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Author Topic: 0.7.9Z Patch Notes  (Read 52341 times)
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #140 on: May 06, 2012, 12:20:59 am »

since you don't lose a use when the vehicle you are trying to stick goes out of range, you don't need that extra sticky anymore.
Yes but neither do you lose a faust. when they move out of range or do they?
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You are welcome to your opinion.

You are also welcome to be wrong.
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #141 on: May 06, 2012, 06:15:20 am »

eh
eh
hellO???

m18=AI tank???

HELLOOOOO!?!?!?!


okay, no, m18 is not a fucking AI tank poppi
no I was being sarcastic b/c of this new update where inf acc is nerfed against inf. So price increase from 230. And lowered a very reasonable inf acc.  Double nerf.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #142 on: May 06, 2012, 08:31:22 am »

price was increased to help make medium tanks more viable.

inf acc was nerfed cuz people were complaining that TD's shouldn't be sniping infantry.

look for the medium tank misconception thread.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #143 on: May 06, 2012, 10:02:52 am »

P4 is usefull again, been using them with my terror company and with dual t3, thier quite potent.
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Nug Offline
EIR Veteran
Posts: 394



« Reply #144 on: May 08, 2012, 08:58:39 am »

So Eirmod can we have those launcher notes or w/e you wanted to show us?  Tongue
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #145 on: May 08, 2012, 12:52:43 pm »

P4 is usefull again, been using them with my terror company and with dual t3, thier quite potent.

I noticed that all you need to beat a m10 if its sitting at 40 range or less is 1 bounce, dunno how much that -15% does for that but it has to be something
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #146 on: May 08, 2012, 01:01:03 pm »



inf acc was nerfed cuz people were complaining that TD's shouldn't be sniping infantry.


i see lot more complaints (posts) about panthers tank destroying ass sniping people. yet...
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #147 on: May 08, 2012, 01:02:35 pm »

And yet its a tank, not a tank destroyer. Amazing how much of a difference that makes!
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #148 on: May 08, 2012, 01:06:45 pm »

And yet its a tank, not a tank destroyer. Amazing how much of a difference that makes!

its been CHANGED into a tank. it used to be a tank destroyer which feared stickies and did not hit inf
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #149 on: May 08, 2012, 02:29:59 pm »

Interesting...... I always thought the panther was supposed to be a tank destroyer.....
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #150 on: May 08, 2012, 02:46:55 pm »

Interesting...... I always thought the panther was supposed to be a tank destroyer.....

Why would you think that.

ITS A MEDIUM TANK. (yes medium, not heavy)


It was never, nor was it ever a tank destroyer.

It was classified a tank due to its multi-purpose capabilities and was given both AI and AT ammo.

Your biggest hint should be the fact that the Germans didn't use turreted tank destroyers.

And please don't quote realism to me. There is no fucking reason we can't balance a unit to game standards and not maintain its actual fucking role in the war.


BTW tank, there was a chassy of the Panther made to be a Tank Destroyer.

Its called the Jagd Panther.
« Last Edit: May 08, 2012, 02:56:32 pm by Spartan_Marine88 » Logged

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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #151 on: May 08, 2012, 03:04:19 pm »

Before, it did not do anything but the tank destroyer role really well. Crushing inf was out of the question because of sticky vs panther skirts and button. Supporting your inf vs inf was nothing the panther did well. Currently? It's more pop effective than ever because of this.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #152 on: May 08, 2012, 03:06:37 pm »

then raise its pop by one or two.

bring its pop inline.

personally i think its fine at the moment.
« Last Edit: May 08, 2012, 03:08:25 pm by Spartan_Marine88 » Logged
Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #153 on: May 08, 2012, 03:07:15 pm »

just lol
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #154 on: May 08, 2012, 03:08:54 pm »

which may unjustly nerf it outside of the ridicolous doctrine bonuses - and is a reversal of something done like 6-12 months ago (prolly) that has not been complained about up until this point (panther pop)

wank
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #155 on: May 08, 2012, 03:15:20 pm »

panther 16 pop,LOL
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #156 on: May 08, 2012, 03:44:00 pm »

Hmm overpowered at 14 pop, underpowered at 15 pop. Let's put it at 14.5 (joke)
« Last Edit: May 08, 2012, 04:28:04 pm by PonySlaystation » Logged

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Hicks58 Offline
Development
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Posts: 5343



« Reply #157 on: May 08, 2012, 03:51:23 pm »

The problem with the Panther is that it's too good at everything and you can slot three of them into your company.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #158 on: May 08, 2012, 04:18:43 pm »

Should be 510fu tbh.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #159 on: May 08, 2012, 05:10:55 pm »

And please don't quote realism to me. There is no fucking reason we can't balance a unit to game standards and not maintain its actual fucking role in the war.

Whoa.... easy on the aggression by guy.....lol

I was not being sarcastic, I truly felt it was a TD. It pretty much rapes any allied Armor so.............

Silly me I guess.
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