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Author Topic: Sniper Guide  (Read 13944 times)
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EliteGren Offline
EIR Veteran
Posts: 6119



« Reply #30 on: February 19, 2010, 09:26:13 am »

The sniper will not run around looking for cover
You know it's disabled in EiR right?
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
skaffa Offline
Honoured Member
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Posts: 3138


The very best player of one of the four factions.

« Reply #31 on: February 19, 2010, 09:42:04 am »

No I didnt know that. Havent really played much with snipers in EIR yet to notice a thing like that, pretty nice change. I assumed it was just the same as in normal CoH.

Nonetheless Attack move is not only good for that reason, I prefer it over other methods because you can have your sniper running around with hold fire on enabled and still counter snipe quickly.
When you are moving around with your sniper selected, just attack move, and the will stop and shoot instantly. If you use the method of deselecting the hold fire button you want to sniper to stand still, preferably looking the right direction. If you are moving with the sniper you first have to make it stop and then deselect the hold fire button which takes more time.

Using attack move has enabled me to counter snipe at the first shot quite a few times, its not too hard if you have the sniper selected and attack move selected hovering over the battlefield with your cursor, 1 click with the left mouse button, nothing else, is fast enough to counter snipe during the first shot of the enemy sniper.
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bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps
47k new all time record?
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8525



« Reply #32 on: February 19, 2010, 09:46:29 am »

Pfft, fantastic, now the peasants know our secrets!

We must withhold all the micro techniques from the unwashed masses lest' they threaten the land and gentry!  Roll Eyes
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Smokaz Offline
Honoured Member
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Posts: 11452



« Reply #33 on: March 12, 2010, 09:48:42 am »

Update:

Snipers must now hide from Armor light vehicles to a much larger degree. Infantry awarenes, spotting etc. They cream any cloaked infantry now and are very good at hunting down snipers.
« Last Edit: March 12, 2010, 10:54:59 am by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡ ͜ʖ ͡)
CafeMilani Offline
Aloha
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Posts: 2996



« Reply #34 on: March 12, 2010, 10:10:38 am »

in another thread quite a few ppl said u should get storms vs light vehicles. Oh snap!
30m awareness on t17s and M8s and HTs
« Last Edit: March 12, 2010, 10:19:19 am by aloha622 » Logged

Smokaz Offline
Honoured Member
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Posts: 11452



« Reply #35 on: March 12, 2010, 10:50:33 am »

Well, its one doctrine that does it. Storms/snipers still remain good counters outside of this, Im just adding it in.
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CafeMilani Offline
Aloha
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Posts: 2996



« Reply #36 on: March 12, 2010, 10:57:41 am »

its the doctrine that mostly relies on vehicles. just saying.
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Mysthalin Offline
Tired King of Stats
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Posts: 9003


« Reply #37 on: March 12, 2010, 01:05:26 pm »

Infantry awareness pretty much instantly negated the last infantry-based counter WM had to Light Vehicle Spam... P4s or bust, my dears!
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Tymathee Offline
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« Reply #38 on: March 12, 2010, 03:32:00 pm »

Yes, but if you have AT backing up your sniper, like you always should, this isn't that much of a problem. It's more useful to guard against stormies rather than hunt snipers. I'd still rather use my jeeps.

Also, the vamp for PE is waaaaay more useful in that regard, much much bigger zone and you can see infantry in the fow, you cant' do that with scouting for armor
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
NightRain Offline
EIR Veteran
Posts: 3920



« Reply #39 on: March 12, 2010, 03:35:11 pm »

Yes, but if you have AT backing up your sniper, like you always should, this isn't that much of a problem. It's more useful to guard against stormies rather than hunt snipers. I'd still rather use my jeeps.

Also, the vamp for PE is waaaaay more useful in that regard, much much bigger zone and you can see infantry in the fow, you cant' do that with scouting for armor

But vamp can't shoot nor defend itself any possible way. And most of the units it spots- are in the FoW but using tac map you can see the unit spesifications. If it showed ATGs and vehicles it'd be kewl
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Mysthalin Offline
Tired King of Stats
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Posts: 9003


« Reply #40 on: March 12, 2010, 03:43:09 pm »

Vampire needs to set up to use it's awareness, tymmie. And far less cloaking units on the allied side to protect oneself from.
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Tymathee Offline
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« Reply #41 on: March 12, 2010, 05:30:46 pm »

Yes, but if you have AT backing up your sniper, like you always should, this isn't that much of a problem. It's more useful to guard against stormies rather than hunt snipers. I'd still rather use my jeeps.

Also, the vamp for PE is waaaaay more useful in that regard, much much bigger zone and you can see infantry in the fow, you cant' do that with scouting for armor

But vamp can't shoot nor defend itself any possible way. And most of the units it spots- are in the FoW but using tac map you can see the unit spesifications. If it showed ATGs and vehicles it'd be kewl

It shoes mortars and hmgs when they pack up.

Vampire needs to set up to use it's awareness, tymmie. And far less cloaking units on the allied side to protect oneself from.

dont try and be a smart ass and condescending by calling my tymmie so what if it needs to be set up, it has a huge awareness that you can use to see infantry in the fow, and it gets this huge awareness for free! no pp cost, no muni cost.

It's only for armor it's a 30 (used 2 b 50) pp unlock and 20, 25 and 30 munitions to use, and it's all within the units sight line already. yes it's useful in hunting down sniper and storms, but it's horrid against paks because the paks sight is 30/35ish and the awareness is 30 so you can't hung paks efectively. Then with the lightvehicles, stormschrecks have 35 range, so that's within the 30 awareness rage of the  t-17,  m8, quad and halftrack and just 5 out of the range of the jeep.

and the vamp is better, and for all PE factions, and it's better especially since you will usually go up against a mass of infantry as axis anyway, so being able to see infantry blobs coming before you can actually see them sight wise is a huge boon other just being able to see cloaked units.
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Mysthalin Offline
Tired King of Stats
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Posts: 9003


« Reply #42 on: April 18, 2010, 02:21:54 pm »

And could you tell me what the uses of the vampire extend to, beside being a radar for infantry once set up?
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Smokaz Offline
Honoured Member
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Posts: 11452



« Reply #43 on: April 18, 2010, 02:22:39 pm »

And could you tell me what the uses of the vampire extend to, beside being a radar for infantry once set up?

Bad mysthalin, dont entice cluttering of the forums.

Vampire decloaks cloaked units.
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Mysthalin Offline
Tired King of Stats
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Posts: 9003


« Reply #44 on: April 18, 2010, 02:23:51 pm »

Name one, besides PIAT sappers(which would kind of get you dead) and snipers?

And I'd rather use a 3x schwim callin for my anti-sniper duties, tyvm.
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