll go with the idiot thing considering there are mods for like EVERY decent PC game and considering there is something called mod of the year and a mod data base. I mean really, how many developers have made this mistake in the past, at this point in time there really shouldn't be an excuse for patching your game and having it mess up mods, no forethought.


Title: Re: Persistancy Mods Screwed.
Post by: Unkn0wn on April 02, 2009, 02:55:02 am
You should send relic an email with a short description and history of this modification and the troubles it faces today. I mean, honestly, Relic should be grateful that people want to put time in mods/maps and all other kinds of community work as not only does it attract extra buyers, it also expands the lifetime of their game.


Title: Re: Persistancy Mods Screwed.
Post by: Schultz on April 02, 2009, 06:00:06 am
Honestly i dont think Relic ignores Eir or persistency. On the contrary. Just look at company of heroes online. I think we've getting a point that companies realize that it is in multiplayer that where the big bucks are, and that mmo persistent games is where the future of online play lies on. Btw i always smile when i remember that FLdash was offered a position to work for relic :P


Title: Re: Persistancy Mods Screwed.
Post by: Captain Trek on April 02, 2009, 08:21:14 am
Quote
Honestly i dont think Relic ignores Eir or persistency. On the contrary. Just look at company of heroes online. I think we've getting a point that companies realize that it is in multiplayer that where the big bucks are, and that mmo persistent games is where the future of online play lies on. Btw i always smile when i remember that FLdash was offered a position to work for relic

It almost sounds like you're suggesting that Relic wanted to kill EiR...


Title: Re: Persistancy Mods Screwed.
Post by: Schultz on April 02, 2009, 08:22:56 am
Quote
Honestly i dont think Relic ignores Eir or persistency. On the contrary. Just look at company of heroes online. I think we've getting a point that companies realize that it is in multiplayer that where the big bucks are, and that mmo persistent games is where the future of online play lies on. Btw i always smile when i remember that FLdash was offered a position to work for relic

It almost sounds like you're suggesting that Relic wanted to kill EiR...

hey thtb whats up?


Title: Re: Persistancy Mods Screwed.
Post by: Mgallun74 on April 02, 2009, 08:29:50 am
Quote
Honestly i dont think Relic ignores Eir or persistency. On the contrary. Just look at company of heroes online. I think we've getting a point that companies realize that it is in multiplayer that where the big bucks are, and that mmo persistent games is where the future of online play lies on. Btw i always smile when i remember that FLdash was offered a position to work for relic

It almost sounds like you're suggesting that Relic wanted to kill EiR...
thats what iam thinking, i mean comon, if your a programmer developer you know whats going on, you not just way out there not aware of the surroundings and so on...  the relic guys cant be that stupid...    but then again, with thier stupid stats and modifiers etc on units maybe they are?


Title: Re: Persistancy Mods Screwed.
Post by: Akranadas on April 02, 2009, 08:48:34 am
I doubt it was intentional, I mean just about every patch has killed mods for a short period before Relic rectified the situation. We're not stealing customers, more of less keeping them with the product; no reason to kill something that is potentially creating you money.


Title: Re: Persistancy Mods Screwed.
Post by: sgMisten on April 02, 2009, 08:54:24 am
Honestly i dont think Relic ignores Eir or persistency. On the contrary. Just look at company of heroes online. I think we've getting a point that companies realize that it is in multiplayer that where the big bucks are, and that mmo persistent games is where the future of online play lies on. Btw i always smile when i remember that FLdash was offered a position to work for relic :P

when i was at the relic open house last year most of the 'developers' of relic didn't know what EIR was.  Or atleast so they said.


Title: Re: Persistancy Mods Screwed.
Post by: Two on April 02, 2009, 08:57:11 am
MODS DO WORK!

http://forums.relicnews.com/showthread.php?t=220156


havent read it but thats what the title says, hope it helps


Title: Re: Persistancy Mods Screwed.
Post by: Two on April 02, 2009, 08:59:09 am
Just saw a draygon post, so no it wont help :P what happened to the modify button ? :O


Title: Re: Persistancy Mods Screwed.
Post by: Schultz on April 02, 2009, 09:11:51 am
Noone said it was intentional to hurt Eir. Jesus..
All im saying dont be naive, and think developers dont know what happens with every bit of change in their work ?
Or do you think they ignore there are mods messing up with scar code or whatever..


Title: Re: Persistancy Mods Screwed.
Post by: panzerjager1943 on April 02, 2009, 10:15:05 am
Quote
MODS DO WORK!
You're a bit late to the party.
And while mods do work, mods with custom Dlls and SCAR-functions like EiR, don't.


Title: Re: Persistancy Mods Screwed.
Post by: Two on April 02, 2009, 11:18:18 am
Should ask the guys that make the coh hacks and cheats how they beat it :P They probably got their hacks working already.


Title: Re: Persistancy Mods Screwed.
Post by: . on April 02, 2009, 02:46:20 pm
Its Relic, durrrrr...


Title: Re: Persistancy Mods Screwed.
Post by: Killer344 on April 02, 2009, 03:28:01 pm
Should ask the guys that make the coh hacks and cheats how they beat it :P They probably got their hacks working already.

Your teammate should know about it then...


Title: Re: Persistancy Mods Screwed.
Post by: Lt_Apollo on April 02, 2009, 04:27:52 pm
so this is how relic screws up once again.....


Title: Re: Persistancy Mods Screwed.
Post by: Draygon on April 02, 2009, 06:45:42 pm
There may be light at the end of the tunnel.  Some news for you guys, we got some good news today.  Received an email from a relic employee and this is what it states:

Quote
Funnily enough we're already been discussing how to enable things for you guys, hopefully in a way that you can still take advantage of the anticheating.  On April 7-9th ish (I forget when it is exactly) when Tales of Valours ship, you’ll be able to see how we made the operations work.  Can you describe to me exactly how the new anticheating behaviour breaks your mod? Is there no way you can work within the new constraints?

So we sent a response with exactly how this is affecting the mods (included in the response was a list of all of the commands currently blocked that we would potentially need unblocked).  We sent the response on behalf of EIR/OMG and FE.  So, we'll just have to wait and see what happens when TOV is released and if it doenst help we will continue to push this further.


Title: Re: Persistancy Mods Screwed.
Post by: Staplerfahrer on April 02, 2009, 06:48:14 pm
Thank you.


Title: Re: Persistancy Mods Screwed.
Post by: Draygon on April 02, 2009, 06:49:28 pm
Can someone edit my post please and remove the { and replace it with a [ so the quote appears correctly :)

And...your welcome :)


Title: Re: Persistancy Mods Screwed.
Post by: EliteGrens on April 02, 2009, 07:01:49 pm
I love you Draygon.


Title: Re: Persistancy Mods Screwed.
Post by: Akranadas on April 02, 2009, 07:55:49 pm
What most likely will have to happen is that SCAR code will have to be rewritten to include the new stuff ToV adds; it most likely uses different lines then the ones located in the dlls but we'll need ToV to figure them out.


Title: Re: Persistancy Mods Screwed.
Post by: salan on April 02, 2009, 08:13:18 pm
group hug!


Title: Re: Persistancy Mods Screwed.
Post by: Nevyen on April 02, 2009, 08:25:24 pm
Thanks Draygon thats brilliant mate  ;D 

i think we can now shelve the past and move forward to the future

cheers nev


Title: Re: Persistancy Mods Screwed.
Post by: Draygon on April 02, 2009, 08:57:30 pm
Thank Andy when you see him, Im only the messenger :)  He and Crono have been the ones spearheading this.


Title: Re: Persistancy Mods Screwed.
Post by: EIRRMod on April 02, 2009, 09:13:38 pm
Yeah, Crono came over and gave me the heads up - its awesome news!

Cheers Andy / Crono - I'll buy a box of chocolates for ya.  But probably eat them myself ;)


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: Tymathee on April 02, 2009, 10:57:29 pm
 What's Fe?


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: brn4meplz on April 02, 2009, 11:00:50 pm
Maybe a typ and he meant EF=Eastern Front mod? I remember seeing a video about it on Mod DB i think


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: EIRRMod on April 02, 2009, 11:16:16 pm
Fortress Europe was my first thought *shrug*


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: Draygon on April 03, 2009, 07:18:04 am
Not a typo, FE is for Fortress Europe.


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: Tymathee on April 03, 2009, 10:22:46 am
^ oh yeah i forgot that mod. pretty good mod, it's where eir got some of its coding i think if i remember correctly. FE has been "undone" for a long time.


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: Draygon on April 03, 2009, 01:05:41 pm
Actually, FL and the Fortress Europe programmer started out working on EIR together...it wasnt till there was a difference of opinion about the direction that EIR should go that he started FE.  FE is (or was) hosted on EIRs old host till the move :)


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: N.Lopez on April 03, 2009, 03:58:05 pm
Relic should praise modders becuase most of the time people buy the game because a friend told them about a mod.


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: SgtGriff on April 03, 2009, 07:33:21 pm
Incoming Transmission
Fri, 04/03/2009 - 16:19 | by Thunder

2.500 Patch Coming Next Week
It’s going to be a big one folks! The 2.500 patch weighs in at close to 1.5GB, as it contains all of the art and information to allow you to play the game with players who have purchased Company of Heroes: Tales of Valor.  This allows us not to separate our player base between our stand alone expansions.  We’ll be posting the full patch notes next week.

Our recent 2.400 patch release demonstrated that our patch server has difficulty in meeting the initial demand from the thousands of users who will be updating right away, and that was just a 100MB patch.  We’re making some changes to the server in anticipation of the upcoming 2.500 patch release but here are some suggestions on avoiding long waits with the giant patch:

1)       Alternatives, mirror sites and torrents.  There will be alternative places to download the patch from other than our server.  We’ll share some alternative sources with you as they come online.  You will likely experience faster transfer rates from them.

2)       Company of Heroes: Tales of Valor is 2.500.  If you have the game pre-ordered or plan on buying it early, the release date is April 9, you can save yourself the download by just installing with your DVD.

3)       Be patient if you’re downloading the patch from our servers. Start your download and then go enjoy some movies with buttered popcorn.  Even those of you with fantastically fast internet connections will experience a less than stellar transfer rate as the initial crush of users hits our server.

As you were.


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: overfreeze222 on April 03, 2009, 07:46:55 pm
well well well, it seems it may be over just as soon as it started.

THANK GOD!


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: Draygon on April 03, 2009, 09:19:37 pm
Still waiting to see how they have come up with a way to fix the current issues with th emods.


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: panzerjager1943 on April 03, 2009, 09:34:36 pm
2.500 will likely not fix the issues. However Thunder has confirmed 2.501 is in the works.


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: eliw00d on April 03, 2009, 10:06:23 pm
Still waiting to see how they have come up with a way to fix the current issues with th emods.

I have my doubts as far as the dlls are concerned.


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: Killer344 on April 03, 2009, 11:20:45 pm
2.500 will likely not fix the issues. However Thunder has confirmed 2.501 is in the works.

ffs... -.- lol.


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: Tymathee on April 04, 2009, 12:25:41 am
Actually, FL and the Fortress Europe programmer started out working on EIR together...it wasnt till there was a difference of opinion about the direction that EIR should go that he started FE.  FE is (or was) hosted on EIRs old host till the move :)

oooh...hmm. so i heard/read things wrong heh


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: Tymathee on April 04, 2009, 12:26:51 am
2.500 will likely not fix the issues. However Thunder has confirmed 2.501 is in the works.

ffs... -.- lol.

Yeah pretty much...


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: agtmadcat on April 04, 2009, 02:19:51 am
I have an idea... perhaps this could be passed along... having a simple button you push to turn off the anti-cheat when in a game (All players would have to agree or something), would fix this, right? Or am I misunderstanding the problem?


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: LeoPhone on April 04, 2009, 02:50:40 am
that it soooooo right!
in other games, you can just enable/disable punkbuster. why not in CoH????


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: Mgallun74 on April 04, 2009, 06:34:21 am
it is such BS, Relic is so blind or just dont care, they know that these mods take alot of work to do, if they dont they are dummys then.. hap hazardly go out and make a patch that screws up shit shows me they are poorly run.


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: |-|Cozmo|-| on April 04, 2009, 07:15:19 am
Still waiting to see how they have come up with a way to fix the current issues with th emods.

I have my doubts as far as the dlls are concerned.

I swear the IO dll worked as did LuaExtCore otherwise i would have got an assert error on load up, when it loads the custom dll's, but for obvious reason i haven't been able to test the cURL one.


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: eliw00d on April 04, 2009, 10:19:56 am
Still waiting to see how they have come up with a way to fix the current issues with th emods.

I have my doubts as far as the dlls are concerned.

I swear the IO dll worked as did LuaExtCore otherwise i would have got an assert error on load up, when it loads the custom dll's, but for obvious reason i haven't been able to test the cURL one.

loadfile errors out saying there is a nil value, so the dll obviously doesn't work.


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: eliw00d on April 04, 2009, 10:20:08 am
I swear the IO dll worked as did LuaExtCore otherwise i would have got an assert error on load up, when it loads the custom dll's, but for obvious reason i haven't been able to test the cURL one.

loadfile errors out saying there is a nil value, so the dll obviously doesn't work.
[/quote]


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: EIRRMod on April 04, 2009, 04:58:15 pm
What does your code line look like Cozmo?

You might be loading it differently - which would f'ing help alot ;)


Title: Re: Persistancy Mods maybe not so Screwed.
Post by: Benjamin385 on April 26, 2009, 01:44:59 pm
Long live EIR!