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Author Topic: bugs  (Read 11689 times)
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DBSights Offline
EIR Veteran
Posts: 373


« on: August 15, 2007, 06:05:15 pm »

Two things.  game doesn't end when all players from one side leaves

IA makes panzershreks fire like uber machineguns on crack.

[attachment deleted by admin]
« Last Edit: August 15, 2007, 06:07:15 pm by DBSights » Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #1 on: August 15, 2007, 06:06:57 pm »

IS = inspired assault
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DBSights Offline
EIR Veteran
Posts: 373


« Reply #2 on: August 15, 2007, 06:13:01 pm »

i think it was battle 23
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #3 on: August 15, 2007, 06:22:05 pm »

IS Panzerschreck rapid fire is like in vcoh, its intended.
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fldash Offline
Founder
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Posts: 9755


« Reply #4 on: August 15, 2007, 06:54:57 pm »

Yea, if they have the T4 Inspired Assault ability, Ferocity, it's insane.
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fldash Offline
Founder
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Posts: 9755


« Reply #5 on: August 15, 2007, 06:55:48 pm »

Also, please post scarlogs and the required information for a bug report... This is useless...
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acker Offline
EIR Veteran
Posts: 2053


« Reply #6 on: August 15, 2007, 06:57:51 pm »

Do mines actually explode?
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #7 on: August 15, 2007, 07:00:53 pm »

are you fucking kidding me, it fires like 10 rockets a second
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DBSights Offline
EIR Veteran
Posts: 373


« Reply #8 on: August 15, 2007, 07:01:29 pm »

did you watch the replay yet?   - I love terror and IA but this is too much
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fldash Offline
Founder
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Posts: 9755


« Reply #9 on: August 15, 2007, 07:03:41 pm »

No, I didn't watch the replay.  It's a T4 ability, it's not a bug.  Balance issue maybe, but not a bug.
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Prydefalcn Offline
EIR Veteran
Posts: 164


« Reply #10 on: August 15, 2007, 07:13:10 pm »

It never worked like that with full squads in vCoH
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Prydefalcn - Axis
CommanderNewbie - Allied
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #11 on: August 15, 2007, 07:18:22 pm »

there is no possible way this is balanced.

I'll try to get a video.
« Last Edit: August 15, 2007, 07:20:22 pm by TheDeadlyShoe » Logged
salan
Guest
« Reply #12 on: August 15, 2007, 08:13:38 pm »

MINES don't work ... pioneer mines that is, m8's do
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fldash Offline
Founder
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Posts: 9755


« Reply #13 on: August 15, 2007, 08:19:43 pm »

Very strange, they should be working.  They have the mine_ext and a radius of .5 to detonate...
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salan
Guest
« Reply #14 on: August 15, 2007, 08:28:06 pm »

m8's ran over my mines multiple times as well as infantry, and they never blew up Sad
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fldash Offline
Founder
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Posts: 9755


« Reply #15 on: August 15, 2007, 08:32:57 pm »

Ya, mines definitely aren't working... WHY! Smiley
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fldash Offline
Founder
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Posts: 9755


« Reply #16 on: August 15, 2007, 08:40:48 pm »

I found the mine issue, I don't really understand why the change works though... :-/
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #17 on: August 15, 2007, 09:28:08 pm »

i noticed while playing my brother that with lightning war ur reinforcement timer is the same as ur opponents...is it supposed to tell u ur opponents reincofcement timer?Huh my units dont need to wait for it..it just shows it for some gay reason
Logged

I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
fldash Offline
Founder
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Posts: 9755


« Reply #18 on: August 15, 2007, 09:29:32 pm »

I don't think you are seeing their timer, you are seeing yours as if you didn't have Lightning War...
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #19 on: August 15, 2007, 09:41:27 pm »

With offensive operations the displayed timer is halved showing you the real time you have to wait.
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