Title: [US]Next generation vehicles Post by: Mysthalin on June 08, 2009, 06:20:55 am Next generation vehicles is an Armor Doctrine T4, that grants these bonuses :
50 percent faster turret rotation and 20 percent less reload speed. Now I'm wondering, is it even T4 worthy? Allied tanks already rotate their turrets like crazy, and pretty much can't get circlestrafed at all, so the turret rotation buff is more of a cosmetical addition to make the T4 look worthwhile, rather than actualy being worthwhile. 20 percent less reload will change 75mm shermans from 6 seconds reload, to 4.8 seconds reload. Meaning that in 20 seconds, you'll fire off 4 shots instead of 3? Is that even worth considering getting as your T4? Shoot and Scoot, a T2 will actualy give you a 5.1 second reload time. Is a T4 only supposed to be this much supperior to a T2? I would think not. With shoot and scoot, a 15 percent reduction in reload time, it will become a 4 second reload time total. It seems to stack nicely, and it'll be 5 shots instead of 3 in a 20 second timeframe(6 instead of 4 in a 24 scond timeframe), but it is still not anything great, and requires choosing Shoot and Scoot in the first place to be effective. I would believe that some kind of extra buff - such as better top speed, or an accuracy buff should be tacked on to this as well. Seeing as there is a T1 that allows purchasing overdrive on Shermans, the accuracy one seems to be more fitting. Right now, there is little point in taking NGV. Title: Re: [US]Next generation vehicles Post by: EliteGren on June 08, 2009, 06:24:10 am Now I'm wondering, is it even T4 worthy? You should see one of the Scorched Earth T4s, which is countered by a 10 munitions minesweeper.Title: Re: [US]Next generation vehicles Post by: deadbolt on June 08, 2009, 06:25:27 am faster target selection and 1 more shot can be very deciding in a battle vs tanks or paks. If scoot and shoot and NGV stack then ill be a happy bunny.
Title: Re: [US]Next generation vehicles Post by: Mukip on June 08, 2009, 06:27:02 am Or the Commando T4 that makes commando HMGs and Mortars do 25% more accuracy and suppression. I think a couple of the T4's need to be looked at because they clearly aren't all equal.
Title: Re: [US]Next generation vehicles Post by: Demon767 on June 08, 2009, 06:44:30 am you should see the luftwaffe doctrines and see for yourself how you can only get 1 buff which is in t4. be happy is all i can say
Title: Re: [US]Next generation vehicles Post by: Malevolence on June 08, 2009, 06:52:43 am At most I'd say increase acceleration by 15% in addition (acceleration is useful!) and that'd make it T4 worthy.
Title: Re: [US]Next generation vehicles Post by: Mysthalin on June 08, 2009, 06:53:07 am What are you talking about, all the Luftwaffe T4s are awesome!
The scorched earth T4s are clearly rather useless, yeah. Title: Re: [US]Next generation vehicles Post by: Baine on June 08, 2009, 06:58:49 am Eh? This T4 + several T17 anyone? Rape tank blob.
Title: Re: [US]Next generation vehicles Post by: Killer344 on June 08, 2009, 07:03:00 am Listen to Baine. :o
Title: Re: [US]Next generation vehicles Post by: Demon767 on June 08, 2009, 07:09:49 am you can only pick 1 t4. we have no more buffs.
but to the point just being biased as im luftwaffe and i get no buffs watsoever unless im rank 8! Title: Re: [US]Next generation vehicles Post by: Akranadas on June 08, 2009, 07:34:34 am Doctrines aren't complete and are constantly under revision.
Title: Re: [US]Next generation vehicles Post by: Malevolence on June 08, 2009, 07:36:55 am Hence why we are giving you suggestions! :D
Title: Re: [US]Next generation vehicles Post by: jackmccrack on June 08, 2009, 10:42:32 am I think NGV is fine. Sometimes we underestimate how good +50% turret rotation is until our MGs get raped from behind by an AC because our Sherman couldn't turn and shoot in time.
Title: Re: [US]Next generation vehicles Post by: gamesguy2 on June 08, 2009, 08:16:43 pm Eh? This T4 + several T17 anyone? Rape tank blob. NGV does nothing for T17s. T17s only have a one second reload but a 2.5 second cooldown. NGV would give a massive 0.25 second faster rof. Title: Re: [US]Next generation vehicles Post by: jackmccrack on June 08, 2009, 08:19:47 pm Maybe it should affect cooldown too 8)
Title: Re: [US]Next generation vehicles Post by: RikiRude on June 08, 2009, 08:23:39 pm Yeah SE T4s look horrible, but the rest of the T1s, T2s, and T3s, look pretty good.
Title: Re: [US]Next generation vehicles Post by: Piotrskivich on June 08, 2009, 08:25:28 pm Incendiary hummel looks fun, and mines would be awesome depending on how many you get.
I am sad though because right now the only tier 1 or 2 SE implemented is roadblocks. Title: Re: [US]Next generation vehicles Post by: EliteGren on June 08, 2009, 08:26:25 pm How would mines be awesome?
One guy brings a minesweeper and there goes your T4. Title: Re: [US]Next generation vehicles Post by: Baine on June 09, 2009, 03:39:06 am How would mines be awesome? One guy brings a minesweeper and there goes your T4. Or you play with another SE teammate, that has the opening Artillery Barrage that will shoot your mines LOL Title: Re: [US]Next generation vehicles Post by: Latios418 on June 09, 2009, 03:55:11 am I don't see why you would take either of them. Both the Hummel ones are great - think of how long lasting an 8-shell barrage would be! Would be great area denial because of how long it'd last. Incendiary would be shorter lasting (the explodey part anyways), but deliver huge amounts of extra anti-infantry damage in half the time as the 8-shell barrage.
Title: Re: [US]Next generation vehicles Post by: brn4meplz on June 09, 2009, 04:04:40 am The hummel ones are ok but not great, and if either of them the fire one is the better of the two. Not only does barraging an area for twice as long leave you horribly exposed to Bombing runs/AB drops(remember they could be 10 second drops) but your just blasting the same area, after 1-2 shells the area is usually clear. If the scatter increased in the last 4 shells then it might be better, you could hit shit further out
Title: Re: [US]Next generation vehicles Post by: Latios418 on June 09, 2009, 04:24:37 am Scorched Earth is all about area denial, which is what a double-length barrage will do. They won't go back in that area for quite a while.
(EVERYTHING SE has in vCoH contributes to denying area - Scorched Earth and Booby Trap deny them territory, Sector Artillery keeps them out of a sector, Hummel tells them to gtfo where they are now, roadblocks deny tanks some area.) Title: Re: [US]Next generation vehicles Post by: BigDick on June 09, 2009, 04:29:08 am Engine Overdrive (Shermans can purchase flank speed, 50% faster, 20s duration)
Battlefield Improvements (Half tracks, Quads Jeeps and M8s/T17s Armour Rating Increased) Mechanised Columns (Platoons with a vehicle, other than a jeep, arrive in battle 50% faster) Mobility (M8s, Halftracks & T17s can capture territory) Field Repair (Grants one use of the ability) Allied War Machine (Minimum availability on vehicles increased by 2) Scoot and Shoot (M10s, Shermans & M18s reload 15% faster) Tungsten Tipping (Penetration of all vehicles increased by 20%) Crew Repairs (Repair kit upgrade now grants 2 uses) Next-Gen Vehicles (All vehicles have 50% faster turret rotation, 20% less reload) this is my armor tree that allows me flexibility between light vehicles and tanks with the ultimate punch shermans with 50% faster turret rotation that reloads 35++% faster and have 20% more penetration with availability of 6 with field repair and 2 uses of repair kit that are quick in battle are just awesome |