COH: Europe In Ruins

EIR Main Forums => Balance & Design => Topic started by: Two on June 08, 2009, 02:44:13 am



Title: [WM] Geschutzwagen
Post by: Two on June 08, 2009, 02:44:13 am
Its OP, range is longer then a fireflys, shoots faster and does more damage, along with having a retarded suppression mg ontop of it.

And for some reason a m8 does more damage then a sherman or firefly, just like the hummel.



Reduce the range.


Title: Re: [WM] Geschutzwagen
Post by: Akranadas on June 08, 2009, 02:45:18 am
Suppression of Mounted MG was nerfed.
It's only given to one doctrine.
Don't fight it head on.


Title: Re: [WM] Geschutzwagen
Post by: CafeMilani on June 08, 2009, 03:52:35 am
only because YOU CANT KILL IT WITH YOUR MANDO BLOBS  :P


Title: Re: [WM] Geschutzwagen
Post by: Two on June 08, 2009, 04:12:25 am
i have fireflys for anti tank :P But not for the geschutzwagen due to its range.


Title: Re: [WM] Geschutzwagen
Post by: CafeMilani on June 08, 2009, 04:16:29 am
so u wanna tell me u dont have 6pdrs because of no muni which u spend for 9 mandos? hmmm...your problem but i know u have piats


Title: Re: [WM] Geschutzwagen
Post by: Two on June 08, 2009, 04:29:19 am
Yet piats cant reach it, and even then theyd have to be stupid not to reverse it or have a mg covering it, and i dont have 9 mandos, yet.

And it 2 hits 6 pounders.


Title: Re: [WM] Geschutzwagen
Post by: CafeMilani on June 08, 2009, 04:31:49 am
it3-4 hits them! liar-.-

get 6pdrs, its accuracy vs them is low.


Title: Re: [WM] Geschutzwagen
Post by: BigDick on June 08, 2009, 04:34:20 am
Its OP, range is longer then a fireflys, shoots faster and does more damage, along with having a retarded suppression mg ontop of it.

And for some reason a m8 does more damage then a sherman or firefly, just like the hummel.



Reduce the range.

thats bullshit
i saw many shots bouncing off fireflys it is more worse than a marder vs a firefly its accuracy at long range is crap 0.75 and its reload time is pretty high

it turns so slow that even a damaged engine kingtiger could circle it
it has no turret and the armor is made out of paper and the hp are low


Title: Re: [WM] Geschutzwagen
Post by: BigDick on June 08, 2009, 04:35:58 am
And it 2 hits 6 pounders.

its accuracy against at guns is below 50% the other way its close to 100%



Title: Re: [WM] Geschutzwagen
Post by: Two on June 08, 2009, 04:40:11 am
Fine then buff fireflys range.


Title: Re: [WM] Geschutzwagen
Post by: CafeMilani on June 08, 2009, 04:41:55 am
rofl


Title: Re: [WM] Geschutzwagen
Post by: BigDick on June 08, 2009, 04:42:17 am
that Two can play with 9 squads (with reinforcements package) commandos and 3 firefly+2cct only?


Title: Re: [WM] Geschutzwagen
Post by: Mysthalin on June 08, 2009, 04:49:24 am
1. Geschutzwaggen hits ATGs at the same rate ATGs hit the geschutzwaggen - 48.25 percent at long range. If it's in an absolutely no cover field(doesn't happen), the ATG has 65 percent accuracy, but that's just not gonna happen. GWG is smaller than the Marder as well, so it's harder to hit with a missed shot.

2. Geschutzwaggen can't be worse than a marder at killing fireflies because it IS a freaking marder with more speed and an MG. It uses the exact same gun. With lockdown, of course, the marder will be better, but the geschie can pop rapid fire rounds. The reload time is 5 seconds on a GWG, the long range reload time on a firefly is 5.75 at long range, 9 seconds at medium range, 10.7 seconds at close range.

3. Firefly vs GWG accuracy at long range = 79.9 percent.
GWG vs Firefly accuracy at long range = 75 percent.
It's not too different, actualy.

4. The HP is actualy 375, so not too horribly low.


Title: Re: [WM] Geschutzwagen
Post by: BigDick on June 08, 2009, 05:06:17 am
1. Geschutzwaggen hits ATGs at the same rate ATGs hit the geschutzwaggen - 48.25 percent at long range. If it's in an absolutely no cover field(doesn't happen), the ATG has 65 percent accuracy, but that's just not gonna happen. GWG is smaller than the Marder as well, so it's harder to hit with a missed shot.

thats a lie at guns have long range accuracy of 85% and accuracy against geschützwagen of 100% so it depends on the distance but the accuracy against geschützwagen is between 85 and 100%

Quote
2. Geschutzwaggen can't be worse than a marder at killing fireflies because it IS a freaking marder with more speed and an MG. It uses the exact same gun. With lockdown, of course, the marder will be better, but the geschie can pop rapid fire rounds. The reload time is 5 seconds on a GWG, the long range reload time on a firefly is 5.75 at long range, 9 seconds at medium range, 10.7 seconds at close range.

thats a lie too a marder turns much faster than a geschützwagen and it has a lockdown ability that increase penetration and damage slightly
armor and health is the same

Quote
3. Firefly vs GWG accuracy at long range = 79.9 percent.
GWG vs Firefly accuracy at long range = 75 percent.
It's not too different, actualy.

4. The HP is actualy 375, so not too horribly low.

penetration of geschützwagen against firefly is under 50%
penetration of firefly against geschützwagen is 1700%


Title: Re: [WM] Geschutzwagen
Post by: Tymathee on June 08, 2009, 05:11:18 am
meh, they're slow on anything but roads but omg, i saw a game where on the road this thing was insanely fast, almost as fast as a m10 on a road. It is quite powerful and it turns fast enough so its tough to circle strafe it. I dont know the pricing but i never see mroe than one on the field a whole game, maybe a 2nd so it's obviously limited or expensive or both. I usually just avoid them and try to kill them with at guns or rangers when i get the chance, other wise, it's an at gun and needs to be similarly supported.


Title: Re: [WM] Geschutzwagen
Post by: BigDick on June 08, 2009, 05:18:11 am
pricing is 400mp 200 fuel vs marder 305mp 120 fuel

it is fast if you drive straight forward or backwards but when ever it need to turn a single degree it stops and feels like a kingtiger doing a 360° turn

the same problem is when you try to aim something that does not drive straight onto you (very often due its really small firering cone)... needs ages to turn a little bit

even at guns feel much more agile


Title: Re: [WM] Geschutzwagen
Post by: Tymathee on June 08, 2009, 05:20:48 am
hmm maybe im thinking a marder then, i've seen a lot of both lately. and yea, the pricing is good for its power, I see no problem with it.


Title: Re: [WM] Geschutzwagen
Post by: BigDick on June 08, 2009, 05:29:37 am
the best thing you can compare it with is a marderIII (crappier version) without lockdown that is available to terror doctrine only
priced at 33% more popcap and mp costs and 66% more fuel costs
panzerIV is only 65fuel more so almost everyone will buy the more universal panzer4 when he has these 65 more fuel left

imho geschützwagen shouldn't cost more than 350MP and 160fuel (since wehr is not so fuel depended like PE)


Title: Re: [WM] Geschutzwagen
Post by: brn4meplz on June 08, 2009, 05:30:13 am
BigDick. Use it on a road, you get the negative cover movement bonus applied to it's turning


Title: Re: [WM] Geschutzwagen
Post by: BigDick on June 08, 2009, 05:32:05 am
BigDick. Use it on a road, you get the negative cover movement bonus applied to it's turning

every tank is faster on the road...and nice that units can be only used on roads since we have everywhere roads on the map


Title: Re: [WM] Geschutzwagen
Post by: Akranadas on June 08, 2009, 05:33:39 am
Don't use it if you think it's shit.


Title: Re: [WM] Geschutzwagen
Post by: Tymathee on June 08, 2009, 05:35:54 am
i tend to use hummels sand priests like ethat. Keep them on roads, try my best to keep m10's on roads. Usually the best strategy, especially for certain units


Title: Re: [WM] Geschutzwagen
Post by: brn4meplz on June 08, 2009, 05:36:24 am
BigDick, you know it's in your power in game to dictate where you fight(or maybe in your case, attempt to) and most major routes of advance, the ones favorable to a PE player or Ges. user are along roads, as roads tend to have longer firing lanes then forests or fields.

Also American tanks travel the same speed in open cover as they do in negative cover so your still better off being on a road


Title: Re: [WM] Geschutzwagen
Post by: Mysthalin on June 08, 2009, 05:41:42 am
Quote
thats a lie at guns have long range accuracy of 85% and accuracy against geschützwagen of 100% so it depends on the distance but the accuracy against geschützwagen is between 85 and 100%

Uhh, the geschutzwaggen does not have it's own armor type, it uses the marder one.

http://coh-stats.com/Weapon:57mm_AT_Gun

This little bit of internet tells me 57 mm's have a 0.65 long range accuracy modifier, and that GWGs benefit from vehicle cover, which means a 0.75 accuracy modifier from all weapons, if there is any cover at all between the weapon being fired and the target. If the ATG were put on a road, and the marder a bit ahead, the accuracy would be 0.65 at long range - still not even remotely near 85 percent.

Please stop pulling "facts" out of your ass.

Quote from: BigRetard
Marder <...> has a lockdown ability that increase penetration and damage slightly


Quote from: Mysthalin
With lockdown, of course, the marder will be better, but the geschie can pop rapid fire rounds.

Tell me the difference between these two sentences, other than that I didn't hide the fact geschutzwaggens still have access to rapid fire rounds?

Quote
penetration of geschützwagen against firefly is under 50%

it's actualy 61.4%, dropping to 49.27% at long range.

Please don't forget to mention the firefly is outragned by the geschutzwaggen
55 vs 60 range.

Ending point, please stop posting before you strain your brain with all those brain farts.
Can we get him banned already?


Title: Re: [WM] Geschutzwagen
Post by: CafeMilani on June 08, 2009, 05:45:12 am
penetration is so shitty---> price decrease.


Title: Re: [WM] Geschutzwagen
Post by: Mysthalin on June 08, 2009, 05:47:43 am
The penetration of a marder vs a Sherman is the same as of a 57 mm vs a StuG, rofl.
Price decrease on 57 mm's, please, the penetration is shitty.
I'm thinking something along the lines of 50 MU, since US is so munitions intensive(we gotta spam rangers, don't we now?)


Title: Re: [WM] Geschutzwagen
Post by: Akranadas on June 08, 2009, 05:51:35 am
YOU DONT HAVE TO USE IT


Title: Re: [WM] Geschutzwagen
Post by: Tymathee on June 08, 2009, 05:55:32 am
^ what he said. I see a lot of people use it just fine. A lot of allied players fear the dang thing and it can lock down an area from tanks if you use it behind your paks and other support units.

Like akra said...you dont gotta use it, dont like it, dont use it.


Title: Re: [WM] Geschutzwagen
Post by: VariantThirteen on June 08, 2009, 06:05:42 am
Remove ToV units please >.>


Title: Re: [WM] Geschutzwagen
Post by: CafeMilani on June 08, 2009, 06:05:57 am
i dont use it, too expensive.


Title: Re: [WM] Geschutzwagen
Post by: Malevolence on June 08, 2009, 07:00:12 am
Quote
BigDick, you know it's in your power in game to dictate where you fight(or maybe in your case, attempt to) and most major routes of advance, the ones favorable to a PE player or Ges. user are along roads, as roads tend to have longer firing lanes then forests or fields.

Also American tanks travel the same speed in open cover as they do in negative cover so your still better off being on a road

No, American tanks get the speed boost just like every other tank does...


Title: Re: [WM] Geschutzwagen
Post by: Killer344 on June 08, 2009, 07:14:30 am
i tend to use hummels sand priests like ethat. Keep them on roads, try my best to keep m10's on roads. Usually the best strategy, especially for certain units

BigDick, you know it's in your power in game to dictate where you fight(or maybe in your case, attempt to) and most major routes of advance, the ones favorable to a PE player or Ges. user are along roads, as roads tend to have longer firing lanes then forests or fields.

And those are the reasons why you should always have about 4 mines to set them up on the roads hehe..


Title: Re: [WM] Geschutzwagen
Post by: brn4meplz on June 08, 2009, 08:38:23 am
Killer Every PE infantry gets mine detection if they are standing anywhere around a mine, and kettens find them anytime.

And malevolence. American tanks get speed Multiplier 1.5 in open cover and Multiplier 1.5 in negative cover. They are the same


Title: Re: [WM] Geschutzwagen
Post by: Mysthalin on June 08, 2009, 08:40:30 am
Brn, there is no such thing as "open cover" however - it is a relic induced myth. There's only the thing called No Cover (standard grass and shit), Heavy cover, negative cover, water and light cover.
Open cover... doesn't exist.
(compare sherman speed on a field and road, there WILL be a definite difference).


Title: Re: [WM] Geschutzwagen
Post by: Scyn on June 08, 2009, 08:54:03 am
The Geschutzwagen is functioning in gameplay as we originally expected it to. It's fitting in better with EiR than some of the other units thus far.


Title: Re: [WM] Geschutzwagen
Post by: 31stPzGren on June 08, 2009, 09:58:15 am
Why are you fighting over the Geshutzwagen? Its like one of the most uber fail tanks I've ever met on the field. I don't even know how you're going to price it properly. A good flank, some AB or Rangers will just blow it up. Its absolutely fragile and can't do nuts.

Its turning is so slow, you'll go circles around it before they can do anything!


Title: Re: [WM] Geschutzwagen
Post by: BigDick on June 08, 2009, 10:08:33 am
Quote from: My Ass on Today at 12:41:42
Quote
thats a lie at guns have long range accuracy of 85% and accuracy against geschützwagen of 100% so it depends on the distance but the accuracy against geschützwagen is between 85 and 100%

Uhh, the geschutzwaggen does not have it's own armor type, it uses the marder one.

http://coh-stats.com/Weapon:57mm_AT_Gun
This little bit of internet tells me 57 mm's have a 0.65 long range accuracy modifier, and that GWGs benefit from vehicle cover, which means a 0.75 accuracy modifier from all weapons, if there is any cover at all between the weapon being fired and the target. If the ATG were put on a road, and the marder a bit ahead, the accuracy would be 0.65 at long range - still not even remotely near 85 percent.

Please stop pulling "facts" out of your ass.

lol you are a retard now you construct the specific case the geschützwagen is behind some green cover...

at gun benefits from cover too

Quote from: My Ass
Quote from: BigRetard
Marder <...> has a lockdown ability that increase penetration and damage slightly


Quote
With lockdown, of course, the marder will be better, but the geschie can pop rapid fire rounds.
yeah that makes it not only 33% more expensive in menpower and  pop and 67% more fuel no now its infintite more expensive in munitions too since these upgrade is aditional 75mun

Quote from: My Ass
Quote
penetration of geschützwagen against firefly is under 50%
it's actualy 61.4%, dropping to 49.27% at long range.

its acually under 50% because only noobs use the firefly at close range
so below 50% penetration vs 1700%


Title: Re: [WM] Geschutzwagen
Post by: Malevolence on June 08, 2009, 10:55:43 am
Quote
Brn, there is no such thing as "open cover" however - it is a relic induced myth. There's only the thing called No Cover (standard grass and shit), Heavy cover, negative cover, water and light cover.
Open cover... doesn't exist.
(compare sherman speed on a field and road, there WILL be a definite difference).

Open cover, at least from what I've seen, is commonly defined as basic grass/sand/what have you areas where there are no other cover modifiers.

These regions, no matter what you call them, however, do not give a road-equivalent speed bonus to tanks.


Title: Re: [WM] Geschutzwagen
Post by: Mysthalin on June 08, 2009, 11:06:42 am
Mal, the whole point is that there are two forms of cover in the RGD files :
No cover (grass, sand, etc.) and Open Cover(Non-existant form of cover relic must have had in the alphas or something).
It doesn't exist anymore.


Title: Re: [WM] Geschutzwagen
Post by: Malevolence on June 08, 2009, 11:07:45 am
Well, regardless of what it's called as I said, there is no instance besides road terrain that results in a road-like vehicle speed modifier.

Whether open terrain gives speed bonuses and doesn't exist in-game, or whether it doesn't give any bonuses and does exist, there's no road bonus without a road.