Title: Tov units in doctrine Post by: nugnugx on June 06, 2009, 07:29:14 am Since some of the ToV units are only doctrine specific i propose making a new single unit for every doctrine (or just reskinning an old one , giving it a name and different stats) for various purposes so other doctrines are not left out.
Title: Re: Tov units in doctrine Post by: CafeMilani on June 06, 2009, 07:33:16 am im against 'new' units with different stats. that would imbalance it
OMG mod has those and it sucks Title: Re: Tov units in doctrine Post by: nugnugx on June 06, 2009, 07:38:48 am yes but some doctrines got the ToV units while others got nothing , so they are "new"
right now when players make a new company he can choose armor because there is "new" 17 and inf got nothing new or terror for new geshutzwagen , not def or blitz because they dont have any "new" "cooL :P" units Title: Re: Tov units in doctrine Post by: Mysthalin on June 06, 2009, 07:43:06 am Whoever choses armor just for the T17 is a retard.
Title: Re: Tov units in doctrine Post by: Baine on June 06, 2009, 07:43:55 am Whoever choses armor just for the T17 is a retard. Same for Terror with GWG. Title: Re: Tov units in doctrine Post by: CafeMilani on June 06, 2009, 07:46:47 am Whoever choses armor just for the T17 is a retard. if your micro is insanely good, t17 can be killing machines its not hard to get 10 kills on them, then its vet1 and u repaair it and u can keep it alive even longer (with vet1 health buff) Title: Re: Tov units in doctrine Post by: EIRRMod on June 06, 2009, 07:47:02 am Which is made in line with each Doctrine now having 1 unique unit.
Infanty - Rangers Armour - T17 Airborne - Airborne All three get M18 Blitzkrieg - Stormtroopers Terror - Geshutzwagon Defensive - Stuka All three get Schwimmenwagon (unarmed) Royal Artillery - Mortar Pit Royal Commandos - Commandos Royal Engineers - Kangaroo All three get Staghound Luftwaffe - Fallschirmjagers Scorched Earth - Support Scout (Healing scout car) Tank Destroyers - Hetzer All three get Schwimmenwagon (armed) AND Hotchkiss both varients These are the unit unlocks for beginning Companies Title: Re: Tov units in doctrine Post by: nugnugx on June 06, 2009, 07:49:47 am if you put it this way there is some logic behind that ;)
Title: Re: Tov units in doctrine Post by: Mysthalin on June 06, 2009, 07:50:39 am Whoever choses armor just for the T17 is a retard. if your micro is insanely good, t17 can be killing machines its not hard to get 10 kills on them, then its vet1 and u repaair it and u can keep it alive even longer (with vet1 health buff) needing insane micro to just be cost effective doesn't show me a "useful" unit. The micro level in EiR is great, but the T17 requires at least three times the ammount of micro than any other unit in the game INCLUDING the tetrarch to be cost effective. Vet 1 is bugged and does absolutely nothing, actualy. You need a lot of luck to have a cost effective T17, or to have 6 jeeps running around searching for a juicy no AT infantry target. Title: Re: Tov units in doctrine Post by: CafeMilani on June 06, 2009, 07:52:05 am hmmm 2Gwagons or 1 panther?
i mean 2 gwagons are 16 pop... Title: Re: Tov units in doctrine Post by: Mysthalin on June 06, 2009, 07:53:17 am Definately 2 Gwagons.
You'll pay less fuel, a bit more manpower, but have 2 free MGs, and much better range than the panther. Title: Re: Tov units in doctrine Post by: nugnugx on June 06, 2009, 07:56:48 am mystx u dun wanna see my epic hax micro t17 30 inf kills for 90FU i bet u that :P
Title: Re: Tov units in doctrine Post by: brn4meplz on June 06, 2009, 08:45:09 am Myst the MG suppression values changed on the Wagen. it's not it's busted super self anymore.
Title: Re: Tov units in doctrine Post by: Mysthalin on June 06, 2009, 10:18:50 am I understand, but two of them will still suppress fast enough, and it's still better than no MG at all ;).
Nuggie, you're an axis fanboy, and you posted a pic of a 66 kill StuH. IT's clear what kind of players that T17 was used against as well :P. |